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-rw-r--r--src/server.cpp2523
1 files changed, 1760 insertions, 763 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 24f22c6b3..96fcc0d07 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1,6 +1,6 @@
/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -28,6 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "voxel.h"
#include "materials.h"
#include "mineral.h"
+#include "config.h"
+#include "servercommand.h"
+#include "filesys.h"
#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
@@ -72,7 +75,7 @@ void * EmergeThread::Thread()
DSTACK(__FUNCTION_NAME);
- bool debug=false;
+ //bool debug=false;
BEGIN_DEBUG_EXCEPTION_HANDLER
@@ -91,7 +94,19 @@ void * EmergeThread::Thread()
SharedPtr<QueuedBlockEmerge> q(qptr);
v3s16 &p = q->pos;
-
+ v2s16 p2d(p.X,p.Z);
+
+ /*
+ Do not generate over-limit
+ */
+ if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
+ continue;
+
//derr_server<<"EmergeThread::Thread(): running"<<std::endl;
//TimeTaker timer("block emerge");
@@ -139,92 +154,107 @@ void * EmergeThread::Thread()
bool got_block = true;
core::map<v3s16, MapBlock*> modified_blocks;
- {//envlock
-
- //TimeTaker envlockwaittimer("block emerge envlock wait time");
+ bool only_from_disk = false;
- // 0-50ms
- JMutexAutoLock envlock(m_server->m_env_mutex);
+ if(optional)
+ only_from_disk = true;
- //envlockwaittimer.stop();
+ v2s16 chunkpos = map.sector_to_chunk(p2d);
- //TimeTaker timer("block emerge (while env locked)");
-
- try{
- bool only_from_disk = false;
-
- if(optional)
- only_from_disk = true;
+ bool generate_chunk = false;
+ if(only_from_disk == false)
+ {
+ JMutexAutoLock envlock(m_server->m_env_mutex);
+ if(map.chunkNonVolatile(chunkpos) == false)
+ generate_chunk = true;
+ }
+ if(generate_chunk)
+ {
+ ChunkMakeData data;
- // First check if the block already exists
- //block = map.getBlockNoCreate(p);
-
- if(block == NULL)
{
- //dstream<<"Calling emergeBlock"<<std::endl;
- block = map.emergeBlock(
- p,
- only_from_disk,
- changed_blocks,
- lighting_invalidated_blocks);
+ JMutexAutoLock envlock(m_server->m_env_mutex);
+ map.initChunkMake(data, chunkpos);
}
- // If it is a dummy, block was not found on disk
- if(block->isDummy())
- {
- //dstream<<"EmergeThread: Got a dummy block"<<std::endl;
- got_block = false;
+ makeChunk(&data);
- if(only_from_disk == false)
- {
- dstream<<"EmergeThread: wanted to generate a block but got a dummy"<<std::endl;
- assert(0);
- }
+ {
+ JMutexAutoLock envlock(m_server->m_env_mutex);
+ map.finishChunkMake(data, changed_blocks);
}
}
- catch(InvalidPositionException &e)
- {
- // Block not found.
- // This happens when position is over limit.
- got_block = false;
- }
-
- if(got_block)
+
+ /*
+ Fetch block from map or generate a single block
+ */
{
- if(debug && changed_blocks.size() > 0)
+ JMutexAutoLock envlock(m_server->m_env_mutex);
+
+ // Load sector if it isn't loaded
+ if(map.getSectorNoGenerateNoEx(p2d) == NULL)
+ map.loadSectorFull(p2d);
+
+ block = map.getBlockNoCreateNoEx(p);
+ if(!block || block->isDummy())
{
- dout_server<<DTIME<<"Got changed_blocks: ";
- for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
- i.atEnd() == false; i++)
+ if(only_from_disk)
{
- MapBlock *block = i.getNode()->getValue();
- v3s16 p = block->getPos();
- dout_server<<"("<<p.X<<","<<p.Y<<","<<p.Z<<") ";
+ got_block = false;
+ }
+ else
+ {
+ // Get, load or create sector
+ ServerMapSector *sector =
+ (ServerMapSector*)map.createSector(p2d);
+ // Generate block
+ block = map.generateBlock(p, block, sector, changed_blocks,
+ lighting_invalidated_blocks);
+ if(block == NULL)
+ got_block = false;
}
- dout_server<<std::endl;
}
+ else
+ {
+ if(block->getLightingExpired()){
+ lighting_invalidated_blocks[block->getPos()] = block;
+ }
+ }
+
+ // TODO: Some additional checking and lighting updating,
+ // see emergeBlock
+ }
+ {//envlock
+ JMutexAutoLock envlock(m_server->m_env_mutex);
+
+ if(got_block)
+ {
/*
Collect a list of blocks that have been modified in
addition to the fetched one.
*/
-
- // Add all the "changed blocks" to modified_blocks
+
+ if(lighting_invalidated_blocks.size() > 0)
+ {
+ /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
+ <<" blocks"<<std::endl;*/
+
+ // 50-100ms for single block generation
+ //TimeTaker timer("** EmergeThread updateLighting");
+
+ // Update lighting without locking the environment mutex,
+ // add modified blocks to changed blocks
+ map.updateLighting(lighting_invalidated_blocks, modified_blocks);
+ }
+
+ // Add all from changed_blocks to modified_blocks
for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
modified_blocks.insert(block->getPos(), block);
}
-
- /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
- <<" blocks"<<std::endl;*/
-
- //TimeTaker timer("** updateLighting");
-
- // Update lighting without locking the environment mutex,
- // add modified blocks to changed blocks
- map.updateLighting(lighting_invalidated_blocks, modified_blocks);
}
// If we got no block, there should be no invalidated blocks
else
@@ -278,8 +308,18 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
{
DSTACK(__FUNCTION_NAME);
+ /*u32 timer_result;
+ TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
+
// Increment timers
- m_nearest_unsent_reset_timer += dtime;
+ m_nothing_to_send_pause_timer -= dtime;
+
+ if(m_nothing_to_send_pause_timer >= 0)
+ {
+ // Keep this reset
+ m_nearest_unsent_reset_timer = 0;
+ return;
+ }
// Won't send anything if already sending
if(m_blocks_sending.size() >= g_settings.getU16
@@ -289,14 +329,21 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
return;
}
+ //TimeTaker timer("RemoteClient::GetNextBlocks");
+
Player *player = server->m_env.getPlayer(peer_id);
assert(player != NULL);
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
+ v3f playerspeeddir(0,0,0);
+ if(playerspeed.getLength() > 1.0*BS)
+ playerspeeddir = playerspeed / playerspeed.getLength();
+ // Predict to next block
+ v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
- v3s16 center_nodepos = floatToInt(playerpos, BS);
+ v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
v3s16 center = getNodeBlockPos(center_nodepos);
@@ -307,11 +354,12 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
camera_dir.rotateYZBy(player->getPitch());
camera_dir.rotateXZBy(player->getYaw());
+ /*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
+ <<camera_dir.Z<<")"<<std::endl;*/
+
/*
Get the starting value of the block finder radius.
*/
- s16 last_nearest_unsent_d;
- s16 d_start;
if(m_last_center != center)
{
@@ -321,21 +369,28 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
/*dstream<<"m_nearest_unsent_reset_timer="
<<m_nearest_unsent_reset_timer<<std::endl;*/
- if(m_nearest_unsent_reset_timer > 5.0)
+
+ // This has to be incremented only when the nothing to send pause
+ // is not active
+ m_nearest_unsent_reset_timer += dtime;
+
+ // Reset periodically to avoid possible bugs or other mishaps
+ if(m_nearest_unsent_reset_timer > 10.0)
{
m_nearest_unsent_reset_timer = 0;
m_nearest_unsent_d = 0;
- //dstream<<"Resetting m_nearest_unsent_d"<<std::endl;
+ /*dstream<<"Resetting m_nearest_unsent_d for "
+ <<server->getPlayerName(peer_id)<<std::endl;*/
}
- last_nearest_unsent_d = m_nearest_unsent_d;
-
- d_start = m_nearest_unsent_d;
+ //s16 last_nearest_unsent_d = m_nearest_unsent_d;
+ s16 d_start = m_nearest_unsent_d;
+
+ //dstream<<"d_start="<<d_start<<std::endl;
- u16 maximum_simultaneous_block_sends_setting = g_settings.getU16
+ u16 max_simul_sends_setting = g_settings.getU16
("max_simultaneous_block_sends_per_client");
- u16 maximum_simultaneous_block_sends =
- maximum_simultaneous_block_sends_setting;
+ u16 max_simul_sends_usually = max_simul_sends_setting;
/*
Check the time from last addNode/removeNode.
