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-rw-r--r--src/scriptapi_env.cpp975
1 files changed, 0 insertions, 975 deletions
diff --git a/src/scriptapi_env.cpp b/src/scriptapi_env.cpp
deleted file mode 100644
index a9d9391a7..000000000
--- a/src/scriptapi_env.cpp
+++ /dev/null
@@ -1,975 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "scriptapi.h"
-#include "scriptapi_env.h"
-#include "nodedef.h"
-#include "gamedef.h"
-#include "map.h"
-#include "daynightratio.h"
-#include "content_sao.h"
-#include "script.h"
-#include "treegen.h"
-#include "pathfinder.h"
-#include "util/pointedthing.h"
-#include "scriptapi_types.h"
-#include "scriptapi_noise.h"
-#include "scriptapi_nodemeta.h"
-#include "scriptapi_nodetimer.h"
-#include "scriptapi_object.h"
-#include "scriptapi_common.h"
-#include "scriptapi_item.h"
-#include "scriptapi_node.h"
-
-
-//TODO
-extern void scriptapi_run_callbacks(lua_State *L, int nargs,
- RunCallbacksMode mode);
-
-
-class LuaABM : public ActiveBlockModifier
-{
-private:
- lua_State *m_lua;
- int m_id;
-
- std::set<std::string> m_trigger_contents;
- std::set<std::string> m_required_neighbors;
- float m_trigger_interval;
- u32 m_trigger_chance;
-public:
- LuaABM(lua_State *L, int id,
- const std::set<std::string> &trigger_contents,
- const std::set<std::string> &required_neighbors,
- float trigger_interval, u32 trigger_chance):
- m_lua(L),
- m_id(id),
- m_trigger_contents(trigger_contents),
- m_required_neighbors(required_neighbors),
- m_trigger_interval(trigger_interval),
- m_trigger_chance(trigger_chance)
- {
- }
- virtual std::set<std::string> getTriggerContents()
- {
- return m_trigger_contents;
- }
- virtual std::set<std::string> getRequiredNeighbors()
- {
- return m_required_neighbors;
- }
- virtual float getTriggerInterval()
- {
- return m_trigger_interval;
- }
- virtual u32 getTriggerChance()
- {
- return m_trigger_chance;
- }
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
- u32 active_object_count, u32 active_object_count_wider)
- {
- lua_State *L = m_lua;
-
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_abms
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_abms");
- luaL_checktype(L, -1, LUA_TTABLE);
- int registered_abms = lua_gettop(L);
-
- // Get minetest.registered_abms[m_id]
- lua_pushnumber(L, m_id);
- lua_gettable(L, registered_abms);
- if(lua_isnil(L, -1))
- assert(0);
-
- // Call action
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_getfield(L, -1, "action");
- luaL_checktype(L, -1, LUA_TFUNCTION);
- push_v3s16(L, p);
- pushnode(L, n, env->getGameDef()->ndef());
- lua_pushnumber(L, active_object_count);
- lua_pushnumber(L, active_object_count_wider);
- if(lua_pcall(L, 4, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
-};
-
-/*
- EnvRef
-*/
-
-int EnvRef::gc_object(lua_State *L) {
- EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
- delete o;
- return 0;
-}
-
-EnvRef* EnvRef::checkobject(lua_State *L, int narg)
-{
- luaL_checktype(L, narg, LUA_TUSERDATA);
- void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
- return *(EnvRef**)ud; // unbox pointer
-}
-
-// Exported functions
-
-// EnvRef:set_node(pos, node)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_set_node(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- INodeDefManager *ndef = env->getGameDef()->ndef();
- // parameters
- v3s16 pos = read_v3s16(L, 2);
- MapNode n = readnode(L, 3, ndef);
- // Do it
- bool succeeded = env->setNode(pos, n);
- lua_pushboolean(L, succeeded);
- return 1;
-}
-
-int EnvRef::l_add_node(lua_State *L)
-{
- return l_set_node(L);
-}
-
-// EnvRef:remove_node(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_remove_node(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
-
- // parameters
- v3s16 pos = read_v3s16(L, 2);
- // Do it
- bool succeeded = env->removeNode(pos);
