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-rw-r--r--src/scriptapi_env.cpp908
1 files changed, 908 insertions, 0 deletions
diff --git a/src/scriptapi_env.cpp b/src/scriptapi_env.cpp
new file mode 100644
index 000000000..d54a6ce01
--- /dev/null
+++ b/src/scriptapi_env.cpp
@@ -0,0 +1,908 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "scriptapi.h"
+#include "scriptapi_env.h"
+#include "nodedef.h"
+#include "gamedef.h"
+#include "map.h"
+#include "daynightratio.h"
+#include "content_sao.h"
+#include "script.h"
+#include "treegen.h"
+#include "util/pointedthing.h"
+#include "scriptapi_types.h"
+#include "scriptapi_noise.h"
+#include "scriptapi_nodemeta.h"
+#include "scriptapi_nodetimer.h"
+#include "scriptapi_object.h"
+#include "scriptapi_common.h"
+#include "scriptapi_item.h"
+#include "scriptapi_node.h"
+
+
+//TODO
+extern void scriptapi_run_callbacks(lua_State *L, int nargs,
+ RunCallbacksMode mode);
+
+
+class LuaABM : public ActiveBlockModifier
+{
+private:
+ lua_State *m_lua;
+ int m_id;
+
+ std::set<std::string> m_trigger_contents;
+ std::set<std::string> m_required_neighbors;
+ float m_trigger_interval;
+ u32 m_trigger_chance;
+public:
+ LuaABM(lua_State *L, int id,
+ const std::set<std::string> &trigger_contents,
+ const std::set<std::string> &required_neighbors,
+ float trigger_interval, u32 trigger_chance):
+ m_lua(L),
+ m_id(id),
+ m_trigger_contents(trigger_contents),
+ m_required_neighbors(required_neighbors),
+ m_trigger_interval(trigger_interval),
+ m_trigger_chance(trigger_chance)
+ {
+ }
+ virtual std::set<std::string> getTriggerContents()
+ {
+ return m_trigger_contents;
+ }
+ virtual std::set<std::string> getRequiredNeighbors()
+ {
+ return m_required_neighbors;
+ }
+ virtual float getTriggerInterval()
+ {
+ return m_trigger_interval;
+ }
+ virtual u32 getTriggerChance()
+ {
+ return m_trigger_chance;
+ }
+ virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
+ u32 active_object_count, u32 active_object_count_wider)
+ {
+ lua_State *L = m_lua;
+
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Get minetest.registered_abms
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_abms");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int registered_abms = lua_gettop(L);
+
+ // Get minetest.registered_abms[m_id]
+ lua_pushnumber(L, m_id);
+ lua_gettable(L, registered_abms);
+ if(lua_isnil(L, -1))
+ assert(0);
+
+ // Call action
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, "action");
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ push_v3s16(L, p);
+ pushnode(L, n, env->getGameDef()->ndef());
+ lua_pushnumber(L, active_object_count);
+ lua_pushnumber(L, active_object_count_wider);
+ if(lua_pcall(L, 4, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+};
+
+/*
+ EnvRef
+*/
+
+int EnvRef::gc_object(lua_State *L) {
+ EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
+}
+
+EnvRef* EnvRef::checkobject(lua_State *L, int narg)
+{
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+ void *ud = luaL_checkudata(L, narg, className);
+ if(!ud) luaL_typerror(L, narg, className);
+ return *(EnvRef**)ud; // unbox pointer
+}
+
+// Exported functions
+
+// EnvRef:set_node(pos, node)
+// pos = {x=num, y=num, z=num}
+int EnvRef::l_set_node(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+ // parameters
