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-rw-r--r--src/script/lua_api/CMakeLists.txt2
-rw-r--r--src/script/lua_api/l_async_events.cpp396
-rw-r--r--src/script/lua_api/l_async_events.h228
-rw-r--r--src/script/lua_api/l_internal.h6
-rw-r--r--src/script/lua_api/l_mainmenu.cpp72
-rw-r--r--src/script/lua_api/l_mainmenu.h6
-rw-r--r--src/script/lua_api/l_util.cpp16
-rw-r--r--src/script/lua_api/l_util.h4
-rw-r--r--src/script/lua_api/marshall.c551
-rw-r--r--src/script/scripting_mainmenu.cpp24
-rw-r--r--src/script/scripting_mainmenu.h9
11 files changed, 1286 insertions, 28 deletions
diff --git a/src/script/lua_api/CMakeLists.txt b/src/script/lua_api/CMakeLists.txt
index 08960d2ad..0b89df6a3 100644
--- a/src/script/lua_api/CMakeLists.txt
+++ b/src/script/lua_api/CMakeLists.txt
@@ -16,6 +16,8 @@ set(common_SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_util.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_vmanip.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_settings.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_async_events.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/marshall.c
PARENT_SCOPE)
# Used by client only
diff --git a/src/script/lua_api/l_async_events.cpp b/src/script/lua_api/l_async_events.cpp
new file mode 100644
index 000000000..cc4644cdf
--- /dev/null
+++ b/src/script/lua_api/l_async_events.cpp
@@ -0,0 +1,396 @@
+/*
+Minetest
+Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+extern "C" {
+#include "lua.h"
+#include "lauxlib.h"
+#include "lualib.h"
+int luaopen_marshal(lua_State *L);
+}
+#include <stdio.h>
+
+#include "l_async_events.h"
+#include "log.h"
+#include "filesys.h"
+#include "porting.h"
+
+//TODO replace by ShadowNinja version not yet merged to master
+static int script_error_handler(lua_State *L) {
+ lua_getfield(L, LUA_GLOBALSINDEX, "debug");
+ if (!lua_istable(L, -1)) {
+ lua_pop(L, 1);
+ return 1;
+ }
+ lua_getfield(L, -1, "traceback");
+ if (!lua_isfunction(L, -1)) {
+ lua_pop(L, 2);
+ return 1;
+ }
+ lua_pushvalue(L, 1);
+ lua_pushinteger(L, 2);
+ lua_call(L, 2, 1);
+ return 1;
+}
+
+/******************************************************************************/
+static void scriptError(const char *fmt, ...)
+{
+ va_list argp;
+ va_start(argp, fmt);
+ char buf[10000];
+ vsnprintf(buf, 10000, fmt, argp);
+ va_end(argp);
+ errorstream<<"ERROR: "<<buf;
+ fprintf(stderr,"ERROR: %s\n",buf);
+}
+
+/******************************************************************************/
+AsyncEngine::AsyncEngine() :
+ m_initDone(false),
+ m_JobIdCounter(0)
+{
+ assert(m_JobQueueMutex.Init() == 0);
+ assert(m_ResultQueueMutex.Init() == 0);
+}
+
+/******************************************************************************/
+AsyncEngine::~AsyncEngine()
+{
+ /** request all threads to stop **/
+ for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
+ i != m_WorkerThreads.end();i++) {
+ (*i)->Stop();
+ }
+
+
+ /** wakeup all threads **/
+ for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
+ i != m_WorkerThreads.end();i++) {
+ m_JobQueueCounter.Post();
+ }
+
+ /** wait for threads to finish **/
+ for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
+ i != m_WorkerThreads.end();i++) {
+ (*i)->Wait();
+ }
+
+ /** force kill all threads **/
+ for (std::vector<AsyncWorkerThread*>::iterator i= m_WorkerThreads.begin();
+ i != m_WorkerThreads.end();i++) {
+ (*i)->Kill();
+ delete *i;
+ }
+
+ m_JobQueueMutex.Lock();
+ m_JobQueue.clear();
+ m_JobQueueMutex.Unlock();
+ m_WorkerThreads.clear();
+}
+
+/******************************************************************************/
+bool AsyncEngine::registerFunction(const char* name, lua_CFunction fct) {
+
+ if (m_initDone) return false;
+ m_FunctionList[name] = fct;
+ return true;
+}
+
+/******************************************************************************/
+void AsyncEngine::Initialize(unsigned int numengines) {
+ m_initDone = true;
+
+ for (unsigned int i=0; i < numengines; i ++) {
+
+ AsyncWorkerThread* toadd = new AsyncWorkerThread(this,i);
+ m_WorkerThreads.push_back(toadd);
+ toadd->Start();
+ }
+}
+
+/******************************************************************************/
+unsigned int AsyncEngine::doAsyncJob(std::string fct, std::string params) {
+
+ m_JobQueueMutex.Lock();
+ LuaJobInfo toadd;
+ toadd.JobId = m_JobIdCounter++;
+ toadd.serializedFunction = fct;
+ toadd.serializedParams = params;
+
+ m_JobQueue.push_back(toadd);
+
+ m_JobQueueCounter.Post();
+
+ m_JobQueueMutex.Unlock();
+
+ return toadd.JobId;
+}
+
+/******************************************************************************/
