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-rw-r--r--src/server.cpp471
1 files changed, 283 insertions, 188 deletions
diff --git a/src/server.cpp b/src/server.cpp
index c0af61b98..e1f7ba739 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h"
#include "constants.h"
#include "voxel.h"
+#include "materials.h"
#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
@@ -1821,9 +1822,47 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(g_settings.getBool("creative_mode") == false)
{
- // Add to inventory and send inventory
+ /*
+ Wear out tool
+ */
+ InventoryList *mlist = player->inventory.getList("main");
+ if(mlist != NULL)
+ {
+ InventoryItem *item = mlist->getItem(item_i);
+ if(item && (std::string)item->getName() == "ToolItem")
+ {
+ ToolItem *titem = (ToolItem*)item;
+ std::string toolname = titem->getToolName();
+
+ // Get digging properties for material and tool
+ DiggingProperties prop =
+ getDiggingProperties(material, toolname);
+
+ if(prop.diggable == false)
+ {
+ derr_server<<"Server: WARNING: Player digged"
+ <<" with impossible material + tool"
+ <<" combination"<<std::endl;
+ }
+
+ bool weared_out = titem->addWear(prop.wear);
+
+ if(weared_out)
+ {
+ mlist->deleteItem(item_i);
+ }
+ }
+ }
+
+ /*
+ Add digged item to inventory
+ */
InventoryItem *item = new MaterialItem(material, 1);
player->inventory.addItem("main", item);
+
+ /*
+ Send inventory
+ */
SendInventory(player->peer_id);
}
@@ -2404,138 +2443,6 @@ void Server::peerAdded(con::Peer *peer)
c.peer_id = peer->id;
c.timeout = false;
m_peer_change_queue.push_back(c);
-
-#if 0
- // NOTE: Connection is already locked when this is called.
- // NOTE: Environment is already locked when this is called.
-
- // Error check
- core::map<u16, RemoteClient*>::Node *n;
- n = m_clients.find(peer->id);
- // The client shouldn't already exist
- assert(n == NULL);
-
- // Create client
- RemoteClient *client = new RemoteClient();
- client->peer_id = peer->id;
- m_clients.insert(client->peer_id, client);
-
- // Create player
- {
- Player *player = m_env.getPlayer(peer->id);
-
- // The player shouldn't already exist
- assert(player == NULL);
-
- player = new ServerRemotePlayer();
- player->peer_id = peer->id;
-
- /*
- Set player position
- */
-
- // We're going to throw the player to this position
- //v2s16 nodepos(29990,29990);
- //v2s16 nodepos(9990,9990);
- v2s16 nodepos(0,0);
- v2s16 sectorpos = getNodeSectorPos(nodepos);
- // Get zero sector (it could have been unloaded to disk)
- m_env.getMap().emergeSector(sectorpos);
- // Get ground height at origin
- f32 groundheight = m_env.getMap().getGroundHeight(nodepos, true);
- // The sector should have been generated -> groundheight exists
- assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
- // Don't go underwater
- if(groundheight < WATER_LEVEL)
- groundheight = WATER_LEVEL;
-
- player->setPosition(intToFloat(v3s16(
- nodepos.X,
- groundheight + 1,
- nodepos.Y
- )));
-
- /*
- Add player to environment
- */
-
- m_env.addPlayer(player);
-
- /*
- Add stuff to inventory
- */
-
- if(g_settings.getBool("creative_mode"))
- {
- // Give a good pick
- {
- InventoryItem *item = new ToolItem("STPick", 32000);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- // Give all materials
- assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
- for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
- {
- // Skip some materials
- if(i == CONTENT_OCEAN)
- continue;
-
- InventoryItem *item = new MaterialItem(i, 1);
- player->inventory.addItem("main", item);
- }
- // Sign
- {
- InventoryItem *item = new MapBlockObjectItem("Sign Example text");
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- /*// Rat
- {
- InventoryItem *item = new MapBlockObjectItem("Rat");
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }*/
- }
- else
- {
- {
- InventoryItem *item = new CraftItem("Stick", 4);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("WPick", 32000);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("STPick", 32000);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- /*// Give some lights
- {
- InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }
- // and some signs
- for(u16 i=0; i<4; i++)
- {
- InventoryItem *item = new MapBlockObjectItem("Sign Example text");
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }*/
- /*// Give some other stuff
- {
- InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }*/
- }
- }
-#endif
}
void Server::deletingPeer(con::Peer *peer, bool timeout)
@@ -2549,46 +2456,6 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
c.peer_id = peer->id;
c.timeout = timeout;
m_peer_change_queue.push_back(c);
-
-#if 0
- // NOTE: Connection is already locked when this is called.
