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-rw-r--r--src/server.cpp2276
1 files changed, 237 insertions, 2039 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 5062c425e..a118e15dd 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -53,13 +53,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mods.h"
#include "sha1.h"
#include "base64.h"
-#include "tool.h"
#include "sound.h" // dummySoundManager
#include "event_manager.h"
#include "hex.h"
#include "serverlist.h"
#include "util/string.h"
-#include "util/pointedthing.h"
#include "util/mathconstants.h"
#include "rollback.h"
#include "util/serialize.h"
@@ -624,11 +622,11 @@ void Server::AsyncRunStep(bool initial_step)
/*
Send player inventories if necessary
*/
- if(playersao->m_moved){
+ if(playersao->m_moved) {
SendMovePlayer(*i);
playersao->m_moved = false;
}
- if(playersao->m_inventory_not_sent){
+ if(playersao->m_inventory_not_sent) {
UpdateCrafting(*i);
SendInventory(*i);
}
@@ -819,46 +817,18 @@ void Server::AsyncRunStep(bool initial_step)
obj->m_known_by_count++;
}
- // Send packet
- SharedBuffer<u8> reply(2 + data_buffer.size());
- writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
- memcpy((char*)&reply[2], data_buffer.c_str(),
- data_buffer.size());
- // Send as reliable
- m_clients.send(client->peer_id, 0, reply, true);
-
- verbosestream<<"Server: Sent object remove/add: "
- <<removed_objects.size()<<" removed, "
- <<added_objects.size()<<" added, "
- <<"packet size is "<<reply.getSize()<<std::endl;
- }
- m_clients.Unlock();
-#if 0
- /*
- Collect a list of all the objects known by the clients
- and report it back to the environment.
- */
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, 0, client->peer_id);
+ pkt->putRawString(data_buffer.c_str(), data_buffer.size());
- core::map<u16, bool> all_known_objects;
- for(core::map<u16, RemoteClient*>::Iterator
- i = m_clients.getIterator();
- i.atEnd() == false; i++)
- {
- RemoteClient *client = i.getNode()->getValue();
- // Go through all known objects of client
- for(core::map<u16, bool>::Iterator
- i = client->m_known_objects.getIterator();
- i.atEnd()==false; i++)
- {
- u16 id = i.getNode()->getKey();
- all_known_objects[id] = true;
- }
- }
-
- m_env->setKnownActiveObjects(whatever);
-#endif
+ verbosestream << "Server: Sent object remove/add: "
+ << removed_objects.size() << " removed, "
+ << added_objects.size() << " added, "
+ << "packet size is " << pkt->getSize() << std::endl;
+ Send(pkt);
+ }
+ m_clients.Unlock();
}
/*
@@ -939,32 +909,21 @@ void Server::AsyncRunStep(bool initial_step)
reliable_data and unreliable_data are now ready.
Send them.
*/
- if(reliable_data.size() > 0)
- {
- SharedBuffer<u8> reply(2 + reliable_data.size());
- writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
- memcpy((char*)&reply[2], reliable_data.c_str(),
- reliable_data.size());
- // Send as reliable
- m_clients.send(client->peer_id, 0, reply, true);
- }
- if(unreliable_data.size() > 0)
- {
- SharedBuffer<u8> reply(2 + unreliable_data.size());
- writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
- memcpy((char*)&reply[2], unreliable_data.c_str(),
- unreliable_data.size());
- // Send as unreliable
- m_clients.send(client->peer_id, 1, reply, false);
+ if(reliable_data.size() > 0) {
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
+ 0, client->peer_id);
+
+ pkt->putRawString(reliable_data.c_str(), reliable_data.size());
+ Send(pkt);
}
- /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
- {
- infostream<<"Server: Size of object message data: "
- <<"reliable: "<<reliable_data.size()
- <<", unreliable: "<<unreliable_data.size()
- <<std::endl;
- }*/
+ if(unreliable_data.size() > 0) {
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
+ 0, client->peer_id);
+
+ pkt->putRawString(unreliable_data.c_str(), unreliable_data.size());
+ Send(pkt);
+ }
}
m_clients.Unlock();
@@ -1192,7 +1151,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
m_clients.Unlock();
RemotePlayer *player =
- static_cast<RemotePlayer*>(m_env->getPlayer(peer_id));
+ static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
// If failed, cancel
if((playersao == NULL) || (player == NULL)) {
@@ -1276,1507 +1235,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
return playersao;
}
-void Server::handleCommand_Deprecated(ToServerPacket* pkt)
-{
- infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
- << " not supported anymore" << std::endl;
-}
-
-void Server::handleCommand_Init(ToServerPacket* pkt)
-{
- // [0] u16 TOSERVER_INIT
- // [2] u8 SER_FMT_VER_HIGHEST_READ
- // [3] u8[20] player_name
- // [23] u8[28] password <--- can be sent without this, from old versions
-
- if(pkt->getSize() < 1+PLAYERNAME_SIZE)
- return;
-
- RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
-
- std::string addr_s;
- try {
- Address address = getPeerAddress(pkt->getPeerId());
- addr_s = address.serializeString();
- }
- catch (con::PeerNotFoundException &e) {
- /*
- * no peer for this packet found
- * most common reason is peer timeout, e.g. peer didn't
- * respond for some time, your server was overloaded or
- * things like that.
- */
- infostream << "Server::ProcessData(): Cancelling: peer "
- << pkt->getPeerId() << " not found" << std::endl;
- return;
- }
-
- // If net_proto_version is set, this client has already been handled
- if(client->getState() > CS_Created) {
- verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
- << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
- return;
- }
-
- verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
- << pkt->getPeerId() << ")" << std::endl;
-
- // Do not allow multiple players in simple singleplayer mode.
- // This isn't a perfect way to do it, but will suffice for now
- if(m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1){
- infostream << "Server: Not allowing another client (" << addr_s
- << ") to connect in simple singleplayer mode" << std::endl;
- DenyAccess(pkt->getPeerId(), L"Running in simple singleplayer mode.");
- return;
- }
-
- // First byte after command is maximum supported
- // serialization version
- u8 client_max;
-
- *pkt >> client_max;
-
- u8 our_max = SER_FMT_VER_HIGHEST_READ;
- // Use the highest version supported by both
- int deployed = std::min(client_max, our_max);
- // If it's lower than the lowest supported, give up.
- if(deployed < SER_FMT_CLIENT_VER_LOWEST)
- deployed = SER_FMT_VER_INVALID;
-
- if(deployed == SER_FMT_VER_INVALID) {
- actionstream << "Server: A mismatched client tried to connect from "
- << addr_s << std::endl;
- infostream<<"Server: Cannot negotiate serialization version with "
- << addr_s << std::endl;
- DenyAccess(pkt->getPeerId(), std::wstring(
- L"Your client's version is not supported.\n"
- L"Server version is ")
- + narrow_to_wide(minetest_version_simple) + L"."
- );
- return;
- }
-
- client->setPendingSerializationVersion(deployed);
-
- /*
- Read and check network protocol version
- */
-
- u16 min_net_proto_version = 0;
- if(pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2)
- min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE);
-
- // Use same version as minimum and maximum if maximum version field
- // doesn't exist (backwards compatibility)
- u16 max_net_proto_version = min_net_proto_version;
- if(pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2)
- max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2);
-
- // Start with client's maximum version
- u16 net_proto_version = max_net_proto_version;
-
- // Figure out a working version if it is possible at all
- if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
- min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
- // If maximum is larger than our maximum, go with our maximum
- if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
- net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
- // Else go with client's maximum
- else
- net_proto_version = max_net_proto_version;
- }
-
- verbosestream << "Server: " << addr_s << ": Protocol version: min: "
- << min_net_proto_version << ", max: " << max_net_proto_version
- << ", chosen: " << net_proto_version << std::endl;
-
- client->net_proto_version = net_proto_version;
-
- if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
- net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
- actionstream << "Server: A mismatched client tried to connect from "
- << addr_s << std::endl;
- DenyAccess(pkt->getPeerId(), std::wstring(
- L"Your client's version is not supported.\n"
- L"Server version is ")
- + narrow_to_wide(minetest_version_simple) + L",\n"
- + L"server's PROTOCOL_VERSION is "
- + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
- + L"..."
- + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
- + L", client's PROTOCOL_VERSION is "
- + narrow_to_wide(itos(min_net_proto_version))
- + L"..."
- + narrow_to_wide(itos(max_net_proto_version))
- );
- return;
- }
-
- if(g_settings->getBool("strict_protocol_version_checking")) {
- if(net_proto_version != LATEST_PROTOCOL_VERSION) {
- actionstream << "Server: A mismatched (strict) client tried to "
- << "connect from " << addr_s << std::endl;
- DenyAccess(pkt->getPeerId(), std::wstring(
- L"Your client's version is not supported.\n"
- L"Server version is ")
- + narrow_to_wide(minetest_version_simple) + L",\n"
- + L"server's PROTOCOL_VERSION (strict) is "
- + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION))
- + L", client's PROTOCOL_VERSION is "
- + narrow_to_wide(itos(min_net_proto_version))
- + L"..."