+ v3s16 pos = read_v3s16(L, 2);
+ MapNode n = readnode(L, 3, ndef);
+ // Do it
+ bool succeeded = env->setNode(pos, n);
+ lua_pushboolean(L, succeeded);
+ return 1;
+}
+
+int EnvRef::l_add_node(lua_State *L)
+{
+ return l_set_node(L);
+}
+
+// EnvRef:remove_node(pos)
+// pos = {x=num, y=num, z=num}
+int EnvRef::l_remove_node(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+
+ // parameters
+ v3s16 pos = read_v3s16(L, 2);
+ // Do it
+ bool succeeded = env->removeNode(pos);
+ lua_pushboolean(L, succeeded);
+ return 1;
+}
+
+// EnvRef:get_node(pos)
+// pos = {x=num, y=num, z=num}
+int EnvRef::l_get_node(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // pos
+ v3s16 pos = read_v3s16(L, 2);
+ // Do it
+ MapNode n = env->getMap().getNodeNoEx(pos);
+ // Return node
+ pushnode(L, n, env->getGameDef()->ndef());
+ return 1;
+}
+
+// EnvRef:get_node_or_nil(pos)
+// pos = {x=num, y=num, z=num}
+int EnvRef::l_get_node_or_nil(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // pos
+ v3s16 pos = read_v3s16(L, 2);
+ // Do it
+ try{
+ MapNode n = env->getMap().getNode(pos);
+ // Return node
+ pushnode(L, n, env->getGameDef()->ndef());
+ return 1;
+ } catch(InvalidPositionException &e)
+ {
+ lua_pushnil(L);
+ return 1;
+ }
+}
+
+// EnvRef:get_node_light(pos, timeofday)
+// pos = {x=num, y=num, z=num}
+// timeofday: nil = current time, 0 = night, 0.5 = day
+int EnvRef::l_get_node_light(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // Do it
+ v3s16 pos = read_v3s16(L, 2);
+ u32 time_of_day = env->getTimeOfDay();
+ if(lua_isnumber(L, 3))
+ time_of_day = 24000.0 * lua_tonumber(L, 3);
+ time_of_day %= 24000;
+ u32 dnr = time_to_daynight_ratio(time_of_day, true);
+ MapNode n = env->getMap().getNodeNoEx(pos);
+ try{
+ MapNode n = env->getMap().getNode(pos);
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+ lua_pushinteger(L, n.getLightBlend(dnr, ndef));
+ return 1;
+ } catch(InvalidPositionException &e)
+ {
+ lua_pushnil(L);
+ return 1;
+ }
+}
+
+// EnvRef:place_node(pos, node)
+// pos = {x=num, y=num, z=num}
+int EnvRef::l_place_node(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ v3s16 pos = read_v3s16(L, 2);
+ MapNode n = readnode(L, 3, env->getGameDef()->ndef());
+
+ // Don't attempt to load non-loaded area as of now
+ MapNode n_old = env->getMap().getNodeNoEx(pos);
+ if(n_old.getContent() == CONTENT_IGNORE){
+ lua_pushboolean(L, false);
+ return 1;
+ }
+ // Create item to place
+ INodeDefManager *ndef = get_server(L)->ndef();
+ IItemDefManager *idef = get_server(L)->idef();
+ ItemStack item(ndef->get(n).name, 1, 0, "", idef);
+ // Make pointed position
+ PointedThing pointed;
+ pointed.type = POINTEDTHING_NODE;
+ pointed.node_abovesurface = pos;
+ pointed.node_undersurface = pos + v3s16(0,-1,0);
+ // Place it with a NULL placer (appears in Lua as a non-functional
+ // ObjectRef)
+ bool success = scriptapi_item_on_place(L, item, NULL, pointed);
+ lua_pushboolean(L, success);
+ return 1;
+}
+
+// EnvRef:dig_node(pos)
+// pos = {x=num, y=num, z=num}
+int EnvRef::l_dig_node(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ v3s16 pos = read_v3s16(L, 2);
+
+ // Don't attempt to load non-loaded area as of now
+ MapNode n = env->getMap().getNodeNoEx(pos);
+ if(n.getContent() == CONTENT_IGNORE){
+ lua_pushboolean(L, false);
