diff options
Diffstat (limited to 'src/server.cpp')
-rw-r--r-- | src/server.cpp | 2276 |
1 files changed, 237 insertions, 2039 deletions
diff --git a/src/server.cpp b/src/server.cpp index 5062c425e..a118e15dd 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -53,13 +53,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mods.h" #include "sha1.h" #include "base64.h" -#include "tool.h" #include "sound.h" // dummySoundManager #include "event_manager.h" #include "hex.h" #include "serverlist.h" #include "util/string.h" -#include "util/pointedthing.h" #include "util/mathconstants.h" #include "rollback.h" #include "util/serialize.h" @@ -624,11 +622,11 @@ void Server::AsyncRunStep(bool initial_step) /* Send player inventories if necessary */ - if(playersao->m_moved){ + if(playersao->m_moved) { SendMovePlayer(*i); playersao->m_moved = false; } - if(playersao->m_inventory_not_sent){ + if(playersao->m_inventory_not_sent) { UpdateCrafting(*i); SendInventory(*i); } @@ -819,46 +817,18 @@ void Server::AsyncRunStep(bool initial_step) obj->m_known_by_count++; } - // Send packet - SharedBuffer<u8> reply(2 + data_buffer.size()); - writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD); - memcpy((char*)&reply[2], data_buffer.c_str(), - data_buffer.size()); - // Send as reliable - m_clients.send(client->peer_id, 0, reply, true); - - verbosestream<<"Server: Sent object remove/add: " - <<removed_objects.size()<<" removed, " - <<added_objects.size()<<" added, " - <<"packet size is "<<reply.getSize()<<std::endl; - } - m_clients.Unlock(); -#if 0 - /* - Collect a list of all the objects known by the clients - and report it back to the environment. - */ + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, 0, client->peer_id); + pkt->putRawString(data_buffer.c_str(), data_buffer.size()); - core::map<u16, bool> all_known_objects; - for(core::map<u16, RemoteClient*>::Iterator - i = m_clients.getIterator(); - i.atEnd() == false; i++) - { - RemoteClient *client = i.getNode()->getValue(); - // Go through all known objects of client - for(core::map<u16, bool>::Iterator - i = client->m_known_objects.getIterator(); - i.atEnd()==false; i++) - { - u16 id = i.getNode()->getKey(); - all_known_objects[id] = true; - } - } - - m_env->setKnownActiveObjects(whatever); -#endif + verbosestream << "Server: Sent object remove/add: " + << removed_objects.size() << " removed, " + << added_objects.size() << " added, " + << "packet size is " << pkt->getSize() << std::endl; + Send(pkt); + } + m_clients.Unlock(); } /* @@ -939,32 +909,21 @@ void Server::AsyncRunStep(bool initial_step) reliable_data and unreliable_data are now ready. Send them. */ - if(reliable_data.size() > 0) - { - SharedBuffer<u8> reply(2 + reliable_data.size()); - writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES); - memcpy((char*)&reply[2], reliable_data.c_str(), - reliable_data.size()); - // Send as reliable - m_clients.send(client->peer_id, 0, reply, true); - } - if(unreliable_data.size() > 0) - { - SharedBuffer<u8> reply(2 + unreliable_data.size()); - writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES); - memcpy((char*)&reply[2], unreliable_data.c_str(), - unreliable_data.size()); - // Send as unreliable - m_clients.send(client->peer_id, 1, reply, false); + if(reliable_data.size() > 0) { + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES, + 0, client->peer_id); + + pkt->putRawString(reliable_data.c_str(), reliable_data.size()); + Send(pkt); } - /*if(reliable_data.size() > 0 || unreliable_data.size() > 0) - { - infostream<<"Server: Size of object message data: " - <<"reliable: "<<reliable_data.size() - <<", unreliable: "<<unreliable_data.size() - <<std::endl; - }*/ + if(unreliable_data.size() > 0) { + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES, + 0, client->peer_id); + + pkt->putRawString(unreliable_data.c_str(), unreliable_data.size()); + Send(pkt); + } } m_clients.Unlock(); @@ -1192,7 +1151,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) m_clients.Unlock(); RemotePlayer *player = - static_cast<RemotePlayer*>(m_env->getPlayer(peer_id)); + static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str())); // If failed, cancel if((playersao == NULL) || (player == NULL)) { @@ -1276,1507 +1235,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) return playersao; } -void Server::handleCommand_Deprecated(ToServerPacket* pkt) -{ - infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name - << " not supported anymore" << std::endl; -} - -void Server::handleCommand_Init(ToServerPacket* pkt) -{ - // [0] u16 TOSERVER_INIT - // [2] u8 SER_FMT_VER_HIGHEST_READ - // [3] u8[20] player_name - // [23] u8[28] password <--- can be sent without this, from old versions - - if(pkt->getSize() < 1+PLAYERNAME_SIZE) - return; - - RemoteClient* client = getClient(pkt->getPeerId(), CS_Created); - - std::string addr_s; - try { - Address address = getPeerAddress(pkt->getPeerId()); - addr_s = address.serializeString(); - } - catch (con::PeerNotFoundException &e) { - /* - * no peer for this packet found - * most common reason is peer timeout, e.g. peer didn't - * respond for some time, your server was overloaded or - * things like that. - */ - infostream << "Server::ProcessData(): Cancelling: peer " - << pkt->getPeerId() << " not found" << std::endl; - return; - } - - // If net_proto_version is set, this client has already been handled - if(client->getState() > CS_Created) { - verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " - << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; - return; - } - - verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id=" - << pkt->getPeerId() << ")" << std::endl; - - // Do not allow multiple players in simple singleplayer mode. - // This isn't a perfect way to do it, but will suffice for now - if(m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1){ - infostream << "Server: Not allowing another client (" << addr_s - << ") to connect in simple singleplayer mode" << std::endl; - DenyAccess(pkt->getPeerId(), L"Running in simple singleplayer mode."); - return; - } - - // First byte after command is maximum supported - // serialization version - u8 client_max; - - *pkt >> client_max; - - u8 our_max = SER_FMT_VER_HIGHEST_READ; - // Use the highest version supported by both - int deployed = std::min(client_max, our_max); - // If it's lower than the lowest supported, give up. - if(deployed < SER_FMT_CLIENT_VER_LOWEST) - deployed = SER_FMT_VER_INVALID; - - if(deployed == SER_FMT_VER_INVALID) { - actionstream << "Server: A mismatched client tried to connect from " - << addr_s << std::endl; - infostream<<"Server: Cannot negotiate serialization version with " - << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), std::wstring( - L"Your client's version is not supported.\n" - L"Server version is ") - + narrow_to_wide(minetest_version_simple) + L"." - ); - return; - } - - client->setPendingSerializationVersion(deployed); - - /* - Read and check network protocol version - */ - - u16 min_net_proto_version = 0; - if(pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2) - min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE); - - // Use same version as minimum and maximum if maximum version field - // doesn't exist (backwards compatibility) - u16 max_net_proto_version = min_net_proto_version; - if(pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2) - max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2); - - // Start with client's maximum version - u16 net_proto_version = max_net_proto_version; - - // Figure out a working version if it is possible at all - if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN || - min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) { - // If maximum is larger than our maximum, go with our maximum - if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX) - net_proto_version = SERVER_PROTOCOL_VERSION_MAX; - // Else go with client's maximum - else - net_proto_version = max_net_proto_version; - } - - verbosestream << "Server: " << addr_s << ": Protocol version: min: " - << min_net_proto_version << ", max: " << max_net_proto_version - << ", chosen: " << net_proto_version << std::endl; - - client->net_proto_version = net_proto_version; - - if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN || - net_proto_version > SERVER_PROTOCOL_VERSION_MAX) { - actionstream << "Server: A mismatched client tried to connect from " - << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), std::wstring( - L"Your client's version is not supported.