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Diffstat (limited to 'src/scriptapi_env.h')
-rw-r--r-- | src/scriptapi_env.h | 170 |
1 files changed, 0 insertions, 170 deletions
diff --git a/src/scriptapi_env.h b/src/scriptapi_env.h deleted file mode 100644 index 2b7ea9573..000000000 --- a/src/scriptapi_env.h +++ /dev/null @@ -1,170 +0,0 @@ -/* -Minetest-c55 -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef LUA_ENVIRONMENT_H_ -#define LUA_ENVIRONMENT_H_ - -extern "C" { -#include <lua.h> -#include <lauxlib.h> -} - -#include "environment.h" - -/* - EnvRef -*/ - -class EnvRef -{ -private: - ServerEnvironment *m_env; - - static const char className[]; - static const luaL_reg methods[]; - - static int gc_object(lua_State *L) ; - - static EnvRef *checkobject(lua_State *L, int narg); - - // Exported functions - - // EnvRef:set_node(pos, node) - // pos = {x=num, y=num, z=num} - static int l_set_node(lua_State *L); - - static int l_add_node(lua_State *L); - - // EnvRef:remove_node(pos) - // pos = {x=num, y=num, z=num} - static int l_remove_node(lua_State *L); - - // EnvRef:get_node(pos) - // pos = {x=num, y=num, z=num} - static int l_get_node(lua_State *L); - - // EnvRef:get_node_or_nil(pos) - // pos = {x=num, y=num, z=num} - static int l_get_node_or_nil(lua_State *L); - - // EnvRef:get_node_light(pos, timeofday) - // pos = {x=num, y=num, z=num} - // timeofday: nil = current time, 0 = night, 0.5 = day - static int l_get_node_light(lua_State *L); - - // EnvRef:place_node(pos, node) - // pos = {x=num, y=num, z=num} - static int l_place_node(lua_State *L); - - // EnvRef:dig_node(pos) - // pos = {x=num, y=num, z=num} - static int l_dig_node(lua_State *L); - - // EnvRef:punch_node(pos) - // pos = {x=num, y=num, z=num} - static int l_punch_node(lua_State *L); - - // EnvRef:get_meta(pos) - static int l_get_meta(lua_State *L); - - // EnvRef:get_node_timer(pos) - static int l_get_node_timer(lua_State *L); - - // EnvRef:add_entity(pos, entityname) -> ObjectRef or nil - // pos = {x=num, y=num, z=num} - static int l_add_entity(lua_State *L); - - // EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil - // pos = {x=num, y=num, z=num} - static int l_add_item(lua_State *L); - - // EnvRef:add_rat(pos) - // pos = {x=num, y=num, z=num} - static int l_add_rat(lua_State *L); - - // EnvRef:add_firefly(pos) - // pos = {x=num, y=num, z=num} - static int l_add_firefly(lua_State *L); - - // EnvRef:get_player_by_name(name) - static int l_get_player_by_name(lua_State *L); - - // EnvRef:get_objects_inside_radius(pos, radius) - static int l_get_objects_inside_radius(lua_State *L); - - // EnvRef:set_timeofday(val) - // val = 0...1 - static int l_set_timeofday(lua_State *L); - - // EnvRef:get_timeofday() -> 0...1 - static int l_get_timeofday(lua_State *L); - - // EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil - // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" - static int l_find_node_near(lua_State *L); - - // EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions - // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" - static int l_find_nodes_in_area(lua_State *L); - - // EnvRef:get_perlin(seeddiff, octaves, persistence, scale) - // returns world-specific PerlinNoise - static int l_get_perlin(lua_State *L); - - // EnvRef:get_perlin_map(noiseparams, size) - // returns world-specific PerlinNoiseMap - static int l_get_perlin_map(lua_State *L); - - // EnvRef:clear_objects() - // clear all objects in the environment - static int l_clear_objects(lua_State *L); - - static int l_spawn_tree(lua_State *L); - - - static int l_line_of_sight(lua_State *L); - - //find a path between two positions - static int l_find_path(lua_State *L); - -public: - EnvRef(ServerEnvironment *env); - - ~EnvRef(); - - // Creates an EnvRef and leaves it on top of stack - // Not callable from Lua; all references are created on the C side. - static void create(lua_State *L, ServerEnvironment *env); - - static void set_null(lua_State *L); - - static void Register(lua_State *L); -}; - -/*****************************************************************************/ -/* Minetest interface */ -/*****************************************************************************/ -// On environment step -void scriptapi_environment_step(lua_State *L, float dtime); -// After generating a piece of map -void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp, - u32 blockseed); -void scriptapi_add_environment(lua_State *L, ServerEnvironment *env); - -#endif /* LUA_ENVIRONMENT_H_ */ |