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-rw-r--r--src/scriptapi_object.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/scriptapi_object.cpp b/src/scriptapi_object.cpp
index a0f93cbba..05433a598 100644
--- a/src/scriptapi_object.cpp
+++ b/src/scriptapi_object.cpp
@@ -297,6 +297,28 @@ int ObjectRef::l_set_armor_groups(lua_State *L)
return 0;
}
+// set_physics_override(self, physics_override_speed, physics_override_jump, physics_override_gravity)
+int ObjectRef::l_set_physics_override(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO *co = (PlayerSAO *) getobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ if(!lua_isnil(L, 2)){
+ co->m_physics_override_speed = lua_tonumber(L, 2);
+ co->m_physics_override_sent = false;
+ }
+ if(!lua_isnil(L, 3)){
+ co->m_physics_override_jump = lua_tonumber(L, 3);
+ co->m_physics_override_sent = false;
+ }
+ if(!lua_isnil(L, 4)){
+ co->m_physics_override_gravity = lua_tonumber(L, 4);
+ co->m_physics_override_sent = false;
+ }
+ return 0;
+}
+
// set_animation(self, frame_range, frame_speed, frame_blend)
int ObjectRef::l_set_animation(lua_State *L)
{
@@ -756,6 +778,7 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_wielded_item),
luamethod(ObjectRef, set_wielded_item),
luamethod(ObjectRef, set_armor_groups),
+ luamethod(ObjectRef, set_physics_override),
luamethod(ObjectRef, set_animation),
luamethod(ObjectRef, set_bone_position),
luamethod(ObjectRef, set_attach),