@@ -346,10 +401,13 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
if(m_time_from_building < g_settings.getFloat(
"full_block_send_enable_min_time_from_building"))
{
- maximum_simultaneous_block_sends
+ max_simul_sends_usually
= LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
}
+ /*
+ Number of blocks sending + number of blocks selected for sending
+ */
u32 num_blocks_selected = m_blocks_sending.size();
/*
@@ -364,9 +422,22 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
s16 d_max = g_settings.getS16("max_block_send_distance");
s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
+ // Don't loop very much at a time
+ if(d_max > d_start+1)
+ d_max = d_start+1;
+ /*if(d_max_gen > d_start+2)
+ d_max_gen = d_start+2;*/
+
//dstream<<"Starting from "<<d_start<<std::endl;
- for(s16 d = d_start; d <= d_max; d++)
+ bool sending_something = false;
+
+ bool no_blocks_found_for_sending = true;
+
+ bool queue_is_full = false;
+
+ s16 d;
+ for(d = d_start; d <= d_max; d++)
{
//dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
@@ -376,11 +447,11 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
update our d to it.
Else update m_nearest_unsent_d
*/
- if(m_nearest_unsent_d != last_nearest_unsent_d)
+ /*if(m_nearest_unsent_d != last_nearest_unsent_d)
{
d = m_nearest_unsent_d;
last_nearest_unsent_d = m_nearest_unsent_d;
- }
+ }*/
/*
Get the border/face dot coordinates of a "d-radiused"
@@ -402,25 +473,21 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
Also, don't send blocks that are already flying.
*/
- u16 maximum_simultaneous_block_sends_now =
- maximum_simultaneous_block_sends;
+ // Start with the usual maximum
+ u16 max_simul_dynamic = max_simul_sends_usually;
+ // If block is very close, allow full maximum
if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
- {
- maximum_simultaneous_block_sends_now =
- maximum_simultaneous_block_sends_setting;
- }
+ max_simul_dynamic = max_simul_sends_setting;
- // Limit is dynamically lowered when building
- if(num_blocks_selected
- >= maximum_simultaneous_block_sends_now)
+ // Don't select too many blocks for sending
+ if(num_blocks_selected >= max_simul_dynamic)
{
- /*dstream<<"Not sending more blocks. Queue full. "
- <<m_blocks_sending.size()
- <<std::endl;*/
- goto queue_full;
+ queue_is_full = true;
+ goto queue_full_break;
}
-
+
+ // Don't send blocks that are currently being transferred
if(m_blocks_sending.find(p) != NULL)
continue;
@@ -448,40 +515,40 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
continue;
}
-#if 0
+#if 1
/*
If block is far away, don't generate it unless it is
- near ground level
-
- NOTE: We can't know the ground level this way with the
- new generator.
+ near ground level.
*/
- if(d > 4)
+ if(d >= 4)
{
- v2s16 p2d(p.X, p.Z);
- MapSector *sector = NULL;
- try
- {
- sector = server->m_env.getMap().getSectorNoGenerate(p2d);
- }
- catch(InvalidPositionException &e)
- {
- }
-
- if(sector != NULL)
- {
- // Get center ground height in nodes
- f32 gh = sector->getGroundHeight(
- v2s16(MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2));
- // Block center y in nodes
- f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
- // If differs a lot, don't generate
- if(fabs(gh - y) > MAP_BLOCKSIZE*2)
- generate = false;
- }
+ #if 1
+ // Block center y in nodes
+ f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
+ // Don't generate if it's very high or very low
+ if(y < -64 || y > 64)
+ generate = false;
+ #endif
+ #if 0
+ v2s16 p2d_nodes_center(
+ MAP_BLOCKSIZE*p.X,
+ MAP_BLOCKSIZE*p.Z);
+
+ // Get ground height in nodes
+ s16 gh = server->m_env.getServerMap().findGroundLevel(
+ p2d_nodes_center);
+
+ // If differs a lot, don't generate
+ if(fabs(gh - y) > MAP_BLOCKSIZE*2)
+ generate = false;
+ // Actually, don't even send it
+ //continue;
+ #endif
}
#endif
+ //dstream<<"d="<<d<<std::endl;
+
/*
Don't generate or send if not in sight
*/
@@ -496,7 +563,9 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
*/
{
if(m_blocks_sent.find(p) != NULL)
+ {
continue;
+ }
}
/*
@@ -508,21 +577,43 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
bool block_is_invalid = false;
if(block != NULL)
{
+ // Block is dummy if data doesn't exist.
+ // It means it has been not found from disk and not generated
if(block->isDummy())
{
surely_not_found_on_disk = true;
}
-
+
+ // Block is valid if lighting is up-to-date and data exists
if(block->isValid() == false)
{
block_is_invalid = true;
}
+ /*if(block->isFullyGenerated() == false)
+ {
+ block_is_invalid = true;
+ }*/
+
v2s16 p2d(p.X, p.Z);
ServerMap *map = (ServerMap*)(&server->m_env.getMap());
v2s16 chunkpos = map->sector_to_chunk(p2d);
if(map->chunkNonVolatile(chunkpos) == false)
block_is_invalid = true;
+#if 1
+ /*
+ If block is not close, don't send it unless it is near
+ ground level.
+
+ Block is near ground level if night-time mesh
+ differs from day-time mesh.
+ */
+ if(d > 3)
+ {
+ if(block->dayNightDiffed() == false)
+ continue;
+ }
+#endif
}
/*
@@ -536,13 +627,16 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
}
/*
- Record the lowest d from which a a block has been
+ Record the lowest d from which a block has been
found being not sent and possibly to exist
*/
- if(new_nearest_unsent_d == -1 || d < new_nearest_unsent_d)
+ if(no_blocks_found_for_sending)
{
- new_nearest_unsent_d = d;
+ if(generate == true)
+ new_nearest_unsent_d = d;
}
+
+ no_blocks_found_for_sending = false;
/*
Add inexistent block to emerge queue.