- lua_pushboolean(L, succeeded);
- return 1;
-}
-
-// EnvRef:get_node(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_get_node(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3s16 pos = read_v3s16(L, 2);
- // Do it
- MapNode n = env->getMap().getNodeNoEx(pos);
- // Return node
- pushnode(L, n, env->getGameDef()->ndef());
- return 1;
-}
-
-// EnvRef:get_node_or_nil(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_get_node_or_nil(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3s16 pos = read_v3s16(L, 2);
- // Do it
- try{
- MapNode n = env->getMap().getNode(pos);
- // Return node
- pushnode(L, n, env->getGameDef()->ndef());
- return 1;
- } catch(InvalidPositionException &e)
- {
- lua_pushnil(L);
- return 1;
- }
-}
-
-// EnvRef:get_node_light(pos, timeofday)
-// pos = {x=num, y=num, z=num}
-// timeofday: nil = current time, 0 = night, 0.5 = day
-int EnvRef::l_get_node_light(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- v3s16 pos = read_v3s16(L, 2);
- u32 time_of_day = env->getTimeOfDay();
- if(lua_isnumber(L, 3))
- time_of_day = 24000.0 * lua_tonumber(L, 3);
- time_of_day %= 24000;
- u32 dnr = time_to_daynight_ratio(time_of_day, true);
- try{
- MapNode n = env->getMap().getNode(pos);
- INodeDefManager *ndef = env->getGameDef()->ndef();
- lua_pushinteger(L, n.getLightBlend(dnr, ndef));
- return 1;
- } catch(InvalidPositionException &e)
- {
- lua_pushnil(L);
- return 1;
- }
-}
-
-// EnvRef:place_node(pos, node)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_place_node(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- v3s16 pos = read_v3s16(L, 2);
- MapNode n = readnode(L, 3, env->getGameDef()->ndef());
-
- // Don't attempt to load non-loaded area as of now
- MapNode n_old = env->getMap().getNodeNoEx(pos);
- if(n_old.getContent() == CONTENT_IGNORE){
- lua_pushboolean(L, false);
- return 1;
- }
- // Create item to place
- INodeDefManager *ndef = get_server(L)->ndef();
- IItemDefManager *idef = get_server(L)->idef();
- ItemStack item(ndef->get(n).name, 1, 0, "", idef);
- // Make pointed position
- PointedThing pointed;
- pointed.type = POINTEDTHING_NODE;
- pointed.node_abovesurface = pos;
- pointed.node_undersurface = pos + v3s16(0,-1,0);
- // Place it with a NULL placer (appears in Lua as a non-functional
- // ObjectRef)
- bool success = scriptapi_item_on_place(L, item, NULL, pointed);
- lua_pushboolean(L, success);
- return 1;
-}
-
-// EnvRef:dig_node(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_dig_node(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- v3s16 pos = read_v3s16(L, 2);
-
- // Don't attempt to load non-loaded area as of now
- MapNode n = env->getMap().getNodeNoEx(pos);
- if(n.getContent() == CONTENT_IGNORE){
- lua_pushboolean(L, false);
- return 1;
- }
- // Dig it out with a NULL digger (appears in Lua as a
- // non-functional ObjectRef)
- bool success = scriptapi_node_on_dig(L, pos, n, NULL);
- lua_pushboolean(L, success);
- return 1;
-}
-
-// EnvRef:punch_node(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_punch_node(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- v3s16 pos = read_v3s16(L, 2);
-
- // Don't attempt to load non-loaded area as of now
- MapNode n = env->getMap().getNodeNoEx(pos);
- if(n.getContent() == CONTENT_IGNORE){
- lua_pushboolean(L, false);
- return 1;
- }
- // Punch it with a NULL puncher (appears in Lua as a non-functional
- // ObjectRef)
- bool success = scriptapi_node_on_punch(L, pos, n, NULL);
- lua_pushboolean(L, success);
- return 1;
-}
-
-// EnvRef:get_meta(pos)
-int EnvRef::l_get_meta(lua_State *L)
-{
- //infostream<<"EnvRef::l_get_meta()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- v3s16 p = read_v3s16(L, 2);
- NodeMetaRef::create(L, p, env);
- return 1;
-}
-
-// EnvRef:get_node_timer(pos)