+LuaJobInfo AsyncEngine::getJob() {
+
+ m_JobQueueCounter.Wait();
+ m_JobQueueMutex.Lock();
+
+ LuaJobInfo retval;
+
+ if (m_JobQueue.size() != 0) {
+ retval = m_JobQueue.front();
+ m_JobQueue.erase((m_JobQueue.begin()));
+ }
+ m_JobQueueMutex.Unlock();
+
+ return retval;
+}
+
+/******************************************************************************/
+void AsyncEngine::putJobResult(LuaJobInfo result) {
+ m_ResultQueueMutex.Lock();
+ m_ResultQueue.push_back(result);
+ m_ResultQueueMutex.Unlock();
+}
+
+/******************************************************************************/
+void AsyncEngine::Step(lua_State *L) {
+ m_ResultQueueMutex.Lock();
+ while(!m_ResultQueue.empty()) {
+
+ LuaJobInfo jobdone = m_ResultQueue.front();
+ m_ResultQueue.erase(m_ResultQueue.begin());
+ lua_getglobal(L, "engine");
+
+ lua_getfield(L, -1, "async_event_handler");
+
+ if(lua_isnil(L, -1))
+ assert("Someone managed to destroy a async callback in engine!" == 0);
+
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+
+ lua_pushinteger(L, jobdone.JobId);
+ lua_pushlstring(L, jobdone.serializedResult.c_str(),
+ jobdone.serializedResult.length());
+
+ if(lua_pcall(L, 2, 0, 0)) {
+ scriptError("Async ENGINE step: %s", lua_tostring(L, -1));
+ }
+
+ lua_pop(L,1);
+ }
+ m_ResultQueueMutex.Unlock();
+}
+
+/******************************************************************************/
+void AsyncEngine::PushFinishedJobs(lua_State* L) {
+ //Result Table
+ m_ResultQueueMutex.Lock();
+
+ unsigned int index=1;
+ lua_newtable(L);
+ int top = lua_gettop(L);
+
+ while(!m_ResultQueue.empty()) {
+
+ LuaJobInfo jobdone = m_ResultQueue.front();
+ m_ResultQueue.erase(m_ResultQueue.begin());
+
+ lua_pushnumber(L,index);
+
+ lua_newtable(L);
+ int top_lvl2 = lua_gettop(L);
+
+ lua_pushstring(L,"jobid");
+ lua_pushnumber(L,jobdone.JobId);
+ lua_settable(L, top_lvl2);
+
+ lua_pushstring(L,"retval");
+ lua_pushstring(L, jobdone.serializedResult.c_str());
+ lua_settable(L, top_lvl2);
+
+ lua_settable(L, top);
+ index++;
+ }
+
+ m_ResultQueueMutex.Unlock();
+
+}
+/******************************************************************************/
+void AsyncEngine::PrepareEnvironment(lua_State* L, int top) {
+ for(std::map<std::string,lua_CFunction>::iterator i = m_FunctionList.begin();
+ i != m_FunctionList.end(); i++) {
+
+ lua_pushstring(L,i->first.c_str());
+ lua_pushcfunction(L,i->second);
+ lua_settable(L, top);
+
+ }
+}
+
+/******************************************************************************/
+int async_worker_ErrorHandler(lua_State *L) {
+ lua_getfield(L, LUA_GLOBALSINDEX, "debug");
+ if (!lua_istable(L, -1)) {
+ lua_pop(L, 1);
+ return 1;
+ }
+ lua_getfield(L, -1, "traceback");
+ if (!lua_isfunction(L, -1)) {
+ lua_pop(L, 2);
+ return 1;
+ }
+ lua_pushvalue(L, 1);
+ lua_pushinteger(L, 2);
+ lua_call(L, 2, 1);
+ return 1;
+}
+
+/******************************************************************************/
+AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobdispatcher,
+ unsigned int numthreadnumber) :
+ m_JobDispatcher(jobdispatcher),
+ m_luaerrorhandler(-1),
+ m_threadnum(numthreadnumber)
+{
+ // create luastack
+ m_LuaStack = luaL_newstate();
+
+ // load basic lua modules
+ luaL_openlibs(m_LuaStack);
+
+ // load serialization functions
+ luaopen_marshal(m_LuaStack);
+}
+
+/******************************************************************************/
+AsyncWorkerThread::~AsyncWorkerThread() {
+
+ assert(IsRunning() == false);
+ lua_close(m_LuaStack);
+}
+
+/******************************************************************************/
+void* AsyncWorkerThread::worker_thread_main() {
+
+ //register thread for error logging
+ char number[21];
+ snprintf(number,sizeof(number),"%d",m_threadnum);
+ log_register_thread(std::string("AsyncWorkerThread_") + number);
+
+ /** prepare job lua environment **/
+ lua_newtable(m_LuaStack);
+ lua_setglobal(m_LuaStack, "engine");
+
+ lua_getglobal(m_LuaStack, "engine");
+ int top = lua_gettop(m_LuaStack);
+
+ lua_pushstring(m_LuaStack, DIR_DELIM);
+ lua_setglobal(m_LuaStack, "DIR_DELIM");
+
+ lua_pushstring(m_LuaStack,
+ std::string(porting::path_share + DIR_DELIM + "builtin").c_str());
+ lua_setglobal(m_LuaStack, "SCRIPTDIR");
+
+
+ m_JobDispatcher->PrepareEnvironment(m_LuaStack,top);
+
+ std::string asyncscript =
+ porting::path_share + DIR_DELIM + "builtin"
+ + DIR_DELIM + "async_env.lua";
+
+ lua_pushcfunction(m_LuaStack, async_worker_ErrorHandler);
+ m_luaerrorhandler = lua_gettop(m_LuaStack);
+
+ if(!runScript(asyncscript)) {
+ infostream
+ << "AsyncWorkderThread::worker_thread_main execution of async base environment failed!"