@@ -551,7 +645,8 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
{
//TODO: Get value from somewhere
// Allow only one block in emerge queue
- if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
+ //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
+ if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
{
//dstream<<"Adding block to emerge queue"<<std::endl;
@@ -578,14 +673,43 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
dest.push_back(q);
num_blocks_selected += 1;
+ sending_something = true;
}
}
-queue_full:
+queue_full_break:
- if(new_nearest_unsent_d != -1)
+ //dstream<<"Stopped at "<<d<<std::endl;
+
+ if(no_blocks_found_for_sending)
{
+ if(queue_is_full == false)
+ new_nearest_unsent_d = d;
+ }
+
+ if(new_nearest_unsent_d != -1)
m_nearest_unsent_d = new_nearest_unsent_d;
+
+ if(sending_something == false)
+ {
+ m_nothing_to_send_counter++;
+ if((s16)m_nothing_to_send_counter >=
+ g_settings.getS16("max_block_send_distance"))
+ {
+ // Pause time in seconds
+ m_nothing_to_send_pause_timer = 1.0;
+ /*dstream<<"nothing to send to "
+ <<server->getPlayerName(peer_id)
+ <<" (d="<<d<<")"<<std::endl;*/
+ }
+ }
+ else
+ {
+ m_nothing_to_send_counter = 0;
}
+
+ /*timer_result = timer.stop(true);
+ if(timer_result != 0)
+ dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
}
void RemoteClient::SendObjectData(
@@ -728,7 +852,7 @@ void RemoteClient::SendObjectData(
*/
if(stepped_blocks.find(p) == NULL)
{
- block->stepObjects(dtime, true, server->getDayNightRatio());
+ block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
stepped_blocks.insert(p, true);
block->setChangedFlag();
}
@@ -859,6 +983,7 @@ void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
PlayerInfo::PlayerInfo()
{
name[0] = 0;
+ avg_rtt = 0;
}
void PlayerInfo::PrintLine(std::ostream *s)
@@ -895,9 +1020,9 @@ Server::Server(
):
m_env(new ServerMap(mapsavedir), this),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
+ m_authmanager(mapsavedir+"/auth.txt"),
m_thread(this),
m_emergethread(this),
- m_time_of_day(9000),
m_time_counter(0),
m_time_of_day_send_timer(0),
m_uptime(0),
@@ -916,15 +1041,26 @@ Server::Server(
m_con_mutex.Init();
m_step_dtime_mutex.Init();
m_step_dtime = 0.0;
-
+
+ // Register us to receive map edit events
m_env.getMap().addEventReceiver(this);
+ // If file exists, load environment metadata
+ if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
+ {
+ dstream<<"Server: Loading environment metadata"<<std::endl;
+ m_env.loadMeta(m_mapsavedir);
+ }
+
// Load players
+ dstream<<"Server: Loading players"<<std::endl;
m_env.deSerializePlayers(m_mapsavedir);
}
Server::~Server()
{
+ dstream<<"Server::~Server()"<<std::endl;
+
/*
Send shutdown message
*/
@@ -946,14 +1082,25 @@ Server::~Server()
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
- SendChatMessage(client->peer_id, line);
+ try{
+ SendChatMessage(client->peer_id, line);
+ }
+ catch(con::PeerNotFoundException &e)
+ {}
}
}
/*
Save players
*/
+ dstream<<"Server: Saving players"<<std::endl;
m_env.serializePlayers(m_mapsavedir);
+
+ /*
+ Save environment metadata
+ */
+ dstream<<"Server: Saving environment metadata"<<std::endl;
+ m_env.saveMeta(m_mapsavedir);
/*
Stop threads
@@ -1012,11 +1159,6 @@ void Server::stop()
m_emergethread.stop();
dout_server<<"Server: Threads stopped"<<std::endl;
-
- dout_server<<"Server: Saving players"<<std::endl;
- // Save players
- // FIXME: Apparently this does not do anything here
- //m_env.serializePlayers(m_mapsavedir);
}
void Server::step(float dtime)
@@ -1041,12 +1183,16 @@ void Server::AsyncRunStep()
dtime = m_step_dtime;
}
- // Send blocks to clients
- SendBlocks(dtime);
+ {
+ ScopeProfiler sp(&g_profiler, "Server: selecting and sending "
+ "blocks to clients");
+ // Send blocks to clients
+ SendBlocks(dtime);
+ }
if(dtime < 0.001)
return;
-
+
//dstream<<"Server steps "<<dtime<<std::endl;
//dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
@@ -1063,14 +1209,17 @@ void Server::AsyncRunStep()
}
/*
- Update m_time_of_day
+ Update m_time_of_day and overall game time
*/
{
+ JMutexAutoLock envlock(m_env_mutex);
+
m_time_counter += dtime;
f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
u32 units = (u32)(m_time_counter*speed);
m_time_counter -= (f32)units / speed;
- m_time_of_day.set((m_time_of_day.get() + units) % 24000);
+
+ m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
//dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
@@ -1094,7 +1243,7 @@ void Server::AsyncRunStep()
//Player *player = m_env.getPlayer(client->peer_id);
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
- m_time_of_day.get());
+ m_env.getTimeOfDay());
// Send as reliable
m_con.Send(client->peer_id, 0, data, true);
}
@@ -1104,12 +1253,14 @@ void Server::AsyncRunStep()
{
// Process connection's timeouts
JMutexAutoLock lock2(m_con_mutex);
+ ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
m_con.RunTimeouts(dtime);
}
{
// This has to be called so that the client list gets synced
// with the peer list of the connection
+ ScopeProfiler sp(&g_profiler, "Server: peer change handling");
handlePeerChanges();
}
@@ -1117,6 +1268,7 @@ void Server::AsyncRunStep()
// Step environment
// This also runs Map's timers
JMutexAutoLock lock(m_env_mutex);
+ ScopeProfiler sp(&g_profiler, "Server: environment step");
m_env.step(dtime);
}
@@ -1133,7 +1285,9 @@ void Server::AsyncRunStep()
m_liquid_transform_timer -= 1.00;
JMutexAutoLock lock(m_env_mutex);
-
+
+ ScopeProfiler sp(&g_profiler, "Server: liquid transform");
+
core::map<v3s16, MapBlock*> modified_blocks;
m_env.getMap().transformLiquids(modified_blocks);
#if 0
@@ -1189,21 +1343,28 @@ void Server::AsyncRunStep()
{
//u16 peer_id = i.getNode()->getKey();
RemoteClient *client = i.getNode()->getValue();
+ Player *player = m_env.getPlayer(client->peer_id);
+ if(player==NULL)
+ continue;
+ std::cout<<player->getName()<<"\t";
client->PrintInfo(std::cout);
}
}
}
- if(g_settings.getBool("enable_experimental"))
+ //if(g_settings.getBool("enable_experimental"))
{
/*
Check added and deleted active objects
*/
{
+ //dstream<<"Server: Checking added and deleted active objects"<<std::endl;
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
-
+
+ ScopeProfiler sp(&g_profiler, "Server: checking added and deleted objects");
+
// Radius inside which objects are active
s16 radius = 32;
@@ -1214,7 +1375,11 @@ void Server::AsyncRunStep()
RemoteClient *client = i.getNode()->getValue();
Player *player = m_env.getPlayer(client->peer_id);
if(player==NULL)
+ {
+ dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "<<client->peer_id
+ <<" has no associated player"<<std::endl;
continue;
+ }
v3s16 pos = floatToInt(player->getPosition(), BS);
core::map<u16, bool> removed_objects;
@@ -1226,7 +1391,10 @@ void Server::AsyncRunStep()
// Ignore if nothing happened
if(removed_objects.size() == 0 && added_objects.size() == 0)
+ {
+ //dstream<<"INFO: active objects: none changed"<<std::endl;
continue;
+ }
std::string data_buffer;
@@ -1278,9 +1446,12 @@ void Server::AsyncRunStep()
data_buffer.append(buf, 2);
writeU8((u8*)buf, type);
data_buffer.append(buf, 1);
-
- data_buffer.append(serializeLongString(
- obj->getClientInitializationData()));
+
+ if(obj)
+ data_buffer.append(serializeLongString(
+ obj->getClientInitializationData()));
+ else
+ data_buffer.append(serializeLongString(""));
// Add to known objects
client->m_known_objects.insert(i.getNode()->getKey(), false);
@@ -1302,6 +1473,33 @@ void Server::AsyncRunStep()
<<added_objects.size()<<" added, "
<<"packet size is "<<reply.getSize()<<std::endl;
}
+
+#if 0
+ /*
+ Collect a list of all the objects known by the clients
+ and report it back to the environment.