- + narrow_to_wide(itos(max_net_proto_version))
- );
- return;
- }
- }
-
- /*
- Set up player
- */
- char playername[PLAYERNAME_SIZE];
- unsigned int playername_length = 0;
- for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) {
- playername[playername_length] = pkt->getChar(1+playername_length);
- if (pkt->getChar(1+playername_length) == 0)
- break;
- }
-
- if (playername_length == PLAYERNAME_SIZE) {
- actionstream << "Server: Player with name exceeding max length "
- << "tried to connect from " << addr_s << std::endl;
- DenyAccess(pkt->getPeerId(), L"Name too long");
- return;
- }
-
-
- if(playername[0]=='\0') {
- actionstream << "Server: Player with an empty name "
- << "tried to connect from " << addr_s << std::endl;
- DenyAccess(pkt->getPeerId(), L"Empty name");
- return;
- }
-
- if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) {
- actionstream << "Server: Player with an invalid name "
- << "tried to connect from " << addr_s << std::endl;
- DenyAccess(pkt->getPeerId(), L"Name contains unallowed characters");
- return;
- }
-
- if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
- actionstream << "Server: Player with the name \"singleplayer\" "
- << "tried to connect from " << addr_s << std::endl;
- DenyAccess(pkt->getPeerId(), L"Name is not allowed");
- return;
- }
-
- {
- std::string reason;
- if(m_script->on_prejoinplayer(playername, addr_s, reason)) {
- actionstream << "Server: Player with the name \"" << playername << "\" "
- << "tried to connect from " << addr_s << " "
- << "but it was disallowed for the following reason: "
- << reason << std::endl;
- DenyAccess(pkt->getPeerId(), narrow_to_wide(reason.c_str()));
- return;
- }
- }
-
- infostream<<"Server: New connection: \""<<playername<<"\" from "
- <<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl;
-
- // Get password
- char given_password[PASSWORD_SIZE];
- if(pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) {
- // old version - assume blank password
- given_password[0] = 0;
- }
- else {
- for(u32 i=0; i<PASSWORD_SIZE - 1; i++) {
- given_password[i] = pkt->getChar(21 + i);
- }
- given_password[PASSWORD_SIZE - 1] = 0;
- }
-
- if(!base64_is_valid(given_password)){
- actionstream << "Server: " << playername
- << " supplied invalid password hash" << std::endl;
- DenyAccess(pkt->getPeerId(), L"Invalid password hash");
- return;
- }
-
- // Enforce user limit.
- // Don't enforce for users that have some admin right
- if(m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
- !checkPriv(playername, "server") &&
- !checkPriv(playername, "ban") &&
- !checkPriv(playername, "privs") &&
- !checkPriv(playername, "password") &&
- playername != g_settings->get("name")) {
- actionstream << "Server: " << playername << " tried to join, but there"
- << " are already max_users="
- << g_settings->getU16("max_users") << " players." << std::endl;
- DenyAccess(pkt->getPeerId(), L"Too many users.");
- return;
- }
-
- std::string checkpwd; // Password hash to check against
- bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
-
- // If no authentication info exists for user, create it
- if(!has_auth) {
- if(!isSingleplayer() &&
- g_settings->getBool("disallow_empty_password") &&
- std::string(given_password) == "") {
- actionstream << "Server: " << playername
- << " supplied empty password" << std::endl;
- DenyAccess(pkt->getPeerId(), L"Empty passwords are "
- L"disallowed. Set a password and try again.");
- return;
- }
- std::wstring raw_default_password =
- narrow_to_wide(g_settings->get("default_password"));
- std::string initial_password =
- translatePassword(playername, raw_default_password);
-
- // If default_password is empty, allow any initial password
- if (raw_default_password.length() == 0)
- initial_password = given_password;
-
- m_script->createAuth(playername, initial_password);
- }
-
- has_auth = m_script->getAuth(playername, &checkpwd, NULL);
-
- if(!has_auth){
- actionstream << "Server: " << playername << " cannot be authenticated"
- << " (auth handler does not work?)" << std::endl;
- DenyAccess(pkt->getPeerId(), L"Not allowed to login");
- return;
- }
-
- if(given_password != checkpwd) {
- actionstream << "Server: " << playername << " supplied wrong password"
- << std::endl;
- DenyAccess(pkt->getPeerId(), L"Wrong password");
- return;
- }
-
- RemotePlayer *player =
- static_cast<RemotePlayer*>(m_env->getPlayer(playername));
-
- if(player && player->peer_id != 0) {
- errorstream << "Server: " << playername << ": Failed to emerge player"
- << " (player allocated to an another client)" << std::endl;
- DenyAccess(pkt->getPeerId(), L"Another client is connected with this "
- L"name. If your client closed unexpectedly, try again in "
- L"a minute.");
- }
-
- m_clients.setPlayerName(pkt->getPeerId(), playername);
-
- /*
- Answer with a TOCLIENT_INIT
- */
- {
- SharedBuffer<u8> reply(2 + 1 + 6 + 8 + 4);
- writeU16(&reply[0], TOCLIENT_INIT);
- writeU8(&reply[2], deployed);
- //send dummy pos for legacy reasons only
- writeV3S16(&reply[2 + 1], floatToInt(v3f(0,0,0), BS));
- writeU64(&reply[2 + 1 + 6], m_env->getServerMap().getSeed());
- writeF1000(&reply[2 + 1 + 6 + 8], g_settings->getFloat("dedicated_server_step"));
-
- // Send as reliable
- m_clients.send(pkt->getPeerId(), 0, reply, true);
- m_clients.event(pkt->getPeerId(), CSE_Init);
- }
-}
-
-void Server::handleCommand_Init2(ToServerPacket* pkt)
-{
- verbosestream << "Server: Got TOSERVER_INIT2 from "
- << pkt->getPeerId() << std::endl;
-
- m_clients.event(pkt->getPeerId(), CSE_GotInit2);
- u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId());
-
- ///// begin compatibility code
- PlayerSAO* playersao = NULL;
- if (protocol_version <= 22) {
- playersao = StageTwoClientInit(pkt->getPeerId());
-
- if (playersao == NULL) {
- errorstream
- << "TOSERVER_INIT2 stage 2 client init failed for peer "
- << pkt->getPeerId() << std::endl;
- return;
- }
- }
- ///// end compatibility code
-
- /*
- Send some initialization data
- */
-
- infostream << "Server: Sending content to "
- << getPlayerName(pkt->getPeerId()) << std::endl;
-
- // Send player movement settings
- SendMovement(pkt->getPeerId());
-
- // Send item definitions
- SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version);
-
- // Send node definitions
- SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version);
-
- m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent);
-
- // Send media announcement
- sendMediaAnnouncement(pkt->getPeerId());
-
- // Send detached inventories
- sendDetachedInventories(pkt->getPeerId());
-
- // Send time of day
- u16 time = m_env->getTimeOfDay();
- float time_speed = g_settings->getFloat("time_speed");
- SendTimeOfDay(pkt->getPeerId(), time, time_speed);
-
- ///// begin compatibility code
- if (protocol_version <= 22) {
- m_clients.event(pkt->getPeerId(), CSE_SetClientReady);
- m_script->on_joinplayer(playersao);
- }
- ///// end compatibility code
-
- // Warnings about protocol version can be issued here
- if(getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
- SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S "
- L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
- }
-}
-
-void Server::handleCommand_RequestMedia(ToServerPacket* pkt)
-{
- std::list<std::string> tosend;
- u16 numfiles;
-
- *pkt >> numfiles;
-
- infostream << "Sending " << numfiles << " files to "
- << getPlayerName(pkt->getPeerId()) << std::endl;
- verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
-
- for(int i = 0; i < numfiles; i++) {
- std::string name;
-
- *pkt >> name;
-
- tosend.push_back(name);
- verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
- << name << std::endl;
- }
-
- sendRequestedMedia(pkt->getPeerId(), tosend);
-}
-
-void Server::handleCommand_ReceivedMedia(ToServerPacket* pkt)
-{
-}
-
-void Server::handleCommand_ClientReady(ToServerPacket* pkt)
-{
- u16 peer_id = pkt->getPeerId();
- u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version;
-
- // clients <= protocol version 22 did not send ready message,
- // they're already initialized
- if (peer_proto_ver <= 22) {
- infostream << "Client sent message not expected by a "
- << "client using protocol version <= 22,"
- << "disconnecing peer_id: " << peer_id << std::endl;
- m_con.DisconnectPeer(peer_id);
- return;
- }
-
- PlayerSAO* playersao = StageTwoClientInit(peer_id);
-
- if (playersao == NULL) {
- errorstream
- << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
- << peer_id << std::endl;
- m_con.DisconnectPeer(peer_id);
- return;
- }
-
-
- if(pkt->getSize() < 8) {
- errorstream
- << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
- << peer_id << std::endl;
- m_con.DisconnectPeer(peer_id);
- return;
- }
-
- u8 major_ver, minor_ver, patch_ver;
- *pkt >> major_ver >> minor_ver >> patch_ver;
-
- m_clients.setClientVersion(
- peer_id, major_ver, minor_ver, patch_ver,
- std::string(pkt->getString(6),(u16) pkt->getU8(4)));
-
- m_clients.event(peer_id, CSE_SetClientReady);
- m_script->on_joinplayer(playersao);
-}
-
-void Server::handleCommand_GotBlocks(ToServerPacket* pkt)
-{
- if(pkt->getSize() < 1)
- return;
-
- /*
- [0] u16 command
- [2] u8 count
- [3] v3s16 pos_0
- [3+6] v3s16 pos_1
- ...