+ << std::endl;
+ assert("no future with broken builtin async environment scripts" == 0);
+ }
+ /** main loop **/
+ while(IsRunning()) {
+ //wait for job
+ LuaJobInfo toprocess = m_JobDispatcher->getJob();
+
+ if (!IsRunning()) { continue; }
+
+ //first push error handler
+ lua_pushcfunction(m_LuaStack, script_error_handler);
+ int errorhandler = lua_gettop(m_LuaStack);
+
+ lua_getglobal(m_LuaStack, "engine");
+ if(lua_isnil(m_LuaStack, -1))
+ assert("unable to find engine within async environment" == 0);
+
+ lua_getfield(m_LuaStack, -1, "job_processor");
+ if(lua_isnil(m_LuaStack, -1))
+ assert("Someone managed to destroy a async worker engine!" == 0);
+
+ luaL_checktype(m_LuaStack, -1, LUA_TFUNCTION);
+
+ //call it
+ lua_pushlstring(m_LuaStack,
+ toprocess.serializedFunction.c_str(),
+ toprocess.serializedFunction.length());
+ lua_pushlstring(m_LuaStack,
+ toprocess.serializedParams.c_str(),
+ toprocess.serializedParams.length());
+
+ if (!IsRunning()) { continue; }
+ if(lua_pcall(m_LuaStack, 2, 2, errorhandler)) {
+ scriptError("Async WORKER thread: %s\n", lua_tostring(m_LuaStack, -1));
+ toprocess.serializedResult="ERROR";
+ }
+ else {
+ //fetch result
+ const char *retval = lua_tostring(m_LuaStack, -2);
+ unsigned int lenght = lua_tointeger(m_LuaStack,-1);
+ toprocess.serializedResult = std::string(retval,lenght);
+ }
+
+ if (!IsRunning()) { continue; }
+ //put job result
+ m_JobDispatcher->putJobResult(toprocess);
+ }
+ log_deregister_thread();
+ return 0;
+}
+
+/******************************************************************************/
+bool AsyncWorkerThread::runScript(std::string script) {
+
+ int ret = luaL_loadfile(m_LuaStack, script.c_str()) ||
+ lua_pcall(m_LuaStack, 0, 0, m_luaerrorhandler);
+ if(ret){
+ errorstream<<"==== ERROR FROM LUA WHILE INITIALIZING ASYNC ENVIRONMENT ====="<<std::endl;
+ errorstream<<"Failed to load and run script from "<<std::endl;
+ errorstream<<script<<":"<<std::endl;
+ errorstream<<std::endl;
+ errorstream<<lua_tostring(m_LuaStack, -1)<<std::endl;
+ errorstream<<std::endl;
+ errorstream<<"=================== END OF ERROR FROM LUA ===================="<<std::endl;
+ lua_pop(m_LuaStack, 1); // Pop error message from stack
+ lua_pop(m_LuaStack, 1); // Pop the error handler from stack
+ return false;
+ }
+ return true;
+}
+
+/******************************************************************************/
+void* AsyncWorkerThread::worker_thread_wrapper(void* thread) {
+ return ((AsyncWorkerThread*) thread)->worker_thread_main();
+}
diff --git a/src/script/lua_api/l_async_events.h b/src/script/lua_api/l_async_events.h
new file mode 100644
index 000000000..4aaf3bdfe
--- /dev/null
+++ b/src/script/lua_api/l_async_events.h
@@ -0,0 +1,228 @@
+/*
+Minetest
+Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef C_ASYNC_EVENTS_H_
+#define C_ASYNC_EVENTS_H_
+
+#include <vector>
+#include <map>
+#include <unistd.h>
+
+/******************************************************************************/
+/* Includes */
+/******************************************************************************/
+#include "jthread/jthread.h"
+#include "jthread/jmutex.h"
+#include "jthread/jsemaphore.h"
+#include "debug.h"
+#include "lua.h"
+
+/******************************************************************************/
+/* Typedefs and macros */
+/******************************************************************************/
+#define MAINMENU_NUMBER_OF_ASYNC_THREADS 4
+
+/******************************************************************************/
+/* forward declarations */
+/******************************************************************************/
+class AsyncEngine;
+
+/******************************************************************************/
+/* declarations */
+/******************************************************************************/
+
+/** a struct to encapsulate data required to queue a job **/
+struct LuaJobInfo {
+ /** function to be called in async environment **/
+ std::string serializedFunction;
+ /** parameter table to be passed to function **/
+ std::string serializedParams;
+ /** result of function call **/
+ std::string serializedResult;
+ /** jobid used to identify a job and match it to callback **/
+ unsigned int JobId;
+};
+
+/** class encapsulating a asynchronous working environment **/
+class AsyncWorkerThread : public JThread {
+public:
+ /**
+ * default constructor
+ * @param pointer to job dispatcher
+ */
+ AsyncWorkerThread(AsyncEngine* jobdispatcher, unsigned int threadnumber);
+
+ /**
+ * default destructor
+ */
+ virtual ~AsyncWorkerThread();
+
+ /**
+ * thread function
+ */
+ void* Thread() {
+ ThreadStarted();
+ return worker_thread_wrapper(this);
+ }
+
+ /**
+ * wait for thread to stop
+ */
+ void Wait() {
+ while(IsRunning()) {
+ sleep(1);
+ }
+ }
+
+private:
+ /**
+ * helper function to run a lua script
+ * @param path of script
+ */
+ bool runScript(std::string script);
+
+ /**
+ * main function of thread
+ */
+ void* worker_thread_main();
