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Diffstat (limited to 'src/scriptapi_object.cpp')
-rw-r--r--src/scriptapi_object.cpp54
1 files changed, 52 insertions, 2 deletions
diff --git a/src/scriptapi_object.cpp b/src/scriptapi_object.cpp
index 9152c9eb3..4dfdeb8c8 100644
--- a/src/scriptapi_object.cpp
+++ b/src/scriptapi_object.cpp
@@ -47,6 +47,17 @@ struct EnumString es_HudElementStat[] =
{HUD_STAT_NUMBER, "number"},
{HUD_STAT_ITEM, "item"},
{HUD_STAT_DIR, "direction"},
+ {HUD_STAT_ALIGN, "alignment"},
+ {HUD_STAT_OFFSET, "offset"},
+ {0, NULL},
+};
+
+struct EnumString es_HudBuiltinElement[] =
+{
+ {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
+ {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
+ {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
+ {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
{0, NULL},
};
@@ -751,6 +762,14 @@ int ObjectRef::l_hud_add(lua_State *L)
elem->item = getintfield_default(L, 2, "item", 0);
elem->dir = getintfield_default(L, 2, "direction", 0);
+ lua_getfield(L, 2, "alignment");
+ elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "offset");
+ elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
u32 id = get_server(L)->hudAdd(player, elem);
if (id == (u32)-1) {
delete elem;
@@ -833,6 +852,12 @@ int ObjectRef::l_hud_change(lua_State *L)
case HUD_STAT_DIR:
e->dir = lua_tonumber(L, 4);
value = &e->dir;
+ case HUD_STAT_ALIGN:
+ e->align = read_v2f(L, 4);
+ value = &e->align;
+ case HUD_STAT_OFFSET:
+ e->offset = read_v2f(L, 4);
+ value = &e->offset;
}
get_server(L)->hudChange(player, id, stat, value);
@@ -886,6 +911,32 @@ int ObjectRef::l_hud_get(lua_State *L)
return 1;
}
+// hud_set_flags(self, flags)
+int ObjectRef::l_hud_set_flags(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ u32 flags = 0;
+ u32 mask = 0;
+ bool flag;
+
+ const EnumString *esp = es_HudBuiltinElement;
+ for (int i = 0; esp[i].str; i++) {
+ if (getboolfield(L, 2, esp[i].str, flag)) {
+ flags |= esp[i].num * flag;
+ mask |= esp[i].num;
+ }
+ }
+ if (!get_server(L)->hudSetFlags(player, flags, mask))
+ return 0;
+
+ lua_pushboolean(L, true);
+ return 1;
+}
+
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
{
@@ -996,8 +1047,7 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, hud_remove),
luamethod(ObjectRef, hud_change),
luamethod(ObjectRef, hud_get),
- //luamethod(ObjectRef, hud_lock_next_bar),
- //luamethod(ObjectRef, hud_unlock_bar),
+ luamethod(ObjectRef, hud_set_flags),
{0,0}
};