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Diffstat (limited to 'src/scriptapi.cpp')
-rw-r--r--src/scriptapi.cpp30
1 files changed, 25 insertions, 5 deletions
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 3766496a0..afd8546d9 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -930,13 +930,14 @@ static void read_object_properties(lua_State *L, int index,
ItemDefinition
*/
-static ItemDefinition read_item_definition(lua_State *L, int index)
+static ItemDefinition read_item_definition(lua_State *L, int index,
+ ItemDefinition default_def = ItemDefinition())
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
// Read the item definition
- ItemDefinition def;
+ ItemDefinition def = default_def;
def.type = (ItemType)getenumfield(L, index, "type",
es_ItemType, ITEM_NONE);
@@ -981,6 +982,12 @@ static ItemDefinition read_item_definition(lua_State *L, int index)
read_groups(L, -1, def.groups);
lua_pop(L, 1);
+ // Client shall immediately place this node when player places the item.
+ // Server will update the precise end result a moment later.
+ // "" = no prediction
+ getstringfield(L, index, "node_placement_prediction",
+ def.node_placement_prediction);
+
return def;
}
@@ -3891,9 +3898,10 @@ static int l_register_item_raw(lua_State *L)
get_server(L)->getWritableNodeDefManager();
// Check if name is defined
+ std::string name;
lua_getfield(L, table, "name");
if(lua_isstring(L, -1)){
- std::string name = lua_tostring(L, -1);
+ name = lua_tostring(L, -1);
verbosestream<<"register_item_raw: "<<name<<std::endl;
} else {
throw LuaError(L, "register_item_raw: name is not defined or not a string");
@@ -3901,8 +3909,20 @@ static int l_register_item_raw(lua_State *L)
// Check if on_use is defined
- // Read the item definition and register it
- ItemDefinition def = read_item_definition(L, table);
+ ItemDefinition def;
+ // Set a distinctive default value to check if this is set
+ def.node_placement_prediction = "__default";
+
+ // Read the item definition
+ def = read_item_definition(L, table, def);
+
+ // Default to having client-side placement prediction for nodes
+ // ("" in item definition sets it off)
+ if(def.type == ITEM_NODE && def.node_placement_prediction == "__default"){
+ def.node_placement_prediction = name;
+ }
+
+ // Register item definition
idef->registerItem(def);
// Read the node definition (content features) and register it