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-rw-r--r--src/scriptapi_content.cpp322
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diff --git a/src/scriptapi_content.cpp b/src/scriptapi_content.cpp
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+++ b/src/scriptapi_content.cpp
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "scriptapi.h"
+#include "scriptapi_content.h"
+#include "scriptapi_types.h"
+#include "scriptapi_common.h"
+#include "scriptapi_node.h"
+
+
+NodeBox read_nodebox(lua_State *L, int index)
+{
+ NodeBox nodebox;
+ if(lua_istable(L, -1)){
+ nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
+ es_NodeBoxType, NODEBOX_REGULAR);
+
+ lua_getfield(L, index, "fixed");
+ if(lua_istable(L, -1))
+ nodebox.fixed = read_aabb3f_vector(L, -1, BS);
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "wall_top");
+ if(lua_istable(L, -1))
+ nodebox.wall_top = read_aabb3f(L, -1, BS);
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "wall_bottom");
+ if(lua_istable(L, -1))
+ nodebox.wall_bottom = read_aabb3f(L, -1, BS);
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "wall_side");
+ if(lua_istable(L, -1))
+ nodebox.wall_side = read_aabb3f(L, -1, BS);
+ lua_pop(L, 1);
+ }
+ return nodebox;
+}
+
+/*
+ SimpleSoundSpec
+*/
+
+void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+ if(lua_isnil(L, index)){
+ } else if(lua_istable(L, index)){
+ getstringfield(L, index, "name", spec.name);
+ getfloatfield(L, index, "gain", spec.gain);
+ } else if(lua_isstring(L, index)){
+ spec.name = lua_tostring(L, index);
+ }
+}
+
+struct EnumString es_TileAnimationType[] =
+{
+ {TAT_NONE, "none"},
+ {TAT_VERTICAL_FRAMES, "vertical_frames"},
+ {0, NULL},
+};
+
+/*
+ TileDef
+*/
+
+TileDef read_tiledef(lua_State *L, int index)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ TileDef tiledef;
+
+ // key at index -2 and value at index
+ if(lua_isstring(L, index)){
+ // "default_lava.png"
+ tiledef.name = lua_tostring(L, index);
+ }
+ else if(lua_istable(L, index))
+ {
+ // {name="default_lava.png", animation={}}
+ tiledef.name = "";
+ getstringfield(L, index, "name", tiledef.name);
+ getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
+ tiledef.backface_culling = getboolfield_default(
+ L, index, "backface_culling", true);
+ // animation = {}
+ lua_getfield(L, index, "animation");
+ if(lua_istable(L, -1)){
+ // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
+ tiledef.animation.type = (TileAnimationType)
+ getenumfield(L, -1, "type", es_TileAnimationType,
+ TAT_NONE);
+ tiledef.animation.aspect_w =
+ getintfield_default(L, -1, "aspect_w", 16);
+ tiledef.animation.aspect_h =
+ getintfield_default(L, -1, "aspect_h", 16);
+ tiledef.animation.length =
+ getfloatfield_default(L, -1, "length", 1.0);
+ }
+ lua_pop(L, 1);
+ }
+
+ return tiledef;
+}
+
+/*
+ ContentFeatures
+*/
+
+ContentFeatures read_content_features(lua_State *L, int index)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ ContentFeatures f;
+
+ /* Cache existence of some callbacks */
+ lua_getfield(L, index, "on_construct");
+ if(!lua_isnil(L, -1)) f.has_on_construct = true;
+ lua_pop(L, 1);
+ lua_getfield(L, index, "on_destruct");
+ if(!lua_isnil(L, -1)) f.has_on_destruct = true;
+ lua_pop(L, 1);
+ lua_getfield(L, index, "after_destruct");
+ if(!lua_isnil(L, -1)) f.has_after_destruct = true;
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "on_rightclick");
+ f.rightclickable = lua_isfunction(L, -1);
+ lua_pop(L, 1);
+
+ /* Name */
+ getstringfield(L, index, "name", f.name);
+
+ /* Groups */
+ lua_getfield(L, index, "groups");
+ read_groups(L, -1, f.groups);
+ lua_pop(L, 1);
+
+ /* Visual definition */
+
+ f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
+ NDT_NORMAL);
+ getfloatfield(L, index, "visual_scale", f.visual_scale);
+
+ // tiles = {}
+ lua_getfield(L, index, "tiles");
+ // If nil, try the deprecated name "tile_images" instead
+ if(lua_isnil(L, -1)){
+ lua_pop(L, 1);
+ warn_if_field_exists(L, index, "tile_images",
+ "Deprecated; new name is \"tiles\".");
+ lua_getfield(L, index, "tile_images");
+ }
+ if(lua_istable(L, -1)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ int i = 0;
+ while(lua_next(L, table) != 0){
+ // Read tiledef from value
+ f.tiledef[i] = read_tiledef(L, -1);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ i++;
+ if(i==6){
+ lua_pop(L, 1);
+ break;
+ }
+ }
+ // Copy last value to all remaining textures