- */
-
- u8 count;
- *pkt >> count;
-
- RemoteClient *client = getClient(pkt->getPeerId());
-
- for(u16 i=0; i<count; i++) {
- if((s16)pkt->getSize() < 1 + (i + 1) * 6)
- throw con::InvalidIncomingDataException
- ("GOTBLOCKS length is too short");
- v3s16 p;
-
- *pkt >> p;
-
- client->GotBlock(p);
- }
-}
-
-void Server::handleCommand_PlayerPos(ToServerPacket* pkt)
-{
- if(pkt->getSize() < 12 + 12 + 4 + 4)
- return;
-
- v3s32 ps, ss;
- s32 f32pitch, f32yaw;
-
- *pkt >> ps;
- *pkt >> ss;
- *pkt >> f32pitch;
- *pkt >> f32yaw;
-
- f32 pitch = (f32)f32pitch / 100.0;
- f32 yaw = (f32)f32yaw / 100.0;
- u32 keyPressed = 0;
-
- if(pkt->getSize() >= 12 + 12 + 4 + 4 + 4)
- *pkt >> keyPressed;
-
- v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
- v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
- pitch = wrapDegrees(pitch);
- yaw = wrapDegrees(yaw);
-
- Player *player = m_env->getPlayer(pkt->getPeerId());
- if(player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- PlayerSAO *playersao = player->getPlayerSAO();
- if(playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- player->setPosition(position);
- player->setSpeed(speed);
- player->setPitch(pitch);
- player->setYaw(yaw);
- player->keyPressed=keyPressed;
- player->control.up = (bool)(keyPressed & 1);
- player->control.down = (bool)(keyPressed & 2);
- player->control.left = (bool)(keyPressed & 4);
- player->control.right = (bool)(keyPressed & 8);
- player->control.jump = (bool)(keyPressed & 16);
- player->control.aux1 = (bool)(keyPressed & 32);
- player->control.sneak = (bool)(keyPressed & 64);
- player->control.LMB = (bool)(keyPressed & 128);
- player->control.RMB = (bool)(keyPressed & 256);
-
- bool cheated = playersao->checkMovementCheat();
- if(cheated) {
- // Call callbacks
- m_script->on_cheat(playersao, "moved_too_fast");
- }
-}
-
-void Server::handleCommand_DeletedBlocks(ToServerPacket* pkt)
-{
- if(pkt->getSize() < 1)
- return;
-
- /*
- [0] u16 command
- [2] u8 count
- [3] v3s16 pos_0
- [3+6] v3s16 pos_1
- ...
- */
-
- u8 count;
- *pkt >> count;
-
- RemoteClient *client = getClient(pkt->getPeerId());
-
- for(u16 i=0; i<count; i++) {
- if((s16)pkt->getSize() < 1 + (i + 1) * 6)
- throw con::InvalidIncomingDataException
- ("DELETEDBLOCKS length is too short");
- v3s16 p;
- *pkt >> p;
-
- client->SetBlockNotSent(p);
- }
-}
-
-void Server::handleCommand_InventoryAction(ToServerPacket* pkt)
-{
- Player *player = m_env->getPlayer(pkt->getPeerId());
- if(player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- PlayerSAO *playersao = player->getPlayerSAO();
- if(playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- // Strip command and create a stream
- std::string datastring(pkt->getString(0), pkt->getSize());
- verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
- << std::endl;
- std::istringstream is(datastring, std::ios_base::binary);
- // Create an action
- InventoryAction *a = InventoryAction::deSerialize(is);
- if(a == NULL) {
- infostream << "TOSERVER_INVENTORY_ACTION: "
- << "InventoryAction::deSerialize() returned NULL"
- << std::endl;
- return;
- }
-
- // If something goes wrong, this player is to blame
- RollbackScopeActor rollback_scope(m_rollback,
- std::string("player:")+player->getName());
-
- /*
- Note: Always set inventory not sent, to repair cases
- where the client made a bad prediction.
- */
-
- /*
- Handle restrictions and special cases of the move action
- */
- if(a->getType() == IACTION_MOVE) {
- IMoveAction *ma = (IMoveAction*)a;
-
- ma->from_inv.applyCurrentPlayer(player->getName());
- ma->to_inv.applyCurrentPlayer(player->getName());
-
- setInventoryModified(ma->from_inv);
- setInventoryModified(ma->to_inv);
-
- bool from_inv_is_current_player =
- (ma->from_inv.type == InventoryLocation::PLAYER) &&
- (ma->from_inv.name == player->getName());
-
- bool to_inv_is_current_player =
- (ma->to_inv.type == InventoryLocation::PLAYER) &&
- (ma->to_inv.name == player->getName());
-
- /*
- Disable moving items out of craftpreview
- */
- if(ma->from_list == "craftpreview") {
- infostream << "Ignoring IMoveAction from "
- << (ma->from_inv.dump()) << ":" << ma->from_list
- << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
- << " because src is " << ma->from_list << std::endl;
- delete a;
- return;
- }
-
- /*
- Disable moving items into craftresult and craftpreview
- */
- if(ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
- infostream << "Ignoring IMoveAction from "
- << (ma->from_inv.dump()) << ":" << ma->from_list
- << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
- << " because dst is " << ma->to_list << std::endl;
- delete a;
- return;
- }
-
- // Disallow moving items in elsewhere than player's inventory
- // if not allowed to interact
- if(!checkPriv(player->getName(), "interact") &&
- (!from_inv_is_current_player ||
- !to_inv_is_current_player)) {
- infostream << "Cannot move outside of player's inventory: "
- << "No interact privilege" << std::endl;
- delete a;
- return;
- }
- }
- /*
- Handle restrictions and special cases of the drop action
- */
- else if(a->getType() == IACTION_DROP) {
- IDropAction *da = (IDropAction*)a;
-
- da->from_inv.applyCurrentPlayer(player->getName());
-
- setInventoryModified(da->from_inv);
-
- /*
- Disable dropping items out of craftpreview
- */
- if(da->from_list == "craftpreview") {
- infostream << "Ignoring IDropAction from "
- << (da->from_inv.dump()) << ":" << da->from_list
- << " because src is " << da->from_list << std::endl;
- delete a;
- return;
- }
-
- // Disallow dropping items if not allowed to interact
- if(!checkPriv(player->getName(), "interact")) {
- delete a;
- return;
- }
- }
- /*
- Handle restrictions and special cases of the craft action
- */
- else if(a->getType() == IACTION_CRAFT) {
- ICraftAction *ca = (ICraftAction*)a;
-
- ca->craft_inv.applyCurrentPlayer(player->getName());
-
- setInventoryModified(ca->craft_inv);
-
- //bool craft_inv_is_current_player =
- // (ca->craft_inv.type == InventoryLocation::PLAYER) &&
- // (ca->craft_inv.name == player->getName());
-
- // Disallow crafting if not allowed to interact
- if(!checkPriv(player->getName(), "interact")) {
- infostream << "Cannot craft: "
- << "No interact privilege" << std::endl;
- delete a;
- return;
- }
- }
-
- // Do the action
- a->apply(this, playersao, this);
- // Eat the action
- delete a;
-}
-
-void Server::handleCommand_ChatMessage(ToServerPacket* pkt)
-{
- /*
- u16 command
- u16 length
- wstring message
- */
- u16 len;
- *pkt >> len;
-
- std::wstring message;
- for(u16 i=0; i<len; i++) {
- u16 tmp_wchar;
- *pkt >> tmp_wchar;
-
- message += (wchar_t)tmp_wchar;
- }
-
- Player *player = m_env->getPlayer(pkt->getPeerId());
- if(player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- // If something goes wrong, this player is to blame
- RollbackScopeActor rollback_scope(m_rollback,
- std::string("player:")+player->getName());
-
- // Get player name of this client
- std::wstring name = narrow_to_wide(player->getName());
-
- // Run script hook
- bool ate = m_script->on_chat_message(player->getName(),
- wide_to_narrow(message));
- // If script ate the message, don't proceed
- if(ate)
- return;
-
- // Line to send to players
- std::wstring line;
- // Whether to send to the player that sent the line
- bool send_to_sender_only = false;
-
- // Commands are implemented in Lua, so only catch invalid
- // commands that were not "eaten" and send an error back
- if(message[0] == L'/') {
- message = message.substr(1);
- send_to_sender_only = true;
- if(message.length() == 0)
- line += L"-!- Empty command";
- else
- line += L"-!- Invalid command: " + str_split(message, L' ')[0];
- }
- else {
- if(checkPriv(player->getName(), "shout")) {
- line += L"<";
- line += name;
- line += L"> ";
- line += message;
- } else {
- line += L"-!- You don't have permission to shout.";
- send_to_sender_only = true;
- }
- }
-
- if(line != L"")
- {
- /*
- Send the message to sender
- */
- if (send_to_sender_only) {
- SendChatMessage(pkt->getPeerId(), line);
- }
- /*
- Send the message to others
- */
- else {
- actionstream << "CHAT: " << wide_to_narrow(line)<<std::endl;
-
- std::list<u16> clients = m_clients.getClientIDs();