-int EnvRef::l_get_node_timer(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- v3s16 p = read_v3s16(L, 2);
- NodeTimerRef::create(L, p, env);
- return 1;
-}
-
-// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_add_entity(lua_State *L)
-{
- //infostream<<"EnvRef::l_add_entity()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3f pos = checkFloatPos(L, 2);
- // content
- const char *name = luaL_checkstring(L, 3);
- // Do it
- ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
- int objectid = env->addActiveObject(obj);
- // If failed to add, return nothing (reads as nil)
- if(objectid == 0)
- return 0;
- // Return ObjectRef
- objectref_get_or_create(L, obj);
- return 1;
-}
-
-// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_add_item(lua_State *L)
-{
- //infostream<<"EnvRef::l_add_item()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- //v3f pos = checkFloatPos(L, 2);
- // item
- ItemStack item = read_item(L, 3);
- if(item.empty() || !item.isKnown(get_server(L)->idef()))
- return 0;
- // Use minetest.spawn_item to spawn a __builtin:item
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "spawn_item");
- if(lua_isnil(L, -1))
- return 0;
- lua_pushvalue(L, 2);
- lua_pushstring(L, item.getItemString().c_str());
- if(lua_pcall(L, 2, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- return 1;
- /*lua_pushvalue(L, 1);
- lua_pushstring(L, "__builtin:item");
- lua_pushstring(L, item.getItemString().c_str());
- return l_add_entity(L);*/
- /*// Do it
- ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
- int objectid = env->addActiveObject(obj);
- // If failed to add, return nothing (reads as nil)
- if(objectid == 0)
- return 0;
- // Return ObjectRef
- objectref_get_or_create(L, obj);
- return 1;*/
-}
-
-// EnvRef:add_rat(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_add_rat(lua_State *L)
-{
- infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed."
- <<" Doing nothing."<<std::endl;
- return 0;
-}
-
-// EnvRef:add_firefly(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_add_firefly(lua_State *L)
-{
- infostream<<"EnvRef::l_add_firefly(): C++ mobs have been removed."
- <<" Doing nothing."<<std::endl;
- return 0;
-}
-
-// EnvRef:get_player_by_name(name)
-int EnvRef::l_get_player_by_name(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- const char *name = luaL_checkstring(L, 2);
- Player *player = env->getPlayer(name);
- if(player == NULL){
- lua_pushnil(L);
- return 1;
- }
- PlayerSAO *sao = player->getPlayerSAO();
- if(sao == NULL){
- lua_pushnil(L);
- return 1;
- }
- // Put player on stack
- objectref_get_or_create(L, sao);
- return 1;
-}
-
-// EnvRef:get_objects_inside_radius(pos, radius)
-int EnvRef::l_get_objects_inside_radius(lua_State *L)
-{
- // Get the table insert function
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
- // Get environemnt
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- v3f pos = checkFloatPos(L, 2);
- float radius = luaL_checknumber(L, 3) * BS;
- std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
- lua_newtable(L);
- int table = lua_gettop(L);
- for(std::set<u16>::const_iterator
- i = ids.begin(); i != ids.end(); i++){
- ServerActiveObject *obj = env->getActiveObject(*i);
- // Insert object reference into table
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- objectref_get_or_create(L, obj);
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- return 1;
-}
-
-// EnvRef:set_timeofday(val)
-// val = 0...1
-int EnvRef::l_set_timeofday(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- float timeofday_f = luaL_checknumber(L, 2);
- assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
- int timeofday_mh = (int)(timeofday_f * 24000.0);
- // This should be set directly in the environment but currently
- // such changes aren't immediately sent to the clients, so call
- // the server instead.
