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-rw-r--r--src/scriptapi.cpp1181
1 files changed, 0 insertions, 1181 deletions
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
deleted file mode 100644
index 26759a059..000000000
--- a/src/scriptapi.cpp
+++ /dev/null
@@ -1,1181 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "scriptapi.h"
-
-#include <iostream>
-#include <list>
-extern "C" {
-#include <lua.h>
-#include <lualib.h>
-#include <lauxlib.h>
-}
-
-#include "settings.h" // For accessing g_settings
-#include "main.h" // For g_settings
-#include "biome.h"
-#include "emerge.h"
-#include "script.h"
-#include "rollback.h"
-
-#include "scriptapi_types.h"
-#include "scriptapi_env.h"
-#include "scriptapi_nodetimer.h"
-#include "scriptapi_inventory.h"
-#include "scriptapi_nodemeta.h"
-#include "scriptapi_object.h"
-#include "scriptapi_noise.h"
-#include "scriptapi_common.h"
-#include "scriptapi_item.h"
-#include "scriptapi_content.h"
-#include "scriptapi_craft.h"
-#include "scriptapi_particles.h"
-
-/*****************************************************************************/
-/* Mod related */
-/*****************************************************************************/
-
-class ModNameStorer
-{
-private:
- lua_State *L;
-public:
- ModNameStorer(lua_State *L_, const std::string modname):
- L(L_)
- {
- // Store current modname in registry
- lua_pushstring(L, modname.c_str());
- lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
- }
- ~ModNameStorer()
- {
- // Clear current modname in registry
- lua_pushnil(L);
- lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
- }
-};
-
-bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
- const std::string &modname)
-{
- ModNameStorer modnamestorer(L, modname);
-
- if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
- errorstream<<"Error loading mod \""<<modname
- <<"\": modname does not follow naming conventions: "
- <<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
- return false;
- }
-
- bool success = false;
-
- try{
- success = script_load(L, scriptpath.c_str());
- }
- catch(LuaError &e){
- errorstream<<"Error loading mod \""<<modname
- <<"\": "<<e.what()<<std::endl;
- }
-
- return success;
-}
-
-
-/*****************************************************************************/
-/* Auth */
-/*****************************************************************************/
-
-/*
- Privileges
-*/
-static void read_privileges(lua_State *L, int index,
- std::set<std::string> &result)
-{
- result.clear();
- lua_pushnil(L);
- if(index < 0)
- index -= 1;
- while(lua_next(L, index) != 0){
- // key at index -2 and value at index -1
- std::string key = luaL_checkstring(L, -2);
- bool value = lua_toboolean(L, -1);
- if(value)
- result.insert(key);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
-}
-
-static void get_auth_handler(lua_State *L)
-{
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_auth_handler");
- if(lua_isnil(L, -1)){
- lua_pop(L, 1);
- lua_getfield(L, -1, "builtin_auth_handler");
- }
- if(lua_type(L, -1) != LUA_TTABLE)
- throw LuaError(L, "Authentication handler table not valid");
-}
-
-bool scriptapi_get_auth(lua_State *L, const std::string &playername,
- std::string *dst_password, std::set<std::string> *dst_privs)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- get_auth_handler(L);
- lua_getfield(L, -1, "get_auth");
- if(lua_type(L, -1) != LUA_TFUNCTION)
- throw LuaError(L, "Authentication handler missing get_auth");
- lua_pushstring(L, playername.c_str());
- if(lua_pcall(L, 1, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-
- // nil = login not allowed
- if(lua_isnil(L, -1))
- return false;
- luaL_checktype(L, -1, LUA_TTABLE);
-
- std::string password;
- bool found = getstringfield(L, -1, "password", password);
- if(!found)
- throw LuaError(L, "Authentication handler didn't return password");
- if(dst_password)
- *dst_password = password;
-
- lua_getfield(L, -1, "privileges");
- if(!lua_istable(L, -1))
- throw LuaError(L,
- "Authentication handler didn't return privilege table");
- if(dst_privs)
- read_privileges(L, -1, *dst_privs);