+ if(i >= 1){
+ TileDef lasttile = f.tiledef[i-1];
+ while(i < 6){
+ f.tiledef[i] = lasttile;
+ i++;
+ }
+ }
+ }
+ lua_pop(L, 1);
+
+ // special_tiles = {}
+ lua_getfield(L, index, "special_tiles");
+ // If nil, try the deprecated name "special_materials" instead
+ if(lua_isnil(L, -1)){
+ lua_pop(L, 1);
+ warn_if_field_exists(L, index, "special_materials",
+ "Deprecated; new name is \"special_tiles\".");
+ lua_getfield(L, index, "special_materials");
+ }
+ if(lua_istable(L, -1)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ int i = 0;
+ while(lua_next(L, table) != 0){
+ // Read tiledef from value
+ f.tiledef_special[i] = read_tiledef(L, -1);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ i++;
+ if(i==6){
+ lua_pop(L, 1);
+ break;
+ }
+ }
+ }
+ lua_pop(L, 1);
+
+ f.alpha = getintfield_default(L, index, "alpha", 255);
+
+ /* Other stuff */
+
+ lua_getfield(L, index, "post_effect_color");
+ if(!lua_isnil(L, -1))
+ f.post_effect_color = readARGB8(L, -1);
+ lua_pop(L, 1);
+
+ f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
+ es_ContentParamType, CPT_NONE);
+ f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
+ es_ContentParamType2, CPT2_NONE);
+
+ // Warn about some deprecated fields
+ warn_if_field_exists(L, index, "wall_mounted",
+ "deprecated: use paramtype2 = 'wallmounted'");
+ warn_if_field_exists(L, index, "light_propagates",
+ "deprecated: determined from paramtype");
+ warn_if_field_exists(L, index, "dug_item",
+ "deprecated: use 'drop' field");
+ warn_if_field_exists(L, index, "extra_dug_item",
+ "deprecated: use 'drop' field");
+ warn_if_field_exists(L, index, "extra_dug_item_rarity",
+ "deprecated: use 'drop' field");
+ warn_if_field_exists(L, index, "metadata_name",
+ "deprecated: use on_add and metadata callbacks");
+
+ // True for all ground-like things like stone and mud, false for eg. trees
+ getboolfield(L, index, "is_ground_content", f.is_ground_content);
+ f.light_propagates = (f.param_type == CPT_LIGHT);
+ getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
+ // This is used for collision detection.
+ // Also for general solidness queries.
+ getboolfield(L, index, "walkable", f.walkable);
+ // Player can point to these
+ getboolfield(L, index, "pointable", f.pointable);
+ // Player can dig these
+ getboolfield(L, index, "diggable", f.diggable);
+ // Player can climb these
+ getboolfield(L, index, "climbable", f.climbable);
+ // Player can build on these
+ getboolfield(L, index, "buildable_to", f.buildable_to);
+ // Whether the node is non-liquid, source liquid or flowing liquid
+ f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
+ es_LiquidType, LIQUID_NONE);
+ // If the content is liquid, this is the flowing version of the liquid.
+ getstringfield(L, index, "liquid_alternative_flowing",
+ f.liquid_alternative_flowing);
+ // If the content is liquid, this is the source version of the liquid.
+ getstringfield(L, index, "liquid_alternative_source",
+ f.liquid_alternative_source);
+ // Viscosity for fluid flow, ranging from 1 to 7, with
+ // 1 giving almost instantaneous propagation and 7 being
+ // the slowest possible
+ f.liquid_viscosity = getintfield_default(L, index,
+ "liquid_viscosity", f.liquid_viscosity);
+ getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
+ // Amount of light the node emits
+ f.light_source = getintfield_default(L, index,
+ "light_source", f.light_source);
+ f.damage_per_second = getintfield_default(L, index,
+ "damage_per_second", f.damage_per_second);
+
+ lua_getfield(L, index, "node_box");
+ if(lua_istable(L, -1))
+ f.node_box = read_nodebox(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "selection_box");
+ if(lua_istable(L, -1))
+ f.selection_box = read_nodebox(L, -1);
+ lua_pop(L, 1);
+
+ // Set to true if paramtype used to be 'facedir_simple'
+ getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
+ // Set to true if wall_mounted used to be set to true
+ getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
+
+ // Sound table
+ lua_getfield(L, index, "sounds");
+ if(lua_istable(L, -1)){
+ lua_getfield(L, -1, "footstep");
+ read_soundspec(L, -1, f.sound_footstep);
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "dig");
+ read_soundspec(L, -1, f.sound_dig);
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "dug");
+ read_soundspec(L, -1, f.sound_dug);
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
+
+ return f;
+}