diff options
Diffstat (limited to 'src/server.cpp')
-rw-r--r-- | src/server.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/server.cpp b/src/server.cpp index 0e3d94fae..f69c5a935 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -239,11 +239,9 @@ Server::Server( m_mods = modconf.getMods(); std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods(); // complain about mods with unsatisfied dependencies - if(!modconf.isConsistent()) - { + if(!modconf.isConsistent()) { for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin(); - it != unsatisfied_mods.end(); ++it) - { + it != unsatisfied_mods.end(); ++it) { ModSpec mod = *it; errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: "; for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin(); @@ -259,8 +257,7 @@ Server::Server( std::vector<std::string> names = worldmt_settings.getNames(); std::set<std::string> load_mod_names; for(std::vector<std::string>::iterator it = names.begin(); - it != names.end(); ++it) - { + it != names.end(); ++it) { std::string name = *it; if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name)) load_mod_names.insert(name.substr(9)); @@ -272,8 +269,7 @@ Server::Server( for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin(); it != unsatisfied_mods.end(); ++it) load_mod_names.erase((*it).name); - if(!load_mod_names.empty()) - { + if(!load_mod_names.empty()) { errorstream << "The following mods could not be found:"; for(std::set<std::string>::iterator it = load_mod_names.begin(); it != load_mod_names.end(); ++it) @@ -296,15 +292,16 @@ Server::Server( m_script = new GameScripting(this); std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua"; + std::string error_msg; - if (!m_script->loadMod(script_path, BUILTIN_MOD_NAME)) { - throw ModError("Failed to load and run " + script_path); - } + if (!m_script->loadMod(script_path, BUILTIN_MOD_NAME, &error_msg)) + throw ModError("Failed to load and run " + script_path + + "\nError from Lua:\n" + error_msg); // Print mods infostream << "Server: Loading mods: "; for(std::vector<ModSpec>::iterator i = m_mods.begin(); - i != m_mods.end(); i++){ + i != m_mods.end(); i++) { const ModSpec &mod = *i; infostream << mod.name << " "; } @@ -314,18 +311,21 @@ Server::Server( i != m_mods.end(); i++) { const ModSpec &mod = *i; if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) { - errorstream << "Error loading mod \"" << mod.name + std::ostringstream err; + err << "Error loading mod \"" << mod.name << "\": mod_name does not follow naming conventions: " << "Only chararacters [a-z0-9_] are allowed." << std::endl; - throw ModError("Mod \"" + mod.name + "\" does not follow naming conventions."); + errorstream << err.str().c_str(); + throw ModError(err.str()); } std::string script_path = mod.path + DIR_DELIM "init.lua"; infostream << " [" << padStringRight(mod.name, 12) << "] [\"" << script_path << "\"]" << std::endl; - if (!m_script->loadMod(script_path, mod.name)) { + if (!m_script->loadMod(script_path, mod.name, &error_msg)) { errorstream << "Server: Failed to load and run " << script_path << std::endl; - throw ModError("Failed to load and run " + script_path); + throw ModError("Failed to load and run " + script_path + + "\nError from Lua:\n" + error_msg); } } |