- //env->setTimeOfDay(timeofday_mh);
- get_server(L)->setTimeOfDay(timeofday_mh);
- return 0;
-}
-
-// EnvRef:get_timeofday() -> 0...1
-int EnvRef::l_get_timeofday(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- int timeofday_mh = env->getTimeOfDay();
- float timeofday_f = (float)timeofday_mh / 24000.0;
- lua_pushnumber(L, timeofday_f);
- return 1;
-}
-
-
-// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
-// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-int EnvRef::l_find_node_near(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- INodeDefManager *ndef = get_server(L)->ndef();
- v3s16 pos = read_v3s16(L, 2);
- int radius = luaL_checkinteger(L, 3);
- std::set<content_t> filter;
- if(lua_istable(L, 4)){
- int table = 4;
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- ndef->getIds(lua_tostring(L, -1), filter);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- } else if(lua_isstring(L, 4)){
- ndef->getIds(lua_tostring(L, 4), filter);
- }
-
- for(int d=1; d<=radius; d++){
- std::list<v3s16> list;
- getFacePositions(list, d);
- for(std::list<v3s16>::iterator i = list.begin();
- i != list.end(); ++i){
- v3s16 p = pos + (*i);
- content_t c = env->getMap().getNodeNoEx(p).getContent();
- if(filter.count(c) != 0){
- push_v3s16(L, p);
- return 1;
- }
- }
- }
- return 0;
-}
-
-// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
-// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-int EnvRef::l_find_nodes_in_area(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- INodeDefManager *ndef = get_server(L)->ndef();
- v3s16 minp = read_v3s16(L, 2);
- v3s16 maxp = read_v3s16(L, 3);
- std::set<content_t> filter;
- if(lua_istable(L, 4)){
- int table = 4;
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- ndef->getIds(lua_tostring(L, -1), filter);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- } else if(lua_isstring(L, 4)){
- ndef->getIds(lua_tostring(L, 4), filter);
- }
-
- // Get the table insert function
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
-
- lua_newtable(L);
- int table = lua_gettop(L);
- for(s16 x=minp.X; x<=maxp.X; x++)
- for(s16 y=minp.Y; y<=maxp.Y; y++)
- for(s16 z=minp.Z; z<=maxp.Z; z++)
- {
- v3s16 p(x,y,z);
- content_t c = env->getMap().getNodeNoEx(p).getContent();
- if(filter.count(c) != 0){
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- push_v3s16(L, p);
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- }
- return 1;
-}
-
-// EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
-// returns world-specific PerlinNoise
-int EnvRef::l_get_perlin(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
-
- int seeddiff = luaL_checkint(L, 2);
- int octaves = luaL_checkint(L, 3);
- float persistence = luaL_checknumber(L, 4);
- float scale = luaL_checknumber(L, 5);
-
- LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
- *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
- luaL_getmetatable(L, "PerlinNoise");
- lua_setmetatable(L, -2);
- return 1;
-}
-
-// EnvRef:get_perlin_map(noiseparams, size)
-// returns world-specific PerlinNoiseMap
-int EnvRef::l_get_perlin_map(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if (env == NULL)
- return 0;
-
- NoiseParams *np = read_noiseparams(L, 2);
- if (!np)
- return 0;
- v3s16 size = read_v3s16(L, 3);
-
- int seed = (int)(env->getServerMap().getSeed());
- LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
- *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