+
+ /**
+ * static wrapper for thread creation
+ * @param this pointer to the thread to be created
+ */
+ static void* worker_thread_wrapper(void* thread);
+
+ /**
+ * pointer to job dispatcher
+ */
+ AsyncEngine* m_JobDispatcher;
+
+ /**
+ * the lua stack to run at
+ */
+ lua_State* m_LuaStack;
+
+ /**
+ * lua internal stack number of error handler
+ */
+ int m_luaerrorhandler;
+
+ /**
+ * thread number used for debug output
+ */
+ unsigned int m_threadnum;
+
+};
+
+/** asynchornous thread and job management **/
+class AsyncEngine {
+ friend AsyncWorkerThread;
+public:
+ /**
+ * default constructor
+ */
+ AsyncEngine();
+ /**
+ * default destructor
+ */
+ ~AsyncEngine();
+
+ /**
+ * register function to be used within engines
+ * @param name function name to be used within lua environment
+ * @param fct c-function to be called
+ */
+ bool registerFunction(const char* name, lua_CFunction fct);
+
+ /**
+ * create async engine tasks and lock function registration
+ * @param numengines number of async threads to be started
+ */
+ void Initialize(unsigned int numengines);
+
+ /**
+ * queue/run a async job
+ * @param fct serialized lua function
+ * @param params serialized parameters
+ * @return jobid the job is queued
+ */
+ unsigned int doAsyncJob(std::string fct, std::string params);
+
+ /**
+ * engine step to process finished jobs
+ * the engine step is one way to pass events back, PushFinishedJobs another
+ * @param L the lua environment to do the step in
+ */
+ void Step(lua_State *L);
+
+
+ void PushFinishedJobs(lua_State* L);
+
+protected:
+ /**
+ * Get a Job from queue to be processed
+ * this function blocks until a job is ready
+ * @return a job to be processed
+ */
+ LuaJobInfo getJob();
+
+ /**
+ * put a Job result back to result queue
+ * @param result result of completed job
+ */
+ void putJobResult(LuaJobInfo result);
+
+ /**
+ * initialize environment with current registred functions
+ * this function adds all functions registred by registerFunction to the
+ * passed lua stack
+ * @param L lua stack to initialize
+ * @param top stack position
+ */
+ void PrepareEnvironment(lua_State* L, int top);
+
+private:
+
+ /** variable locking the engine against further modification **/
+ bool m_initDone;
+
+ /** internal store for registred functions **/
+ std::map<std::string,lua_CFunction> m_FunctionList;
+
+ /** internal counter to create job id's **/
+ unsigned int m_JobIdCounter;
+
+ /** mutex to protect job queue **/
+ JMutex m_JobQueueMutex;
+ /** job queue **/
+ std::vector<LuaJobInfo> m_JobQueue;
+
+ /** mutext to protect result queue **/
+ JMutex m_ResultQueueMutex;
+ /** result queue **/
+ std::vector<LuaJobInfo> m_ResultQueue;
+
+ /** list of current worker threads **/
+ std::vector<AsyncWorkerThread*> m_WorkerThreads;
+
+ /** counter semaphore for job dispatching **/
+ JSemaphore m_JobQueueCounter;
+};
+
+#endif /* C_ASYNC_EVENTS_H_ */
diff --git a/src/script/lua_api/l_internal.h b/src/script/lua_api/l_internal.h
index 14215ee5d..5936ac046 100644
--- a/src/script/lua_api/l_internal.h
+++ b/src/script/lua_api/l_internal.h
@@ -30,14 +30,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_internal.h"
#define luamethod(class, name) {#name, class::l_##name}
-#define API_FCT(name) registerFunction(L,#name,l_##name,top)
+#define API_FCT(name) registerFunction(L, #name, l_##name,top)
+#define ASYNC_API_FCT(name) engine.registerFunction(#name, l_##name)
#if (defined(WIN32) || defined(_WIN32_WCE))
#define NO_MAP_LOCK_REQUIRED
#else
#include "main.h"
#include "profiler.h"
-#define NO_MAP_LOCK_REQUIRED ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
+#define NO_MAP_LOCK_REQUIRED \
+ ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
#endif
#endif /* L_INTERNAL_H_ */
diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp
index 498ac0383..42ddd0b14 100644
--- a/src/script/lua_api/l_mainmenu.cpp
+++ b/src/script/lua_api/l_mainmenu.cpp
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_mainmenu.h"
#include "lua_api/l_internal.h"
#include "common/c_content.h"
+#include "lua_api/l_async_events.h"
#include "guiEngine.h"
#include "guiMainMenu.h"
#include "guiKeyChangeMenu.h"
@@ -200,9 +201,6 @@ int ModApiMainMenu::l_get_textlist_index(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_get_worlds(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
std::vector<WorldSpec> worlds = getAvailableWorlds();
lua_newtable(L);
@@ -237,9 +235,6 @@ int ModApiMainMenu::l_get_worlds(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_get_games(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
std::vector<SubgameSpec> games = getAvailableGames();
lua_newtable(L);
@@ -365,9 +360,6 @@ int ModApiMainMenu::l_get_modstore_details(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_get_modstore_list(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
std::string listtype = "local";
if (!lua_isnone(L,1)) {
@@ -421,9 +413,6 @@ int ModApiMainMenu::l_get_modstore_list(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_get_favorites(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