-
- for(std::list<u16>::iterator
- i = clients.begin();
- i != clients.end(); ++i) {
- if (*i != pkt->getPeerId())
- SendChatMessage(*i, line);
- }
- }
- }
-}
-
-void Server::handleCommand_Damage(ToServerPacket* pkt)
-{
- u8 damage;
-
- *pkt >> damage;
-
- Player *player = m_env->getPlayer(pkt->getPeerId());
- if(player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- PlayerSAO *playersao = player->getPlayerSAO();
- if(playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- if(g_settings->getBool("enable_damage")) {
- actionstream << player->getName() << " damaged by "
- << (int)damage << " hp at " << PP(player->getPosition() / BS)
- << std::endl;
-
- playersao->setHP(playersao->getHP() - damage);
-
- if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
- DiePlayer(pkt->getPeerId());
-
- if(playersao->m_hp_not_sent)
- SendPlayerHP(pkt->getPeerId());
- }
-}
-
-void Server::handleCommand_Breath(ToServerPacket* pkt)
-{
- u16 breath;
-
- *pkt >> breath;
-
- Player *player = m_env->getPlayer(pkt->getPeerId());
- if(player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- PlayerSAO *playersao = player->getPlayerSAO();
- if(playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- playersao->setBreath(breath);
- m_script->player_event(playersao,"breath_changed");
-}
-
-void Server::handleCommand_Password(ToServerPacket* pkt)
-{
- /*
- [0] u16 TOSERVER_PASSWORD
- [2] u8[28] old password
- [30] u8[28] new password
- */
-
- if(pkt->getSize() != PASSWORD_SIZE * 2)
- return;
-
- std::string oldpwd;
- std::string newpwd;
-
- for(u32 i=0; i<PASSWORD_SIZE - 1; i++) {
- char c = pkt->getChar(i);
- if(c == 0)
- break;
- oldpwd += c;
- }
-
- for(u32 i=0; i<PASSWORD_SIZE - 1; i++) {
- char c = pkt->getChar(PASSWORD_SIZE + i);
- if(c == 0)
- break;
- newpwd += c;
- }
-
- Player *player = m_env->getPlayer(pkt->getPeerId());
- if(player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- if(!base64_is_valid(newpwd)) {
- infostream<<"Server: " << player->getName() <<
- " supplied invalid password hash" << std::endl;
- // Wrong old password supplied!!
- SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed.");
- return;
- }
-
- infostream << "Server: Client requests a password change from "
- << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl;
-
- std::string playername = player->getName();
-
- std::string checkpwd;
- m_script->getAuth(playername, &checkpwd, NULL);
-
- if(oldpwd != checkpwd) {
- infostream << "Server: invalid old password" << std::endl;
- // Wrong old password supplied!!
- SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed.");
- return;
- }
-
- bool success = m_script->setPassword(playername, newpwd);
- if(success) {
- actionstream << player->getName() << " changes password" << std::endl;
- SendChatMessage(pkt->getPeerId(), L"Password change successful.");
- } else {
- actionstream << player->getName() << " tries to change password but "
- << "it fails" << std::endl;
- SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable.");
- }
-}
-
-void Server::handleCommand_PlayerItem(ToServerPacket* pkt)
-{
- if (pkt->getSize() < 2)
- return;
-
- Player *player = m_env->getPlayer(pkt->getPeerId());
- if(player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- PlayerSAO *playersao = player->getPlayerSAO();
- if(playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- u16 item;
-
- *pkt >> item;
-
- playersao->setWieldIndex(item);
-}
-
-void Server::handleCommand_Respawn(ToServerPacket* pkt)
-{
- Player *player = m_env->getPlayer(pkt->getPeerId());
- if(player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- if(player->hp != 0 || !g_settings->getBool("enable_damage"))
- return;
-
- RespawnPlayer(pkt->getPeerId());
-
- actionstream<<player->getName()<<" respawns at "
- <<PP(player->getPosition()/BS)<<std::endl;
-
- // ActiveObject is added to environment in AsyncRunStep after
- // the previous addition has been succesfully removed
-}
-
-void Server::handleCommand_Interact(ToServerPacket* pkt)
-{
- std::string datastring(pkt->getString(0), pkt->getSize());
- std::istringstream is(datastring, std::ios_base::binary);
-
- /*
- [0] u16 command
- [2] u8 action
- [3] u16 item
- [5] u32 length of the next item
- [9] serialized PointedThing
- actions:
- 0: start digging (from undersurface) or use
- 1: stop digging (all parameters ignored)
- 2: digging completed
- 3: place block or item (to abovesurface)
- 4: use item
- */
- u8 action = readU8(is);
- u16 item_i = readU16(is);
- std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
- PointedThing pointed;
- pointed.deSerialize(tmp_is);
-
- verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
- << item_i << ", pointed=" << pointed.dump() << std::endl;
-
- Player *player = m_env->getPlayer(pkt->getPeerId());
- if(player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- PlayerSAO *playersao = player->getPlayerSAO();
- if(playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- if(player->hp == 0) {
- verbosestream << "TOSERVER_INTERACT: " << player->getName()
- << " tried to interact, but is dead!" << std::endl;
- return;
- }
-
- v3f player_pos = playersao->getLastGoodPosition();
-
- // Update wielded item
- playersao->setWieldIndex(item_i);
-
- // Get pointed to node (undefined if not POINTEDTYPE_NODE)
- v3s16 p_under = pointed.node_undersurface;
- v3s16 p_above = pointed.node_abovesurface;
-
- // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
- ServerActiveObject *pointed_object = NULL;
- if(pointed.type == POINTEDTHING_OBJECT) {
- pointed_object = m_env->getActiveObject(pointed.object_id);
- if(pointed_object == NULL) {
- verbosestream << "TOSERVER_INTERACT: "
- "pointed object is NULL" << std::endl;
- return;
- }
-
- }
-
- v3f pointed_pos_under = player_pos;
- v3f pointed_pos_above = player_pos;
- if(pointed.type == POINTEDTHING_NODE) {
- pointed_pos_under = intToFloat(p_under, BS);
- pointed_pos_above = intToFloat(p_above, BS);
- }
- else if(pointed.type == POINTEDTHING_OBJECT) {
- pointed_pos_under = pointed_object->getBasePosition();
- pointed_pos_above = pointed_pos_under;
- }
-
- /*
- Check that target is reasonably close
- (only when digging or placing things)
- */
- if(action == 0 || action == 2 || action == 3) {
- float d = player_pos.getDistanceFrom(pointed_pos_under);
- float max_d = BS * 14; // Just some large enough value
- if(d > max_d) {
- actionstream << "Player " << player->getName()
- << " tried to access " << pointed.dump()
- << " from too far: "
- << "d=" << d <<", max_d=" << max_d
- << ". ignoring." << std::endl;
- // Re-send block to revert change on client-side
- RemoteClient *client = getClient(pkt->getPeerId());
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- client->SetBlockNotSent(blockpos);
- // Call callbacks
- m_script->on_cheat(playersao, "interacted_too_far");
- // Do nothing else
- return;
- }
- }
-
- /*
- Make sure the player is allowed to do it
- */
- if(!checkPriv(player->getName(), "interact")) {
- actionstream<<player->getName()<<" attempted to interact with "
- <<pointed.dump()<<" without 'interact' privilege"
- <<std::endl;
- // Re-send block to revert change on client-side
- RemoteClient *client = getClient(pkt->getPeerId());
- // Digging completed -> under
- if(action == 2) {
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- client->SetBlockNotSent(blockpos);
- }
- // Placement -> above
- if(action == 3) {
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
- client->SetBlockNotSent(blockpos);
- }
- return;
- }
-
- /*
- If something goes wrong, this player is to blame
- */
- RollbackScopeActor rollback_scope(m_rollback,
- std::string("player:")+player->getName());
-
- /*
- 0: start digging or punch object
- */
- if(action == 0) {
- if(pointed.type == POINTEDTHING_NODE) {
- /*
- NOTE: This can be used in the future to check if
- somebody is cheating, by checking the timing.
- */
- MapNode n(CONTENT_IGNORE);
- bool pos_ok;
- n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
- if (pos_ok)
- n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
-
- if (!pos_ok) {
- infostream << "Server: Not punching: Node not found."
- << " Adding block to emerge queue."