- luaL_getmetatable(L, "PerlinNoiseMap");
- lua_setmetatable(L, -2);
- return 1;
-}
-
-// EnvRef:clear_objects()
-// clear all objects in the environment
-int EnvRef::l_clear_objects(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- o->m_env->clearAllObjects();
- return 0;
-}
-
-int EnvRef::l_line_of_sight(lua_State *L) {
- float stepsize = 1.0;
-
- //infostream<<"EnvRef::l_get_node()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
-
- // read position 1 from lua
- v3f pos1 = checkFloatPos(L, 2);
- // read position 2 from lua
- v3f pos2 = checkFloatPos(L, 2);
- //read step size from lua
- if(lua_isnumber(L, 3))
- stepsize = lua_tonumber(L, 3);
-
- lua_pushboolean(L, env->line_of_sight(pos1,pos2,stepsize));
-
- return 1;
-}
-
-int EnvRef::l_find_path(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
-
- if(env == NULL) return 0;
-
- v3s16 pos1 = read_v3s16(L, 2);
- v3s16 pos2 = read_v3s16(L, 3);
- unsigned int searchdistance = luaL_checkint(L, 4);
- unsigned int max_jump = luaL_checkint(L, 5);
- unsigned int max_drop = luaL_checkint(L, 6);
- algorithm algo = A_PLAIN_NP;
- if(! lua_isnil(L, 7)) {
- std::string algorithm = luaL_checkstring(L,7);
-
- if (algorithm == "A*")
- algo = A_PLAIN;
-
- if (algorithm == "Dijkstra")
- algo = DIJKSTRA;
- }
-
- std::vector<v3s16> path =
- get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);
-
- if (path.size() > 0)
- {
- lua_newtable(L);
- int top = lua_gettop(L);
- unsigned int index = 1;
- for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
- {
- lua_pushnumber(L,index);
- push_v3s16(L, *i);
- lua_settable(L, top);
- index++;
- }
- return 1;
- }
-
- return 0;
-}
-
-int EnvRef::l_spawn_tree(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- v3s16 p0 = read_v3s16(L, 2);
-
- treegen::TreeDef tree_def;
- std::string trunk,leaves,fruit;
- INodeDefManager *ndef = env->getGameDef()->ndef();
-
- if(lua_istable(L, 3))
- {
- getstringfield(L, 3, "axiom", tree_def.initial_axiom);
- getstringfield(L, 3, "rules_a", tree_def.rules_a);
- getstringfield(L, 3, "rules_b", tree_def.rules_b);
- getstringfield(L, 3, "rules_c", tree_def.rules_c);
- getstringfield(L, 3, "rules_d", tree_def.rules_d);
- getstringfield(L, 3, "trunk", trunk);
- tree_def.trunknode=ndef->getId(trunk);
- getstringfield(L, 3, "leaves", leaves);
- tree_def.leavesnode=ndef->getId(leaves);
- tree_def.leaves2_chance=0;
- getstringfield(L, 3, "leaves2", leaves);
- if (leaves !="")
- {
- tree_def.leaves2node=ndef->getId(leaves);
- getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance);
- }
- getintfield(L, 3, "angle", tree_def.angle);
- getintfield(L, 3, "iterations", tree_def.iterations);
- getintfield(L, 3, "random_level", tree_def.iterations_random_level);
- getstringfield(L, 3, "trunk_type", tree_def.trunk_type);
- getboolfield(L, 3, "thin_branches", tree_def.thin_branches);
- tree_def.fruit_chance=0;
- getstringfield(L, 3, "fruit", fruit);
- if (fruit != "")
- {
- tree_def.fruitnode=ndef->getId(fruit);
- getintfield(L, 3, "fruit_chance",tree_def.fruit_chance);
- }
- getintfield(L, 3, "seed", tree_def.seed);
- }
- else
- return 0;
- treegen::spawn_ltree (env, p0, ndef, tree_def);
- return 1;
-}
-
-
-EnvRef::EnvRef(ServerEnvironment *env):
- m_env(env)
-{
- //infostream<<"EnvRef created"<<std::endl;
-}
-
-EnvRef::~EnvRef()
-{
- //infostream<<"EnvRef destructing"<<std::endl;
-}
-
-// Creates an EnvRef and leaves it on top of stack
-// Not callable from Lua; all references are created on the C side.