-
- // NOTE: Environment is already locked when this is called.
- // NOTE: Locking environment cannot be moved here because connection
- // is already locked and env has to be locked before
-
- // Error check
- core::map<u16, RemoteClient*>::Node *n;
- n = m_clients.find(peer->id);
- // The client should exist
- assert(n != NULL);
-
- // Send information about leaving in chat
- {
- std::wstring name = L"unknown";
- Player *player = m_env.getPlayer(peer->id);
- if(player != NULL)
- name = narrow_to_wide(player->getName());
-
- std::wstring message;
- message += L"*** ";
- message += name;
- message += L" left game";
- BroadcastChatMessage(message);
- }
-
- // Delete player
- {
- m_env.removePlayer(peer->id);
- }
-
- // Delete client
- delete m_clients[peer->id];
- m_clients.remove(peer->id);
-
- // Send player info to all clients
- SendPlayerInfos();
-#endif
}
void Server::SendObjectData(float dtime)
@@ -2647,6 +2514,159 @@ void Server::SendPlayerInfos()
m_con.SendToAll(0, data, true);
}
+enum ItemSpecType
+{
+ ITEM_NONE,
+ ITEM_MATERIAL,
+ ITEM_CRAFT,
+ ITEM_TOOL,
+ ITEM_MBO
+};
+
+struct ItemSpec
+{
+ ItemSpec():
+ type(ITEM_NONE)
+ {
+ }
+ ItemSpec(enum ItemSpecType a_type, std::string a_name):
+ type(a_type),
+ name(a_name),
+ num(65535)
+ {
+ }
+ ItemSpec(enum ItemSpecType a_type, u16 a_num):
+ type(a_type),
+ name(""),
+ num(a_num)
+ {
+ }
+ enum ItemSpecType type;
+ // Only other one of these is used
+ std::string name;
+ u16 num;
+};
+
+/*
+ items: a pointer to an array of 9 pointers to items
+ specs: a pointer to an array of 9 ItemSpecs
+*/
+bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
+{
+ u16 items_min_x = 100;
+ u16 items_max_x = 100;
+ u16 items_min_y = 100;
+ u16 items_max_y = 100;
+ for(u16 y=0; y<3; y++)
+ for(u16 x=0; x<3; x++)
+ {
+ if(items[y*3 + x] == NULL)
+ continue;
+ if(items_min_x == 100 || x < items_min_x)
+ items_min_x = x;
+ if(items_min_y == 100 || y < items_min_y)
+ items_min_y = y;
+ if(items_max_x == 100 || x > items_max_x)
+ items_max_x = x;
+ if(items_max_y == 100 || y > items_max_y)
+ items_max_y = y;
+ }
+ // No items at all, just return false
+ if(items_min_x == 100)
+ return false;
+
+ u16 items_w = items_max_x - items_min_x + 1;
+ u16 items_h = items_max_y - items_min_y + 1;
+
+ u16 specs_min_x = 100;
+ u16 specs_max_x = 100;
+ u16 specs_min_y = 100;
+ u16 specs_max_y = 100;
+ for(u16 y=0; y<3; y++)
+ for(u16 x=0; x<3; x++)
+ {
+ if(specs[y*3 + x].type == ITEM_NONE)
+ continue;
+ if(specs_min_x == 100 || x < specs_min_x)
+ specs_min_x = x;
+ if(specs_min_y == 100 || y < specs_min_y)
+ specs_min_y = y;
+ if(specs_max_x == 100 || x > specs_max_x)
+ specs_max_x = x;
+ if(specs_max_y == 100 || y > specs_max_y)
+ specs_max_y = y;
+ }
+ // No specs at all, just return false
+ if(specs_min_x == 100)
+ return false;
+
+ u16 specs_w = specs_max_x - specs_min_x + 1;
+ u16 specs_h = specs_max_y - specs_min_y + 1;
+
+ // Different sizes
+ if(items_w != specs_w || items_h != specs_h)