- lua_pop(L, 1);
-
- return true;
-}
-
-void scriptapi_create_auth(lua_State *L, const std::string &playername,
- const std::string &password)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- get_auth_handler(L);
- lua_getfield(L, -1, "create_auth");
- if(lua_type(L, -1) != LUA_TFUNCTION)
- throw LuaError(L, "Authentication handler missing create_auth");
- lua_pushstring(L, playername.c_str());
- lua_pushstring(L, password.c_str());
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-bool scriptapi_set_password(lua_State *L, const std::string &playername,
- const std::string &password)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- get_auth_handler(L);
- lua_getfield(L, -1, "set_password");
- if(lua_type(L, -1) != LUA_TFUNCTION)
- throw LuaError(L, "Authentication handler missing set_password");
- lua_pushstring(L, playername.c_str());
- lua_pushstring(L, password.c_str());
- if(lua_pcall(L, 2, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- return lua_toboolean(L, -1);
-}
-
-/*****************************************************************************/
-/* Misc */
-/*****************************************************************************/
-/*
- Groups
-*/
-void read_groups(lua_State *L, int index,
- std::map<std::string, int> &result)
-{
- if (!lua_istable(L,index))
- return;
- result.clear();
- lua_pushnil(L);
- if(index < 0)
- index -= 1;
- while(lua_next(L, index) != 0){
- // key at index -2 and value at index -1
- std::string name = luaL_checkstring(L, -2);
- int rating = luaL_checkinteger(L, -1);
- result[name] = rating;
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
-}
-
-struct EnumString es_BiomeTerrainType[] =
-{
- {BIOME_TERRAIN_NORMAL, "normal"},
- {BIOME_TERRAIN_LIQUID, "liquid"},
- {BIOME_TERRAIN_NETHER, "nether"},
- {BIOME_TERRAIN_AETHER, "aether"},
- {BIOME_TERRAIN_FLAT, "flat"},
- {0, NULL},
-};
-
-struct EnumString es_OreType[] =
-{
- {ORE_SCATTER, "scatter"},
- {ORE_SHEET, "sheet"},
- {ORE_CLAYLIKE, "claylike"},
- {0, NULL},
-};
-
-/*****************************************************************************/
-/* Parameters */
-/*****************************************************************************/
-/*
- DigParams
-*/
-
-static void set_dig_params(lua_State *L, int table,
- const DigParams &params)
-{
- setboolfield(L, table, "diggable", params.diggable);
- setfloatfield(L, table, "time", params.time);
- setintfield(L, table, "wear", params.wear);
-}
-
-static void push_dig_params(lua_State *L,
- const DigParams &params)
-{
- lua_newtable(L);
- set_dig_params(L, -1, params);
-}
-
-/*
- HitParams
-*/
-
-static void set_hit_params(lua_State *L, int table,
- const HitParams &params)
-{
- setintfield(L, table, "hp", params.hp);
- setintfield(L, table, "wear", params.wear);
-}
-
-static void push_hit_params(lua_State *L,
- const HitParams &params)
-{
- lua_newtable(L);
- set_hit_params(L, -1, params);
-}
-
-/*
- ServerSoundParams
-*/
-
-static void read_server_sound_params(lua_State *L, int index,
- ServerSoundParams &params)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
- // Clear
- params = ServerSoundParams();
- if(lua_istable(L, index)){
- getfloatfield(L, index, "gain", params.gain);
- getstringfield(L, index, "to_player", params.to_player);
- lua_getfield(L, index, "pos");
- if(!lua_isnil(L, -1)){
- v3f p = read_v3f(L, -1)*BS;
- params.pos = p;
- params.type = ServerSoundParams::SSP_POSITIONAL;
- }
- lua_pop(L, 1);
- lua_getfield(L, index, "object");
- if(!lua_isnil(L, -1)){
- ObjectRef *ref = ObjectRef::checkobject(L, -1);
- ServerActiveObject *sao = ObjectRef::getobject(ref);
- if(sao){
- params.object = sao->getId();
- params.type = ServerSoundParams::SSP_OBJECT;
- }
- }
- lua_pop(L, 1);
- params.max_hear_distance = BS*getfloatfield_default(L, index,
- "max_hear_distance", params.max_hear_distance/BS);
- getboolfield(L, index, "loop", params.loop);
- }
-}
-
-/*****************************************************************************/
-/* callbacks */
-/*****************************************************************************/
-
-// Push the list of callbacks (a lua table).
