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-rw-r--r--src/scriptapi.h75
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diff --git a/src/scriptapi.h b/src/scriptapi.h
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--- a/src/scriptapi.h
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-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef SCRIPTAPI_HEADER
-#define SCRIPTAPI_HEADER
-
-#include <string>
-#include <set>
-#include <map>
-#include "irr_v3d.h"
-#include "irr_v2d.h"
-
-extern "C" {
-#include <lua.h>
-}
-#include "scriptapi_inventory.h"
-#include "scriptapi_nodemeta.h"
-#include "scriptapi_entity.h"
-#include "scriptapi_object.h"
-#include "scriptapi_env.h"
-#include "scriptapi_item.h"
-#include "scriptapi_node.h"
-
-#define luamethod(class, name) {#name, class::l_##name}
-
-class Server;
-
-void scriptapi_export(lua_State *L, Server *server);
-bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
- const std::string &modname);
-
-// Returns true if script handled message
-bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
- const std::string &message);
-
-/* server */
-void scriptapi_on_shutdown(lua_State *L);
-
-/* misc */
-void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
-void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
-bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
-void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player);
-void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player);
-bool scriptapi_get_auth(lua_State *L, const std::string &playername,
- std::string *dst_password, std::set<std::string> *dst_privs);
-void scriptapi_create_auth(lua_State *L, const std::string &playername,
- const std::string &password);
-bool scriptapi_set_password(lua_State *L, const std::string &playername,
- const std::string &password);
-
-/* player */
-void scriptapi_on_player_receive_fields(lua_State *L,
- ServerActiveObject *player,
- const std::string &formname,
- const std::map<std::string, std::string> &fields);
-
-#endif
-