\n" - L"Server version is ") - + narrow_to_wide(minetest_version_simple) + L",\n" - + L"server's PROTOCOL_VERSION is " - + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN)) - + L"..." - + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX)) - + L", client's PROTOCOL_VERSION is " - + narrow_to_wide(itos(min_net_proto_version)) - + L"..." - + narrow_to_wide(itos(max_net_proto_version)) - ); - return; - } - - if(g_settings->getBool("strict_protocol_version_checking")) { - if(net_proto_version != LATEST_PROTOCOL_VERSION) { - actionstream << "Server: A mismatched (strict) client tried to " - << "connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), std::wstring( - L"Your client's version is not supported.\n" - L"Server version is ") - + narrow_to_wide(minetest_version_simple) + L",\n" - + L"server's PROTOCOL_VERSION (strict) is " - + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION)) - + L", client's PROTOCOL_VERSION is " - + narrow_to_wide(itos(min_net_proto_version)) - + L"..." - + narrow_to_wide(itos(max_net_proto_version)) - ); - return; - } - } - - /* - Set up player - */ - char playername[PLAYERNAME_SIZE]; - unsigned int playername_length = 0; - for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) { - playername[playername_length] = pkt->getChar(1+playername_length); - if (pkt->getChar(1+playername_length) == 0) - break; - } - - if (playername_length == PLAYERNAME_SIZE) { - actionstream << "Server: Player with name exceeding max length " - << "tried to connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), L"Name too long"); - return; - } - - - if(playername[0]=='\0') { - actionstream << "Server: Player with an empty name " - << "tried to connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), L"Empty name"); - return; - } - - if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) { - actionstream << "Server: Player with an invalid name " - << "tried to connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), L"Name contains unallowed characters"); - return; - } - - if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) { - actionstream << "Server: Player with the name \"singleplayer\" " - << "tried to connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), L"Name is not allowed"); - return; - } - - { - std::string reason; - if(m_script->on_prejoinplayer(playername, addr_s, reason)) { - actionstream << "Server: Player with the name \"" << playername << "\" " - << "tried to connect from " << addr_s << " " - << "but it was disallowed for the following reason: " - << reason << std::endl; - DenyAccess(pkt->getPeerId(), narrow_to_wide(reason.c_str())); - return; - } - } - - infostream<<"Server: New connection: \""<<playername<<"\" from " - <<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl; - - // Get password - char given_password[PASSWORD_SIZE]; - if(pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) { - // old version - assume blank password - given_password[0] = 0; - } - else { - for(u32 i=0; i<PASSWORD_SIZE - 1; i++) { - given_password[i] = pkt->getChar(21 + i); - } - given_password[PASSWORD_SIZE - 1] = 0; - } - - if(!base64_is_valid(given_password)){ - actionstream << "Server: " << playername - << " supplied invalid password hash" << std::endl; - DenyAccess(pkt->getPeerId(), L"Invalid password hash"); - return; - } - - // Enforce user limit. - // Don't enforce for users that have some admin right - if(m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") && - !checkPriv(playername, "server") && - !checkPriv(playername, "ban") && - !checkPriv(playername, "privs") && - !checkPriv(playername, "password") && - playername != g_settings->get("name")) { - actionstream << "Server: " << playername << " tried to join, but there" - << " are already max_users=" - << g_settings->getU16("max_users") << " players." << std::endl; - DenyAccess(pkt->getPeerId(), L"Too many users."); - return; - } - - std::string checkpwd; // Password hash to check against - bool has_auth = m_script->getAuth(playername, &checkpwd, NULL); - - // If no authentication info exists for user, create it - if(!has_auth) { - if(!isSingleplayer() && - g_settings->getBool("disallow_empty_password") && - std::string(given_password) == "") { - actionstream << "Server: " << playername - << " supplied empty password" << std::endl; - DenyAccess(pkt->getPeerId(), L"Empty passwords are " - L"disallowed. Set a password and try again."); - return; - } - std::wstring raw_default_password = - narrow_to_wide(g_settings->get("default_password")); - std::string initial_password = - translatePassword(playername, raw_default_password); - - // If default_password is empty, allow any initial password - if (raw_default_password.length() == 0) - initial_password = given_password; - - m_script->createAuth(playername, initial_password); - } - - has_auth = m_script->getAuth(playername, &checkpwd, NULL); - - if(!has_auth){ - actionstream << "Server: " << playername << " cannot be authenticated" - << " (auth handler does not work?)" << std::endl; - DenyAccess(pkt->getPeerId(), L"Not allowed to login"); - return; - } - - if(given_password != checkpwd) { - actionstream << "Server: " << playername << " supplied wrong password" - << std::endl; - DenyAccess(pkt->getPeerId(), L"Wrong password"); - return; - } - - RemotePlayer *player = - static_cast<RemotePlayer*>(m_env->getPlayer(playername)); - - if(player && player->peer_id != 0) { - errorstream << "Server: " << playername << ": Failed to emerge player" - << " (player allocated to an another client)" << std::endl; - DenyAccess(pkt->getPeerId(), L"Another client is connected with this " - L"name. If your client closed unexpectedly, try again in " - L"a minute."); - } - - m_clients.setPlayerName(pkt->getPeerId(), playername); - - /* - Answer with a TOCLIENT_INIT - */ - { - SharedBuffer<u8> reply(2 + 1 + 6 + 8 + 4); - writeU16(&reply[0], TOCLIENT_INIT); - writeU8(&reply[2], deployed); - //send dummy pos for legacy reasons only - writeV3S16(&reply[2 + 1], floatToInt(v3f(0,0,0), BS)); - writeU64(&reply[2 + 1 + 6], m_env->getServerMap().getSeed()); - writeF1000(&reply[2 + 1 + 6 + 8], g_settings->getFloat("dedicated_server_step")); - - // Send as reliable - m_clients.send(pkt->getPeerId(), 0, reply, true); - m_clients.event(pkt->getPeerId(), CSE_Init); - } -} - -void Server::handleCommand_Init2(ToServerPacket* pkt) -{ - verbosestream << "Server: Got TOSERVER_INIT2 from " - << pkt->getPeerId() << std::endl; - - m_clients.event(pkt->getPeerId(), CSE_GotInit2); - u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId()); - - ///// begin compatibility code - PlayerSAO* playersao = NULL; - if (protocol_version <= 22) { - playersao = StageTwoClientInit(pkt->getPeerId()); - - if (playersao == NULL) { - errorstream - << "TOSERVER_INIT2 stage 2 client init failed for peer " - << pkt->getPeerId() << std::endl; - return; - } - } - ///// end compatibility code - - /* - Send some initialization data - */ - - infostream << "Server: Sending content to " - << getPlayerName(pkt->getPeerId()) << std::endl; - - // Send player movement settings - SendMovement(pkt->getPeerId()); - - // Send item definitions - SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version); - - // Send node definitions - SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version); - - m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent); - - // Send media announcement - sendMediaAnnouncement(pkt->getPeerId()); - - // Send detached inventories - sendDetachedInventories(pkt->getPeerId()); - - // Send time of day - u16 time = m_env->getTimeOfDay(); - float time_speed = g_settings->getFloat("time_speed"); - SendTimeOfDay(pkt->getPeerId(), time, time_speed); - - ///// begin compatibility code - if (protocol_version <= 22) { - m_clients.event(pkt->getPeerId(), CSE_SetClientReady); - m_script->on_joinplayer(playersao); - } - ///// end compatibility code - - // Warnings about protocol version can be issued here - if(getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) { - SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S " - L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!"); - } -} - -void Server::handleCommand_RequestMedia(ToServerPacket* pkt) -{ - std::list<std::string> tosend; - u16 numfiles; - - *pkt >> numfiles; - - infostream << "Sending " << numfiles << " files to " - << getPlayerName(pkt->getPeerId()) << std::endl; - verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl; - - for(int i = 0; i < numfiles; i++) { - std::string name; - - *pkt >> name; - - tosend.push_back(name); - verbosestream << "TOSERVER_REQUEST_MEDIA: requested file " - << name << std::endl; - } - - sendRequestedMedia(pkt->getPeerId(), tosend); -} - -void