+ return 1;
+ }
+ // Dig it out with a NULL digger (appears in Lua as a
+ // non-functional ObjectRef)
+ bool success = scriptapi_node_on_dig(L, pos, n, NULL);
+ lua_pushboolean(L, success);
+ return 1;
+}
+
+// EnvRef:punch_node(pos)
+// pos = {x=num, y=num, z=num}
+int EnvRef::l_punch_node(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ v3s16 pos = read_v3s16(L, 2);
+
+ // Don't attempt to load non-loaded area as of now
+ MapNode n = env->getMap().getNodeNoEx(pos);
+ if(n.getContent() == CONTENT_IGNORE){
+ lua_pushboolean(L, false);
+ return 1;
+ }
+ // Punch it with a NULL puncher (appears in Lua as a non-functional
+ // ObjectRef)
+ bool success = scriptapi_node_on_punch(L, pos, n, NULL);
+ lua_pushboolean(L, success);
+ return 1;
+}
+
+// EnvRef:get_meta(pos)
+int EnvRef::l_get_meta(lua_State *L)
+{
+ //infostream<<"EnvRef::l_get_meta()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // Do it
+ v3s16 p = read_v3s16(L, 2);
+ NodeMetaRef::create(L, p, env);
+ return 1;
+}
+
+// EnvRef:get_node_timer(pos)
+int EnvRef::l_get_node_timer(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // Do it
+ v3s16 p = read_v3s16(L, 2);
+ NodeTimerRef::create(L, p, env);
+ return 1;
+}
+
+// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
+// pos = {x=num, y=num, z=num}
+int EnvRef::l_add_entity(lua_State *L)
+{
+ //infostream<<"EnvRef::l_add_entity()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // pos
+ v3f pos = checkFloatPos(L, 2);
+ // content
+ const char *name = luaL_checkstring(L, 3);
+ // Do it
+ ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
+ int objectid = env->addActiveObject(obj);
+ // If failed to add, return nothing (reads as nil)
+ if(objectid == 0)
+ return 0;
+ // Return ObjectRef
+ objectref_get_or_create(L, obj);
+ return 1;
+}
+
+// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
+// pos = {x=num, y=num, z=num}
+int EnvRef::l_add_item(lua_State *L)
+{
+ //infostream<<"EnvRef::l_add_item()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // pos
+ v3f pos = checkFloatPos(L, 2);
+ // item
+ ItemStack item = read_item(L, 3);
+ if(item.empty() || !item.isKnown(get_server(L)->idef()))
+ return 0;
+ // Use minetest.spawn_item to spawn a __builtin:item
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "spawn_item");
+ if(lua_isnil(L, -1))
+ return 0;
+ lua_pushvalue(L, 2);
+ lua_pushstring(L, item.getItemString().c_str());
+ if(lua_pcall(L, 2, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ return 1;
+ /*lua_pushvalue(L, 1);
+ lua_pushstring(L, "__builtin:item");
+ lua_pushstring(L, item.getItemString().c_str());
+ return l_add_entity(L);*/
+ /*// Do it
+ ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
+ int objectid = env->addActiveObject(obj);
+ // If failed to add, return nothing (reads as nil)
+ if(objectid == 0)
+ return 0;
+ // Return ObjectRef
+ objectref_get_or_create(L, obj);
+ return 1;*/
+}
+
+// EnvRef:add_rat(pos)
+// pos = {x=num, y=num, z=num}
+int EnvRef::l_add_rat(lua_State *L)
+{
+ infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed."
+ <<" Doing nothing."<<std::endl;
+ return 0;
+}
+
+// EnvRef:add_firefly(pos)
+// pos = {x=num, y=num, z=num}
+int EnvRef::l_add_firefly(lua_State *L)
+{
+ infostream<<"EnvRef::l_add_firefly(): C++ mobs have been removed."