+ */
+
+ core::map<u16, bool> all_known_objects;
+
+ for(core::map<u16, RemoteClient*>::Iterator
+ i = m_clients.getIterator();
+ i.atEnd() == false; i++)
+ {
+ RemoteClient *client = i.getNode()->getValue();
+ // Go through all known objects of client
+ for(core::map<u16, bool>::Iterator
+ i = client->m_known_objects.getIterator();
+ i.atEnd()==false; i++)
+ {
+ u16 id = i.getNode()->getKey();
+ all_known_objects[id] = true;
+ }
+ }
+
+ m_env.setKnownActiveObjects(whatever);
+#endif
+
}
/*
@@ -1311,6 +1509,8 @@ void Server::AsyncRunStep()
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
+ ScopeProfiler sp(&g_profiler, "Server: sending object messages");
+
// Key = object id
// Value = data sent by object
core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
@@ -1437,6 +1637,11 @@ void Server::AsyncRunStep()
dstream<<"Server: MEET_REMOVENODE"<<std::endl;
sendRemoveNode(event->p, event->already_known_by_peer);
}
+ else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
+ {
+ dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
+ setBlockNotSent(event->p);
+ }
else if(event->type == MEET_OTHER)
{
dstream<<"WARNING: Server: MEET_OTHER not implemented"
@@ -1463,6 +1668,9 @@ void Server::AsyncRunStep()
{
JMutexAutoLock lock1(m_env_mutex);
JMutexAutoLock lock2(m_con_mutex);
+
+ ScopeProfiler sp(&g_profiler, "Server: sending mbo positions");
+
SendObjectData(counter);
counter = 0.0;
@@ -1470,6 +1678,39 @@ void Server::AsyncRunStep()
}
/*
+ Step node metadata
+ TODO: Move to ServerEnvironment and utilize active block stuff
+ */
+ /*{
+ //TimeTaker timer("Step node metadata");
+
+ JMutexAutoLock envlock(m_env_mutex);
+ JMutexAutoLock conlock(m_con_mutex);
+
+ ScopeProfiler sp(&g_profiler, "Server: stepping node metadata");
+
+ core::map<v3s16, MapBlock*> changed_blocks;
+ m_env.getMap().nodeMetadataStep(dtime, changed_blocks);
+
+ // Use setBlockNotSent
+
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = changed_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ MapBlock *block = i.getNode()->getValue();
+
+ for(core::map<u16, RemoteClient*>::Iterator
+ i = m_clients.getIterator();
+ i.atEnd()==false; i++)
+ {
+ RemoteClient *client = i.getNode()->getValue();
+ client->SetBlockNotSent(block->getPos());
+ }
+ }
+ }*/
+
+ /*
Trigger emergethread (it somehow gets to a non-triggered but
bysy state sometimes)
*/
@@ -1484,7 +1725,7 @@ void Server::AsyncRunStep()
}
}
- // Save map
+ // Save map, players and auth stuff
{
float &counter = m_savemap_timer;
counter += dtime;
@@ -1492,8 +1733,14 @@ void Server::AsyncRunStep()
{
counter = 0.0;
- JMutexAutoLock lock(m_env_mutex);
+ ScopeProfiler sp(&g_profiler, "Server: saving stuff");
+ // Auth stuff
+ if(m_authmanager.isModified())
+ m_authmanager.save();
+
+ // Map
+ JMutexAutoLock lock(m_env_mutex);
if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == true)
{
// Save only changed parts
@@ -1510,6 +1757,9 @@ void Server::AsyncRunStep()
// Save players
m_env.serializePlayers(m_mapsavedir);
+
+ // Save environment metadata
+ m_env.saveMeta(m_mapsavedir);
}
}
}
@@ -1590,8 +1840,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST
// [3] u8[20] player_name
+ // [23] u8[28] password <--- can be sent without this, from old versions
- if(datasize < 3)
+ if(datasize < 2+1+PLAYERNAME_SIZE)
return;
derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
@@ -1623,17 +1874,79 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
*/
// Get player name
- const u32 playername_size = 20;
- char playername[playername_size];
- for(u32 i=0; i<playername_size-1; i++)
+ char playername[PLAYERNAME_SIZE];
+ for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
{
playername[i] = data[3+i];
}
- playername[playername_size-1] = 0;
+ playername[PLAYERNAME_SIZE-1] = 0;
+
+ if(playername[0]=='\0')
+ {
+ derr_server<<DTIME<<"Server: Player has empty name"<<std::endl;
+ SendAccessDenied(m_con, peer_id,
+ L"Empty name");
+ return;
+ }
+
+ if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
+ {
+ derr_server<<DTIME<<"Server: Player has invalid name"<<std::endl;
+ SendAccessDenied(m_con, peer_id,
+ L"Name contains unallowed characters");
+ return;
+ }
+
+ // Get password
+ char password[PASSWORD_SIZE];
+ if(datasize == 2+1+PLAYERNAME_SIZE)
+ {
+ // old version - assume blank password
+ password[0] = 0;
+ }
+ else
+ {
+ for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+ {
+ password[i] = data[23+i];
+ }
+ password[PASSWORD_SIZE-1] = 0;
+ }
+
+ std::string checkpwd;
+ if(m_authmanager.exists(playername))
+ {
+ checkpwd = m_authmanager.getPassword(playername);
+ }
+ else
+ {
+ checkpwd = g_settings.get("default_password");
+ }
+ if(password != checkpwd && checkpwd != "")
+ {
+ derr_server<<DTIME<<"Server: peer_id="<<peer_id
+ <<": supplied invalid password for "
+ <<playername<<std::endl;
+ SendAccessDenied(m_con, peer_id, L"Invalid password");
+ return;
+ }
+
+ // Add player to auth manager
+ if(m_authmanager.exists(playername) == false)
+ {
+ derr_server<<DTIME<<"Server: adding player "<<playername
+ <<" to auth manager"<<std::endl;
+ m_authmanager.add(playername);
+ m_authmanager.setPassword(playername, checkpwd);
+ m_authmanager.setPrivs(playername,
+ stringToPrivs(g_settings.get("default_privs")));
+ m_authmanager.save();
+ }
+
// Get player
- Player *player = emergePlayer(playername, "", peer_id);
- //Player *player = m_env.getPlayer(peer_id);
+ Player *player = emergePlayer(playername, password, peer_id);
+
/*{
// DEBUG: Test serialization
@@ -1678,18 +1991,30 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
data[20+3-1] = 0;
player->updateName((const char*)&data[3]);
}*/
-
- // Now answer with a TOCLIENT_INIT
- SharedBuffer<u8> reply(2+1+6);
- writeU16(&reply[0], TOCLIENT_INIT);
- writeU8(&reply[2], deployed);
- writeV3S16(&reply[3], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
- // Send as reliable
- m_con.Send(peer_id, 0, reply, true);
+ /*
+ Answer with a TOCLIENT_INIT
+ */
+ {
+ SharedBuffer<u8> reply(2+1+6+8);
+ writeU16(&reply[0], TOCLIENT_INIT);
+ writeU8(&reply[2], deployed);
+ writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
+ //writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
+ writeU64(&reply[2+1+6], 0); // no seed
+
+ // Send as reliable
+ m_con.Send(peer_id, 0, reply, true);
+ }
+
+ /*
+ Send complete position information
+ */
+ SendMovePlayer(player);
return;
}
+
if(command == TOSERVER_INIT2)
{
derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
@@ -1707,12 +2032,19 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
SendPlayerInfos();
// Send inventory to player
+ UpdateCrafting(peer->id);
SendInventory(peer->id);
+
+ // Send HP
+ {
+ Player *player = m_env.getPlayer(peer_id);
+ SendPlayerHP(player);
+ }
// Send time of day
{
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
- m_time_of_day.get());
+ m_env.getTimeOfDay());
m_con.Send(peer->id, 0, data, true);
}
@@ -1832,6 +2164,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(datasize < 13)
return;
+ if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+ return;
+
/*
[0] u16 command
[2] u8 button (0=left, 1=right)
@@ -1900,6 +2235,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Add to inventory and send inventory
ilist->addItem(item);
+ UpdateCrafting(player->peer_id);
SendInventory(player->peer_id);
}
@@ -1907,6 +2243,102 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
block->removeObject(id);
}
}
+ else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
+ {
+ if(datasize < 7)
+ return;
+
+ if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+ return;
+
+ /*
+ length: 7
+ [0] u16 command
+ [2] u8 button (0=left, 1=right)
+ [3] u16 id
+ [5] u16 item
+ */
+ u8 button = readU8(&data[2]);
+ u16 id = readS16(&data[3]);
+ u16 item_i = readU16(&data[11]);
+
+ ServerActiveObject *obj = m_env.getActiveObject(id);
+
+ if(obj == NULL)
+ {
+ derr_server<<"Server: CLICK_ACTIVEOBJECT: object not found"
+ <<std::endl;
+ return;
+ }
+
+ //TODO: Check that object is reasonably close
+
+ // Left click, pick object up (usually)
+ if(button == 0)
+ {
+ InventoryList *ilist = player->inventory.getList("main");
+ if(g_settings.getBool("creative_mode") == false && ilist != NULL)
+ {
+
+ // Skip if inventory has no free space
+ if(ilist->getUsedSlots() == ilist->getSize())
+ {
+ dout_server<<"Player inventory has no free space"<<std::endl;
+ return;
+ }
+
+ // Skip if object has been removed
+ if(obj->m_removed)
+ return;
+
+ /*
+ Create the inventory item
+ */
+ InventoryItem *item = obj->createPickedUpItem();
+
+ if(item)
+ {
+ // Add to inventory and send inventory
+ ilist->addItem(item);
+ UpdateCrafting(player->peer_id);
+ SendInventory(player->peer_id);
+
+ // Remove object from environment
+ obj->m_removed = true;
+ }
+ else
+ {
+ /*
+ Item cannot be picked up. Punch it instead.