- << std::endl;
- m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
- }
-
- if(n.getContent() != CONTENT_IGNORE)
- m_script->node_on_punch(p_under, n, playersao, pointed);
- // Cheat prevention
- playersao->noCheatDigStart(p_under);
- }
- else if(pointed.type == POINTEDTHING_OBJECT) {
- // Skip if object has been removed
- if(pointed_object->m_removed)
- return;
-
- actionstream<<player->getName()<<" punches object "
- <<pointed.object_id<<": "
- <<pointed_object->getDescription()<<std::endl;
-
- ItemStack punchitem = playersao->getWieldedItem();
- ToolCapabilities toolcap =
- punchitem.getToolCapabilities(m_itemdef);
- v3f dir = (pointed_object->getBasePosition() -
- (player->getPosition() + player->getEyeOffset())
- ).normalize();
- float time_from_last_punch =
- playersao->resetTimeFromLastPunch();
- pointed_object->punch(dir, &toolcap, playersao,
- time_from_last_punch);
- }
-
- } // action == 0
-
- /*
- 1: stop digging
- */
- else if(action == 1) {
- } // action == 1
-
- /*
- 2: Digging completed
- */
- else if(action == 2) {
- // Only digging of nodes
- if(pointed.type == POINTEDTHING_NODE) {
- bool pos_ok;
- MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
- if (!pos_ok) {
- infostream << "Server: Not finishing digging: Node not found."
- << " Adding block to emerge queue."
- << std::endl;
- m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false);
- }
-
- /* Cheat prevention */
- bool is_valid_dig = true;
- if(!isSingleplayer() && !g_settings->getBool("disable_anticheat")) {
- v3s16 nocheat_p = playersao->getNoCheatDigPos();
- float nocheat_t = playersao->getNoCheatDigTime();
- playersao->noCheatDigEnd();
- // If player didn't start digging this, ignore dig
- if(nocheat_p != p_under) {
- infostream << "Server: NoCheat: " << player->getName()
- << " started digging "
- << PP(nocheat_p) << " and completed digging "
- << PP(p_under) << "; not digging." << std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "finished_unknown_dig");
- }
- // Get player's wielded item
- ItemStack playeritem;
- InventoryList *mlist = playersao->getInventory()->getList("main");
- if(mlist != NULL)
- playeritem = mlist->getItem(playersao->getWieldIndex());
- ToolCapabilities playeritem_toolcap =
- playeritem.getToolCapabilities(m_itemdef);
- // Get diggability and expected digging time
- DigParams params = getDigParams(m_nodedef->get(n).groups,
- &playeritem_toolcap);
- // If can't dig, try hand
- if(!params.diggable) {
- const ItemDefinition &hand = m_itemdef->get("");
- const ToolCapabilities *tp = hand.tool_capabilities;
- if(tp)
- params = getDigParams(m_nodedef->get(n).groups, tp);
- }
- // If can't dig, ignore dig
- if(!params.diggable) {
- infostream << "Server: NoCheat: " << player->getName()
- << " completed digging " << PP(p_under)
- << ", which is not diggable with tool. not digging."
- << std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "dug_unbreakable");
- }
- // Check digging time
- // If already invalidated, we don't have to
- if(!is_valid_dig) {
- // Well not our problem then
- }
- // Clean and long dig
- else if(params.time > 2.0 && nocheat_t * 1.2 > params.time) {
- // All is good, but grab time from pool; don't care if
- // it's actually available
- playersao->getDigPool().grab(params.time);
- }
- // Short or laggy dig
- // Try getting the time from pool
- else if(playersao->getDigPool().grab(params.time)) {
- // All is good
- }
- // Dig not possible
- else {
- infostream << "Server: NoCheat: " << player->getName()
- << " completed digging " << PP(p_under)
- << "too fast; not digging." << std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "dug_too_fast");
- }
- }
-
- /* Actually dig node */
-
- if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
- m_script->node_on_dig(p_under, n, playersao);
-
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- RemoteClient *client = getClient(pkt->getPeerId());
- // Send unusual result (that is, node not being removed)
- if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) {
- // Re-send block to revert change on client-side
- client->SetBlockNotSent(blockpos);
- }
- else {
- client->ResendBlockIfOnWire(blockpos);
- }
- }
- } // action == 2
-
- /*
- 3: place block or right-click object
- */
- else if(action == 3) {
- ItemStack item = playersao->getWieldedItem();
-
- // Reset build time counter
- if(pointed.type == POINTEDTHING_NODE &&
- item.getDefinition(m_itemdef).type == ITEM_NODE)
- getClient(pkt->getPeerId())->m_time_from_building = 0.0;
-
- if(pointed.type == POINTEDTHING_OBJECT) {
- // Right click object
-
- // Skip if object has been removed
- if(pointed_object->m_removed)
- return;
-
- actionstream << player->getName() << " right-clicks object "
- << pointed.object_id << ": "
- << pointed_object->getDescription() << std::endl;
-
- // Do stuff
- pointed_object->rightClick(playersao);
- }
- else if(m_script->item_OnPlace(
- item, playersao, pointed)) {
- // Placement was handled in lua
-
- // Apply returned ItemStack
- playersao->setWieldedItem(item);
- }
-
- // If item has node placement prediction, always send the
- // blocks to make sure the client knows what exactly happened
- RemoteClient *client = getClient(pkt->getPeerId());
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
- v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- if(item.getDefinition(m_itemdef).node_placement_prediction != "") {
- client->SetBlockNotSent(blockpos);
- if(blockpos2 != blockpos) {
- client->SetBlockNotSent(blockpos2);
- }
- }
- else {
- client->ResendBlockIfOnWire(blockpos);
- if(blockpos2 != blockpos) {
- client->ResendBlockIfOnWire(blockpos2);
- }
- }
- } // action == 3
-
- /*
- 4: use
- */
- else if(action == 4) {
- ItemStack item = playersao->getWieldedItem();
-
- actionstream << player->getName() << " uses " << item.name
- << ", pointing at " << pointed.dump() << std::endl;
-
- if(m_script->item_OnUse(
- item, playersao, pointed)) {
- // Apply returned ItemStack
- playersao->setWieldedItem(item);
- }
-
- } // action == 4
-
-
- /*
- Catch invalid actions
- */
- else {
- infostream << "WARNING: Server: Invalid action "
- << action << std::endl;
- }
-}
-
-void Server::handleCommand_RemovedSounds(ToServerPacket* pkt)
-{
- u16 num;
- *pkt >> num;
- for(int k=0; k<num; k++) {
- s32 id;
-
- *pkt >> id;
-
- std::map<s32, ServerPlayingSound>::iterator i =
- m_playing_sounds.find(id);
-
- if(i == m_playing_sounds.end())
- continue;
-
- ServerPlayingSound &psound = i->second;
- psound.clients.erase(pkt->getPeerId());
- if(psound.clients.empty())
- m_playing_sounds.erase(i++);
- }
-}
-
-void Server::handleCommand_NodeMetaFields(ToServerPacket* pkt)
-{
- v3s16 p;
- std::string formname;
- u16 num;
-
- *pkt >> p >> formname >> num;
-
- std::map<std::string, std::string> fields;
- for(int k=0; k<num; k++) {
- std::string fieldname;
- *pkt >> fieldname;
- fields[fieldname] = pkt->readLongString();
- }
-
- Player *player = m_env->getPlayer(pkt->getPeerId());
- if(player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- PlayerSAO *playersao = player->getPlayerSAO();
- if(playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- // If something goes wrong, this player is to blame
- RollbackScopeActor rollback_scope(m_rollback,
- std::string("player:")+player->getName());
-
- // Check the target node for rollback data; leave others unnoticed
- RollbackNode rn_old(&m_env->getMap(), p, this);
-
- m_script->node_on_receive_fields(p, formname, fields, playersao);
-
- // Report rollback data
- RollbackNode rn_new(&m_env->getMap(), p, this);
- if(rollback() && rn_new != rn_old){
- RollbackAction action;
- action.setSetNode(p, rn_old, rn_new);
- rollback()->reportAction(action);
- }
-}
-
-void Server::handleCommand_InventoryFields(ToServerPacket* pkt)
-{
- std::string formname;
- u16 num;
-
- *pkt >> formname >> num;
-
- std::map<std::string, std::string> fields;
- for(int k=0; k<num; k++) {
- std::string fieldname;
- *pkt >> fieldname;
- fields[fieldname] = pkt->readLongString();
- }
-
- Player *player = m_env->getPlayer(pkt->getPeerId());
- if(player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- PlayerSAO *playersao = player->getPlayerSAO();
- if(playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- m_script->on_playerReceiveFields(playersao, formname, fields);
-}
-
-inline void Server::handleCommand(ToServerPacket* pkt)
+inline void Server::handleCommand(NetworkPacket* pkt)
{
const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()];
(this->*opHandle.handler)(pkt);
@@ -2821,9 +1280,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(datasize < 2)
return;
- ToServerPacket* pkt = new ToServerPacket(data, datasize, peer_id);
+ NetworkPacket* pkt = new NetworkPacket(data, datasize, peer_id);
- ToServerCommand command = pkt->getCommand();
+ ToServerCommand command = (ToServerCommand) pkt->getCommand();
// Command must be handled into ToServerCommandHandler