+ <<" Doing nothing."<<std::endl;
+ return 0;
+}
+
+// EnvRef:get_player_by_name(name)
+int EnvRef::l_get_player_by_name(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // Do it
+ const char *name = luaL_checkstring(L, 2);
+ Player *player = env->getPlayer(name);
+ if(player == NULL){
+ lua_pushnil(L);
+ return 1;
+ }
+ PlayerSAO *sao = player->getPlayerSAO();
+ if(sao == NULL){
+ lua_pushnil(L);
+ return 1;
+ }
+ // Put player on stack
+ objectref_get_or_create(L, sao);
+ return 1;
+}
+
+// EnvRef:get_objects_inside_radius(pos, radius)
+int EnvRef::l_get_objects_inside_radius(lua_State *L)
+{
+ // Get the table insert function
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+ // Get environemnt
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // Do it
+ v3f pos = checkFloatPos(L, 2);
+ float radius = luaL_checknumber(L, 3) * BS;
+ std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ for(std::set<u16>::const_iterator
+ i = ids.begin(); i != ids.end(); i++){
+ ServerActiveObject *obj = env->getActiveObject(*i);
+ // Insert object reference into table
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, table);
+ objectref_get_or_create(L, obj);
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ return 1;
+}
+
+// EnvRef:set_timeofday(val)
+// val = 0...1
+int EnvRef::l_set_timeofday(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // Do it
+ float timeofday_f = luaL_checknumber(L, 2);
+ assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
+ int timeofday_mh = (int)(timeofday_f * 24000.0);
+ // This should be set directly in the environment but currently
+ // such changes aren't immediately sent to the clients, so call
+ // the server instead.
+ //env->setTimeOfDay(timeofday_mh);
+ get_server(L)->setTimeOfDay(timeofday_mh);
+ return 0;
+}
+
+// EnvRef:get_timeofday() -> 0...1
+int EnvRef::l_get_timeofday(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ // Do it
+ int timeofday_mh = env->getTimeOfDay();
+ float timeofday_f = (float)timeofday_mh / 24000.0;
+ lua_pushnumber(L, timeofday_f);
+ return 1;
+}
+
+
+// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
+// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+int EnvRef::l_find_node_near(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ INodeDefManager *ndef = get_server(L)->ndef();
+ v3s16 pos = read_v3s16(L, 2);
+ int radius = luaL_checkinteger(L, 3);
+ std::set<content_t> filter;
+ if(lua_istable(L, 4)){
+ int table = 4;
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ ndef->getIds(lua_tostring(L, -1), filter);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, 4)){
+ ndef->getIds(lua_tostring(L, 4), filter);
+ }
+
+ for(int d=1; d<=radius; d++){
+ core::list<v3s16> list;
+ getFacePositions(list, d);
+ for(core::list<v3s16>::Iterator i = list.begin();
+ i != list.end(); i++){
+ v3s16 p = pos + (*i);
+ content_t c = env->getMap().getNodeNoEx(p).getContent();
+ if(filter.count(c) != 0){
+ push_v3s16(L, p);
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
+// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+int EnvRef::l_find_nodes_in_area(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ INodeDefManager *ndef = get_server(L)->ndef();
+ v3s16 minp = read_v3s16(L, 2);
+ v3s16 maxp = read_v3s16(L, 3);
+ std::set<content_t> filter;
+ if(lua_istable(L, 4)){
+ int table = 4;
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ ndef->getIds(lua_tostring(L, -1), filter);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, 4)){