Server::handleCommand_ReceivedMedia(ToServerPacket* pkt) -{ -} - -void Server::handleCommand_ClientReady(ToServerPacket* pkt) -{ - u16 peer_id = pkt->getPeerId(); - u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version; - - // clients <= protocol version 22 did not send ready message, - // they're already initialized - if (peer_proto_ver <= 22) { - infostream << "Client sent message not expected by a " - << "client using protocol version <= 22," - << "disconnecing peer_id: " << peer_id << std::endl; - m_con.DisconnectPeer(peer_id); - return; - } - - PlayerSAO* playersao = StageTwoClientInit(peer_id); - - if (playersao == NULL) { - errorstream - << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: " - << peer_id << std::endl; - m_con.DisconnectPeer(peer_id); - return; - } - - - if(pkt->getSize() < 8) { - errorstream - << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: " - << peer_id << std::endl; - m_con.DisconnectPeer(peer_id); - return; - } - - u8 major_ver, minor_ver, patch_ver; - *pkt >> major_ver >> minor_ver >> patch_ver; - - m_clients.setClientVersion( - peer_id, major_ver, minor_ver, patch_ver, - std::string(pkt->getString(6),(u16) pkt->getU8(4))); - - m_clients.event(peer_id, CSE_SetClientReady); - m_script->on_joinplayer(playersao); -} - -void Server::handleCommand_GotBlocks(ToServerPacket* pkt) -{ - if(pkt->getSize() < 1) - return; - - /* - [0] u16 command - [2] u8 count - [3] v3s16 pos_0 - [3+6] v3s16 pos_1 - ... - */ - - u8 count; - *pkt >> count; - - RemoteClient *client = getClient(pkt->getPeerId()); - - for(u16 i=0; i<count; i++) { - if((s16)pkt->getSize() < 1 + (i + 1) * 6) - throw con::InvalidIncomingDataException - ("GOTBLOCKS length is too short"); - v3s16 p; - - *pkt >> p; - - client->GotBlock(p); - } -} - -void Server::handleCommand_PlayerPos(ToServerPacket* pkt) -{ - if(pkt->getSize() < 12 + 12 + 4 + 4) - return; - - v3s32 ps, ss; - s32 f32pitch, f32yaw; - - *pkt >> ps; - *pkt >> ss; - *pkt >> f32pitch; - *pkt >> f32yaw; - - f32 pitch = (f32)f32pitch / 100.0; - f32 yaw = (f32)f32yaw / 100.0; - u32 keyPressed = 0; - - if(pkt->getSize() >= 12 + 12 + 4 + 4 + 4) - *pkt >> keyPressed; - - v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0); - v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0); - pitch = wrapDegrees(pitch); - yaw = wrapDegrees(yaw); - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - player->setPosition(position); - player->setSpeed(speed); - player->setPitch(pitch); - player->setYaw(yaw); - player->keyPressed=keyPressed; - player->control.up = (bool)(keyPressed & 1); - player->control.down = (bool)(keyPressed & 2); - player->control.left = (bool)(keyPressed & 4); - player->control.right = (bool)(keyPressed & 8); - player->control.jump = (bool)(keyPressed & 16); - player->control.aux1 = (bool)(keyPressed & 32); - player->control.sneak = (bool)(keyPressed & 64); - player->control.LMB = (bool)(keyPressed & 128); - player->control.RMB = (bool)(keyPressed & 256); - - bool cheated = playersao->checkMovementCheat(); - if(cheated) { - // Call callbacks - m_script->on_cheat(playersao, "moved_too_fast"); - } -} - -void Server::handleCommand_DeletedBlocks(ToServerPacket* pkt) -{ - if(pkt->getSize() < 1) - return; - - /* - [0] u16 command - [2] u8 count - [3] v3s16 pos_0 - [3+6] v3s16 pos_1 - ... - */ - - u8 count; - *pkt >> count; - - RemoteClient *client = getClient(pkt->getPeerId()); - - for(u16 i=0; i<count; i++) { - if((s16)pkt->getSize() < 1 + (i + 1) * 6) - throw con::InvalidIncomingDataException - ("DELETEDBLOCKS length is too short"); - v3s16 p; - *pkt >> p; - - client->SetBlockNotSent(p); - } -} - -void Server::handleCommand_InventoryAction(ToServerPacket* pkt) -{ - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - // Strip command and create a stream - std::string datastring(pkt->getString(0), pkt->getSize()); - verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring - << std::endl; - std::istringstream is(datastring, std::ios_base::binary); - // Create an action - InventoryAction *a = InventoryAction::deSerialize(is); - if(a == NULL) { - infostream << "TOSERVER_INVENTORY_ACTION: " - << "InventoryAction::deSerialize() returned NULL" - << std::endl; - return; - } - - // If something goes wrong, this player is to blame - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); - - /* - Note: Always set inventory not sent, to repair cases - where the client made a bad prediction. - */ - - /* - Handle restrictions and special cases of the move action - */ - if(a->getType() == IACTION_MOVE) { - IMoveAction *ma = (IMoveAction*)a; - - ma->from_inv.applyCurrentPlayer(player->getName()); - ma->to_inv.applyCurrentPlayer(player->getName()); - - setInventoryModified(ma->from_inv); - setInventoryModified(ma->to_inv); - - bool from_inv_is_current_player = - (ma->from_inv.type == InventoryLocation::PLAYER) && - (ma->from_inv.name == player->getName()); - - bool to_inv_is_current_player = - (ma->to_inv.type == InventoryLocation::PLAYER) && - (ma->to_inv.name == player->getName()); - - /* - Disable moving items out of craftpreview - */ - if(ma->from_list == "craftpreview") { - infostream << "Ignoring IMoveAction from " - << (ma->from_inv.dump()) << ":" << ma->from_list - << " to " << (ma->to_inv.dump()) << ":" << ma->to_list - << " because src is " << ma->from_list << std::endl; - delete a; - return; - } - - /* - Disable moving items into craftresult and craftpreview - */ - if(ma->to_list == "craftpreview" || ma->to_list == "craftresult") { - infostream << "Ignoring IMoveAction from " - << (ma->from_inv.dump()) << ":" << ma->from_list - << " to " << (ma->to_inv.dump()) << ":" << ma->to_list - << " because dst is " << ma->to_list << std::endl; - delete a; - return; - } - - // Disallow moving items in elsewhere than player's inventory - // if not allowed to interact - if(!checkPriv(player->getName(), "interact") && - (!from_inv_is_current_player || - !to_inv_is_current_player)) { - infostream << "Cannot move outside of player's inventory: " - << "No interact privilege" << std::endl; - delete a; - return; - } - } - /* - Handle restrictions and special cases of the drop action - */ - else if(a->getType() == IACTION_DROP) { - IDropAction *da = (IDropAction*)a; - - da->from_inv.applyCurrentPlayer(player->getName()); - - setInventoryModified(da->from_inv); - - /* - Disable dropping items out of craftpreview - */ - if(da->from_list == "craftpreview") { - infostream << "Ignoring IDropAction from " - << (da->from_inv.dump()) << ":" << da->from_list - << " because src is " << da->from_list << std::endl; - delete a; - return; - } - - // Disallow dropping items if not allowed to interact - if(!checkPriv(player->getName(), "interact")) { - delete a; - return; - } - } - /* - Handle restrictions and special cases of the craft action - */ - else if(a->getType() == IACTION_CRAFT) { - ICraftAction *ca = (ICraftAction*)a; - - ca->craft_inv.applyCurrentPlayer(player->getName()); - - setInventoryModified(ca->craft_inv); - - //bool craft_inv_is_current_player = - // (ca->craft_inv.type == InventoryLocation::PLAYER) && - // (ca->craft_inv.name == player->getName()); - - // Disallow crafting if not allowed to interact - if(!checkPriv(player->getName(), "interact")) { - infostream << "Cannot craft: " - << "No interact privilege" << std::endl; - delete a; - return; - } - } - - // Do the action - a->apply(this, playersao, this); - // Eat the action - delete a; -} - -void Server::handleCommand_ChatMessage(ToServerPacket* pkt) -{ - /* - u16 command - u16 length - wstring message - */ - u16 len; - *pkt >> len; - - std::wstring message; - for(u16 i=0; i<len; i++) { - u16 tmp_wchar; - *pkt >> tmp_wchar; - - message += (wchar_t)tmp_wchar; - } - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - // If something goes wrong, this player is to blame - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); - - // Get player name of this client - std::wstring name = narrow_to_wide(player->getName()); - - // Run script hook - bool ate = m_script->on_chat_message(player->getName(), - wide_to_narrow(message)); - // If script ate the message, don't proceed - if(ate) - return; - - // Line to send to players - std::wstring line; - // Whether to send to the player that sent the line - bool send_to_sender_only = false; - - // Commands are implemented in Lua, so only catch invalid - // commands that were not "eaten" and send an error back - if(message[0] == L'/') { - message = message.substr(1); - send_to_sender_only = true; - if(message.length() == 0) - line += L"-!- Empty command"; - else - line += L"-!