-// Then push nargs arguments.
-// Then call this function, which
-// - runs the callbacks
-// - removes the table and arguments from the lua stack
-// - pushes the return value, computed depending on mode
-void scriptapi_run_callbacks(lua_State *L, int nargs,
- RunCallbacksMode mode)
-{
- // Insert the return value into the lua stack, below the table
- assert(lua_gettop(L) >= nargs + 1);
- lua_pushnil(L);
- lua_insert(L, -(nargs + 1) - 1);
- // Stack now looks like this:
- // ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
-
- int rv = lua_gettop(L) - nargs - 1;
- int table = rv + 1;
- int arg = table + 1;
-
- luaL_checktype(L, table, LUA_TTABLE);
-
- // Foreach
- lua_pushnil(L);
- bool first_loop = true;
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TFUNCTION);
- // Call function
- for(int i = 0; i < nargs; i++)
- lua_pushvalue(L, arg+i);
- if(lua_pcall(L, nargs, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-
- // Move return value to designated space in stack
- // Or pop it
- if(first_loop){
- // Result of first callback is always moved
- lua_replace(L, rv);
- first_loop = false;
- } else {
- // Otherwise, what happens depends on the mode
- if(mode == RUN_CALLBACKS_MODE_FIRST)
- lua_pop(L, 1);
- else if(mode == RUN_CALLBACKS_MODE_LAST)
- lua_replace(L, rv);
- else if(mode == RUN_CALLBACKS_MODE_AND ||
- mode == RUN_CALLBACKS_MODE_AND_SC){
- if((bool)lua_toboolean(L, rv) == true &&
- (bool)lua_toboolean(L, -1) == false)
- lua_replace(L, rv);
- else
- lua_pop(L, 1);
- }
- else if(mode == RUN_CALLBACKS_MODE_OR ||
- mode == RUN_CALLBACKS_MODE_OR_SC){
- if((bool)lua_toboolean(L, rv) == false &&
- (bool)lua_toboolean(L, -1) == true)
- lua_replace(L, rv);
- else
- lua_pop(L, 1);
- }
- else
- assert(0);
- }
-
- // Handle short circuit modes
- if(mode == RUN_CALLBACKS_MODE_AND_SC &&
- (bool)lua_toboolean(L, rv) == false)
- break;
- else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
- (bool)lua_toboolean(L, rv) == true)
- break;
-
- // value removed, keep key for next iteration
- }
-
- // Remove stuff from stack, leaving only the return value
- lua_settop(L, rv);
-
- // Fix return value in case no callbacks were called
- if(first_loop){
- if(mode == RUN_CALLBACKS_MODE_AND ||
- mode == RUN_CALLBACKS_MODE_AND_SC){
- lua_pop(L, 1);
- lua_pushboolean(L, true);
- }
- else if(mode == RUN_CALLBACKS_MODE_OR ||
- mode == RUN_CALLBACKS_MODE_OR_SC){
- lua_pop(L, 1);
- lua_pushboolean(L, false);
- }
- }
-}
-
-bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
- const std::string &message)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_chat_messages
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_chat_messages");
- // Call callbacks
- lua_pushstring(L, name.c_str());
- lua_pushstring(L, message.c_str());
- scriptapi_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
- bool ate = lua_toboolean(L, -1);
- return ate;
-}
-
-void scriptapi_on_shutdown(lua_State *L)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get registered shutdown hooks
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_shutdown");
- // Call callbacks
- scriptapi_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_newplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_newplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_dieplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_dieplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_respawnplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_respawnplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR);
- bool positioning_handled_by_some = lua_toboolean(L, -1);
- return positioning_handled_by_some;
-}
-