+ ndef->getIds(lua_tostring(L, 4), filter);
+ }
+
+ // Get the table insert function
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ for(s16 x=minp.X; x<=maxp.X; x++)
+ for(s16 y=minp.Y; y<=maxp.Y; y++)
+ for(s16 z=minp.Z; z<=maxp.Z; z++)
+ {
+ v3s16 p(x,y,z);
+ content_t c = env->getMap().getNodeNoEx(p).getContent();
+ if(filter.count(c) != 0){
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, table);
+ push_v3s16(L, p);
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ }
+ return 1;
+}
+
+// EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
+// returns world-specific PerlinNoise
+int EnvRef::l_get_perlin(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+
+ int seeddiff = luaL_checkint(L, 2);
+ int octaves = luaL_checkint(L, 3);
+ float persistence = luaL_checknumber(L, 4);
+ float scale = luaL_checknumber(L, 5);
+
+ LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
+ luaL_getmetatable(L, "PerlinNoise");
+ lua_setmetatable(L, -2);
+ return 1;
+}
+
+// EnvRef:get_perlin_map(noiseparams, size)
+// returns world-specific PerlinNoiseMap
+int EnvRef::l_get_perlin_map(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if (env == NULL)
+ return 0;
+
+ NoiseParams *np = read_noiseparams(L, 2);
+ if (!np)
+ return 0;
+ v3s16 size = read_v3s16(L, 3);
+
+ int seed = (int)(env->getServerMap().getSeed());
+ LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
+ luaL_getmetatable(L, "PerlinNoiseMap");
+ lua_setmetatable(L, -2);
+ return 1;
+}
+
+// EnvRef:clear_objects()
+// clear all objects in the environment
+int EnvRef::l_clear_objects(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ o->m_env->clearAllObjects();
+ return 0;
+}
+
+int EnvRef::l_spawn_tree(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+ v3s16 p0 = read_v3s16(L, 2);
+
+ treegen::TreeDef tree_def;
+ std::string trunk,leaves,fruit;
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+
+ if(lua_istable(L, 3))
+ {
+ getstringfield(L, 3, "axiom", tree_def.initial_axiom);
+ getstringfield(L, 3, "rules_a", tree_def.rules_a);
+ getstringfield(L, 3, "rules_b", tree_def.rules_b);
+ getstringfield(L, 3, "rules_c", tree_def.rules_c);
+ getstringfield(L, 3, "rules_d", tree_def.rules_d);
+ getstringfield(L, 3, "trunk", trunk);
+ tree_def.trunknode=ndef->getId(trunk);
+ getstringfield(L, 3, "leaves", leaves);
+ tree_def.leavesnode=ndef->getId(leaves);
+ tree_def.leaves2_chance=0;
+ getstringfield(L, 3, "leaves2", leaves);
+ if (leaves !="")
+ {
+ tree_def.leaves2node=ndef->getId(leaves);
+ getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance);
+ }
+ getintfield(L, 3, "angle", tree_def.angle);
+ getintfield(L, 3, "iterations", tree_def.iterations);
+ getintfield(L, 3, "random_level", tree_def.iterations_random_level);
+ getstringfield(L, 3, "trunk_type", tree_def.trunk_type);
+ getboolfield(L, 3, "thin_branches", tree_def.thin_branches);
+ tree_def.fruit_chance=0;
+ getstringfield(L, 3, "fruit", fruit);
+ if (fruit != "")
+ {
+ tree_def.fruitnode=ndef->getId(fruit);
+ getintfield(L, 3, "fruit_chance",tree_def.fruit_chance);
+ }
+ getintfield(L, 3, "seed", tree_def.seed);
+ }
+ else
+ return 0;
+ treegen::spawn_ltree (env, p0, ndef, tree_def);
+ return 1;
+}
+
+
+EnvRef::EnvRef(ServerEnvironment *env):
+ m_env(env)
+{
+ //infostream<<"EnvRef created"<<std::endl;
+}
+
+EnvRef::~EnvRef()
+{
+ //infostream<<"EnvRef destructing"<<std::endl;
+}
+
+// Creates an EnvRef and leaves it on top of stack
+// Not callable from Lua; all references are created on the C side.