- Invalid command: " + str_split(message, L' ')[0]; - } - else { - if(checkPriv(player->getName(), "shout")) { - line += L"<"; - line += name; - line += L"> "; - line += message; - } else { - line += L"-!- You don't have permission to shout."; - send_to_sender_only = true; - } - } - - if(line != L"") - { - /* - Send the message to sender - */ - if (send_to_sender_only) { - SendChatMessage(pkt->getPeerId(), line); - } - /* - Send the message to others - */ - else { - actionstream << "CHAT: " << wide_to_narrow(line)<<std::endl; - - std::list<u16> clients = m_clients.getClientIDs(); - - for(std::list<u16>::iterator - i = clients.begin(); - i != clients.end(); ++i) { - if (*i != pkt->getPeerId()) - SendChatMessage(*i, line); - } - } - } -} - -void Server::handleCommand_Damage(ToServerPacket* pkt) -{ - u8 damage; - - *pkt >> damage; - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - if(g_settings->getBool("enable_damage")) { - actionstream << player->getName() << " damaged by " - << (int)damage << " hp at " << PP(player->getPosition() / BS) - << std::endl; - - playersao->setHP(playersao->getHP() - damage); - - if(playersao->getHP() == 0 && playersao->m_hp_not_sent) - DiePlayer(pkt->getPeerId()); - - if(playersao->m_hp_not_sent) - SendPlayerHP(pkt->getPeerId()); - } -} - -void Server::handleCommand_Breath(ToServerPacket* pkt) -{ - u16 breath; - - *pkt >> breath; - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - playersao->setBreath(breath); - m_script->player_event(playersao,"breath_changed"); -} - -void Server::handleCommand_Password(ToServerPacket* pkt) -{ - /* - [0] u16 TOSERVER_PASSWORD - [2] u8[28] old password - [30] u8[28] new password - */ - - if(pkt->getSize() != PASSWORD_SIZE * 2) - return; - - std::string oldpwd; - std::string newpwd; - - for(u32 i=0; i<PASSWORD_SIZE - 1; i++) { - char c = pkt->getChar(i); - if(c == 0) - break; - oldpwd += c; - } - - for(u32 i=0; i<PASSWORD_SIZE - 1; i++) { - char c = pkt->getChar(PASSWORD_SIZE + i); - if(c == 0) - break; - newpwd += c; - } - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - if(!base64_is_valid(newpwd)) { - infostream<<"Server: " << player->getName() << - " supplied invalid password hash" << std::endl; - // Wrong old password supplied!! - SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed."); - return; - } - - infostream << "Server: Client requests a password change from " - << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl; - - std::string playername = player->getName(); - - std::string checkpwd; - m_script->getAuth(playername, &checkpwd, NULL); - - if(oldpwd != checkpwd) { - infostream << "Server: invalid old password" << std::endl; - // Wrong old password supplied!! - SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed."); - return; - } - - bool success = m_script->setPassword(playername, newpwd); - if(success) { - actionstream << player->getName() << " changes password" << std::endl; - SendChatMessage(pkt->getPeerId(), L"Password change successful."); - } else { - actionstream << player->getName() << " tries to change password but " - << "it fails" << std::endl; - SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable."); - } -} - -void Server::handleCommand_PlayerItem(ToServerPacket* pkt) -{ - if (pkt->getSize() < 2) - return; - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - u16 item; - - *pkt >> item; - - playersao->setWieldIndex(item); -} - -void Server::handleCommand_Respawn(ToServerPacket* pkt) -{ - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - if(player->hp != 0 || !g_settings->getBool("enable_damage")) - return; - - RespawnPlayer(pkt->getPeerId()); - - actionstream<<player->getName()<<" respawns at " - <<PP(player->getPosition()/BS)<<std::endl; - - // ActiveObject is added to environment in AsyncRunStep after - // the previous addition has been succesfully removed -} - -void Server::handleCommand_Interact(ToServerPacket* pkt) -{ - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - - /* - [0] u16 command - [2] u8 action - [3] u16 item - [5] u32 length of the next item - [9] serialized PointedThing - actions: - 0: start digging (from undersurface) or use - 1: stop digging (all parameters ignored) - 2: digging completed - 3: place block or item (to abovesurface) - 4: use item - */ - u8 action = readU8(is); - u16 item_i = readU16(is); - std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); - PointedThing pointed; - pointed.deSerialize(tmp_is); - - verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item=" - << item_i << ", pointed=" << pointed.dump() << std::endl; - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - if(player->hp == 0) { - verbosestream << "TOSERVER_INTERACT: " << player->getName() - << " tried to interact, but is dead!" << std::endl; - return; - } - - v3f player_pos = playersao->getLastGoodPosition(); - - // Update wielded item - playersao->setWieldIndex(item_i); - - // Get pointed to node (undefined if not POINTEDTYPE_NODE) - v3s16 p_under = pointed.node_undersurface; - v3s16 p_above = pointed.node_abovesurface; - - // Get pointed to object (NULL if not POINTEDTYPE_OBJECT) - ServerActiveObject *pointed_object = NULL; - if(pointed.type == POINTEDTHING_OBJECT) { - pointed_object = m_env->getActiveObject(pointed.object_id); - if(pointed_object == NULL) { - verbosestream << "TOSERVER_INTERACT: " - "pointed object is NULL" << std::endl; - return; - } - - } - - v3f pointed_pos_under = player_pos; - v3f pointed_pos_above = player_pos; - if(pointed.type == POINTEDTHING_NODE) { - pointed_pos_under = intToFloat(p_under, BS); - pointed_pos_above = intToFloat(p_above, BS); - } - else if(pointed.type == POINTEDTHING_OBJECT) { - pointed_pos_under = pointed_object->getBasePosition(); - pointed_pos_above = pointed_pos_under; - } - - /* - Check that target is reasonably close - (only when digging or placing things) - */ - if(action == 0 || action == 2 || action == 3) { - float d = player_pos.getDistanceFrom(pointed_pos_under); - float max_d = BS * 14; // Just some large enough value - if(d > max_d) { - actionstream << "Player " << player->getName() - << " tried to access " << pointed.dump() - << " from too far: " - << "d=" << d <<", max_d=" << max_d - << ". ignoring." << std::endl; - // Re-send block to revert change on client-side - RemoteClient *client = getClient(pkt->getPeerId()); - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - client->SetBlockNotSent(blockpos); - // Call callbacks - m_script->on_cheat(playersao, "interacted_too_far"); - // Do nothing else - return; - } - } - - /* - Make sure the player is allowed to do it - */ - if(!checkPriv(player->getName(), "interact")) { - actionstream<<player->getName()<<" attempted to interact with " - <<pointed.dump()<<" without 'interact' privilege" - <<std::endl; - // Re-send block to revert change on client-side - RemoteClient *client = getClient(pkt->getPeerId()); - // Digging completed -> under - if(action == 2) { - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - client->SetBlockNotSent(blockpos); - } - // Placement -> above - if(action == 3) { - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); - client->SetBlockNotSent(blockpos); - } - return; - } - - /* - If something goes wrong, this player is to blame - */ - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); - - /* - 0: start digging or punch object - */ - if(action == 0) { - if(pointed.type == POINTEDTHING_NODE) { - /* - NOTE: This can be used in the future to check if - somebody is cheating, by checking the timing. - */ - MapNode n(CONTENT_IGNORE); - bool pos_ok; - n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); - if (pos_ok) - n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); - - if (!pos_ok) { - infostream << "Server: Not punching: Node not found." - << " Adding block to emerge queue." - << std::endl; - m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); - } - - if(n.getContent() != CONTENT_IGNORE) - m_script->node_on_punch(p_under, n, playersao, pointed); - // Cheat prevention - playersao->noCheatDigStart(p_under); - } - else if(pointed.type == POINTEDTHING_OBJECT) { - // Skip if object has been removed - if(pointed_object->m_removed) - return; - - actionstream<<player->getName()<<" punches object " - <<pointed.object_id<<": " - <<pointed_object->getDescription()<<std::endl; - - ItemStack punchitem = playersao->getWieldedItem(); - ToolCapabilities toolcap = - punchitem.getToolCapabilities(m_itemdef); - v3f dir = (pointed_object->getBasePosition() - - (player->getPosition() + player->getEyeOffset()) - ).normalize(); - float time_from_last_punch = - playersao->resetTimeFromLastPunch(); - pointed_object->punch(dir, &toolcap, playersao, - time_from_last_punch); - } - - } // action == 0 - - /* - 1: stop digging - */ - else if(action == 1) { - } // action == 1 - - /* - 2: Digging completed - */ - else if(action == 2) { - // Only digging of nodes - if(pointed.type == POINTEDTHING_NODE) { - bool pos_ok; - MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); - if (!pos_ok) { - infostream << "Server: Not finishing digging: Node not found." - << " Adding block to emerge queue." - << std::endl; - m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); - } - - /* Cheat prevention */ - bool is_valid_dig = true; - if(!isSingleplayer() && !g_settings->getBool("disable_anticheat")) { - v3s16 nocheat_p = playersao->getNoCheatDigPos(); - float nocheat_t = playersao->getNoCheatDigTime(); - playersao->noCheatDigEnd(); - // If player didn't start digging this, ignore dig - if(nocheat_p != p_under) { - infostream << "Server: NoCheat: " << player->getName() - << " started digging " - << PP(nocheat_p) << " and completed digging " - << PP(p_under) << "; not digging." << std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "finished_unknown_dig"); - } - // Get player's wielded item - ItemStack playeritem; - InventoryList *mlist = playersao->getInventory()->getList("main"); - if(mlist != NULL) - playeritem = mlist->getItem(playersao->getWieldIndex()); - ToolCapabilities playeritem_toolcap = - playeritem.getToolCapabilities(m_itemdef); - // Get diggability and expected digging time - DigParams params = getDigParams(m_nodedef->get(n).groups, - &playeritem_toolcap); - // If can't dig, try hand - if(!params.diggable) { - const ItemDefinition &hand = m_itemdef->get(""); - const ToolCapabilities *tp = hand.tool_capabilities; - if(tp) - params = getDigParams(m_nodedef->get(n).groups, tp); - } - // If can't dig, ignore dig - if(!params.diggable) { - infostream << "Server: NoCheat: " << player->getName() - << " completed digging " << PP(p_under) - << ", which is not diggable with tool. not digging." - << std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "dug_unbreakable"); - } - // Check digging time - // If already invalidated, we don't have to - if(!is_valid_dig) { - // Well not our problem then - } - // Clean and long dig - else if(params.time > 2.0 && nocheat_t * 1.2 > params.time) { - // All is good, but grab time from pool; don't care if - // it's actually available - playersao->getDigPool().grab(params.time); - } - // Short or laggy dig - // Try getting the time from pool - else if(playersao->getDigPool().grab(params.time)) { - // All is good - } - // Dig not possible - else { - infostream << "Server: NoCheat: " << player->getName() - << " completed digging " << PP(p_under) - << "too fast; not digging." << std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "dug_too_fast"); - } - } - - /* Actually dig node */ - - if(is_valid_dig && n.getContent() != CONTENT_IGNORE) - m_script->node_on_dig(p_under, n, playersao); - - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - RemoteClient *client = getClient(pkt->getPeerId()); - // Send unusual result (that is, node not being removed) - if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) { - // Re-send block to revert change on client-side - client->SetBlockNotSent(blockpos); - } - else { - client->ResendBlockIfOnWire(blockpos); - } - } - } // action == 2 - - /* - 3: place block or right-click object - */ - else if(action == 3) { - ItemStack item = playersao->getWieldedItem(); - - // Reset build time counter - if(pointed.type == POINTEDTHING_NODE && - item.getDefinition(m_itemdef).type == ITEM_NODE) - getClient(pkt->getPeerId())->m_time_from_building = 0.0; - - if(pointed.type == POINTEDTHING_OBJECT) { - // Right click object - - // Skip if object has been removed - if(pointed_object->m_removed) - return; - - actionstream << player->getName() << " right-clicks object " - << pointed.object_id << ": " - << pointed_object->getDescription() << std::endl; - - // Do stuff - pointed_object->rightClick(playersao); - } - else if(m_script->item_OnPlace( - item, playersao, pointed)) { - // Placement was handled in lua - - // Apply returned ItemStack - playersao->setWieldedItem(item); - } - - // If item has node placement prediction, always send the - // blocks to make sure the client knows what exactly happened - RemoteClient *client = getClient(pkt->getPeerId()); - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); - v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - if(item.getDefinition(m_itemdef).node_placement_prediction != "") { - client->SetBlockNotSent(blockpos); - if(blockpos2 != blockpos) { - client->SetBlockNotSent(blockpos2); - } - } - else { - client->ResendBlockIfOnWire(blockpos); - if(blockpos2 != blockpos) { - client->ResendBlockIfOnWire(blockpos2); - } - } - } // action == 3 - - /* - 4: use - */ - else if(action == 4) { - ItemStack item = playersao->getWieldedItem(); - - actionstream << player->getName() << " uses " << item.name - << ", pointing at " << pointed.dump() << std::endl; - - if(m_script->item_OnUse( - item, playersao, pointed)) { - // Apply returned ItemStack - playersao->setWieldedItem(item); - } - - } // action == 4 - - - /* - Catch invalid actions - */ - else { - infostream << "WARNING: Server: Invalid action " - << action << std::endl; - } -} - -void Server::handleCommand_RemovedSounds(ToServerPacket* pkt) -{ - u16 num; - *pkt >> num; - for(int k=0; k<num; k++) { - s32 id; - - *pkt >> id; - - std::map<s32, ServerPlayingSound>::iterator i = - m_playing_sounds.find(id); - - if(i == m_playing_sounds.end()) - continue; - - ServerPlayingSound &psound = i->second; - psound.clients.erase(pkt->getPeerId()); - if(psound.clients.empty()) - m_playing_sounds.erase(i++); - } -} - -void Server::handleCommand_NodeMetaFields(ToServerPacket* pkt) -{ - v3s16 p; - std::string formname; - u16 num; - - *pkt >> p >> formname >> num; - - std::map<std::string, std::string> fields; - for(int k=0; k<num; k++) { - std::string fieldname; - *pkt >> fieldname; - fields[fieldname] = pkt->readLongString(); - } - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - // If something goes wrong, this player is to blame - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); - - // Check the target node for rollback data; leave others unnoticed - RollbackNode rn_old(&m_env->getMap(), p, this); - - m_script->node_on_receive_fields(p, formname, fields, playersao); - - // Report rollback data - RollbackNode rn_new(&m_env->getMap(), p, this); - if(rollback() && rn_new != rn_old){ - RollbackAction action; - action.setSetNode(p, rn_old, rn_new); - rollback()->reportAction(action); - } -} - -void Server::handleCommand_InventoryFields(ToServerPacket* pkt) -{ - std::string formname; - u16 num; - - *pkt >> formname >> num; - - std::map<std::string, std::string> fields; - for(int k=0; k<num; k++) { - std::string fieldname; - *pkt >> fieldname; - fields[fieldname] = pkt->readLongString(); - } - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - m_script->on_playerReceiveFields(playersao, formname, fields); -} - -inline void Server::handleCommand(ToServerPacket* pkt) +inline void Server::handleCommand(NetworkPacket* pkt) { const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()]; (this->*opHandle.handler)(pkt); @@ -2821,9 +1280,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) if(datasize < 2) return; - ToServerPacket* pkt = new ToServerPacket(data, datasize, peer_id); + NetworkPacket* pkt = new NetworkPacket(data, datasize, peer_id); - ToServerCommand command = pkt->getCommand(); + ToServerCommand command = (ToServerCommand) pkt->getCommand(); // Command must be handled into ToServerCommandHandler if (command >= TOSERVER_NUM_MSG_TYPES) { @@ -3079,146 +1538,123 @@ void Server::handlePeerChanges() } } +void Server::Send(NetworkPacket* pkt) +{ + m_clients.send(pkt->getPeerId(), + clientCommandFactoryTable[pkt->getCommand()].channel, + pkt, + clientCommandFactoryTable[pkt->getCommand()].reliable); +} + void Server::SendMovement(u16 peer_id) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_MOVEMENT); - writeF1000(os, g_settings->getFloat("movement_acceleration_default")); - writeF1000(os, g_settings->getFloat("movement_acceleration_air")); - writeF1000(os, g_settings->getFloat("movement_acceleration_fast")); - writeF1000(os, g_settings->getFloat("movement_speed_walk")); - writeF1000(os, g_settings->getFloat("movement_speed_crouch")); - writeF1000(os, g_settings->getFloat("movement_speed_fast")); - writeF1000(os, g_settings->getFloat("movement_speed_climb")); - writeF1000(os, g_settings->getFloat("movement_speed_jump")); - writeF1000(os, g_settings->getFloat("movement_liquid_fluidity")); - writeF1000(os, g_settings->getFloat("movement_liquid_fluidity_smooth")); - writeF1000(os, g_settings->getFloat("movement_liquid_sink")); - writeF1000(os, g_settings->getFloat("movement_gravity")); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + *pkt << g_settings->getFloat("movement_acceleration_default"); + *pkt << g_settings->getFloat("movement_acceleration_air"); + *pkt << g_settings->getFloat("movement_acceleration_fast"); + *pkt << g_settings->getFloat("movement_speed_walk"); + *pkt << g_settings->getFloat("movement_speed_crouch"); + *pkt << g_settings->getFloat("movement_speed_fast"); + *pkt << g_settings->getFloat("movement_speed_climb"); + *pkt << g_settings->getFloat("movement_speed_jump"); + *pkt << g_settings->getFloat("movement_liquid_fluidity"); + *pkt << g_settings->getFloat("movement_liquid_fluidity_smooth"); + *pkt << g_settings->getFloat("movement_liquid_sink"); + *pkt << g_settings->getFloat("movement_gravity"); + + Send(pkt); } void Server::SendHP(u16 peer_id, u8 hp) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_HP); - writeU8(os, hp); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HP, 1, peer_id); + *pkt << hp; + Send(pkt); } void Server::SendBreath(u16 peer_id, u16 breath) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - - writeU16(os, TOCLIENT_BREATH); - writeU16(os, breath); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BREATH, 2, peer_id); + *pkt << (u16) breath; + Send(pkt); } void Server::SendAccessDenied(u16 peer_id,const std::wstring &reason) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_ACCESS_DENIED); - os<<serializeWideString(reason); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACCESS_DENIED, 0, peer_id); + *pkt << reason; + Send(pkt); } void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - - writeU16(os, TOCLIENT_DEATHSCREEN); - writeU8(os, set_camera_point_target); - writeV3F1000(os, camera_point_target); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id); + *pkt << set_camera_point_target << camera_point_target; + Send(pkt); } void Server::SendItemDef(u16 peer_id, IItemDefManager *itemdef, u16 protocol_version) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); + + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ITEMDEF, 0, peer_id); /* u16 command u32 length of the next item zlib-compressed serialized ItemDefManager */ - writeU16(os, TOCLIENT_ITEMDEF); std::ostringstream tmp_os(std::ios::binary); itemdef->serialize(tmp_os, protocol_version); std::ostringstream tmp_os2(std::ios::binary); compressZlib(tmp_os.str(), tmp_os2); - os<<serializeLongString(tmp_os2.str()); + pkt->putLongString(tmp_os2.str()); // Make data buffer - std::string s = os.str(); - verbosestream<<"Server: Sending item definitions to id("<<peer_id - <<"): size="<<s.size()<<std::endl; - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + verbosestream << "Server: Sending item definitions to id(" << peer_id + << "): size=" << pkt->getSize() << std::endl; + + Send(pkt); } void Server::SendNodeDef(u16 peer_id, INodeDefManager *nodedef, u16 protocol_version) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); + + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_NODEDEF, 0, peer_id); /* u16 command u32 length of the next item zlib-compressed serialized NodeDefManager */ - writeU16(os, TOCLIENT_NODEDEF); std::ostringstream tmp_os(std::ios::binary); nodedef->serialize(tmp_os, protocol_version); std::ostringstream tmp_os2(std::ios::binary); compressZlib(tmp_os.str(), tmp_os2); - os<<serializeLongString(tmp_os2.str()); + + pkt->putLongString(tmp_os2.str()); // Make data buffer - std::string s = os.str(); - verbosestream<<"Server: Sending node definitions to id("<<peer_id - <<"): size="<<s.size()<<std::endl; - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + verbosestream << "Server: Sending node definitions to id(" << peer_id + << "): size=" << pkt->getSize() << std::endl; + + Send(pkt); } /* @@ -3238,54 +1674,29 @@ void Server::SendInventory(u16 peer_id) Serialize it */ + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY, 0, peer_id); + std::ostringstream os; playersao->getInventory()->serialize(os); std::string s = os.str(); - SharedBuffer<u8> data(s.size()+2); - writeU16(&data[0], TOCLIENT_INVENTORY); - memcpy(&data[2], s.c_str(), s.size()); - - // Send as reliable - m_clients.send(peer_id, 0, data, true); + pkt->putRawString(s.c_str(), s.size()); + Send(pkt); } void Server::SendChatMessage(u16 peer_id, const std::wstring &message) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - u8 buf[12]; - - // Write command - writeU16(buf, TOCLIENT_CHAT_MESSAGE); - os.write((char*)buf, 2); - - // Write length - writeU16(buf, message.size()); - os.write((char*)buf, 2); - - // Write string - for(u32 i=0; i<message.size(); i++) - { - u16 w = message[i]; - writeU16(buf, w); - os.write((char*)buf, 2); - } - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_CHAT_MESSAGE, 0, peer_id); + *pkt << message; - if (peer_id != PEER_ID_INEXISTENT) - { - // Send as reliable - m_clients.send(peer_id, 0, data, true); + if (peer_id != PEER_ID_INEXISTENT) { + Send(pkt); } - else - { - m_clients.sendToAll(0,data,true); + else { + m_clients.sendToAll(0,pkt,true); } } @@ -3294,21 +1705,12 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec, { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - u8 buf[12]; - + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id); - // Write command - writeU16(buf, TOCLIENT_SHOW_FORMSPEC); - os.write((char*)buf, 2); - os<<serializeLongString(FORMSPEC_VERSION_STRING + formspec); - os<<serializeString(formname); + pkt->putLongString(FORMSPEC_VERSION_STRING + formspec); + *pkt << formname; - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } // Spawns a particle on peer with peer_id @@ -3318,29 +1720,18 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_SPAWN_PARTICLE); - writeV3F1000(os, pos); - writeV3F1000(os, velocity); - writeV3F1000(os, acceleration); - writeF1000(os, expirationtime); - writeF1000(os, size); - writeU8(os, collisiondetection); - os<<serializeLongString(texture); - writeU8(os, vertical); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SPAWN_PARTICLE, 0, peer_id); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); + *pkt << pos << velocity << acceleration << expirationtime + << size << collisiondetection; + pkt->putLongString(texture); + *pkt << vertical; - if (peer_id != PEER_ID_INEXISTENT) - { - // Send as reliable - m_clients.send(peer_id, 0, data, true); + if (peer_id != PEER_ID_INEXISTENT) { + Send(pkt); } - else - { - m_clients.sendToAll(0,data,true); + else { + m_clients.sendToAll(0,pkt,true); } } @@ -3351,37 +1742,21 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3 { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_ADD_PARTICLESPAWNER); - - writeU16(os, amount); - writeF1000(os, spawntime); - writeV3F1000(os, minpos); - writeV3F1000(os, maxpos); - writeV3F1000(os, minvel); - writeV3F1000(os, maxvel); - writeV3F1000(os, minacc); - writeV3F1000(os, maxacc); - writeF1000(os, minexptime); - writeF1000(os, maxexptime); - writeF1000(os, minsize); - writeF1000(os, maxsize); - writeU8(os, collisiondetection); - os<<serializeLongString(texture); - writeU32(os, id); - writeU8(os, vertical); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); + *pkt << amount << spawntime << minpos << maxpos << minvel << maxvel + << minacc << maxacc << minexptime << maxexptime << minsize + << maxsize << collisiondetection; - if (peer_id != PEER_ID_INEXISTENT) - { - // Send as reliable - m_clients.send(peer_id, 0, data, true); + pkt->putLongString(texture); + + *pkt << id << vertical; + + if (peer_id != PEER_ID_INEXISTENT) { + Send(pkt); } else { - m_clients.sendToAll(0,data,true); + m_clients.sendToAll(0, pkt, true); } } @@ -3389,197 +1764,124 @@ void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_DELETE_PARTICLESPAWNER); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DELETE_PARTICLESPAWNER, 2, peer_id); - writeU16(os, id); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); + // Ugly error in this packet + *pkt << (u16) id; if (peer_id != PEER_ID_INEXISTENT) { - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } else { - m_clients.sendToAll(0,data,true); + m_clients.sendToAll(0, pkt, true); } } void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form) { - std::ostringstream os(std::ios_base::binary); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDADD, 0 , peer_id); - // Write command - writeU16(os, TOCLIENT_HUDADD); - writeU32(os, id); - writeU8(os, (u8)form->type); - writeV2F1000(os, form->pos); - os << serializeString(form->name); - writeV2F1000(os, form->scale); - os << serializeString(form->text); - writeU32(os, form->number); - writeU32(os, form->item); - writeU32(os, form->dir); - writeV2F1000(os, form->align); - writeV2F1000(os, form->offset); - writeV3F1000(os, form->world_pos); - writeV2S32(os,form->size); + *pkt << id << (u8) form->type << form->pos << form->name << form->scale + << form->text << form->number << form->item << form->dir + << form->align << form->offset << form->world_pos << form->size; - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 1, data, true); + Send(pkt); } void Server::SendHUDRemove(u16 peer_id, u32 id) { - std::ostringstream os(std::ios_base::binary); - - // Write command - writeU16(os, TOCLIENT_HUDRM); - writeU32(os, id); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - - m_clients.send(peer_id, 1, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDRM, 4, peer_id); + *pkt << id; + Send(pkt); } void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value) { - std::ostringstream os(std::ios_base::binary); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDCHANGE, 0, peer_id); + *pkt << id << (u8) stat; - // Write command - writeU16(os, TOCLIENT_HUDCHANGE); - writeU32(os, id); - writeU8(os, (u8)stat); switch (stat) { case HUD_STAT_POS: case HUD_STAT_SCALE: case HUD_STAT_ALIGN: case HUD_STAT_OFFSET: - writeV2F1000(os, *(v2f *)value); + *pkt << *(v2f *) value; break; case HUD_STAT_NAME: case HUD_STAT_TEXT: - os << serializeString(*(std::string *)value); + *pkt << *(std::string *) value; break; case HUD_STAT_WORLD_POS: - writeV3F1000(os, *(v3f *)value); + *pkt << *(v3f *) value; break; case HUD_STAT_SIZE: - writeV2S32(os,*(v2s32 *)value); + *pkt << *(v2s32 *) value; break; case HUD_STAT_NUMBER: case HUD_STAT_ITEM: case HUD_STAT_DIR: default: - writeU32(os, *(u32 *)value); + *pkt << *(u32 *) value; break; } - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8 *)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask) { - std::ostringstream os(std::ios_base::binary); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id); - // Write command - writeU16(os, TOCLIENT_HUD_SET_FLAGS); - - //////////////////////////// compatibility code to be removed ////////////// flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE); - //////////////////////////////////////////////////////////////////////////// - writeU32(os, flags); - writeU32(os, mask); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8 *)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + *pkt << flags << mask; + + Send(pkt); } void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value) { - std::ostringstream os(std::ios_base::binary); - - // Write command - writeU16(os, TOCLIENT_HUD_SET_PARAM); - writeU16(os, param); - os<<serializeString(value); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8 *)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_PARAM, 0, peer_id); + *pkt << param << value; + Send(pkt); } void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor, const std::string &type, const std::vector<std::string> ¶ms) { - std::ostringstream os(std::ios_base::binary); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SET_SKY, 0, peer_id); + *pkt << bgcolor << type << (u16) params.size(); - // Write command - writeU16(os, TOCLIENT_SET_SKY); - writeARGB8(os, bgcolor); - os<<serializeString(type); - writeU16(os, params.size()); for(size_t i=0; i<params.size(); i++) - os<<serializeString(params[i]); + *pkt << params[i]; - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8 *)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio) { - std::ostringstream os(std::ios_base::binary); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO, + 1 + 2, peer_id); - // Write command - writeU16(os, TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO); - writeU8(os, do_override); - writeU16(os, ratio*65535); + *pkt << do_override << (u16) (ratio * 65535); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8 *)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send (pkt); } void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed) { DSTACK(__FUNCTION_NAME); - // Make packet - SharedBuffer<u8> data(2+2+4); - writeU16(&data[0], TOCLIENT_TIME_OF_DAY); - writeU16(&data[2], time); - writeF1000(&data[4], time_speed); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_TIME_OF_DAY, 0, peer_id); + *pkt << time << time_speed; if (peer_id == PEER_ID_INEXISTENT) { - m_clients.sendToAll(0,data,true); + m_clients.sendToAll(0, pkt, true); } else { - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } } @@ -3614,11 +1916,8 @@ void Server::SendMovePlayer(u16 peer_id) Player *player = m_env->getPlayer(peer_id); assert(player); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_MOVE_PLAYER); - writeV3F1000(os, player->getPosition()); - writeF1000(os, player->getPitch()); - writeF1000(os, player->getYaw()); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVE_PLAYER, 0, peer_id); + *pkt << player->getPosition() << player->getPitch() << player->getYaw(); { v3f pos = player->getPosition(); @@ -3631,44 +1930,25 @@ void Server::SendMovePlayer(u16 peer_id) <<std::endl; } - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed) { - std::ostringstream os(std::ios_base::binary); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0, + peer_id); - writeU16(os, TOCLIENT_LOCAL_PLAYER_ANIMATIONS); - writeV2S32(os, animation_frames[0]); - writeV2S32(os, animation_frames[1]); - writeV2S32(os, animation_frames[2]); - writeV2S32(os, animation_frames[3]); - writeF1000(os, animation_speed); + *pkt << animation_frames[0] << animation_frames[1] << animation_frames[2] + << animation_frames[3] << animation_speed; - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8 *)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third) { - std::ostringstream os(std::ios_base::binary); - - writeU16(os, TOCLIENT_EYE_OFFSET); - writeV3F1000(os, first); - writeV3F1000(os, third); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8 *)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_EYE_OFFSET, 0, peer_id); + *pkt << first << third; + Send(pkt); } void Server::SendPlayerPrivileges(u16 peer_id) { @@ -3680,19 +1960,15 @@ void Server::SendPlayerPrivileges(u16 peer_id) std::set<std::string> privs; m_script->getAuth(player->getName(), NULL, &privs); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_PRIVILEGES); - writeU16(os, privs.size()); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PRIVILEGES, 0, peer_id); + *pkt << (u16) privs.size(); + for(std::set<std::string>::const_iterator i = privs.begin(); - i != privs.end(); i++){ - os<<serializeString(*i); + i != privs.end(); i++) { + *pkt << (*i); } - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } void Server::SendPlayerInventoryFormspec(u16 peer_id) @@ -3702,15 +1978,9 @@ void Server::SendPlayerInventoryFormspec(u16 peer_id) if(player->peer_id == PEER_ID_INEXISTENT) return; - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_INVENTORY_FORMSPEC); - os<<serializeLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id); + pkt->putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec); + Send(pkt); } s32 Server::playSound(const SimpleSoundSpec &spec, @@ -3770,25 +2040,16 @@ s32 Server::playSound(const SimpleSoundSpec &spec, for(std::list<u16>::iterator i = dst_clients.begin(); i != dst_clients.end(); i++) psound.clients.insert(*i); - // Create packet - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_PLAY_SOUND); - writeS32(os, id); - os<<serializeString(spec.name); - writeF1000(os, spec.gain * params.gain); - writeU8(os, params.type); - writeV3F1000(os, pos); - writeU16(os, params.object); - writeU8(os, params.loop); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send + + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PLAY_SOUND, 0); + *pkt << id << spec.name << (float) (spec.gain * params.gain) + << (u8) params.type << pos << params.object << params.loop; for(std::list<u16>::iterator i = dst_clients.begin(); - i != dst_clients.end(); i++){ + i != dst_clients.end(); i++) { // Send as reliable - m_clients.send(*i, 0, data, true); + m_clients.send(*i, 0, pkt, true, false); } + delete pkt; return id; } void Server::stopSound(s32 handle) @@ -3799,19 +2060,16 @@ void Server::stopSound(s32 handle) if(i == m_playing_sounds.end()) return; ServerPlayingSound &psound = i->second; - // Create packet - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_STOP_SOUND); - writeS32(os, handle); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send + + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_STOP_SOUND, 4); + *pkt << handle; + for(std::set<u16>::iterator