std::string listtype = "local";
if (!lua_isnone(L,1)) {
@@ -545,9 +534,6 @@ int ModApiMainMenu::l_get_favorites(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_delete_favorite(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
std::vector<ServerListSpec> servers;
std::string listtype = "local";
@@ -599,9 +585,6 @@ int ModApiMainMenu::l_show_keys_menu(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_create_world(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
const char *name = luaL_checkstring(L, 1);
int gameidx = luaL_checkinteger(L,2) -1;
@@ -632,9 +615,6 @@ int ModApiMainMenu::l_create_world(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_delete_world(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
int worldidx = luaL_checkinteger(L,1) -1;
std::vector<WorldSpec> worlds = getAvailableWorlds();
@@ -962,9 +942,6 @@ int ModApiMainMenu::l_sound_stop(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_download_file(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- assert(engine != 0);
-
const char *url = luaL_checkstring(L, 1);
const char *target = luaL_checkstring(L, 2);
@@ -972,7 +949,7 @@ int ModApiMainMenu::l_download_file(lua_State *L)
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
- if (engine->downloadFile(url,absolute_destination)) {
+ if (GUIEngine::downloadFile(url,absolute_destination)) {
lua_pushboolean(L,true);
return 1;
}
@@ -991,6 +968,28 @@ int ModApiMainMenu::l_gettext(lua_State *L)
}
/******************************************************************************/
+int ModApiMainMenu::l_do_async_callback(lua_State *L)
+{
+ GUIEngine* engine = getGuiEngine(L);
+
+ const char* serialized_fct_raw = luaL_checkstring(L, 1);
+ unsigned int lenght_fct = luaL_checkint(L, 2);
+
+ const char* serialized_params_raw = luaL_checkstring(L, 3);
+ unsigned int lenght_params = luaL_checkint(L, 4);
+
+ assert(serialized_fct_raw != 0);
+ assert(serialized_params_raw != 0);
+
+ std::string serialized_fct = std::string(serialized_fct_raw,lenght_fct);
+ std::string serialized_params = std::string(serialized_params_raw,lenght_params);
+
+ lua_pushinteger(L,engine->DoAsync(serialized_fct,serialized_params));
+
+ return 1;
+}
+
+/******************************************************************************/
void ModApiMainMenu::Initialize(lua_State *L, int top)
{
API_FCT(update_formspec);
@@ -1024,4 +1023,27 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
API_FCT(sound_play);
API_FCT(sound_stop);
API_FCT(gettext);
+ API_FCT(do_async_callback);
+}
+
+/******************************************************************************/
+void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
+{
+
+ ASYNC_API_FCT(get_worlds);
+ ASYNC_API_FCT(get_games);
+ ASYNC_API_FCT(get_favorites);
+ ASYNC_API_FCT(get_modpath);
+ ASYNC_API_FCT(get_gamepath);
+ ASYNC_API_FCT(get_texturepath);
+ ASYNC_API_FCT(get_dirlist);
+ ASYNC_API_FCT(create_dir);
+ ASYNC_API_FCT(delete_dir);
+ ASYNC_API_FCT(copy_dir);
+ //ASYNC_API_FCT(extract_zip); //TODO remove dependency to GuiEngine
+ ASYNC_API_FCT(get_version);
+ ASYNC_API_FCT(download_file);
+ ASYNC_API_FCT(get_modstore_details);
+ ASYNC_API_FCT(get_modstore_list);
+ //ASYNC_API_FCT(gettext); (gettext lib isn't threadsafe)
}
diff --git a/src/script/lua_api/l_mainmenu.h b/src/script/lua_api/l_mainmenu.h
index d0f3d6f72..e185f0a37 100644
--- a/src/script/lua_api/l_mainmenu.h
+++ b/src/script/lua_api/l_mainmenu.h
@@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
+class AsyncEngine;
+
/** Implementation of lua api support for mainmenu */
class ModApiMainMenu : public ModApiBase {
@@ -125,6 +127,8 @@ private:
static int l_download_file(lua_State *L);
+ // async
+ static int l_do_async_callback(lua_State *L);
public:
/**
@@ -134,6 +138,8 @@ public:
*/
static void Initialize(lua_State *L, int top);
+ static void InitializeAsync(AsyncEngine& engine);
+
};
#endif /* L_MAINMENU_H_ */
diff --git a/src/script/lua_api/l_util.cpp b/src/script/lua_api/l_util.cpp
index af9c19210..fe10e4f57 100644
--- a/src/script/lua_api/l_util.cpp
+++ b/src/script/lua_api/l_util.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
+#include "lua_api/l_async_events.h"
#include "debug.h"
#include "log.h"
#include "tool.h"
@@ -257,3 +258,18 @@ void ModApiUtil::Initialize(lua_State *L, int top)
API_FCT(is_yes);
}
+void ModApiUtil::InitializeAsync(AsyncEngine& engine)
+{
+ ASYNC_API_FCT(debug);
+ ASYNC_API_FCT(log);
+
+ //ASYNC_API_FCT(setting_set);
+ ASYNC_API_FCT(setting_get);
+ //ASYNC_API_FCT(setting_setbool);
+ ASYNC_API_FCT(setting_getbool);
+ //ASYNC_API_FCT(setting_save);
+
+ ASYNC_API_FCT(parse_json);
+
+ ASYNC_API_FCT(is_yes);
+}
diff --git a/src/script/lua_api/l_util.h b/src/script/lua_api/l_util.h
index bb99e1562..d91c880cf 100644
--- a/src/script/lua_api/l_util.h
+++ b/src/script/lua_api/l_util.h
@@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
+class AsyncEngine;
+