+ */
+
+ ToolItem *titem = NULL;
+ std::string toolname = "";
+
+ InventoryList *mlist = player->inventory.getList("main");
+ if(mlist != NULL)
+ {
+ InventoryItem *item = mlist->getItem(item_i);
+ if(item && (std::string)item->getName() == "ToolItem")
+ {
+ titem = (ToolItem*)item;
+ toolname = titem->getToolName();
+ }
+ }
+
+ u16 wear = obj->punch(toolname);
+
+ if(titem)
+ {
+ bool weared_out = titem->addWear(wear);
+ if(weared_out)
+ mlist->deleteItem(item_i);
+ SendInventory(player->peer_id);
+ }
+ }
+ }
+ }
+ }
else if(command == TOSERVER_GROUND_ACTION)
{
if(datasize < 17)
@@ -1968,34 +2400,43 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Mandatory parameter; actually used for nothing
core::map<v3s16, MapBlock*> modified_blocks;
- u8 material;
+ u8 material = CONTENT_IGNORE;
u8 mineral = MINERAL_NONE;
+ bool cannot_remove_node = false;
+
try
{
MapNode n = m_env.getMap().getNode(p_under);
+ // Get mineral
+ mineral = n.getMineral();
// Get material at position
material = n.d;
- // If it's not diggable, do nothing
- if(content_diggable(material) == false)
+ // If not yet cancelled
+ if(cannot_remove_node == false)
{
- derr_server<<"Server: Not finishing digging: Node not diggable"
- <<std::endl;
-
- // Client probably has wrong data.
- // Set block not sent, so that client will get
- // a valid one.
- dstream<<"Client "<<peer_id<<" tried to dig "
- <<"node from invalid position; setting"
- <<" MapBlock not sent."<<std::endl;
- RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(p_under);
- client->SetBlockNotSent(blockpos);
-
- return;
+ // If it's not diggable, do nothing
+ if(content_diggable(material) == false)
+ {
+ derr_server<<"Server: Not finishing digging: "
+ <<"Node not diggable"
+ <<std::endl;
+ cannot_remove_node = true;
+ }
+ }
+ // If not yet cancelled
+ if(cannot_remove_node == false)
+ {
+ // Get node metadata
+ NodeMetadata *meta = m_env.getMap().getNodeMetadata(p_under);
+ if(meta && meta->nodeRemovalDisabled() == true)
+ {
+ derr_server<<"Server: Not finishing digging: "
+ <<"Node metadata disables removal"
+ <<std::endl;
+ cannot_remove_node = true;
+ }
}
- // Get mineral
- mineral = n.getMineral();
}
catch(InvalidPositionException &e)
{
@@ -2004,13 +2445,46 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
<<std::endl;
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
+ cannot_remove_node = true;
+ }
+
+ // Make sure the player is allowed to do it
+ if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+ {
+ dstream<<"Player "<<player->getName()<<" cannot remove node"
+ <<" because privileges are "<<getPlayerPrivs(player)
+ <<std::endl;
+ cannot_remove_node = true;
+ }
+
+ /*
+ If node can't be removed, set block to be re-sent to
+ client and quit.
+ */
+ if(cannot_remove_node)
+ {
+ derr_server<<"Server: Not finishing digging."<<std::endl;
+
+ // Client probably has wrong data.
+ // Set block not sent, so that client will get
+ // a valid one.
+ dstream<<"Client "<<peer_id<<" tried to dig "
+ <<"node; but node cannot be removed."
+ <<" setting MapBlock not sent."<<std::endl;
+ RemoteClient *client = getClient(peer_id);
+ v3s16 blockpos = getNodeBlockPos(p_under);
+ client->SetBlockNotSent(blockpos);
+
return;
}
/*
- Send the removal to all other clients
+ Send the removal to all other clients.
+ - If other player is close, send REMOVENODE
+ - Otherwise set blocks not sent
*/
- sendRemoveNode(p_over, peer_id);
+ core::list<u16> far_players;
+ sendRemoveNode(p_under, peer_id, &far_players, 100);
/*
Update and send inventory
@@ -2076,6 +2550,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
player->inventory.addItem("main", item);
// Send inventory
+ UpdateCrafting(player->peer_id);
SendInventory(player->peer_id);
}
}
@@ -2087,6 +2562,20 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
m_ignore_map_edit_events = true;
m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
m_ignore_map_edit_events = false;
+
+ /*
+ Set blocks not sent to far players
+ */
+ for(core::list<u16>::Iterator
+ i = far_players.begin();
+ i != far_players.end(); i++)
+ {
+ u16 peer_id = *i;
+ RemoteClient *client = getClient(peer_id);
+ if(client==NULL)
+ continue;
+ client->SetBlocksNotSent(modified_blocks);
+ }
}
/*
@@ -2114,7 +2603,15 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
try{
// Don't add a node if this is not a free space
MapNode n2 = m_env.getMap().getNode(p_over);
- if(content_buildable_to(n2.d) == false)
+ bool no_enough_privs =
+ ((getPlayerPrivs(player) & PRIV_BUILD)==0);
+ if(no_enough_privs)
+ dstream<<"Player "<<player->getName()<<" cannot add node"
+ <<" because privileges are "<<getPlayerPrivs(player)
+ <<std::endl;
+
+ if(content_buildable_to(n2.d) == false
+ || no_enough_privs)
{
// Client probably has wrong data.
// Set block not sent, so that client will get
@@ -2151,7 +2648,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
/*
Send to all players
*/
- sendAddNode(p_over, n, 0);
+ core::list<u16> far_players;
+ sendAddNode(p_over, n, 0, &far_players, 100);
/*
Handle inventory
@@ -2165,6 +2663,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
else
mitem->remove(1);
// Send inventory
+ UpdateCrafting(peer_id);
SendInventory(peer_id);
}
@@ -2179,6 +2678,20 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
m_ignore_map_edit_events = false;
/*
+ Set blocks not sent to far players
+ */
+ for(core::list<u16>::Iterator
+ i = far_players.begin();
+ i != far_players.end(); i++)
+ {
+ u16 peer_id = *i;
+ RemoteClient *client = getClient(peer_id);
+ if(client==NULL)
+ continue;
+ client->SetBlocksNotSent(modified_blocks);
+ }
+
+ /*
Calculate special events
*/
@@ -2194,68 +2707,39 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}*/
}
/*
- Handle other items
+ Place other item (not a block)
*/
else
{
v3s16 blockpos = getNodeBlockPos(p_over);
-
- MapBlock *block = NULL;
- try
- {
- block = m_env.getMap().getBlockNoCreate(blockpos);
- }
- catch(InvalidPositionException &e)
+
+ /*
+ Check that the block is loaded so that the item
+ can properly be added to the static list too
+ */
+ MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
+ if(block==NULL)
{
derr_server<<"Error while placing object: "
"block not found"<<std::endl;
return;
}
- v3s16 block_pos_i_on_map = block->getPosRelative();
- v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS);
-
- v3f pos = intToFloat(p_over, BS);
- pos -= block_pos_f_on_map;
+ dout_server<<"Placing a miscellaneous item on map"
+ <<std::endl;
- /*dout_server<<"pos="
- <<"("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
- <<std::endl;*/
-
- MapBlockObject *obj = NULL;
+ // Calculate a position for it
+ v3f pos = intToFloat(p_over, BS);
+ //pos.Y -= BS*0.45;
+ pos.Y -= BS*0.25; // let it drop a bit
+ // Randomize a bit
+ pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
+ pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
/*
- Handle block object items
+ Create the object
*/
- if(std::string("MBOItem") == item->getName())
- {
- MapBlockObjectItem *oitem = (MapBlockObjectItem*)item;
-
- /*dout_server<<"Trying to place a MapBlockObjectItem: "
- "inventorystring=\""
- <<oitem->getInventoryString()
- <<"\""<<std::endl;*/
-
- obj = oitem->createObject
- (pos, player->getYaw(), player->getPitch());
- }
- /*
- Handle other items
- */
- else
- {
- dout_server<<"Placing a miscellaneous item on map"
- <<std::endl;
- /*
- Create an ItemObject that contains the item.