+ return false;
+
+ for(u16 y=0; y<specs_h; y++)
+ for(u16 x=0; x<specs_w; x++)
+ {
+ u16 items_x = items_min_x + x;
+ u16 items_y = items_min_y + y;
+ u16 specs_x = specs_min_x + x;
+ u16 specs_y = specs_min_y + y;
+ InventoryItem *item = items[items_y * 3 + items_x];
+ ItemSpec &spec = specs[specs_y * 3 + specs_x];
+
+ if(spec.type == ITEM_NONE)
+ {
+ // Has to be no item
+ if(item != NULL)
+ return false;
+ continue;
+ }
+
+ // There should be an item
+ if(item == NULL)
+ return false;
+
+ std::string itemname = item->getName();
+
+ if(spec.type == ITEM_MATERIAL)
+ {
+ if(itemname != "MaterialItem")
+ return false;
+ MaterialItem *mitem = (MaterialItem*)item;
+ if(mitem->getMaterial() != spec.num)
+ return false;
+ }
+ else if(spec.type == ITEM_CRAFT)
+ {
+ if(itemname != "CraftItem")
+ return false;
+ CraftItem *mitem = (CraftItem*)item;
+ if(mitem->getSubName() != spec.name)
+ return false;
+ }
+ else if(spec.type == ITEM_TOOL)
+ {
+ // Not supported yet
+ assert(0);
+ }
+ else if(spec.type == ITEM_MBO)
+ {
+ // Not supported yet
+ assert(0);
+ }
+ else
+ {
+ // Not supported yet
+ assert(0);
+ }
+ }
+
+ return true;
+}
+
void Server::SendInventory(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
@@ -2670,31 +2690,96 @@ void Server::SendInventory(u16 peer_id)
{
items[i] = clist->getItem(i);
}
+
+ bool found = false;
+
+ // Wood
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
+ found = true;
+ }
+ }
+
+ // Stick
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new CraftItem("Stick", 4));
+ found = true;
+ }
+ }
+
// Sign
- if(clist->getUsedSlots() == 1 && items[0])
+ if(!found)
{
- if((std::string)items[0]->getName() == "MaterialItem")
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
{
- MaterialItem *mitem = (MaterialItem*)items[0];
- if(mitem->getMaterial() == CONTENT_TREE)
- {
- rlist->addItem(new MapBlockObjectItem("Sign"));
- }
+ rlist->addItem(new MapBlockObjectItem("Sign"));
+ found = true;
}
}
+
// Torch
- if(clist->getUsedSlots() == 2 && items[0] && items[3])
- {
- if(
- (std::string)items[0]->getName() == "MaterialItem"
- && ((MaterialItem*)items[0])->getMaterial() == CONTENT_COALSTONE
- && (std::string)items[3]->getName() == "MaterialItem"
- && ((MaterialItem*)items[3])->getMaterial() == CONTENT_TREE
- )
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COALSTONE);
+ specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
{
rlist->addItem(new MaterialItem(CONTENT_TORCH, 4));
+ found = true;
}
}
+
+ // Wooden pick
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("WPick", 0));
+ found = true;
+ }
+ }
+
+ // Stone pick
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("STPick", 0));
+ found = true;
+ }
+ }
+
}
/*
@@ -2959,6 +3044,16 @@ void Server::handlePeerChange(PeerChange &c)
else
{
{
+ InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
InventoryItem *item = new CraftItem("Stick", 4);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);