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Diffstat (limited to 'src/scriptapi.cpp')
-rw-r--r--src/scriptapi.cpp113
1 files changed, 102 insertions, 11 deletions
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 976b482c2..711a02cbc 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -142,6 +142,18 @@ static v3f readFloatPos(lua_State *L, int index)
return pos;
}
+static void pushFloatPos(lua_State *L, v3f p)
+{
+ p /= BS;
+ lua_newtable(L);
+ lua_pushnumber(L, p.X);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, p.Y);
+ lua_setfield(L, -2, "y");
+ lua_pushnumber(L, p.Z);
+ lua_setfield(L, -2, "z");
+}
+
static void pushpos(lua_State *L, v3s16 p)
{
lua_newtable(L);
@@ -239,6 +251,32 @@ static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
return box;
}
+static v2s16 read_v2s16(lua_State *L, int index)
+{
+ v2s16 p;
+ luaL_checktype(L, index, LUA_TTABLE);
+ lua_getfield(L, index, "x");
+ p.X = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "y");
+ p.Y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ return p;
+}
+
+static v2f read_v2f(lua_State *L, int index)
+{
+ v2f p;
+ luaL_checktype(L, index, LUA_TTABLE);
+ lua_getfield(L, index, "x");
+ p.X = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "y");
+ p.Y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ return p;
+}
+
static bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result)
{
@@ -307,6 +345,14 @@ static int getintfield_default(lua_State *L, int table,
return result;
}
+/*static float getfloatfield_default(lua_State *L, int table,
+ const char *fieldname, float default_)
+{
+ float result = default_;
+ getfloatfield(L, table, fieldname, result);
+ return result;
+}*/
+
static bool getboolfield_default(lua_State *L, int table,
const char *fieldname, bool default_)
{
@@ -1235,6 +1281,18 @@ private:
return 0;
}
+ // getacceleration(self)
+ static int l_getacceleration(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ v3f v = co->getAcceleration();
+ pushFloatPos(L, v);
+ return 1;
+ }
+
// add_to_inventory(self, itemstring)
// returns: true if item was added, false otherwise
static int l_add_to_inventory(lua_State *L)
@@ -1272,6 +1330,30 @@ private:
return 0;
}
+ // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
+ // select_horiz_by_yawpitch=false)
+ static int l_setsprite(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ v2s16 p(0,0);
+ if(!lua_isnil(L, 2))
+ p = read_v2s16(L, 2);
+ int num_frames = 1;
+ if(!lua_isnil(L, 3))
+ num_frames = lua_tonumber(L, 3);
+ float framelength = 0.2;
+ if(!lua_isnil(L, 4))
+ framelength = lua_tonumber(L, 4);
+ bool select_horiz_by_yawpitch = false;
+ if(!lua_isnil(L, 5))
+ select_horiz_by_yawpitch = lua_toboolean(L, 5);
+ co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
+ return 0;
+ }
+
public:
ObjectRef(ServerActiveObject *object):
m_object(object)
@@ -1343,6 +1425,7 @@ const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, setacceleration),
method(ObjectRef, add_to_inventory),
method(ObjectRef, settexturemod),
+ method(ObjectRef, setsprite),
{0,0}
};
@@ -1859,25 +1942,24 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
luaentity_get(L, id);
//int object = lua_gettop(L);
- lua_getfield(L, -1, "physical");
- if(lua_isboolean(L, -1))
- prop->physical = lua_toboolean(L, -1);
- lua_pop(L, 1);
+ /* Read stuff */
- lua_getfield(L, -1, "weight");
- prop->weight = lua_tonumber(L, -1);
- lua_pop(L, 1);
+ getboolfield(L, -1, "physical", prop->physical);
+
+ getfloatfield(L, -1, "weight", prop->weight);
lua_getfield(L, -1, "collisionbox");
if(lua_istable(L, -1))
prop->collisionbox = read_aabbox3df32(L, -1, 1.0);
lua_pop(L, 1);
- lua_getfield(L, -1, "visual");
- if(lua_isstring(L, -1))
- prop->visual = lua_tostring(L, -1);
- lua_pop(L, 1);
+ getstringfield(L, -1, "visual", prop->visual);
+ lua_getfield(L, -1, "visual_size");
+ if(lua_istable(L, -1))
+ prop->visual_size = read_v2f(L, -1);
+ lua_pop(L, 1);
+
lua_getfield(L, -1, "textures");
if(lua_istable(L, -1)){
prop->textures.clear();
@@ -1894,7 +1976,16 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
}
}
lua_pop(L, 1);
+
+ lua_getfield(L, -1, "spritediv");
+ if(lua_istable(L, -1))
+ prop->spritediv = read_v2s16(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "initial_sprite_basepos");
+ if(lua_istable(L, -1))
+ prop->initial_sprite_basepos = read_v2s16(L, -1);
+ lua_pop(L, 1);
}
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)