+void EnvRef::create(lua_State *L, ServerEnvironment *env)
+{
+ EnvRef *o = new EnvRef(env);
+ //infostream<<"EnvRef::create: o="<<o<<std::endl;
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+}
+
+void EnvRef::set_null(lua_State *L)
+{
+ EnvRef *o = checkobject(L, -1);
+ o->m_env = NULL;
+}
+
+void EnvRef::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from Lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // drop methodtable
+
+ // Cannot be created from Lua
+ //lua_register(L, className, create_object);
+}
+
+const char EnvRef::className[] = "EnvRef";
+const luaL_reg EnvRef::methods[] = {
+ luamethod(EnvRef, set_node),
+ luamethod(EnvRef, add_node),
+ luamethod(EnvRef, remove_node),
+ luamethod(EnvRef, get_node),
+ luamethod(EnvRef, get_node_or_nil),
+ luamethod(EnvRef, get_node_light),
+ luamethod(EnvRef, place_node),
+ luamethod(EnvRef, dig_node),
+ luamethod(EnvRef, punch_node),
+ luamethod(EnvRef, add_entity),
+ luamethod(EnvRef, add_item),
+ luamethod(EnvRef, add_rat),
+ luamethod(EnvRef, add_firefly),
+ luamethod(EnvRef, get_meta),
+ luamethod(EnvRef, get_node_timer),
+ luamethod(EnvRef, get_player_by_name),
+ luamethod(EnvRef, get_objects_inside_radius),
+ luamethod(EnvRef, set_timeofday),
+ luamethod(EnvRef, get_timeofday),
+ luamethod(EnvRef, find_node_near),
+ luamethod(EnvRef, find_nodes_in_area),
+ luamethod(EnvRef, get_perlin),
+ luamethod(EnvRef, get_perlin_map),
+ luamethod(EnvRef, clear_objects),
+ luamethod(EnvRef, spawn_tree),
+ {0,0}
+};
+
+void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
+ u32 blockseed)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ //infostream<<"scriptapi_environment_on_generated"<<std::endl;
+ StackUnroller stack_unroller(L);
+
+ // Get minetest.registered_on_generateds
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_generateds");
+ // Call callbacks
+ push_v3s16(L, minp);
+ push_v3s16(L, maxp);
+ lua_pushnumber(L, blockseed);
+ scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void scriptapi_environment_step(lua_State *L, float dtime)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ //infostream<<"scriptapi_environment_step"<<std::endl;
+ StackUnroller stack_unroller(L);
+
+ // Get minetest.registered_globalsteps
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_globalsteps");
+ // Call callbacks
+ lua_pushnumber(L, dtime);
+ scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ verbosestream<<"scriptapi_add_environment"<<std::endl;
+ StackUnroller stack_unroller(L);
+
+ // Create EnvRef on stack
+ EnvRef::create(L, env);
+ int envref = lua_gettop(L);
+
+ // minetest.env = envref
+ lua_getglobal(L, "minetest");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_pushvalue(L, envref);
+ lua_setfield(L, -2, "env");
+
+ // Store environment as light userdata in registry
+ lua_pushlightuserdata(L, env);
+ lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");
+
+ /*
+ Add ActiveBlockModifiers to environment
+ */
+
+ // Get minetest.registered_abms
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_abms");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int registered_abms = lua_gettop(L);
+
+ if(lua_istable(L, registered_abms)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ int id = lua_tonumber(L, -2);
+ int current_abm = lua_gettop(L);
+
+ std::set<std::string> trigger_contents;
+ lua_getfield(L, current_abm, "nodenames");
+ if(lua_istable(L, -1)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ trigger_contents.insert(lua_tostring(L, -1));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, -1)){
+ trigger_contents.insert(lua_tostring(L, -1));
+ }
+ lua_pop(L, 1);
+
+ std::set<std::string> required_neighbors;
+ lua_getfield(L, current_abm, "neighbors");
+ if(lua_istable(L, -1)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ required_neighbors.insert(lua_tostring(L, -1));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, -1)){
+ required_neighbors.insert(lua_tostring(L, -1));
+ }
+ lua_pop(L, 1);
+
+ float trigger_interval = 10.0;
+ getfloatfield(L, current_abm, "interval", trigger_interval);
+
+ int trigger_chance = 50;
+ getintfield(L, current_abm, "chance", trigger_chance);
+
+ LuaABM *abm = new LuaABM(L, id, trigger_contents,
+ required_neighbors, trigger_interval, trigger_chance);
+
+ env->addActiveBlockModifier(abm);
+
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+}