class ModApiUtil : public ModApiBase {
private:
/*
@@ -77,6 +79,8 @@ private:
public:
static void Initialize(lua_State *L, int top);
+ static void InitializeAsync(AsyncEngine& engine);
+
};
#endif /* L_UTIL_H_ */
diff --git a/src/script/lua_api/marshall.c b/src/script/lua_api/marshall.c
new file mode 100644
index 000000000..ef70566cb
--- /dev/null
+++ b/src/script/lua_api/marshall.c
@@ -0,0 +1,551 @@
+/*
+* lmarshal.c
+* A Lua library for serializing and deserializing Lua values
+* Richard Hundt <richardhundt@gmail.com>
+*
+* License: MIT
+*
+* Copyright (c) 2010 Richard Hundt
+*
+* Permission is hereby granted, free of charge, to any person
+* obtaining a copy of this software and associated documentation
+* files (the "Software"), to deal in the Software without
+* restriction, including without limitation the rights to use,
+* copy, modify, merge, publish, distribute, sublicense, and/or sell
+* copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following
+* conditions:
+*
+* The above copyright notice and this permission notice shall be
+* included in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+* OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#include <stdlib.h>
+#include <string.h>
+#include <stdint.h>
+
+#include "lua.h"
+#include "lualib.h"
+#include "lauxlib.h"
+
+
+#define MAR_TREF 1
+#define MAR_TVAL 2
+#define MAR_TUSR 3
+
+#define MAR_CHR 1
+#define MAR_I32 4
+#define MAR_I64 8
+
+#define MAR_MAGIC 0x8e
+#define SEEN_IDX 3
+
+typedef struct mar_Buffer {
+ size_t size;
+ size_t seek;
+ size_t head;
+ char* data;
+} mar_Buffer;
+
+static int mar_encode_table(lua_State *L, mar_Buffer *buf, size_t *idx);
+static int mar_decode_table(lua_State *L, const char* buf, size_t len, size_t *idx);
+
+static void buf_init(lua_State *L, mar_Buffer *buf)
+{
+ buf->size = 128;
+ buf->seek = 0;
+ buf->head = 0;
+ if (!(buf->data = malloc(buf->size))) luaL_error(L, "Out of memory!");
+}
+
+static void buf_done(lua_State* L, mar_Buffer *buf)
+{
+ free(buf->data);
+}
+
+static int buf_write(lua_State* L, const char* str, size_t len, mar_Buffer *buf)
+{
+ if (len > UINT32_MAX) luaL_error(L, "buffer too long");
+ if (buf->size - buf->head < len) {
+ size_t new_size = buf->size << 1;
+ size_t cur_head = buf->head;
+ while (new_size - cur_head <= len) {
+ new_size = new_size << 1;
+ }
+ if (!(buf->data = realloc(buf->data, new_size))) {
+ luaL_error(L, "Out of memory!");
+ }
+ buf->size = new_size;
+ }
+ memcpy(&buf->data[buf->head], str, len);
+ buf->head += len;
+ return 0;
+}
+
+static const char* buf_read(lua_State *L, mar_Buffer *buf, size_t *len)
+{
+ if (buf->seek < buf->head) {
+ buf->seek = buf->head;
+ *len = buf->seek;
+ return buf->data;
+ }
+ *len = 0;
+ return NULL;
+}
+
+static void mar_encode_value(lua_State *L, mar_Buffer *buf, int val, size_t *idx)
+{
+ size_t l;
+ int val_type = lua_type(L, val);
+ lua_pushvalue(L, val);
+
+ buf_write(L, (void*)&val_type, MAR_CHR, buf);
+ switch (val_type) {
+ case LUA_TBOOLEAN: {
+ int int_val = lua_toboolean(L, -1);
+ buf_write(L, (void*)&int_val, MAR_CHR, buf);
+ break;
+ }
+ case LUA_TSTRING: {
+ const char *str_val = lua_tolstring(L, -1, &l);
+ buf_write(L, (void*)&l, MAR_I32, buf);
+ buf_write(L, str_val, l, buf);
+ break;
+ }
+ case LUA_TNUMBER: {
+ lua_Number num_val = lua_tonumber(L, -1);
+ buf_write(L, (void*)&num_val, MAR_I64, buf);
+ break;
+ }
+ case LUA_TTABLE: {
+ int tag, ref;
+ lua_pushvalue(L, -1);
+ lua_rawget(L, SEEN_IDX);
+ if (!lua_isnil(L, -1)) {
+ ref = lua_tointeger(L, -1);
+ tag = MAR_TREF;
+ buf_write(L, (void*)&tag, MAR_CHR, buf);
+ buf_write(L, (void*)&ref, MAR_I32, buf);
+ lua_pop(L, 1);
+ }
+ else {
+ mar_Buffer rec_buf;
+ lua_pop(L, 1); /* pop nil */
+ if (luaL_getmetafield(L, -1, "__persist")) {
+ tag = MAR_TUSR;
+
+ lua_pushvalue(L, -2); /* self */
+ lua_call(L, 1, 1);
+ if (!lua_isfunction(L, -1)) {
+ luaL_error(L, "__persist must return a function");
+ }
+
+ lua_remove(L, -2); /* __persist */
+
+ lua_newtable(L);
+ lua_pushvalue(L, -2); /* callback */
+ lua_rawseti(L, -2, 1);
+
+ buf_init(L, &rec_buf);
+ mar_encode_table(L, &rec_buf, idx);
+
+ buf_write(L, (void*)&tag, MAR_CHR, buf);
+ buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
+ buf_write(L, rec_buf.data, rec_buf.head, buf);
+ buf_done(L, &rec_buf);
+ lua_pop(L, 1);
+ }
+ else {
+ tag = MAR_TVAL;
+
+ lua_pushvalue(L, -1);
+ lua_pushinteger(L, (*idx)++);
+ lua_rawset(L, SEEN_IDX);
+
+ lua_pushvalue(L, -1);
+ buf_init(L, &rec_buf);
+ mar_encode_table(L, &rec_buf, idx);
+ lua_pop(L, 1);
+
+ buf_write(L, (void*)&tag, MAR_CHR, buf);
+ buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
+ buf_write(L, rec_buf.data,rec_buf.head, buf);
+ buf_done(L, &rec_buf);
+ }
+ }
+ break;
+ }
+ case LUA_TFUNCTION: {
+ int tag, ref;
+ lua_pushvalue(L, -1);
+ lua_rawget(L, SEEN_IDX);
+ if (!lua_isnil(L, -1)) {
+ ref = lua_tointeger(L, -1);
+ tag = MAR_TREF;
+ buf_write(L, (void*)&tag, MAR_CHR, buf);
+ buf_write(L, (void*)&ref, MAR_I32, buf);
+ lua_pop(L, 1);
+ }
+ else {
