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-rw-r--r--src/server.cpp154
1 files changed, 90 insertions, 64 deletions
diff --git a/src/server.cpp b/src/server.cpp
index ba4921dd0..59f7477a9 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2026,16 +2026,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Get player
Player *player = emergePlayer(playername, password, peer_id);
- /*{
- // DEBUG: Test serialization
- std::ostringstream test_os;
- player->serialize(test_os);
- dstream<<"Player serialization test: \""<<test_os.str()
- <<"\""<<std::endl;
- std::istringstream test_is(test_os.str());
- player->deSerialize(test_is);
- }*/
-
// If failed, cancel
if(player == NULL)
{
@@ -2045,32 +2035,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
/*
- // If a client is already connected to the player, cancel
- if(player->peer_id != 0)
- {
- derr_server<<DTIME<<"Server: peer_id="<<peer_id
- <<" tried to connect to "
- "an already connected player (peer_id="
- <<player->peer_id<<")"<<std::endl;
- return;
- }
- // Set client of player
- player->peer_id = peer_id;
- */
-
- // Check if player doesn't exist
- if(player == NULL)
- throw con::InvalidIncomingDataException
- ("Server::ProcessData(): INIT: Player doesn't exist");
-
- /*// update name if it was supplied
- if(datasize >= 20+3)
- {
- data[20+3-1] = 0;
- player->updateName((const char*)&data[3]);
- }*/
-
- /*
Answer with a TOCLIENT_INIT
*/
{
@@ -2146,10 +2110,18 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
// Warnings about protocol version can be issued here
- /*if(getClient(peer->id)->net_proto_version == 0)
+ if(getClient(peer->id)->net_proto_version < 3)
{
- SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
- }*/
+ SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
+ }
+
+ /*
+ Check HP, respawn if necessary
+ */
+ {
+ Player *player = m_env.getPlayer(peer_id);
+ HandlePlayerHP(player, 0);
+ }
return;
}
@@ -3208,33 +3180,18 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
else if(command == TOSERVER_DAMAGE)
{
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ u8 damage = readU8(is);
+
if(g_settings->getBool("enable_damage"))
{
- std::string datastring((char*)&data[2], datasize-2);
- std::istringstream is(datastring, std::ios_base::binary);
- u8 damage = readU8(is);
- if(player->hp > damage)
- {
- player->hp -= damage;
- }
- else
- {
- player->hp = 0;
-
- dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
- <<std::endl;
-
- v3f pos = findSpawnPos(m_env.getServerMap());
- player->setPosition(pos);
- player->hp = 20;
- SendMovePlayer(player);
- SendPlayerHP(player);
-
- //TODO: Throw items around
- }
+ HandlePlayerHP(player, damage);
+ }
+ else
+ {
+ SendPlayerHP(player);
}
-
- SendPlayerHP(player);
}
else if(command == TOSERVER_PASSWORD)
{
@@ -3296,7 +3253,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
<<std::endl;
SendChatMessage(peer_id, L"Password change successful");
}
- else if (command == TOSERVER_PLAYERITEM)
+ else if(command == TOSERVER_PLAYERITEM)
{
if (datasize < 2+2)
return;
@@ -3305,6 +3262,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
player->wieldItem(item);
SendWieldedItem(player);
}
+ else if(command == TOSERVER_RESPAWN)
+ {
+ if(player->hp != 0)
+ return;
+
+ RespawnPlayer(player);
+ }
else
{
derr_server<<"WARNING: Server::ProcessData(): Ignoring "
@@ -3501,6 +3465,23 @@ void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
con.Send(peer_id, 0, data, true);
}
+void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
+ bool set_camera_point_target, v3f camera_point_target)
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOCLIENT_DEATHSCREEN);
+ writeU8(os, set_camera_point_target);
+ writeV3F1000(os, camera_point_target);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ con.Send(peer_id, 0, data, true);
+}
+
/*
Non-static send methods
*/
@@ -3955,6 +3936,51 @@ void Server::SendBlocks(float dtime)
Something random
*/
+void Server::HandlePlayerHP(Player *player, s16 damage)
+{
+ if(player->hp > damage)
+ {
+ player->hp -= damage;
+ SendPlayerHP(player);
+ }
+ else
+ {
+ dstream<<"Server::HandlePlayerHP(): Player "
+ <<player->getName()<<" dies"<<std::endl;
+
+ player->hp = 0;
+
+ //TODO: Throw items around
+
+ // Handle players that are not connected
+ if(player->peer_id == PEER_ID_INEXISTENT){
+ RespawnPlayer(player);
+ return;
+ }
+
+ SendPlayerHP(player);
+
+ RemoteClient *client = getClient(player->peer_id);
+ if(client->net_proto_version >= 3)
+ {
+ SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0));
+ }
+ else
+ {
+ RespawnPlayer(player);
+ }
+ }
+}
+
+void Server::RespawnPlayer(Player *player)
+{
+ v3f pos = findSpawnPos(m_env.getServerMap());
+ player->setPosition(pos);
+ player->hp = 20;
+ SendMovePlayer(player);
+ SendPlayerHP(player);
+}
+
void Server::UpdateCrafting(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);