-void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_joinplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_joinplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_leaveplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_leaveplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-/*
- player
-*/
-void scriptapi_on_player_receive_fields(lua_State *L,
- ServerActiveObject *player,
- const std::string &formname,
- const std::map<std::string, std::string> &fields)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_chat_messages
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_player_receive_fields");
- // Call callbacks
- // param 1
- objectref_get_or_create(L, player);
- // param 2
- lua_pushstring(L, formname.c_str());
- // param 3
- lua_newtable(L);
- for(std::map<std::string, std::string>::const_iterator
- i = fields.begin(); i != fields.end(); i++){
- const std::string &name = i->first;
- const std::string &value = i->second;
- lua_pushstring(L, name.c_str());
- lua_pushlstring(L, value.c_str(), value.size());
- lua_settable(L, -3);
- }
- scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC);
-}
-/*****************************************************************************/
-/* Api functions */
-/*****************************************************************************/
-
-// debug(text)
-// Writes a line to dstream
-static int l_debug(lua_State *L)
-{
- std::string text = lua_tostring(L, 1);
- dstream << text << std::endl;
- return 0;
-}
-
-// log([level,] text)
-// Writes a line to the logger.
-// The one-argument version logs to infostream.
-// The two-argument version accept a log level: error, action, info, or verbose.
-static int l_log(lua_State *L)
-{
- std::string text;
- LogMessageLevel level = LMT_INFO;
- if(lua_isnone(L, 2))
- {
- text = lua_tostring(L, 1);
- }
- else
- {
- std::string levelname = luaL_checkstring(L, 1);
- text = luaL_checkstring(L, 2);
- if(levelname == "error")
- level = LMT_ERROR;
- else if(levelname == "action")
- level = LMT_ACTION;
- else if(levelname == "verbose")
- level = LMT_VERBOSE;
- }
- log_printline(level, text);
- return 0;
-}
-
-// request_shutdown()
-static int l_request_shutdown(lua_State *L)
-{
- get_server(L)->requestShutdown();
- return 0;
-}
-
-// get_server_status()
-static int l_get_server_status(lua_State *L)
-{
- lua_pushstring(L, wide_to_narrow(get_server(L)->getStatusString()).c_str());
- return 1;
-}
-
-
-// register_biome({lots of stuff})
-static int l_register_biome(lua_State *L)
-{
- int index = 1;
- luaL_checktype(L, index, LUA_TTABLE);
-
- BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
- if (!bmgr) {
- verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
- return 0;
- }
-
- enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
- "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
- Biome *b = bmgr->createBiome(terrain);
-
- b->name = getstringfield_default(L, index, "name", "");
- b->top_nodename = getstringfield_default(L, index, "top_node", "");
- b->top_depth = getintfield_default(L, index, "top_depth", 0);
- b->filler_nodename = getstringfield_default(L, index, "filler_node", "");
- b->filler_height = getintfield_default(L, index, "filler_height", 0);
- b->height_min = getintfield_default(L, index, "height_min", 0);
- b->height_max = getintfield_default(L, index, "height_max", 0);
- b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
- b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
-
- b->flags = 0; //reserved
- b->c_top = CONTENT_IGNORE;
- b->c_filler = CONTENT_IGNORE;
- bmgr->addBiome(b);
-
- verbosestream << "register_biome: " << b->name << std::endl;
- return 0;
-}
-
-
-static int l_register_ore(lua_State *L)
-{
- int index = 1;
