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-rw-r--r--src/scriptapi.h139
1 files changed, 13 insertions, 126 deletions
diff --git a/src/scriptapi.h b/src/scriptapi.h
index e94ca781f..4a0b07894 100644
--- a/src/scriptapi.h
+++ b/src/scriptapi.h
@@ -20,41 +20,33 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef SCRIPTAPI_HEADER
#define SCRIPTAPI_HEADER
-#include "irrlichttypes_bloated.h"
#include <string>
-#include "mapnode.h"
#include <set>
#include <map>
+extern "C" {
+#include <lua.h>
+}
+#include "scriptapi_inventory.h"
+#include "scriptapi_nodemeta.h"
+#include "scriptapi_entity.h"
+#include "scriptapi_object.h"
+#include "scriptapi_env.h"
+#include "scriptapi_item.h"
+#include "scriptapi_node.h"
+
+#define luamethod(class, name) {#name, class::l_##name}
+
class Server;
-class ServerEnvironment;
-class ServerActiveObject;
-typedef struct lua_State lua_State;
-struct ObjectProperties;
-struct ItemStack;
-struct PointedThing;
-//class IGameDef;
-struct ToolCapabilities;
void scriptapi_export(lua_State *L, Server *server);
bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
const std::string &modname);
-void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
-
-void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
-void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
// Returns true if script handled message
bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
const std::string &message);
-/* environment */
-// On environment step
-void scriptapi_environment_step(lua_State *L, float dtime);
-// After generating a piece of map
-void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
- u32 blockseed);
-
/* server */
void scriptapi_on_shutdown(lua_State *L);
@@ -77,110 +69,5 @@ void scriptapi_on_player_receive_fields(lua_State *L,
const std::string &formname,
const std::map<std::string, std::string> &fields);
-/* item callbacks */
-bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
- ServerActiveObject *dropper, v3f pos);
-bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
- ServerActiveObject *placer, const PointedThing &pointed);
-bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
- ServerActiveObject *user, const PointedThing &pointed);
-
-/* node callbacks */
-bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
- ServerActiveObject *puncher);
-bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
- ServerActiveObject *digger);
-// Node constructor
-void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
-// Node destructor
-void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
-// Node post-destructor
-void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node);
-// Node Timer event
-bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime);
-// Called when a metadata form returns values
-void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
- const std::string &formname,
- const std::map<std::string, std::string> &fields,
- ServerActiveObject *sender);
-
-/* Node metadata inventory callbacks */
-// Return number of accepted items to be moved
-int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player);
-// Return number of accepted items to be put
-int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Return number of accepted items to be taken
-int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Report moved items
-void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player);
-// Report put items
-void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Report taken items
-void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-
-/* Detached inventory callbacks */
-// Return number of accepted items to be moved
-int scriptapi_detached_inventory_allow_move(lua_State *L,
- const std::string &name,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player);
-// Return number of accepted items to be put
-int scriptapi_detached_inventory_allow_put(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Return number of accepted items to be taken
-int scriptapi_detached_inventory_allow_take(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Report moved items
-void scriptapi_detached_inventory_on_move(lua_State *L,
- const std::string &name,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player);
-// Report put items
-void scriptapi_detached_inventory_on_put(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Report taken items
-void scriptapi_detached_inventory_on_take(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-
-/* luaentity */
-// Returns true if succesfully added into Lua; false otherwise.
-bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name);
-void scriptapi_luaentity_activate(lua_State *L, u16 id,
- const std::string &staticdata, u32 dtime_s);
-void scriptapi_luaentity_rm(lua_State *L, u16 id);
-std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
-void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
- ObjectProperties *prop);
-void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
-void scriptapi_luaentity_punch(lua_State *L, u16 id,
- ServerActiveObject *puncher, float time_from_last_punch,
- const ToolCapabilities *toolcap, v3f dir);
-void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
- ServerActiveObject *clicker);
-
#endif