i = psound.clients.begin(); - i != psound.clients.end(); i++){ + i != psound.clients.end(); i++) { // Send as reliable - m_clients.send(*i, 0, data, true); + m_clients.send(*i, 0, pkt, true, false); } + delete pkt; // Remove sound reference m_playing_sounds.erase(i); } @@ -3822,13 +2080,8 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id, float maxd = far_d_nodes*BS; v3f p_f = intToFloat(p, BS); - // Create packet - u32 replysize = 8; - SharedBuffer<u8> reply(replysize); - writeU16(&reply[0], TOCLIENT_REMOVENODE); - writeS16(&reply[2], p.X); - writeS16(&reply[4], p.Y); - writeS16(&reply[6], p.Z); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 2 + 2 + 2); + *pkt << p; std::list<u16> clients = m_clients.getClientIDs(); for(std::list<u16>::iterator @@ -3852,8 +2105,10 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id, } // Send as reliable - m_clients.send(*i, 0, reply, true); + m_clients.send(*i, 0, pkt, true, false); } + // This loop needs the deletion of the packet here + delete pkt; } void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id, @@ -3884,21 +2139,13 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id, } } } - SharedBuffer<u8> reply(0); + + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADDNODE, 0); m_clients.Lock(); RemoteClient* client = m_clients.lockedGetClientNoEx(*i); - if (client != 0) - { - // Create packet - u32 replysize = 9 + MapNode::serializedLength(client->serialization_version); - reply = SharedBuffer<u8>(replysize); - writeU16(&reply[0], TOCLIENT_ADDNODE); - writeS16(&reply[2], p.X); - writeS16(&reply[4], p.Y); - writeS16(&reply[6], p.Z); - n.serialize(&reply[8], client->serialization_version); - u32 index = 8 + MapNode::serializedLength(client->serialization_version); - writeU8(&reply[index], remove_metadata ? 0 : 1); + if (client != 0) { + *pkt << p << n.param0 << n.param1 << n.param2 + << (u8) (remove_metadata ? 0 : 1); if (!remove_metadata) { if (client->net_proto_version <= 21) { @@ -3911,8 +2158,8 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id, m_clients.Unlock(); // Send as reliable - if (reply.getSize() > 0) - m_clients.send(*i, 0, reply, true); + if (pkt->getSize() > 0) + m_clients.send(*i, 0, pkt, true); } } @@ -3936,27 +2183,6 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto v3s16 p = block->getPos(); -#if 0 - // Analyze it a bit - bool completely_air = true; - for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++) - for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++) - for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++) - { - if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR) - { - completely_air = false; - x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out - } - } - - // Print result - infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "; - if(completely_air) - infostream<<"[completely air] "; - infostream<<std::endl; -#endif - /* Create a packet with the block in the right format */ @@ -3965,23 +2191,13 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto block->serialize(os, ver, false); block->serializeNetworkSpecific(os, net_proto_version); std::string s = os.str(); - SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size()); - - u32 replysize = 8 + blockdata.getSize(); - SharedBuffer<u8> reply(replysize); - writeU16(&reply[0], TOCLIENT_BLOCKDATA); - writeS16(&reply[2], p.X); - writeS16(&reply[4], p.Y); - writeS16(&reply[6], p.Z); - memcpy(&reply[8], *blockdata, blockdata.getSize()); - /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")" - <<": \tpacket size: "<<replysize<<std::endl;*/ + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BLOCKDATA, + 2 + 2 + 2 + 2 + s.size(), peer_id); - /* - Send packet - */ - m_clients.send(peer_id, 2, reply, true); + *pkt << p; + pkt->putRawString(s.c_str(), s.size()); + Send(pkt); } void Server::SendBlocks(float dtime) @@ -4184,7 +2400,6 @@ void Server::sendMediaAnnouncement(u16 peer_id) std::ostringstream os(std::ios_base::binary); /* - u16 command u32 number of files for each texture { u16 length of name @@ -4194,23 +2409,17 @@ void Server::sendMediaAnnouncement(u16 peer_id) } */ - writeU16(os, TOCLIENT_ANNOUNCE_MEDIA); - writeU16(os, file_announcements.size()); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id); + *pkt << (u16) file_announcements.size(); for(std::list<SendableMediaAnnouncement>::iterator j = file_announcements.begin(); - j != file_announcements.end(); ++j){ - os<<serializeString(j->name); - os<<serializeString(j->sha1_digest); + j != file_announcements.end(); ++j) { + *pkt << j->name << j->sha1_digest; } - os<<serializeString(g_settings->get("remote_media")); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - - // Send as reliable - m_clients.send(peer_id, 0, data, true); + *pkt << g_settings->get("remote_media"); + Send(pkt); } struct SendableMedia @@ -4250,7 +2459,7 @@ void Server::sendRequestedMedia(u16 peer_id, { const std::string &name = *i; - if(m_media.find(name) == m_media.end()){ + if(m_media.find(name) == m_media.end()) { errorstream<<"Server::sendRequestedMedia(): Client asked for " <<"unknown file \""<<(name)<<"\""<<std::endl; continue; @@ -4268,7 +2477,7 @@ void Server::sendRequestedMedia(u16 peer_id, } std::ostringstream tmp_os(std::ios_base::binary); bool bad = false; - for(;;){ + for(;;) { char buf[1024]; fis.read(buf, 1024); std::streamsize len = fis.gcount(); @@ -4276,12 +2485,12 @@ void Server::sendRequestedMedia(u16 peer_id, file_size_bunch_total += len; if(fis.eof()) break; - if(!fis.good()){ + if(!fis.good()) { bad = true; break; } } - if(bad){ + if(bad) { errorstream<<"Server::sendRequestedMedia(): Failed to read \"" <<name<<"\""<<std::endl; continue; @@ -4293,7 +2502,7 @@ void Server::sendRequestedMedia(u16 peer_id, SendableMedia(name, tpath, tmp_os.str())); // Start next bunch if got enough data - if(file_size_bunch_total >= bytes_per_bunch){ + if(file_size_bunch_total >= bytes_per_bunch) { file_bunches.push_back(std::list<SendableMedia>()); file_size_bunch_total = 0; } @@ -4302,11 +2511,8 @@ void Server::sendRequestedMedia(u16 peer_id, /* Create and send packets */ - u32 num_bunches = file_bunches.size(); - for(u32 i=0; i<num_bunches; i++) - { - std::ostringstream os(std::ios_base::binary); - + u16 num_bunches = file_bunches.size(); + for(u16 i = 0; i < num_bunches; i++) { /* u16 command u16 total number of texture bunches @@ -4320,55 +2526,47 @@ void Server::sendRequestedMedia(u16 peer_id, } */ - writeU16(os, TOCLIENT_MEDIA); - writeU16(os, num_bunches); - writeU16(os, i); - writeU32(os, file_bunches[i].size()); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MEDIA, 0, peer_id); + *pkt << num_bunches << i << (u32) file_bunches[i].size(); for(std::list<SendableMedia>::iterator j = file_bunches[i].begin(); - j != file_bunches[i].end(); ++j){ - os<<serializeString(j->name); - os<<serializeLongString(j->data); + j != file_bunches[i].end(); ++j) { + *pkt << j->name; + pkt->putLongString(j->data); } - // Make data buffer - std::string s = os.str(); - verbosestream<<"Server::sendRequestedMedia(): bunch " - <<i<<"/"<<num_bunches - <<" files="<<file_bunches[i].size() - <<" size=" <<s.size()<<std::endl; - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 2, data, true); + verbosestream << "Server::sendRequestedMedia(): bunch " + << i << "/" << num_bunches + << " files=" << file_bunches[i].size() + << " size=" << pkt->getSize() << std::endl; + Send(pkt); } } void Server::sendDetachedInventory(const std::string &name, u16 peer_id) { - if(m_detached_inventories.count(name) == 0){ + if(m_detached_inventories.count(name) == 0) { errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl; return; } Inventory *inv = m_detached_inventories[name]; - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_DETACHED_INVENTORY); - os<<serializeString(name); + + os << serializeString(name); inv->serialize(os); // Make data buffer std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - if (peer_id != PEER_ID_INEXISTENT) - { - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DETACHED_INVENTORY, 0, peer_id); + pkt->putRawString(s.c_str(), s.size()); + + if (peer_id != PEER_ID_INEXISTENT) { + Send(pkt); } - else - { - m_clients.sendToAll(0,data,true); + else { + m_clients.sendToAll(0, pkt, true); } } @@ -4378,7 +2576,7 @@ void Server::sendDetachedInventories(u16 peer_id) for(std::map<std::string, Inventory*>::iterator i = m_detached_inventories.begin(); - i != m_detached_inventories.end(); i++){ + i != m_detached_inventories.end(); i++) { const std::string &name = i->first; //Inventory *inv = i->second; sendDetachedInventory(name, peer_id); |