if (command >= TOSERVER_NUM_MSG_TYPES) {
@@ -3079,146 +1538,123 @@ void Server::handlePeerChanges()
}
}
+void Server::Send(NetworkPacket* pkt)
+{
+ m_clients.send(pkt->getPeerId(),
+ clientCommandFactoryTable[pkt->getCommand()].channel,
+ pkt,
+ clientCommandFactoryTable[pkt->getCommand()].reliable);
+}
+
void Server::SendMovement(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_MOVEMENT);
- writeF1000(os, g_settings->getFloat("movement_acceleration_default"));
- writeF1000(os, g_settings->getFloat("movement_acceleration_air"));
- writeF1000(os, g_settings->getFloat("movement_acceleration_fast"));
- writeF1000(os, g_settings->getFloat("movement_speed_walk"));
- writeF1000(os, g_settings->getFloat("movement_speed_crouch"));
- writeF1000(os, g_settings->getFloat("movement_speed_fast"));
- writeF1000(os, g_settings->getFloat("movement_speed_climb"));
- writeF1000(os, g_settings->getFloat("movement_speed_jump"));
- writeF1000(os, g_settings->getFloat("movement_liquid_fluidity"));
- writeF1000(os, g_settings->getFloat("movement_liquid_fluidity_smooth"));
- writeF1000(os, g_settings->getFloat("movement_liquid_sink"));
- writeF1000(os, g_settings->getFloat("movement_gravity"));
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ *pkt << g_settings->getFloat("movement_acceleration_default");
+ *pkt << g_settings->getFloat("movement_acceleration_air");
+ *pkt << g_settings->getFloat("movement_acceleration_fast");
+ *pkt << g_settings->getFloat("movement_speed_walk");
+ *pkt << g_settings->getFloat("movement_speed_crouch");
+ *pkt << g_settings->getFloat("movement_speed_fast");
+ *pkt << g_settings->getFloat("movement_speed_climb");
+ *pkt << g_settings->getFloat("movement_speed_jump");
+ *pkt << g_settings->getFloat("movement_liquid_fluidity");
+ *pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
+ *pkt << g_settings->getFloat("movement_liquid_sink");
+ *pkt << g_settings->getFloat("movement_gravity");
+
+ Send(pkt);
}
void Server::SendHP(u16 peer_id, u8 hp)
{
DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_HP);
- writeU8(os, hp);
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HP, 1, peer_id);
+ *pkt << hp;
+ Send(pkt);
}
void Server::SendBreath(u16 peer_id, u16 breath)
{
DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
-
- writeU16(os, TOCLIENT_BREATH);
- writeU16(os, breath);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BREATH, 2, peer_id);
+ *pkt << (u16) breath;
+ Send(pkt);
}
void Server::SendAccessDenied(u16 peer_id,const std::wstring &reason)
{
DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_ACCESS_DENIED);
- os<<serializeWideString(reason);
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACCESS_DENIED, 0, peer_id);
+ *pkt << reason;
+ Send(pkt);
}
void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
v3f camera_point_target)
{
DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
-
- writeU16(os, TOCLIENT_DEATHSCREEN);
- writeU8(os, set_camera_point_target);
- writeV3F1000(os, camera_point_target);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
+ *pkt << set_camera_point_target << camera_point_target;
+ Send(pkt);
}
void Server::SendItemDef(u16 peer_id,
IItemDefManager *itemdef, u16 protocol_version)
{
DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
+
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ITEMDEF, 0, peer_id);
/*
u16 command
u32 length of the next item
zlib-compressed serialized ItemDefManager
*/
- writeU16(os, TOCLIENT_ITEMDEF);
std::ostringstream tmp_os(std::ios::binary);
itemdef->serialize(tmp_os, protocol_version);
std::ostringstream tmp_os2(std::ios::binary);
compressZlib(tmp_os.str(), tmp_os2);
- os<<serializeLongString(tmp_os2.str());
+ pkt->putLongString(tmp_os2.str());
// Make data buffer
- std::string s = os.str();
- verbosestream<<"Server: Sending item definitions to id("<<peer_id
- <<"): size="<<s.size()<<std::endl;
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ verbosestream << "Server: Sending item definitions to id(" << peer_id
+ << "): size=" << pkt->getSize() << std::endl;
+
+ Send(pkt);
}
void Server::SendNodeDef(u16 peer_id,
INodeDefManager *nodedef, u16 protocol_version)
{
DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
+
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_NODEDEF, 0, peer_id);
/*
u16 command
u32 length of the next item
zlib-compressed serialized NodeDefManager
*/
- writeU16(os, TOCLIENT_NODEDEF);
std::ostringstream tmp_os(std::ios::binary);
nodedef->serialize(tmp_os, protocol_version);
std::ostringstream tmp_os2(std::ios::binary);
compressZlib(tmp_os.str(), tmp_os2);
- os<<serializeLongString(tmp_os2.str());
+
+ pkt->putLongString(tmp_os2.str());
// Make data buffer
- std::string s = os.str();
- verbosestream<<"Server: Sending node definitions to id("<<peer_id
- <<"): size="<<s.size()<<std::endl;
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ verbosestream << "Server: Sending node definitions to id(" << peer_id
+ << "): size=" << pkt->getSize() << std::endl;
+
+ Send(pkt);
}
/*
@@ -3238,54 +1674,29 @@ void Server::SendInventory(u16 peer_id)
Serialize it
*/
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY, 0, peer_id);
+
std::ostringstream os;
playersao->getInventory()->serialize(os);
std::string s = os.str();
- SharedBuffer<u8> data(s.size()+2);
- writeU16(&data[0], TOCLIENT_INVENTORY);
- memcpy(&data[2], s.c_str(), s.size());
-
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ pkt->putRawString(s.c_str(), s.size());
+ Send(pkt);
}
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
{
DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
- u8 buf[12];
-
- // Write command
- writeU16(buf, TOCLIENT_CHAT_MESSAGE);
- os.write((char*)buf, 2);
-
- // Write length
- writeU16(buf, message.size());
- os.write((char*)buf, 2);
-
- // Write string
- for(u32 i=0; i<message.size(); i++)
- {
- u16 w = message[i];
- writeU16(buf, w);
- os.write((char*)buf, 2);
- }
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
+ *pkt << message;
- if (peer_id != PEER_ID_INEXISTENT)
- {
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ if (peer_id != PEER_ID_INEXISTENT) {
+ Send(pkt);
}
- else
- {
- m_clients.sendToAll(0,data,true);
+ else {
+ m_clients.sendToAll(0,pkt,true);
}
}
@@ -3294,21 +1705,12 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
{
DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
- u8 buf[12];
-
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
- // Write command
- writeU16(buf, TOCLIENT_SHOW_FORMSPEC);
- os.write((char*)buf, 2);
- os<<serializeLongString(FORMSPEC_VERSION_STRING + formspec);
- os<<serializeString(formname);
+ pkt->putLongString(FORMSPEC_VERSION_STRING + formspec);
+ *pkt << formname;
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(pkt);
}
// Spawns a particle on peer with peer_id
@@ -3318,29 +1720,18 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
{
DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_SPAWN_PARTICLE);
- writeV3F1000(os, pos);
- writeV3F1000(os, velocity);
- writeV3F1000(os, acceleration);
- writeF1000(os, expirationtime);
- writeF1000(os, size);
- writeU8(os, collisiondetection);
- os<<serializeLongString(texture);
- writeU8(os, vertical);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ *pkt << pos << velocity << acceleration << expirationtime
+ << size << collisiondetection;
+ pkt->putLongString(texture);
+ *pkt << vertical;
- if (peer_id != PEER_ID_INEXISTENT)
- {
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ if (peer_id != PEER_ID_INEXISTENT) {
+ Send(pkt);
}
- else
- {
- m_clients.sendToAll(0,data,true);
+ else {
+ m_clients.sendToAll(0,pkt,true);
}
}
@@ -3351,37 +1742,21 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
{
DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_ADD_PARTICLESPAWNER);
-
- writeU16(os, amount);
- writeF1000(os, spawntime);
- writeV3F1000(os, minpos);
- writeV3F1000(os, maxpos);
- writeV3F1000(os, minvel);
- writeV3F1000(os, maxvel);
- writeV3F1000(os, minacc);
- writeV3F1000(os, maxacc);
- writeF1000(os, minexptime);
- writeF1000(os, maxexptime);
- writeF1000(os, minsize);
- writeF1000(os, maxsize);
- writeU8(os, collisiondetection);
- os<<serializeLongString(texture);
- writeU32(os, id);
- writeU8(os, vertical);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ *pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
+ << minacc << maxacc << minexptime << maxexptime << minsize
+ << maxsize << collisiondetection;
- if (peer_id != PEER_ID_INEXISTENT)
- {
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ pkt->putLongString(texture);
+
+ *pkt << id << vertical;
+
+ if (peer_id != PEER_ID_INEXISTENT) {
+ Send(pkt);
}
else {
- m_clients.sendToAll(0,data,true);
+ m_clients.sendToAll(0, pkt, true);
}
}
@@ -3389,197 +1764,124 @@ void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
{
DSTACK(__FUNCTION_NAME);