+ mar_Buffer rec_buf;
+ int i;
+ lua_Debug ar;
+ lua_pop(L, 1); /* pop nil */
+
+ lua_pushvalue(L, -1);
+ lua_getinfo(L, ">nuS", &ar);
+ if (ar.what[0] != 'L') {
+ luaL_error(L, "attempt to persist a C function '%s'", ar.name);
+ }
+ tag = MAR_TVAL;
+ lua_pushvalue(L, -1);
+ lua_pushinteger(L, (*idx)++);
+ lua_rawset(L, SEEN_IDX);
+
+ lua_pushvalue(L, -1);
+ buf_init(L, &rec_buf);
+ lua_dump(L, (lua_Writer)buf_write, &rec_buf);
+
+ buf_write(L, (void*)&tag, MAR_CHR, buf);
+ buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
+ buf_write(L, rec_buf.data, rec_buf.head, buf);
+ buf_done(L, &rec_buf);
+ lua_pop(L, 1);
+
+ lua_newtable(L);
+ for (i=1; i <= ar.nups; i++) {
+ lua_getupvalue(L, -2, i);
+ lua_rawseti(L, -2, i);
+ }
+
+ buf_init(L, &rec_buf);
+ mar_encode_table(L, &rec_buf, idx);
+
+ buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
+ buf_write(L, rec_buf.data, rec_buf.head, buf);
+ buf_done(L, &rec_buf);
+ lua_pop(L, 1);
+ }
+
+ break;
+ }
+ case LUA_TUSERDATA: {
+ int tag, ref;
+ lua_pushvalue(L, -1);
+ lua_rawget(L, SEEN_IDX);
+ if (!lua_isnil(L, -1)) {
+ ref = lua_tointeger(L, -1);
+ tag = MAR_TREF;
+ buf_write(L, (void*)&tag, MAR_CHR, buf);
+ buf_write(L, (void*)&ref, MAR_I32, buf);
+ lua_pop(L, 1);
+ }
+ else {
+ mar_Buffer rec_buf;
+ lua_pop(L, 1); /* pop nil */
+ if (luaL_getmetafield(L, -1, "__persist")) {
+ tag = MAR_TUSR;
+
+ lua_pushvalue(L, -2);
+ lua_pushinteger(L, (*idx)++);
+ lua_rawset(L, SEEN_IDX);
+
+ lua_pushvalue(L, -2);
+ lua_call(L, 1, 1);
+ if (!lua_isfunction(L, -1)) {
+ luaL_error(L, "__persist must return a function");
+ }
+ lua_newtable(L);
+ lua_pushvalue(L, -2);
+ lua_rawseti(L, -2, 1);
+ lua_remove(L, -2);
+
+ buf_init(L, &rec_buf);
+ mar_encode_table(L, &rec_buf, idx);
+
+ buf_write(L, (void*)&tag, MAR_CHR, buf);
+ buf_write(L, (void*)&rec_buf.head, MAR_I32, buf);
+ buf_write(L, rec_buf.data, rec_buf.head, buf);
+ buf_done(L, &rec_buf);
+ }
+ else {
+ luaL_error(L, "attempt to encode userdata (no __persist hook)");
+ }
+ lua_pop(L, 1);
+ }
+ break;
+ }
+ case LUA_TNIL: break;
+ default:
+ luaL_error(L, "invalid value type (%s)", lua_typename(L, val_type));
+ }
+ lua_pop(L, 1);
+}
+
+static int mar_encode_table(lua_State *L, mar_Buffer *buf, size_t *idx)
+{
+ lua_pushnil(L);
+ while (lua_next(L, -2) != 0) {
+ mar_encode_value(L, buf, -2, idx);
+ mar_encode_value(L, buf, -1, idx);
+ lua_pop(L, 1);
+ }
+ return 1;
+}
+
+#define mar_incr_ptr(l) \
+ if (((*p)-buf)+(l) > len) luaL_error(L, "bad code"); (*p) += (l);
+
+#define mar_next_len(l,T) \
+ if (((*p)-buf)+sizeof(T) > len) luaL_error(L, "bad code"); \
+ l = *(T*)*p; (*p) += sizeof(T);
+
+static void mar_decode_value
+ (lua_State *L, const char *buf, size_t len, const char **p, size_t *idx)
+{
+ size_t l;
+ char val_type = **p;
+ mar_incr_ptr(MAR_CHR);
+ switch (val_type) {
+ case LUA_TBOOLEAN:
+ lua_pushboolean(L, *(char*)*p);
+ mar_incr_ptr(MAR_CHR);
+ break;
+ case LUA_TNUMBER:
+ lua_pushnumber(L, *(lua_Number*)*p);
+ mar_incr_ptr(MAR_I64);
+ break;
+ case LUA_TSTRING:
+ mar_next_len(l, uint32_t);
+ lua_pushlstring(L, *p, l);
+ mar_incr_ptr(l);
+ break;
+ case LUA_TTABLE: {
+ char tag = *(char*)*p;
+ mar_incr_ptr(MAR_CHR);
+ if (tag == MAR_TREF) {
+ int ref;
+ mar_next_len(ref, int);
+ lua_rawgeti(L, SEEN_IDX, ref);
+ }
+ else if (tag == MAR_TVAL) {
+ mar_next_len(l, uint32_t);
+ lua_newtable(L);
+ lua_pushvalue(L, -1);
+ lua_rawseti(L, SEEN_IDX, (*idx)++);
+ mar_decode_table(L, *p, l, idx);
+ mar_incr_ptr(l);
+ }
+ else if (tag == MAR_TUSR) {
+ mar_next_len(l, uint32_t);
+ lua_newtable(L);
+ mar_decode_table(L, *p, l, idx);
+ lua_rawgeti(L, -1, 1);
+ lua_call(L, 0, 1);
+ lua_remove(L, -2);
+ lua_pushvalue(L, -1);
+ lua_rawseti(L, SEEN_IDX, (*idx)++);
+ mar_incr_ptr(l);
+ }
+ else {
+ luaL_error(L, "bad encoded data");
+ }
+ break;
+ }
+ case LUA_TFUNCTION: {
+ size_t nups;
+ int i;
+ mar_Buffer dec_buf;
+ char tag = *(char*)*p;
+ mar_incr_ptr(1);
+ if (tag == MAR_TREF) {
+ int ref;
+ mar_next_len(ref, int);
+ lua_rawgeti(L, SEEN_IDX, ref);
+ }
+ else {
+ mar_next_len(l, uint32_t);
+ dec_buf.data = (char*)*p;
+ dec_buf.size = l;
+ dec_buf.head = l;
+ dec_buf.seek = 0;
+ lua_load(L, (lua_Reader)buf_read, &dec_buf, "=marshal");
+ mar_incr_ptr(l);
+
+ lua_pushvalue(L, -1);
+ lua_rawseti(L, SEEN_IDX, (*idx)++);
+
+ mar_next_len(l, uint32_t);
+ lua_newtable(L);
+ mar_decode_table(L, *p, l, idx);
+ nups = lua_objlen(L, -1);
+ for (i=1; i <= nups; i++) {
+ lua_rawgeti(L, -1, i);
+ lua_setupvalue(L, -3, i);
+ }
+ lua_pop(L, 1);
+ mar_incr_ptr(l);
+ }
+ break;
+ }
+ case LUA_TUSERDATA: {
+ char tag = *(char*)*p;
+ mar_incr_ptr(MAR_CHR);
+ if (tag == MAR_TREF) {
+ int ref;
+ mar_next_len(ref, int);
+ lua_rawgeti(L, SEEN_IDX, ref);
+ }
+ else if (tag == MAR_TUSR) {
+ mar_next_len(l, uint32_t);
+ lua_newtable(L);
+ mar_decode_table(L, *p, l, idx);
+ lua_rawgeti(L, -1, 1);
+ lua_call(L, 0, 1);
+ lua_remove(L, -2);
+ lua_pushvalue(L, -1);
+ lua_rawseti(L, SEEN_IDX, (*idx)++);
+ mar_incr_ptr(l);
+ }
+ else { /* tag == MAR_TVAL */