- luaL_checktype(L, index, LUA_TTABLE);
-
- EmergeManager *emerge = get_server(L)->getEmergeManager();
-
- enum OreType oretype = (OreType)getenumfield(L, index,
- "ore_type", es_OreType, ORE_SCATTER);
- Ore *ore = createOre(oretype);
- if (!ore) {
- errorstream << "register_ore: ore_type "
- << oretype << " not implemented";
- return 0;
- }
-
- ore->ore_name = getstringfield_default(L, index, "ore", "");
- ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0);
- ore->wherein_name = getstringfield_default(L, index, "wherein", "");
- ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
- ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
- ore->clust_size = getintfield_default(L, index, "clust_size", 0);
- ore->height_min = getintfield_default(L, index, "height_min", 0);
- ore->height_max = getintfield_default(L, index, "height_max", 0);
- ore->flags = getflagsfield(L, index, "flags", flagdesc_ore);
- ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.);
-
- lua_getfield(L, index, "noise_params");
- ore->np = read_noiseparams(L, -1);
- lua_pop(L, 1);
-
- ore->noise = NULL;
-
- if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
- errorstream << "register_ore: clust_scarcity and clust_num_ores"
- " must be greater than 0" << std::endl;
- delete ore;
- return 0;
- }
-
- emerge->ores.push_back(ore);
-
- verbosestream << "register_ore: ore '" << ore->ore_name
- << "' registered" << std::endl;
- return 0;
-}
-
-
-// setting_set(name, value)
-static int l_setting_set(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- const char *value = luaL_checkstring(L, 2);
- g_settings->set(name, value);
- return 0;
-}
-
-// setting_get(name)
-static int l_setting_get(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- try{
- std::string value = g_settings->get(name);
- lua_pushstring(L, value.c_str());
- } catch(SettingNotFoundException &e){
- lua_pushnil(L);
- }
- return 1;
-}
-
-// setting_getbool(name)
-static int l_setting_getbool(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- try{
- bool value = g_settings->getBool(name);
- lua_pushboolean(L, value);
- } catch(SettingNotFoundException &e){
- lua_pushnil(L);
- }
- return 1;
-}
-
-// setting_save()
-static int l_setting_save(lua_State *L)
-{
- get_server(L)->saveConfig();
- return 0;
-}
-
-// chat_send_all(text)
-static int l_chat_send_all(lua_State *L)
-{
- const char *text = luaL_checkstring(L, 1);
- // Get server from registry
- Server *server = get_server(L);
- // Send
- server->notifyPlayers(narrow_to_wide(text));
- return 0;
-}
-
-// chat_send_player(name, text, prepend)
-static int l_chat_send_player(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- const char *text = luaL_checkstring(L, 2);
- bool prepend = true;
- if (lua_isboolean(L, 3))
- prepend = lua_toboolean(L, 3);
- // Get server from registry
- Server *server = get_server(L);
- // Send
- server->notifyPlayer(name, narrow_to_wide(text), prepend);
- return 0;
-}
-
-// get_player_privs(name, text)
-static int l_get_player_privs(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- // Get server from registry
- Server *server = get_server(L);
- // Do it
- lua_newtable(L);
- int table = lua_gettop(L);
- std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
- for(std::set<std::string>::const_iterator
- i = privs_s.begin(); i != privs_s.end(); i++){
- lua_pushboolean(L, true);
- lua_setfield(L, table, i->c_str());
- }
- lua_pushvalue(L, table);
- return 1;
-}
-
-// get_player_ip()
-static int l_get_player_ip(lua_State *L)
-{
- const char * name = luaL_checkstring(L, 1);
- Player *player = get_env(L)->getPlayer(name);
- if(player == NULL)
- {
- lua_pushnil(L); // no such player
- return 1;
- }
- try
- {
- Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
- std::string ip_str = addr.serializeString();
- lua_pushstring(L, ip_str.c_str());
- return 1;
- }
- catch(con::PeerNotFoundException) // unlikely
- {
- dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
- lua_pushnil(L); // error
- return 1;
- }
-}
-
-// get_ban_list()
-static int l_get_ban_list(lua_State *L)
-{
- lua_pushstring(L, get_server(L)->getBanDescription("").c_str());
- return 1;
-}
-
-// get_ban_description()
-static int l_get_ban_description(lua_State *L)
-{
- const char * ip_or_name = luaL_checkstring(L, 1);
- lua_pushstring(L, get_server(L)->getBanDescription(std::string(ip_or_name)).c_str());
- return 1;
-}
-
-// ban_player()
-static int l_ban_player(lua_State *L)
-{
- const char * name = luaL_checkstring(L, 1);
- Player *player = get_env(L)->getPlayer(name);
- if(player == NULL)
- {
- lua_pushboolean(L, false); // no such player
- return 1;
- }
- try
- {
- Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
- std::string ip_str = addr.serializeString();
- get_server(L)->setIpBanned(ip_str, name);
- }
- catch(con::PeerNotFoundException) // unlikely
- {
- dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
- lua_pushboolean(L, false); // error
- return 1;
- }
- lua_pushboolean(L, true);
- return 1;
-}
-
-// unban_player_or_ip()
-static int l_unban_player_of_ip(lua_State *L)
-{
- const char * ip_or_name = luaL_checkstring(L, 1);
- get_server(L)->unsetIpBanned(ip_or_name);
- lua_pushboolean(L, true);
- return 1;
-}
-
-// show_formspec(playername,formname,formspec)
-static int l_show_formspec(lua_State *L)
-{
- const char *playername = luaL_checkstring(L, 1);
- const char *formname = luaL_checkstring(L, 2);
- const char *formspec = luaL_checkstring(L, 3);
-
- if(get_server(L)->showFormspec(playername,formspec,formname))
- {
- lua_pushboolean(L, true);
- }else{
- lua_pushboolean(L, false);
- }
- return 1;
-}
-
-// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
-static int l_get_dig_params(lua_State *L)
-{
- std::map<std::string, int> groups;
- read_groups(L, 1, groups);
- ToolCapabilities tp = read_tool_capabilities(L, 2);
- if(lua_isnoneornil(L, 3))
- push_dig_params(L, getDigParams(groups, &tp));
- else
- push_dig_params(L, getDigParams(groups, &tp,
- luaL_checknumber(L, 3)));
- return 1;
-}
-
-// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
-static int l_get_hit_params(lua_State *L)
-{
- std::map<std::string, int> groups;
- read_groups(L, 1, groups);
- ToolCapabilities tp = read_tool_capabilities(L, 2);
- if(lua_isnoneornil(L, 3))
- push_hit_params(L, getHitParams(groups, &tp));
- else
- push_hit_params(L, getHitParams(groups, &tp,
- luaL_checknumber(L, 3)));
- return 1;
-}
-
-// get_current_modname()
-static int l_get_current_modname(lua_State *L)
-{
- lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
- return 1;
-}
-
-// get_modpath(modname)
-static int l_get_modpath(lua_State *L)
-{
- std::string modname = luaL_checkstring(L, 1);
- // Do it
- if(modname == "__builtin"){
- std::string path = get_server(L)->getBuiltinLuaPath();
- lua_pushstring(L, path.c_str());
- return 1;
- }
- const ModSpec *mod = get_server(L)->getModSpec(modname);
- if(!mod){
- lua_pushnil(L);
- return 1;
- }
- lua_pushstring(L, mod->path.c_str());
- return 1;
-}
-
-// get_modnames()
-// the returned list is sorted alphabetically for you
-static int l_get_modnames(lua_State *L)
-{
- // Get a list of mods
- std::list<std::string> mods_unsorted, mods_sorted;
- get_server(L)->getModNames(mods_unsorted);
-
- // Take unsorted items from mods_unsorted and sort them into
- // mods_sorted; not great performance but the number of mods on a
- // server will likely be small.