-void EnvRef::create(lua_State *L, ServerEnvironment *env)
-{
- EnvRef *o = new EnvRef(env);
- //infostream<<"EnvRef::create: o="<<o<<std::endl;
- *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
- luaL_getmetatable(L, className);
- lua_setmetatable(L, -2);
-}
-
-void EnvRef::set_null(lua_State *L)
-{
- EnvRef *o = checkobject(L, -1);
- o->m_env = NULL;
-}
-
-void EnvRef::Register(lua_State *L)
-{
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
-
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from Lua getmetatable()
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
-
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
-
- lua_pop(L, 1); // drop metatable
-
- luaL_openlib(L, 0, methods, 0); // fill methodtable
- lua_pop(L, 1); // drop methodtable
-
- // Cannot be created from Lua
- //lua_register(L, className, create_object);
-}
-
-const char EnvRef::className[] = "EnvRef";
-const luaL_reg EnvRef::methods[] = {
- luamethod(EnvRef, set_node),
- luamethod(EnvRef, add_node),
- luamethod(EnvRef, remove_node),
- luamethod(EnvRef, get_node),
- luamethod(EnvRef, get_node_or_nil),
- luamethod(EnvRef, get_node_light),
- luamethod(EnvRef, place_node),
- luamethod(EnvRef, dig_node),
- luamethod(EnvRef, punch_node),
- luamethod(EnvRef, add_entity),
- luamethod(EnvRef, add_item),
- luamethod(EnvRef, add_rat),
- luamethod(EnvRef, add_firefly),
- luamethod(EnvRef, get_meta),
- luamethod(EnvRef, get_node_timer),
- luamethod(EnvRef, get_player_by_name),
- luamethod(EnvRef, get_objects_inside_radius),
- luamethod(EnvRef, set_timeofday),
- luamethod(EnvRef, get_timeofday),
- luamethod(EnvRef, find_node_near),
- luamethod(EnvRef, find_nodes_in_area),
- luamethod(EnvRef, get_perlin),
- luamethod(EnvRef, get_perlin_map),
- luamethod(EnvRef, clear_objects),
- luamethod(EnvRef, spawn_tree),
- luamethod(EnvRef, line_of_sight),
- luamethod(EnvRef, find_path),
- {0,0}
-};
-
-void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
- u32 blockseed)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_environment_on_generated"<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_generateds
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_generateds");
- // Call callbacks
- push_v3s16(L, minp);
- push_v3s16(L, maxp);
- lua_pushnumber(L, blockseed);
- scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_environment_step(lua_State *L, float dtime)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_environment_step"<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_globalsteps
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_globalsteps");
- // Call callbacks
- lua_pushnumber(L, dtime);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- verbosestream<<"scriptapi_add_environment"<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Create EnvRef on stack
- EnvRef::create(L, env);
- int envref = lua_gettop(L);
-
- // minetest.env = envref
- lua_getglobal(L, "minetest");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushvalue(L, envref);
- lua_setfield(L, -2, "env");
-
- // Store environment as light userdata in registry
- lua_pushlightuserdata(L, env);
- lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");
-
- /*
- Add ActiveBlockModifiers to environment
- */
-
- // Get minetest.registered_abms
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_abms");
- luaL_checktype(L, -1, LUA_TTABLE);
- int registered_abms = lua_gettop(L);
-
- if(lua_istable(L, registered_abms)){
- int table = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- int id = lua_tonumber(L, -2);
- int current_abm = lua_gettop(L);
-
- std::set<std::string> trigger_contents;
- lua_getfield(L, current_abm, "nodenames");
- if(lua_istable(L, -1)){
- int table = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- trigger_contents.insert(lua_tostring(L, -1));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- } else if(lua_isstring(L, -1)){
- trigger_contents.insert(lua_tostring(L, -1));
- }
- lua_pop(L, 1);
-
- std::set<std::string> required_neighbors;
- lua_getfield(L, current_abm, "neighbors");
- if(lua_istable(L, -1)){
- int table = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- required_neighbors.insert(lua_tostring(L, -1));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- } else if(lua_isstring(L, -1)){
- required_neighbors.insert(lua_tostring(L, -1));
- }
- lua_pop(L, 1);
-
- float trigger_interval = 10.0;
- getfloatfield(L, current_abm, "interval", trigger_interval);
-
- int trigger_chance = 50;
- getintfield(L, current_abm, "chance", trigger_chance);
-
- LuaABM *abm = new LuaABM(L, id, trigger_contents,
- required_neighbors, trigger_interval, trigger_chance);
-
- env->addActiveBlockModifier(abm);
-
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
- lua_pop(L, 1);
-}