- */
- ItemObject *iobj = new ItemObject(NULL, -1, pos);
- std::ostringstream os(std::ios_base::binary);
- item->serialize(os);
- dout_server<<"Item string is \""<<os.str()<<"\""<<std::endl;
- iobj->setItemString(os.str());
- obj = iobj;
- }
+ ServerActiveObject *obj = item->createSAO(&m_env, 0, pos);
if(obj == NULL)
{
@@ -2265,16 +2749,34 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
else
{
- block->addObject(obj);
-
+ // Add the object to the environment
+ m_env.addActiveObject(obj);
+
dout_server<<"Placed object"<<std::endl;
- InventoryList *ilist = player->inventory.getList("main");
- if(g_settings.getBool("creative_mode") == false && ilist)
+ if(g_settings.getBool("creative_mode") == false)
{
- // Remove from inventory and send inventory
- ilist->deleteItem(item_i);
+ // Delete the right amount of items from the slot
+ u16 dropcount = item->getDropCount();
+
+ // Delete item if all gone
+ if(item->getCount() <= dropcount)
+ {
+ if(item->getCount() < dropcount)
+ dstream<<"WARNING: Server: dropped more items"
+ <<" than the slot contains"<<std::endl;
+
+ InventoryList *ilist = player->inventory.getList("main");
+ if(ilist)
+ // Remove from inventory and send inventory
+ ilist->deleteItem(item_i);
+ }
+ // Else decrement it
+ else
+ item->remove(dropcount);
+
// Send inventory
+ UpdateCrafting(peer_id);
SendInventory(peer_id);
}
}
@@ -2306,6 +2808,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
#endif
else if(command == TOSERVER_SIGNTEXT)
{
+ if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+ return;
/*
u16 command
v3s16 blockpos
@@ -2361,6 +2865,54 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
obj->getBlock()->setChangedFlag();
}
+ else if(command == TOSERVER_SIGNNODETEXT)
+ {
+ if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
+ return;
+ /*
+ u16 command
+ v3s16 p
+ u16 textlen
+ textdata
+ */
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ u8 buf[6];
+ // Read stuff
+ is.read((char*)buf, 6);
+ v3s16 p = readV3S16(buf);
+ is.read((char*)buf, 2);
+ u16 textlen = readU16(buf);
+ std::string text;
+ for(u16 i=0; i<textlen; i++)
+ {
+ is.read((char*)buf, 1);
+ text += (char)buf[0];
+ }
+
+ NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
+ if(!meta)
+ return;
+ if(meta->typeId() != CONTENT_SIGN_WALL)
+ return;
+ SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
+ signmeta->setText(text);
+
+ v3s16 blockpos = getNodeBlockPos(p);
+ MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
+ if(block)
+ {
+ block->setChangedFlag();
+ }
+
+ for(core::map<u16, RemoteClient*>::Iterator
+ i = m_clients.getIterator();
+ i.atEnd()==false; i++)
+ {
+ RemoteClient *client = i.getNode()->getValue();
+ client->SetBlockNotSent(blockpos);
+ }
+ }
else if(command == TOSERVER_INVENTORY_ACTION)
{
/*// Ignore inventory changes if in creative mode
@@ -2378,6 +2930,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
InventoryAction *a = InventoryAction::deSerialize(is);
if(a != NULL)
{
+ // Create context
+ InventoryContext c;
+ c.current_player = player;
+
/*
Handle craftresult specially if not in creative mode
*/
@@ -2386,50 +2942,67 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
&& g_settings.getBool("creative_mode") == false)
{
IMoveAction *ma = (IMoveAction*)a;
- // Don't allow moving anything to craftresult
- if(ma->to_name == "craftresult")
- {
- // Do nothing
- disable_action = true;
- }
- // When something is removed from craftresult
- if(ma->from_name == "craftresult")
+ if(ma->to_inv == "current_player" &&
+ ma->from_inv == "current_player")
{
- disable_action = true;
- // Remove stuff from craft
+ InventoryList *rlist = player->inventory.getList("craftresult");
+ assert(rlist);
InventoryList *clist = player->inventory.getList("craft");
- if(clist)
+ assert(clist);
+ InventoryList *mlist = player->inventory.getList("main");
+ assert(mlist);
+ /*
+ Craftresult is no longer preview if something
+ is moved into it
+ */
+ if(ma->to_list == "craftresult"
+ && ma->from_list != "craftresult")
{
- u16 count = ma->count;
- if(count == 0)
- count = 1;
- clist->decrementMaterials(count);
+ // If it currently is a preview, remove
+ // its contents
+ if(player->craftresult_is_preview)
+ {
+ rlist->deleteItem(0);
+ }
+ player->craftresult_is_preview = false;
}
- // Do action
- // Feed action to player inventory
- a->apply(&player->inventory);
- // Eat it
- delete a;
- // If something appeared in craftresult, throw it
- // in the main list
- InventoryList *rlist = player->inventory.getList("craftresult");
- InventoryList *mlist = player->inventory.getList("main");
- if(rlist && mlist && rlist->getUsedSlots() == 1)
+ /*
+ Crafting takes place if this condition is true.
+ */
+ if(player->craftresult_is_preview &&
+ ma->from_list == "craftresult")
+ {
+ player->craftresult_is_preview = false;
+ clist->decrementMaterials(1);
+ }
+ /*
+ If the craftresult is placed on itself, move it to
+ main inventory instead of doing the action
+ */
+ if(ma->to_list == "craftresult"
+ && ma->from_list == "craftresult")
{
+ disable_action = true;
+
InventoryItem *item1 = rlist->changeItem(0, NULL);
mlist->addItem(item1);
}
}
}
+
if(disable_action == false)
{
// Feed action to player inventory
- a->apply(&player->inventory);
- // Eat it
+ a->apply(&c, this);
+ // Eat the action
delete a;
}
- // Send inventory
- SendInventory(player->peer_id);
+ else
+ {
+ // Send inventory
+ UpdateCrafting(player->peer_id);
+ SendInventory(player->peer_id);
+ }
}
else
{
@@ -2470,6 +3043,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Whether to send to other players
bool send_to_others = false;
+ // Local player gets all privileges regardless of
+ // what's set on their account.
+ u64 privs = getPlayerPrivs(player);
+
// Parse commands
std::wstring commandprefix = L"/#";
if(message.substr(0, commandprefix.size()) == commandprefix)
@@ -2477,73 +3054,36 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
line += L"Server: ";
message = message.substr(commandprefix.size());
- // Get player name as narrow string
- std::string name_s = player->getName();
- // Convert message to narrow string
- std::string message_s = wide_to_narrow(message);
- // Operator is the single name defined in config.
- std::string operator_name = g_settings.get("name");
- bool is_operator = (operator_name != "" &&
- wide_to_narrow(name) == operator_name);
- bool valid_command = false;
- if(message_s == "help")
- {
- line += L"-!- Available commands: ";
- line += L"status ";
- if(is_operator)
- {
- line += L"shutdown setting ";
- }
- else
- {
- }
- send_to_sender = true;
- valid_command = true;
- }
- else if(message_s == "status")
- {
- line = getStatusString();
- send_to_sender = true;
- valid_command = true;
- }
- else if(is_operator)
+
+ ServerCommandContext *ctx = new ServerCommandContext(
+ str_split(message, L' '),
+ this,
+ &m_env,
+ player,
+ privs);
+
+ line += processServerCommand(ctx);
+ send_to_sender = ctx->flags & 1;
+ send_to_others = ctx->flags & 2;
+ delete ctx;
+
+ }
+ else
+ {
+ if(privs & PRIV_SHOUT)
{
- if(message_s == "shutdown")
- {
- dstream<<DTIME<<" Server: Operator requested shutdown."
