diff options
Diffstat (limited to 'src/scriptapi.cpp')
-rw-r--r-- | src/scriptapi.cpp | 30 |
1 files changed, 25 insertions, 5 deletions
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index 3766496a0..afd8546d9 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -930,13 +930,14 @@ static void read_object_properties(lua_State *L, int index, ItemDefinition */ -static ItemDefinition read_item_definition(lua_State *L, int index) +static ItemDefinition read_item_definition(lua_State *L, int index, + ItemDefinition default_def = ItemDefinition()) { if(index < 0) index = lua_gettop(L) + 1 + index; // Read the item definition - ItemDefinition def; + ItemDefinition def = default_def; def.type = (ItemType)getenumfield(L, index, "type", es_ItemType, ITEM_NONE); @@ -981,6 +982,12 @@ static ItemDefinition read_item_definition(lua_State *L, int index) read_groups(L, -1, def.groups); lua_pop(L, 1); + // Client shall immediately place this node when player places the item. + // Server will update the precise end result a moment later. + // "" = no prediction + getstringfield(L, index, "node_placement_prediction", + def.node_placement_prediction); + return def; } @@ -3891,9 +3898,10 @@ static int l_register_item_raw(lua_State *L) get_server(L)->getWritableNodeDefManager(); // Check if name is defined + std::string name; lua_getfield(L, table, "name"); if(lua_isstring(L, -1)){ - std::string name = lua_tostring(L, -1); + name = lua_tostring(L, -1); verbosestream<<"register_item_raw: "<<name<<std::endl; } else { throw LuaError(L, "register_item_raw: name is not defined or not a string"); @@ -3901,8 +3909,20 @@ static int l_register_item_raw(lua_State *L) // Check if on_use is defined - // Read the item definition and register it - ItemDefinition def = read_item_definition(L, table); + ItemDefinition def; + // Set a distinctive default value to check if this is set + def.node_placement_prediction = "__default"; + + // Read the item definition + def = read_item_definition(L, table, def); + + // Default to having client-side placement prediction for nodes + // ("" in item definition sets it off) + if(def.type == ITEM_NODE && def.node_placement_prediction == "__default"){ + def.node_placement_prediction = name; + } + + // Register item definition idef->registerItem(def); // Read the node definition (content features) and register it |