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_DELETE_PARTICLESPAWNER);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DELETE_PARTICLESPAWNER, 2, peer_id);
- writeU16(os, id);
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Ugly error in this packet
+ *pkt << (u16) id;
if (peer_id != PEER_ID_INEXISTENT) {
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(pkt);
}
else {
- m_clients.sendToAll(0,data,true);
+ m_clients.sendToAll(0, pkt, true);
}
}
void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
{
- std::ostringstream os(std::ios_base::binary);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDADD, 0 , peer_id);
- // Write command
- writeU16(os, TOCLIENT_HUDADD);
- writeU32(os, id);
- writeU8(os, (u8)form->type);
- writeV2F1000(os, form->pos);
- os << serializeString(form->name);
- writeV2F1000(os, form->scale);
- os << serializeString(form->text);
- writeU32(os, form->number);
- writeU32(os, form->item);
- writeU32(os, form->dir);
- writeV2F1000(os, form->align);
- writeV2F1000(os, form->offset);
- writeV3F1000(os, form->world_pos);
- writeV2S32(os,form->size);
+ *pkt << id << (u8) form->type << form->pos << form->name << form->scale
+ << form->text << form->number << form->item << form->dir
+ << form->align << form->offset << form->world_pos << form->size;
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 1, data, true);
+ Send(pkt);
}
void Server::SendHUDRemove(u16 peer_id, u32 id)
{
- std::ostringstream os(std::ios_base::binary);
-
- // Write command
- writeU16(os, TOCLIENT_HUDRM);
- writeU32(os, id);
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
-
- m_clients.send(peer_id, 1, data, true);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDRM, 4, peer_id);
+ *pkt << id;
+ Send(pkt);
}
void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
{
- std::ostringstream os(std::ios_base::binary);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDCHANGE, 0, peer_id);
+ *pkt << id << (u8) stat;
- // Write command
- writeU16(os, TOCLIENT_HUDCHANGE);
- writeU32(os, id);
- writeU8(os, (u8)stat);
switch (stat) {
case HUD_STAT_POS:
case HUD_STAT_SCALE:
case HUD_STAT_ALIGN:
case HUD_STAT_OFFSET:
- writeV2F1000(os, *(v2f *)value);
+ *pkt << *(v2f *) value;
break;
case HUD_STAT_NAME:
case HUD_STAT_TEXT:
- os << serializeString(*(std::string *)value);
+ *pkt << *(std::string *) value;
break;
case HUD_STAT_WORLD_POS:
- writeV3F1000(os, *(v3f *)value);
+ *pkt << *(v3f *) value;
break;
case HUD_STAT_SIZE:
- writeV2S32(os,*(v2s32 *)value);
+ *pkt << *(v2s32 *) value;
break;
case HUD_STAT_NUMBER:
case HUD_STAT_ITEM:
case HUD_STAT_DIR:
default:
- writeU32(os, *(u32 *)value);
+ *pkt << *(u32 *) value;
break;
}
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(pkt);
}
void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
{
- std::ostringstream os(std::ios_base::binary);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
- // Write command
- writeU16(os, TOCLIENT_HUD_SET_FLAGS);
-
- //////////////////////////// compatibility code to be removed //////////////
flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);
- ////////////////////////////////////////////////////////////////////////////
- writeU32(os, flags);
- writeU32(os, mask);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ *pkt << flags << mask;
+
+ Send(pkt);
}
void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
{
- std::ostringstream os(std::ios_base::binary);
-
- // Write command
- writeU16(os, TOCLIENT_HUD_SET_PARAM);
- writeU16(os, param);
- os<<serializeString(value);
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
+ *pkt << param << value;
+ Send(pkt);
}
void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params)
{
- std::ostringstream os(std::ios_base::binary);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SET_SKY, 0, peer_id);
+ *pkt << bgcolor << type << (u16) params.size();
- // Write command
- writeU16(os, TOCLIENT_SET_SKY);
- writeARGB8(os, bgcolor);
- os<<serializeString(type);
- writeU16(os, params.size());
for(size_t i=0; i<params.size(); i++)
- os<<serializeString(params[i]);
+ *pkt << params[i];
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(pkt);
}
void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
float ratio)
{
- std::ostringstream os(std::ios_base::binary);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
+ 1 + 2, peer_id);
- // Write command
- writeU16(os, TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO);
- writeU8(os, do_override);
- writeU16(os, ratio*65535);
+ *pkt << do_override << (u16) (ratio * 65535);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send (pkt);
}
void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
{
DSTACK(__FUNCTION_NAME);
- // Make packet
- SharedBuffer<u8> data(2+2+4);
- writeU16(&data[0], TOCLIENT_TIME_OF_DAY);
- writeU16(&data[2], time);
- writeF1000(&data[4], time_speed);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_TIME_OF_DAY, 0, peer_id);
+ *pkt << time << time_speed;
if (peer_id == PEER_ID_INEXISTENT) {
- m_clients.sendToAll(0,data,true);
+ m_clients.sendToAll(0, pkt, true);
}
else {
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(pkt);
}
}
@@ -3614,11 +1916,8 @@ void Server::SendMovePlayer(u16 peer_id)
Player *player = m_env->getPlayer(peer_id);
assert(player);
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_MOVE_PLAYER);
- writeV3F1000(os, player->getPosition());
- writeF1000(os, player->getPitch());
- writeF1000(os, player->getYaw());
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVE_PLAYER, 0, peer_id);
+ *pkt << player->getPosition() << player->getPitch() << player->getYaw();
{
v3f pos = player->getPosition();
@@ -3631,44 +1930,25 @@ void Server::SendMovePlayer(u16 peer_id)
<<std::endl;
}
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(pkt);
}
void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed)
{
- std::ostringstream os(std::ios_base::binary);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
+ peer_id);
- writeU16(os, TOCLIENT_LOCAL_PLAYER_ANIMATIONS);
- writeV2S32(os, animation_frames[0]);
- writeV2S32(os, animation_frames[1]);
- writeV2S32(os, animation_frames[2]);
- writeV2S32(os, animation_frames[3]);
- writeF1000(os, animation_speed);
+ *pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
+ << animation_frames[3] << animation_speed;
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(pkt);
}
void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
{
- std::ostringstream os(std::ios_base::binary);
-
- writeU16(os, TOCLIENT_EYE_OFFSET);
- writeV3F1000(os, first);
- writeV3F1000(os, third);
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_EYE_OFFSET, 0, peer_id);
+ *pkt << first << third;
+ Send(pkt);
}
void Server::SendPlayerPrivileges(u16 peer_id)
{
@@ -3680,19 +1960,15 @@ void Server::SendPlayerPrivileges(u16 peer_id)
std::set<std::string> privs;
m_script->getAuth(player->getName(), NULL, &privs);
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_PRIVILEGES);
- writeU16(os, privs.size());
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PRIVILEGES, 0, peer_id);
+ *pkt << (u16) privs.size();
+
for(std::set<std::string>::const_iterator i = privs.begin();
- i != privs.end(); i++){
- os<<serializeString(*i);
+ i != privs.end(); i++) {
+ *pkt << (*i);
}
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ Send(pkt);
}
void Server::SendPlayerInventoryFormspec(u16 peer_id)
@@ -3702,15 +1978,9 @@ void Server::SendPlayerInventoryFormspec(u16 peer_id)
if(player->peer_id == PEER_ID_INEXISTENT)
return;
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
- os<<serializeLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
-
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
+ pkt->putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
+ Send(pkt);
}
s32 Server::playSound(const SimpleSoundSpec &spec,
@@ -3770,25 +2040,16 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
for(std::list<u16>::iterator i = dst_clients.begin();
i != dst_clients.end(); i++)
psound.clients.insert(*i);
- // Create packet
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_PLAY_SOUND);
- writeS32(os, id);
- os<<serializeString(spec.name);
- writeF1000(os, spec.gain * params.gain);
- writeU8(os, params.type);
- writeV3F1000(os, pos);
- writeU16(os, params.object);
- writeU8(os, params.loop);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send
+
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PLAY_SOUND, 0);
+ *pkt << id << spec.name << (float) (spec.gain * params.gain)
+ << (u8) params.type << pos << params.object << params.loop;
for(std::list<u16>::iterator i = dst_clients.begin();
- i != dst_clients.end(); i++){
+ i != dst_clients.end(); i++) {
// Send as reliable
- m_clients.send(*i, 0, data, true);
+ m_clients.send(*i, 0, pkt, true, false);
}
+ delete pkt;
return id;
}
void Server::stopSound(s32 handle)
@@ -3799,19 +2060,16 @@ void Server::stopSound(s32 handle)
if(i == m_playing_sounds.end())
return;
ServerPlayingSound &psound = i->second;
- // Create packet