- <<std::endl;
- m_shutdown_requested.set(true);
-
- line += L"*** Server shutting down (operator request)";
- send_to_sender = true;
- valid_command = true;
- }
- else if(message_s.substr(0,8) == "setting ")
- {
- std::string confline = message_s.substr(8);
- g_settings.parseConfigLine(confline);
- line += L"-!- Setting changed.";
- send_to_sender = true;
- valid_command = true;
- }
+ line += L"<";
+ line += name;
+ line += L"> ";
+ line += message;
+ send_to_others = true;
}
-
- if(valid_command == false)
+ else
{
- line += L"-!- Invalid command: " + message;
+ line += L"Server: You are not allowed to shout";
send_to_sender = true;
}
}
- else
- {
- line += L"<";
- /*if(is_operator)
- line += L"@";*/
- line += name;
- line += L"> ";
- line += message;
- send_to_others = true;
- }
if(line != L"")
{
@@ -2573,6 +3113,93 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
}
}
+ else if(command == TOSERVER_DAMAGE)
+ {
+ if(g_settings.getBool("enable_damage"))
+ {
+ std::string datastring((char*)&data[2], datasize-2);
+ std::istringstream is(datastring, std::ios_base::binary);
+ u8 damage = readU8(is);
+ if(player->hp > damage)
+ {
+ player->hp -= damage;
+ }
+ else
+ {
+ player->hp = 0;
+
+ dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
+ <<std::endl;
+
+ v3f pos = findSpawnPos(m_env.getServerMap());
+ player->setPosition(pos);
+ player->hp = 20;
+ SendMovePlayer(player);
+ SendPlayerHP(player);
+
+ //TODO: Throw items around
+ }
+ }
+
+ SendPlayerHP(player);
+ }
+ else if(command == TOSERVER_PASSWORD)
+ {
+ /*
+ [0] u16 TOSERVER_PASSWORD
+ [2] u8[28] old password
+ [30] u8[28] new password
+ */
+
+ if(datasize != 2+PASSWORD_SIZE*2)
+ return;
+ /*char password[PASSWORD_SIZE];
+ for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+ password[i] = data[2+i];
+ password[PASSWORD_SIZE-1] = 0;*/
+ std::string oldpwd;
+ for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+ {
+ char c = data[2+i];
+ if(c == 0)
+ break;
+ oldpwd += c;
+ }
+ std::string newpwd;
+ for(u32 i=0; i<PASSWORD_SIZE-1; i++)
+ {
+ char c = data[2+PASSWORD_SIZE+i];
+ if(c == 0)
+ break;
+ newpwd += c;
+ }
+
+ std::string playername = player->getName();
+
+ if(m_authmanager.exists(playername) == false)
+ {
+ dstream<<"Server: playername not found in authmanager"<<std::endl;
+ // Wrong old password supplied!!
+ SendChatMessage(peer_id, L"playername not found in authmanager");
+ return;
+ }
+
+ std::string checkpwd = m_authmanager.getPassword(playername);
+
+ if(oldpwd != checkpwd)
+ {
+ dstream<<"Server: invalid old password"<<std::endl;
+ // Wrong old password supplied!!
+ SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
+ return;
+ }
+
+ m_authmanager.setPassword(playername, newpwd);
+
+ dstream<<"Server: password change successful for "<<playername
+ <<std::endl;
+ SendChatMessage(peer_id, L"Password change successful");
+ }
else
{
derr_server<<"WARNING: Server::ProcessData(): Ignoring "
@@ -2597,6 +3224,74 @@ void Server::onMapEditEvent(MapEditEvent *event)
m_unsent_map_edit_queue.push_back(e);
}
+Inventory* Server::getInventory(InventoryContext *c, std::string id)
+{
+ if(id == "current_player")
+ {
+ assert(c->current_player);
+ return &(c->current_player->inventory);
+ }
+
+ Strfnd fn(id);
+ std::string id0 = fn.next(":");
+
+ if(id0 == "nodemeta")
+ {
+ v3s16 p;
+ p.X = stoi(fn.next(","));
+ p.Y = stoi(fn.next(","));
+ p.Z = stoi(fn.next(","));
+ NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
+ if(meta)
+ return meta->getInventory();
+ dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
+ <<"no metadata found"<<std::endl;
+ return NULL;
+ }
+
+ dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
+ return NULL;
+}
+void Server::inventoryModified(InventoryContext *c, std::string id)
+{
+ if(id == "current_player")
+ {
+ assert(c->current_player);
+ // Send inventory
+ UpdateCrafting(c->current_player->peer_id);
+ SendInventory(c->current_player->peer_id);
+ return;
+ }
+
+ Strfnd fn(id);
+ std::string id0 = fn.next(":");
+
+ if(id0 == "nodemeta")
+ {
+ v3s16 p;
+ p.X = stoi(fn.next(","));
+ p.Y = stoi(fn.next(","));
+ p.Z = stoi(fn.next(","));
+ v3s16 blockpos = getNodeBlockPos(p);
+
+ NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
+ if(meta)
+ meta->inventoryModified();
+
+ for(core::map<u16, RemoteClient*>::Iterator
+ i = m_clients.getIterator();
+ i.atEnd()==false; i++)
+ {
+ RemoteClient *client = i.getNode()->getValue();
+ client->SetBlockNotSent(blockpos);
+ }
+
+ return;
+ }
+
+ dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
+}
+
core::list<PlayerInfo> Server::getPlayerInfo()
{
DSTACK(__FUNCTION_NAME);
@@ -2666,6 +3361,45 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
m_peer_change_queue.push_back(c);
}
+/*
+ Static send methods
+*/
+
+void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOCLIENT_HP);
+ writeU8(os, hp);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ con.Send(peer_id, 0, data, true);
+}
+
+void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
+ const std::wstring &reason)
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOCLIENT_ACCESS_DENIED);
+ os<<serializeWideString(reason);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ con.Send(peer_id, 0, data, true);
+}
+
+/*
+ Non-static send methods
+*/
+
void Server::SendObjectData(float dtime)
{
DSTACK(__FUNCTION_NAME);
@@ -2724,294 +3458,12 @@ void Server::SendPlayerInfos()
m_con.SendToAll(0, data, true);
}
-/*
- Craft checking system
-*/
-
-enum ItemSpecType
-{
- ITEM_NONE,
- ITEM_MATERIAL,
- ITEM_CRAFT,
- ITEM_TOOL,
- ITEM_MBO
-};
-
-struct ItemSpec
-{
- ItemSpec():
- type(ITEM_NONE)
- {
- }
- ItemSpec(enum ItemSpecType a_type, std::string a_name):
- type(a_type),
- name(a_name),
- num(65535)
- {
- }
- ItemSpec(enum ItemSpecType a_type, u16 a_num):
- type(a_type),
- name(""),
- num(a_num)
- {
- }
- enum ItemSpecType type;
- // Only other one of these is used
- std::string name;
- u16 num;
-};
-
-/*
- items: a pointer to an array of 9 pointers to items
- specs: a pointer to an array of 9 ItemSpecs
-*/
-bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
-{
- u16 items_min_x = 100;
- u16 items_max_x = 100;
- u16 items_min_y = 100;
- u16 items_max_y = 100;
- for(u16 y=0; y<3; y++)
- for(u16 x=0; x<3; x++)
- {
- if(items[y*3 + x] == NULL)
- continue;
- if(items_min_x == 100 || x < items_min_x)
- items_min_x = x;
- if(items_min_y == 100 || y < items_min_y)
- items_min_y = y;
- if(items_max_x == 100 || x > items_max_x)
- items_max_x = x;
- if(items_max_y == 100 || y > items_max_y)
- items_max_y = y;
- }
- // No items at all, just return false
- if(items_min_x == 100)
- return false;
-
- u16 items_w = items_max_x - items_min_x + 1;
- u16 items_h = items_max_y - items_min_y + 1;
-
- u16 specs_min_x = 100;
- u16 specs_max_x = 100;
- u16 specs_min_y = 100;
- u16 specs_max_y = 100;
- for(u16 y=0; y<3; y++)
- for(u16 x=0; x<3; x++)
- {
- if(specs[y*3 + x].type == ITEM_NONE)
- continue;
- if(specs_min_x == 100 || x < specs_min_x)
- specs_min_x = x;
- if(specs_min_y == 100 || y < specs_min_y)
- specs_min_y = y;
- if(specs_max_x == 100 || x > specs_max_x)
- specs_max_x = x;
- if(specs_max_y == 100 || y > specs_max_y)
- specs_max_y = y;
- }
- // No specs at all, just return false
- if(specs_min_x == 100)
- return false;