+ lua_pushnil(L);
+ }
+ break;
+ }
+ case LUA_TNIL:
+ case LUA_TTHREAD:
+ lua_pushnil(L);
+ break;
+ default:
+ luaL_error(L, "bad code");
+ }
+}
+
+static int mar_decode_table(lua_State *L, const char* buf, size_t len, size_t *idx)
+{
+ const char* p;
+ p = buf;
+ while (p - buf < len) {
+ mar_decode_value(L, buf, len, &p, idx);
+ mar_decode_value(L, buf, len, &p, idx);
+ lua_settable(L, -3);
+ }
+ return 1;
+}
+
+static int mar_encode(lua_State* L)
+{
+ const unsigned char m = MAR_MAGIC;
+ size_t idx, len;
+ mar_Buffer buf;
+
+ if (lua_isnone(L, 1)) {
+ lua_pushnil(L);
+ }
+ if (lua_isnoneornil(L, 2)) {
+ lua_newtable(L);
+ }
+ else if (!lua_istable(L, 2)) {
+ luaL_error(L, "bad argument #2 to encode (expected table)");
+ }
+ lua_settop(L, 2);
+
+ len = lua_objlen(L, 2);
+ lua_newtable(L);
+ for (idx = 1; idx <= len; idx++) {
+ lua_rawgeti(L, 2, idx);
+ if (lua_isnil(L, -1)) {
+ lua_pop(L, 1);
+ continue;
+ }
+ lua_pushinteger(L, idx);
+ lua_rawset(L, SEEN_IDX);
+ }
+ lua_pushvalue(L, 1);
+
+ buf_init(L, &buf);
+ buf_write(L, (void*)&m, 1, &buf);
+
+ mar_encode_value(L, &buf, -1, &idx);
+
+ lua_pop(L, 1);
+
+ lua_pushlstring(L, buf.data, buf.head);
+
+ buf_done(L, &buf);
+
+ lua_remove(L, SEEN_IDX);
+
+ return 1;
+}
+
+static int mar_decode(lua_State* L)
+{
+ size_t l, idx, len;
+ const char *p;
+ const char *s = luaL_checklstring(L, 1, &l);
+
+ if (l < 1) luaL_error(L, "bad header");
+ if (*(unsigned char *)s++ != MAR_MAGIC) luaL_error(L, "bad magic");
+ l -= 1;
+
+ if (lua_isnoneornil(L, 2)) {
+ lua_newtable(L);
+ }
+ else if (!lua_istable(L, 2)) {
+ luaL_error(L, "bad argument #2 to decode (expected table)");
+ }
+ lua_settop(L, 2);
+
+ len = lua_objlen(L, 2);
+ lua_newtable(L);
+ for (idx = 1; idx <= len; idx++) {
+ lua_rawgeti(L, 2, idx);
+ lua_rawseti(L, SEEN_IDX, idx);
+ }
+
+ p = s;
+ mar_decode_value(L, s, l, &p, &idx);
+
+ lua_remove(L, SEEN_IDX);
+ lua_remove(L, 2);
+
+ return 1;
+}
+
+static int mar_clone(lua_State* L)
+{
+ mar_encode(L);
+ lua_replace(L, 1);
+ mar_decode(L);
+ return 1;
+}
+
+static const luaL_reg R[] =
+{
+ {"encode", mar_encode},
+ {"decode", mar_decode},
+ {"clone", mar_clone},
+ {NULL, NULL}
+};
+
+int luaopen_marshal(lua_State *L)
+{
+ lua_newtable(L);
+ luaL_register(L, "marshal", R);
+ return 1;
+}
+
+
+
+
+
diff --git a/src/script/scripting_mainmenu.cpp b/src/script/scripting_mainmenu.cpp
index 31581a1bf..a4619e9da 100644
--- a/src/script/scripting_mainmenu.cpp
+++ b/src/script/scripting_mainmenu.cpp
@@ -28,8 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
extern "C" {
#include "lualib.h"
+ int luaopen_marshal(lua_State *L);
}
-
+/******************************************************************************/
MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
{
setGuiEngine(guiengine);
@@ -37,6 +38,7 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
//TODO add security
luaL_openlibs(getStack());
+ luaopen_marshal(getStack());
SCRIPTAPI_PRECHECKHEADER
@@ -58,6 +60,7 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
infostream << "SCRIPTAPI: initialized mainmenu modules" << std::endl;
}
+/******************************************************************************/
void MainMenuScripting::InitializeModApi(lua_State *L, int top)
{
// Initialize mod api modules
@@ -66,4 +69,23 @@ void MainMenuScripting::InitializeModApi(lua_State *L, int top)
// Register reference classes (userdata)
LuaSettings::Register(L);
+
+ // Register functions to async environment
+ ModApiMainMenu::InitializeAsync(m_AsyncEngine);
+ ModApiUtil::InitializeAsync(m_AsyncEngine);
+
+ // Initialize async environment
+ //TODO possibly make number of async threads configurable
+ m_AsyncEngine.Initialize(MAINMENU_NUMBER_OF_ASYNC_THREADS);
+}
+
+/******************************************************************************/
+void MainMenuScripting::Step() {
+ m_AsyncEngine.Step(getStack());
+}
+
+/******************************************************************************/
+unsigned int MainMenuScripting::DoAsync(std::string serialized_fct,
+ std::string serialized_params) {
+ return m_AsyncEngine.doAsyncJob(serialized_fct,serialized_params);
}
diff --git a/src/script/scripting_mainmenu.h b/src/script/scripting_mainmenu.h
index 7592c8e23..f4d78f664 100644
--- a/src/script/scripting_mainmenu.h
+++ b/src/script/scripting_mainmenu.h
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_base.h"
#include "cpp_api/s_mainmenu.h"
+#include "lua_api/l_async_events.h"
/*****************************************************************************/
/* Scripting <-> Main Menu Interface */
@@ -37,8 +38,16 @@ public:
// use ScriptApiBase::loadMod() or ScriptApiBase::loadScript()
// to load scripts
+ /* global step handler to pass back async events */
+ void Step();
+
+ /* pass async events from engine to async threads */
+ unsigned int DoAsync(std::string serialized_fct,
+ std::string serialized_params);
private:
void InitializeModApi(lua_State *L, int top);
+
+ AsyncEngine m_AsyncEngine;
};