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-rw-r--r--src/script/lua_api/l_inventory.cpp2
-rw-r--r--src/script/lua_api/l_inventory.h9
-rw-r--r--src/script/lua_api/l_object.cpp20
-rw-r--r--src/script/lua_api/l_object.h1
-rw-r--r--src/script/lua_api/l_server.cpp21
5 files changed, 23 insertions, 30 deletions
diff --git a/src/script/lua_api/l_inventory.cpp b/src/script/lua_api/l_inventory.cpp
index de9f9374a..110e68d23 100644
--- a/src/script/lua_api/l_inventory.cpp
+++ b/src/script/lua_api/l_inventory.cpp
@@ -420,7 +420,7 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc)
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
-void InvRef::createPlayer(lua_State *L, Player *player)
+void InvRef::createPlayer(lua_State *L, RemotePlayer *player)
{
NO_MAP_LOCK_REQUIRED;
InventoryLocation loc;
diff --git a/src/script/lua_api/l_inventory.h b/src/script/lua_api/l_inventory.h
index 2d4b29d0c..cc5333965 100644
--- a/src/script/lua_api/l_inventory.h
+++ b/src/script/lua_api/l_inventory.h
@@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "inventory.h"
#include "inventorymanager.h"
-class Player;
+class RemotePlayer;
/*
InvRef
@@ -112,7 +112,7 @@ public:
// Creates an InvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, const InventoryLocation &loc);
- static void createPlayer(lua_State *L, Player *player);
+ static void createPlayer(lua_State *L, RemotePlayer *player);
static void createNodeMeta(lua_State *L, v3s16 p);
static void Register(lua_State *L);
};
@@ -123,11 +123,6 @@ private:
static int l_get_inventory(lua_State *L);
- static void inventory_set_list_from_lua(Inventory *inv, const char *name,
- lua_State *L, int tableindex, int forcesize);
- static void inventory_get_list_to_lua(Inventory *inv, const char *name,
- lua_State *L);
-
public:
static void Initialize(lua_State *L, int top);
};
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 34e175ad0..b58d8e6cd 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -508,7 +508,7 @@ int ObjectRef::l_set_local_animation(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
// Do it
@@ -554,7 +554,7 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
// Do it
@@ -1256,7 +1256,7 @@ int ObjectRef::l_hud_add(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@@ -1319,7 +1319,7 @@ int ObjectRef::l_hud_remove(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@@ -1339,7 +1339,7 @@ int ObjectRef::l_hud_change(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@@ -1552,7 +1552,7 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@@ -1567,7 +1567,7 @@ int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@@ -1581,7 +1581,7 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@@ -1596,7 +1596,7 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
@@ -1610,7 +1610,7 @@ int ObjectRef::l_set_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
+ RemotePlayer *player = getplayer(ref);
if (player == NULL)
return 0;
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
index a7ac9dff9..dfc1b49d2 100644
--- a/src/script/lua_api/l_object.h
+++ b/src/script/lua_api/l_object.h
@@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class ServerActiveObject;
class LuaEntitySAO;
class PlayerSAO;
-class Player;
class RemotePlayer;
/*
diff --git a/src/script/lua_api/l_server.cpp b/src/script/lua_api/l_server.cpp
index 59d3f5c70..95e5da07f 100644
--- a/src/script/lua_api/l_server.cpp
+++ b/src/script/lua_api/l_server.cpp
@@ -106,7 +106,7 @@ int ModApiServer::l_get_player_ip(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * name = luaL_checkstring(L, 1);
- Player *player = getEnv(L)->getPlayer(name);
+ RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
if(player == NULL)
{
lua_pushnil(L); // no such player
@@ -133,9 +133,8 @@ int ModApiServer::l_get_player_information(lua_State *L)
NO_MAP_LOCK_REQUIRED;
const char * name = luaL_checkstring(L, 1);
- Player *player = getEnv(L)->getPlayer(name);
- if(player == NULL)
- {
+ RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
+ if (player == NULL) {
lua_pushnil(L); // no such player
return 1;
}
@@ -278,15 +277,15 @@ int ModApiServer::l_ban_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * name = luaL_checkstring(L, 1);
- Player *player = getEnv(L)->getPlayer(name);
- if(player == NULL)
- {
+ RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
+ if (player == NULL) {
lua_pushboolean(L, false); // no such player
return 1;
}
try
{
- Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
+ Address addr = getServer(L)->getPeerAddress(
+ dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name)->peer_id);
std::string ip_str = addr.serializeString();
getServer(L)->setIpBanned(ip_str, name);
}
@@ -314,9 +313,9 @@ int ModApiServer::l_kick_player(lua_State *L)
{
message = "Kicked.";
}
- Player *player = getEnv(L)->getPlayer(name);
- if (player == NULL)
- {
+
+ RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
+ if (player == NULL) {
lua_pushboolean(L, false); // No such player
return 1;
}