- for(std::list<std::string>::iterator i = mods_unsorted.begin();
- i != mods_unsorted.end(); ++i)
- {
- bool added = false;
- for(std::list<std::string>::iterator x = mods_sorted.begin();
- x != mods_sorted.end(); ++x)
- {
- // I doubt anybody using Minetest will be using
- // anything not ASCII based :)
- if((*i).compare(*x) <= 0)
- {
- mods_sorted.insert(x, *i);
- added = true;
- break;
- }
- }
- if(!added)
- mods_sorted.push_back(*i);
- }
-
- // Get the table insertion function from Lua.
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int insertion_func = lua_gettop(L);
-
- // Package them up for Lua
- lua_newtable(L);
- int new_table = lua_gettop(L);
- std::list<std::string>::iterator i = mods_sorted.begin();
- while(i != mods_sorted.end())
- {
- lua_pushvalue(L, insertion_func);
- lua_pushvalue(L, new_table);
- lua_pushstring(L, (*i).c_str());
- if(lua_pcall(L, 2, 0, 0) != 0)
- {
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- ++i;
- }
- return 1;
-}
-
-// get_worldpath()
-static int l_get_worldpath(lua_State *L)
-{
- std::string worldpath = get_server(L)->getWorldPath();
- lua_pushstring(L, worldpath.c_str());
- return 1;
-}
-
-// sound_play(spec, parameters)
-static int l_sound_play(lua_State *L)
-{
- SimpleSoundSpec spec;
- read_soundspec(L, 1, spec);
- ServerSoundParams params;
- read_server_sound_params(L, 2, params);
- s32 handle = get_server(L)->playSound(spec, params);
- lua_pushinteger(L, handle);
- return 1;
-}
-
-// sound_stop(handle)
-static int l_sound_stop(lua_State *L)
-{
- int handle = luaL_checkinteger(L, 1);
- get_server(L)->stopSound(handle);
- return 0;
-}
-
-// is_singleplayer()
-static int l_is_singleplayer(lua_State *L)
-{
- lua_pushboolean(L, get_server(L)->isSingleplayer());
- return 1;
-}
-
-// get_password_hash(name, raw_password)
-static int l_get_password_hash(lua_State *L)
-{
- std::string name = luaL_checkstring(L, 1);
- std::string raw_password = luaL_checkstring(L, 2);
- std::string hash = translatePassword(name,
- narrow_to_wide(raw_password));
- lua_pushstring(L, hash.c_str());
- return 1;
-}
-
-// notify_authentication_modified(name)
-static int l_notify_authentication_modified(lua_State *L)
-{
- std::string name = "";
- if(lua_isstring(L, 1))
- name = lua_tostring(L, 1);
- get_server(L)->reportPrivsModified(name);
- return 0;
-}
-
-// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
-static int l_rollback_get_last_node_actor(lua_State *L)
-{
- v3s16 p = read_v3s16(L, 1);
- int range = luaL_checknumber(L, 2);
- int seconds = luaL_checknumber(L, 3);
- Server *server = get_server(L);
- IRollbackManager *rollback = server->getRollbackManager();
- v3s16 act_p;
- int act_seconds = 0;
- std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
- lua_pushstring(L, actor.c_str());
- push_v3s16(L, act_p);
- lua_pushnumber(L, act_seconds);
- return 3;
-}
-
-// rollback_revert_actions_by(actor, seconds) -> bool, log messages
-static int l_rollback_revert_actions_by(lua_State *L)
-{
- std::string actor = luaL_checkstring(L, 1);
- int seconds = luaL_checknumber(L, 2);
- Server *server = get_server(L);
- IRollbackManager *rollback = server->getRollbackManager();
- std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
- std::list<std::string> log;
- bool success = server->rollbackRevertActions(actions, &log);
- // Push boolean result
- lua_pushboolean(L, success);