- std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_STOP_SOUND);
- writeS32(os, handle);
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send
+
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_STOP_SOUND, 4);
+ *pkt << handle;
+
for(std::set<u16>::iterator i = psound.clients.begin();
- i != psound.clients.end(); i++){
+ i != psound.clients.end(); i++) {
// Send as reliable
- m_clients.send(*i, 0, data, true);
+ m_clients.send(*i, 0, pkt, true, false);
}
+ delete pkt;
// Remove sound reference
m_playing_sounds.erase(i);
}
@@ -3822,13 +2080,8 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
- // Create packet
- u32 replysize = 8;
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOCLIENT_REMOVENODE);
- writeS16(&reply[2], p.X);
- writeS16(&reply[4], p.Y);
- writeS16(&reply[6], p.Z);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 2 + 2 + 2);
+ *pkt << p;
std::list<u16> clients = m_clients.getClientIDs();
for(std::list<u16>::iterator
@@ -3852,8 +2105,10 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
}
// Send as reliable
- m_clients.send(*i, 0, reply, true);
+ m_clients.send(*i, 0, pkt, true, false);
}
+ // This loop needs the deletion of the packet here
+ delete pkt;
}
void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
@@ -3884,21 +2139,13 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
}
}
}
- SharedBuffer<u8> reply(0);
+
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADDNODE, 0);
m_clients.Lock();
RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
- if (client != 0)
- {
- // Create packet
- u32 replysize = 9 + MapNode::serializedLength(client->serialization_version);
- reply = SharedBuffer<u8>(replysize);
- writeU16(&reply[0], TOCLIENT_ADDNODE);
- writeS16(&reply[2], p.X);
- writeS16(&reply[4], p.Y);
- writeS16(&reply[6], p.Z);
- n.serialize(&reply[8], client->serialization_version);
- u32 index = 8 + MapNode::serializedLength(client->serialization_version);
- writeU8(&reply[index], remove_metadata ? 0 : 1);
+ if (client != 0) {
+ *pkt << p << n.param0 << n.param1 << n.param2
+ << (u8) (remove_metadata ? 0 : 1);
if (!remove_metadata) {
if (client->net_proto_version <= 21) {
@@ -3911,8 +2158,8 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
m_clients.Unlock();
// Send as reliable
- if (reply.getSize() > 0)
- m_clients.send(*i, 0, reply, true);
+ if (pkt->getSize() > 0)
+ m_clients.send(*i, 0, pkt, true);
}
}
@@ -3936,27 +2183,6 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto
v3s16 p = block->getPos();
-#if 0
- // Analyze it a bit
- bool completely_air = true;
- for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
- for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
- for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
- {
- if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
- {
- completely_air = false;
- x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
- }
- }
-
- // Print result
- infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
- if(completely_air)
- infostream<<"[completely air] ";
- infostream<<std::endl;
-#endif
-
/*
Create a packet with the block in the right format
*/
@@ -3965,23 +2191,13 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto
block->serialize(os, ver, false);
block->serializeNetworkSpecific(os, net_proto_version);
std::string s = os.str();
- SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
-
- u32 replysize = 8 + blockdata.getSize();
- SharedBuffer<u8> reply(replysize);
- writeU16(&reply[0], TOCLIENT_BLOCKDATA);
- writeS16(&reply[2], p.X);
- writeS16(&reply[4], p.Y);
- writeS16(&reply[6], p.Z);
- memcpy(&reply[8], *blockdata, blockdata.getSize());
- /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<": \tpacket size: "<<replysize<<std::endl;*/
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BLOCKDATA,
+ 2 + 2 + 2 + 2 + s.size(), peer_id);
- /*
- Send packet
- */
- m_clients.send(peer_id, 2, reply, true);
+ *pkt << p;
+ pkt->putRawString(s.c_str(), s.size());
+ Send(pkt);
}
void Server::SendBlocks(float dtime)
@@ -4184,7 +2400,6 @@ void Server::sendMediaAnnouncement(u16 peer_id)
std::ostringstream os(std::ios_base::binary);
/*
- u16 command
u32 number of files
for each texture {
u16 length of name
@@ -4194,23 +2409,17 @@ void Server::sendMediaAnnouncement(u16 peer_id)
}
*/
- writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
- writeU16(os, file_announcements.size());
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
+ *pkt << (u16) file_announcements.size();
for(std::list<SendableMediaAnnouncement>::iterator
j = file_announcements.begin();
- j != file_announcements.end(); ++j){
- os<<serializeString(j->name);
- os<<serializeString(j->sha1_digest);
+ j != file_announcements.end(); ++j) {
+ *pkt << j->name << j->sha1_digest;
}
- os<<serializeString(g_settings->get("remote_media"));
- // Make data buffer
- std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
-
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ *pkt << g_settings->get("remote_media");
+ Send(pkt);
}
struct SendableMedia
@@ -4250,7 +2459,7 @@ void Server::sendRequestedMedia(u16 peer_id,
{
const std::string &name = *i;
- if(m_media.find(name) == m_media.end()){
+ if(m_media.find(name) == m_media.end()) {
errorstream<<"Server::sendRequestedMedia(): Client asked for "
<<"unknown file \""<<(name)<<"\""<<std::endl;
continue;
@@ -4268,7 +2477,7 @@ void Server::sendRequestedMedia(u16 peer_id,
}
std::ostringstream tmp_os(std::ios_base::binary);
bool bad = false;
- for(;;){
+ for(;;) {
char buf[1024];
fis.read(buf, 1024);
std::streamsize len = fis.gcount();
@@ -4276,12 +2485,12 @@ void Server::sendRequestedMedia(u16 peer_id,
file_size_bunch_total += len;
if(fis.eof())
break;
- if(!fis.good()){
+ if(!fis.good()) {
bad = true;
break;
}
}
- if(bad){
+ if(bad) {
errorstream<<"Server::sendRequestedMedia(): Failed to read \""
<<name<<"\""<<std::endl;
continue;
@@ -4293,7 +2502,7 @@ void Server::sendRequestedMedia(u16 peer_id,
SendableMedia(name, tpath, tmp_os.str()));
// Start next bunch if got enough data
- if(file_size_bunch_total >= bytes_per_bunch){
+ if(file_size_bunch_total >= bytes_per_bunch) {
file_bunches.push_back(std::list<SendableMedia>());
file_size_bunch_total = 0;
}
@@ -4302,11 +2511,8 @@ void Server::sendRequestedMedia(u16 peer_id,
/* Create and send packets */
- u32 num_bunches = file_bunches.size();
- for(u32 i=0; i<num_bunches; i++)
- {
- std::ostringstream os(std::ios_base::binary);
-
+ u16 num_bunches = file_bunches.size();
+ for(u16 i = 0; i < num_bunches; i++) {
/*
u16 command
u16 total number of texture bunches
@@ -4320,55 +2526,47 @@ void Server::sendRequestedMedia(u16 peer_id,
}
*/
- writeU16(os, TOCLIENT_MEDIA);
- writeU16(os, num_bunches);
- writeU16(os, i);
- writeU32(os, file_bunches[i].size());
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MEDIA, 0, peer_id);
+ *pkt << num_bunches << i << (u32) file_bunches[i].size();
for(std::list<SendableMedia>::iterator
j = file_bunches[i].begin();
- j != file_bunches[i].end(); ++j){
- os<<serializeString(j->name);
- os<<serializeLongString(j->data);
+ j != file_bunches[i].end(); ++j) {
+ *pkt << j->name;
+ pkt->putLongString(j->data);
}
- // Make data buffer
- std::string s = os.str();
- verbosestream<<"Server::sendRequestedMedia(): bunch "
- <<i<<"/"<<num_bunches
- <<" files="<<file_bunches[i].size()
- <<" size=" <<s.size()<<std::endl;
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- // Send as reliable
- m_clients.send(peer_id, 2, data, true);
+ verbosestream << "Server::sendRequestedMedia(): bunch "
+ << i << "/" << num_bunches
+ << " files=" << file_bunches[i].size()
+ << " size=" << pkt->getSize() << std::endl;
+ Send(pkt);
}
}
void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
{
- if(m_detached_inventories.count(name) == 0){
+ if(m_detached_inventories.count(name) == 0) {
errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
return;
}
Inventory *inv = m_detached_inventories[name];
-
std::ostringstream os(std::ios_base::binary);
- writeU16(os, TOCLIENT_DETACHED_INVENTORY);
- os<<serializeString(name);
+
+ os << serializeString(name);
inv->serialize(os);
// Make data buffer
std::string s = os.str();
- SharedBuffer<u8> data((u8*)s.c_str(), s.size());
- if (peer_id != PEER_ID_INEXISTENT)
- {
- // Send as reliable
- m_clients.send(peer_id, 0, data, true);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
+ pkt->putRawString(s.c_str(), s.size());
+
+ if (peer_id != PEER_ID_INEXISTENT) {
+ Send(pkt);
}
- else
- {
- m_clients.sendToAll(0,data,true);
+ else {
+ m_clients.sendToAll(0, pkt, true);
}
}
@@ -4378,7 +2576,7 @@ void Server::sendDetachedInventories(u16 peer_id)
for(std::map<std::string, Inventory*>::iterator
i = m_detached_inventories.begin();
- i != m_detached_inventories.end(); i++){
+ i != m_detached_inventories.end(); i++) {
const std::string &name = i->first;
//Inventory *inv = i->second;
sendDetachedInventory(name, peer_id);