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-rw-r--r--src/scriptapi_env.h170
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diff --git a/src/scriptapi_env.h b/src/scriptapi_env.h
deleted file mode 100644
index 2b7ea9573..000000000
--- a/src/scriptapi_env.h
+++ /dev/null
@@ -1,170 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef LUA_ENVIRONMENT_H_
-#define LUA_ENVIRONMENT_H_
-
-extern "C" {
-#include <lua.h>
-#include <lauxlib.h>
-}
-
-#include "environment.h"
-
-/*
- EnvRef
-*/
-
-class EnvRef
-{
-private:
- ServerEnvironment *m_env;
-
- static const char className[];
- static const luaL_reg methods[];
-
- static int gc_object(lua_State *L) ;
-
- static EnvRef *checkobject(lua_State *L, int narg);
-
- // Exported functions
-
- // EnvRef:set_node(pos, node)
- // pos = {x=num, y=num, z=num}
- static int l_set_node(lua_State *L);
-
- static int l_add_node(lua_State *L);
-
- // EnvRef:remove_node(pos)
- // pos = {x=num, y=num, z=num}
- static int l_remove_node(lua_State *L);
-
- // EnvRef:get_node(pos)
- // pos = {x=num, y=num, z=num}
- static int l_get_node(lua_State *L);
-
- // EnvRef:get_node_or_nil(pos)
- // pos = {x=num, y=num, z=num}
- static int l_get_node_or_nil(lua_State *L);
-
- // EnvRef:get_node_light(pos, timeofday)
- // pos = {x=num, y=num, z=num}
- // timeofday: nil = current time, 0 = night, 0.5 = day
- static int l_get_node_light(lua_State *L);
-
- // EnvRef:place_node(pos, node)
- // pos = {x=num, y=num, z=num}
- static int l_place_node(lua_State *L);
-
- // EnvRef:dig_node(pos)
- // pos = {x=num, y=num, z=num}
- static int l_dig_node(lua_State *L);
-
- // EnvRef:punch_node(pos)
- // pos = {x=num, y=num, z=num}
- static int l_punch_node(lua_State *L);
-
- // EnvRef:get_meta(pos)
- static int l_get_meta(lua_State *L);
-
- // EnvRef:get_node_timer(pos)
- static int l_get_node_timer(lua_State *L);
-
- // EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
- // pos = {x=num, y=num, z=num}
- static int l_add_entity(lua_State *L);
-
- // EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
- // pos = {x=num, y=num, z=num}
- static int l_add_item(lua_State *L);
-
- // EnvRef:add_rat(pos)
- // pos = {x=num, y=num, z=num}
- static int l_add_rat(lua_State *L);
-
- // EnvRef:add_firefly(pos)
- // pos = {x=num, y=num, z=num}
- static int l_add_firefly(lua_State *L);
-
- // EnvRef:get_player_by_name(name)
- static int l_get_player_by_name(lua_State *L);
-
- // EnvRef:get_objects_inside_radius(pos, radius)
- static int l_get_objects_inside_radius(lua_State *L);
-
- // EnvRef:set_timeofday(val)
- // val = 0...1
- static int l_set_timeofday(lua_State *L);
-
- // EnvRef:get_timeofday() -> 0...1
- static int l_get_timeofday(lua_State *L);
-
- // EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
- // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
- static int l_find_node_near(lua_State *L);
-
- // EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
- // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
- static int l_find_nodes_in_area(lua_State *L);
-
- // EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
- // returns world-specific PerlinNoise
- static int l_get_perlin(lua_State *L);
-
- // EnvRef:get_perlin_map(noiseparams, size)
- // returns world-specific PerlinNoiseMap
- static int l_get_perlin_map(lua_State *L);
-
- // EnvRef:clear_objects()
- // clear all objects in the environment
- static int l_clear_objects(lua_State *L);
-
- static int l_spawn_tree(lua_State *L);
-
-
- static int l_line_of_sight(lua_State *L);
-
- //find a path between two positions
- static int l_find_path(lua_State *L);
-
-public:
- EnvRef(ServerEnvironment *env);
-
- ~EnvRef();
-
- // Creates an EnvRef and leaves it on top of stack
- // Not callable from Lua; all references are created on the C side.
- static void create(lua_State *L, ServerEnvironment *env);
-
- static void set_null(lua_State *L);
-
- static void Register(lua_State *L);
-};
-
-/*****************************************************************************/
-/* Minetest interface */
-/*****************************************************************************/
-// On environment step
-void scriptapi_environment_step(lua_State *L, float dtime);
-// After generating a piece of map
-void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
- u32 blockseed);
-void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
-
-#endif /* LUA_ENVIRONMENT_H_ */