- // Get the table insert function and push the log table
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
- lua_newtable(L);
- int table = lua_gettop(L);
- for(std::list<std::string>::const_iterator i = log.begin();
- i != log.end(); i++)
- {
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- lua_pushstring(L, i->c_str());
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- lua_remove(L, -2); // Remove table
- lua_remove(L, -2); // Remove insert
- return 2;
-}
-
-static const struct luaL_Reg minetest_f [] = {
- {"debug", l_debug},
- {"log", l_log},
- {"request_shutdown", l_request_shutdown},
- {"get_server_status", l_get_server_status},
- {"register_item_raw", l_register_item_raw},
- {"register_alias_raw", l_register_alias_raw},
- {"register_craft", l_register_craft},
- {"register_biome", l_register_biome},
- {"register_ore", l_register_ore},
- {"setting_set", l_setting_set},
- {"setting_get", l_setting_get},
- {"setting_getbool", l_setting_getbool},
- {"setting_save",l_setting_save},
- {"chat_send_all", l_chat_send_all},
- {"chat_send_player", l_chat_send_player},
- {"get_player_privs", l_get_player_privs},
- {"get_player_ip", l_get_player_ip},
- {"get_ban_list", l_get_ban_list},
- {"get_ban_description", l_get_ban_description},
- {"ban_player", l_ban_player},
- {"unban_player_or_ip", l_unban_player_of_ip},
- {"get_inventory", l_get_inventory},
- {"create_detached_inventory_raw", l_create_detached_inventory_raw},
- {"show_formspec", l_show_formspec},
- {"get_dig_params", l_get_dig_params},
- {"get_hit_params", l_get_hit_params},
- {"get_current_modname", l_get_current_modname},
- {"get_modpath", l_get_modpath},
- {"get_modnames", l_get_modnames},
- {"get_worldpath", l_get_worldpath},
- {"sound_play", l_sound_play},
- {"sound_stop", l_sound_stop},
- {"is_singleplayer", l_is_singleplayer},
- {"get_password_hash", l_get_password_hash},
- {"notify_authentication_modified", l_notify_authentication_modified},
- {"get_craft_result", l_get_craft_result},
- {"get_craft_recipe", l_get_craft_recipe},
- {"get_all_craft_recipes", l_get_all_craft_recipes},
- {"rollback_get_last_node_actor", l_rollback_get_last_node_actor},
- {"rollback_revert_actions_by", l_rollback_revert_actions_by},
- {"add_particle", l_add_particle},
- {"add_particlespawner", l_add_particlespawner},
- {"delete_particlespawner", l_delete_particlespawner},
- {NULL, NULL}
-};
-
-
-/*
- Main export function
-*/
-
-void scriptapi_export(lua_State *L, Server *server)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- verbosestream<<"scriptapi_export()"<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Store server as light userdata in registry
- lua_pushlightuserdata(L, server);
- lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
-
- // Register global functions in table minetest
- lua_newtable(L);
- luaL_register(L, NULL, minetest_f);
- lua_setglobal(L, "minetest");
-
- // Get the main minetest table
- lua_getglobal(L, "minetest");
-
- // Add tables to minetest
- lua_newtable(L);
- lua_setfield(L, -2, "object_refs");
- lua_newtable(L);
- lua_setfield(L, -2, "luaentities");
-
- // Register wrappers
- LuaItemStack::Register(L);
- InvRef::Register(L);
- NodeMetaRef::Register(L);
- NodeTimerRef::Register(L);
- ObjectRef::Register(L);
- EnvRef::Register(L);
- LuaPseudoRandom::Register(L);
- LuaPerlinNoise::Register(L);
- LuaPerlinNoiseMap::Register(L);
-}