-
- u16 specs_w = specs_max_x - specs_min_x + 1;
- u16 specs_h = specs_max_y - specs_min_y + 1;
-
- // Different sizes
- if(items_w != specs_w || items_h != specs_h)
- return false;
-
- for(u16 y=0; y<specs_h; y++)
- for(u16 x=0; x<specs_w; x++)
- {
- u16 items_x = items_min_x + x;
- u16 items_y = items_min_y + y;
- u16 specs_x = specs_min_x + x;
- u16 specs_y = specs_min_y + y;
- InventoryItem *item = items[items_y * 3 + items_x];
- ItemSpec &spec = specs[specs_y * 3 + specs_x];
-
- if(spec.type == ITEM_NONE)
- {
- // Has to be no item
- if(item != NULL)
- return false;
- continue;
- }
-
- // There should be an item
- if(item == NULL)
- return false;
-
- std::string itemname = item->getName();
-
- if(spec.type == ITEM_MATERIAL)
- {
- if(itemname != "MaterialItem")
- return false;
- MaterialItem *mitem = (MaterialItem*)item;
- if(mitem->getMaterial() != spec.num)
- return false;
- }
- else if(spec.type == ITEM_CRAFT)
- {
- if(itemname != "CraftItem")
- return false;
- CraftItem *mitem = (CraftItem*)item;
- if(mitem->getSubName() != spec.name)
- return false;
- }
- else if(spec.type == ITEM_TOOL)
- {
- // Not supported yet
- assert(0);
- }
- else if(spec.type == ITEM_MBO)
- {
- // Not supported yet
- assert(0);
- }
- else
- {
- // Not supported yet
- assert(0);
- }
- }
-
- return true;
-}
-
void Server::SendInventory(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
Player* player = m_env.getPlayer(peer_id);
-
- /*
- Calculate crafting stuff
- */
- if(g_settings.getBool("creative_mode") == false)
- {
- InventoryList *clist = player->inventory.getList("craft");
- InventoryList *rlist = player->inventory.getList("craftresult");
- if(rlist)
- {
- rlist->clearItems();
- }
- if(clist && rlist)
- {
- InventoryItem *items[9];
- for(u16 i=0; i<9; i++)
- {
- items[i] = clist->getItem(i);
- }
-
- bool found = false;
-
- // Wood
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
- found = true;
- }
- }
-
- // Stick
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new CraftItem("Stick", 4));
- found = true;
- }
- }
-
- // Sign
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new MapBlockObjectItem("Sign"));
- found = true;
- }
- }
-
- // Torch
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
- specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new MaterialItem(CONTENT_TORCH, 4));
- found = true;
- }
- }
-
- // Wooden pick
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("WPick", 0));
- found = true;
- }
- }
-
- // Stone pick
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("STPick", 0));
- found = true;
- }
- }
-
- // Mese pick
- if(!found)
- {
- ItemSpec specs[9];
- specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
- specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
- specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
- specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
- if(checkItemCombination(items, specs))
- {
- rlist->addItem(new ToolItem("MesePick", 0));
- found = true;
- }
- }
- }
- } // if creative_mode == false
+ assert(player);
/*
Serialize it
@@ -3078,8 +3530,45 @@ void Server::BroadcastChatMessage(const std::wstring &message)
}
}
-void Server::sendRemoveNode(v3s16 p, u16 ignore_id)
+void Server::SendPlayerHP(Player *player)
{
+ SendHP(m_con, player->peer_id, player->hp);
+}
+
+void Server::SendMovePlayer(Player *player)
+{
+ DSTACK(__FUNCTION_NAME);
+ std::ostringstream os(std::ios_base::binary);
+
+ writeU16(os, TOCLIENT_MOVE_PLAYER);
+ writeV3F1000(os, player->getPosition());
+ writeF1000(os, player->getPitch());
+ writeF1000(os, player->getYaw());
+
+ {
+ v3f pos = player->getPosition();
+ f32 pitch = player->getPitch();
+ f32 yaw = player->getYaw();
+ dstream<<"Server sending TOCLIENT_MOVE_PLAYER"
+ <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
+ <<" pitch="<<pitch
+ <<" yaw="<<yaw
+ <<std::endl;
+ }
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(player->peer_id, 0, data, true);
+}
+
+void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
+ core::list<u16> *far_players, float far_d_nodes)
+{
+ float maxd = far_d_nodes*BS;
+ v3f p_f = intToFloat(p, BS);
+
// Create packet
u32 replysize = 8;
SharedBuffer<u8> reply(replysize);
@@ -3101,14 +3590,34 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id)
// Don't send if it's the same one
if(client->peer_id == ignore_id)
continue;
+
+ if(far_players)
+ {
+ // Get player
+ Player *player = m_env.getPlayer(client->peer_id);
+ if(player)
+ {
+ // If player is far away, only set modified blocks not sent
+ v3f player_pos = player->getPosition();
+ if(player_pos.getDistanceFrom(p_f) > maxd)
+ {
+ far_players->push_back(client->peer_id);
+ continue;
+ }
+ }
+ }
// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
}
}
-void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id)
+void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
+ core::list<u16> *far_players, float far_d_nodes)
{
+ float maxd = far_d_nodes*BS;
+ v3f p_f = intToFloat(p, BS);
+
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
@@ -3123,6 +3632,22 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id)
if(client->peer_id == ignore_id)
continue;
+ if(far_players)
+ {
+ // Get player
+ Player *player = m_env.getPlayer(client->peer_id);
+ if(player)
+ {
+ // If player is far away, only set modified blocks not sent
+ v3f player_pos = player->getPosition();
+ if(player_pos.getDistanceFrom(p_f) > maxd)
+ {
+ far_players->push_back(client->peer_id);
+ continue;
+ }
+ }
+ }
+
// Create packet
u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
SharedBuffer<u8> reply(replysize);
@@ -3137,9 +3662,44 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id)
}
}
+void Server::setBlockNotSent(v3s16 p)
+{
+ for(core::map<u16, RemoteClient*>::Iterator
+ i = m_clients.getIterator();
+ i.atEnd()==false; i++)
+ {
+ RemoteClient *client = i.getNode()->getValue();
+ client->SetBlockNotSent(p);
+ }
+}
+
void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
{
DSTACK(__FUNCTION_NAME);
+
+ v3s16 p = block->getPos();
+
+#if 0
+ // Analyze it a bit
+ bool completely_air = true;
+ for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+ for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+ for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+ {
+ if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
+ {
+ completely_air = false;
+ x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
+ }
+ }
+
+ // Print result
+ dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
+ if(completely_air)
+ dstream<<"[completely air] ";
+ dstream<<std::endl;
+#endif
+
/*
Create a packet with the block in the right format
*/
@@ -3151,14 +3711,13 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
u32 replysize = 8 + blockdata.getSize();
SharedBuffer<u8> reply(replysize);
- v3s16 p = block->getPos();
writeU16(&reply[0], TOCLIENT_BLOCKDATA);
writeS16(&reply[2], p.X);
writeS16(&reply[4], p.Y);
writeS16(&reply[6], p.Z);
memcpy(&reply[8], *blockdata, blockdata.getSize());
- /*dstream<<"Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ /*dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<": \tpacket size: "<<replysize<<std::endl;*/
/*
@@ -3179,20 +3738,24 @@ void Server::SendBlocks(float dtime)
core::array<PrioritySortedBlockTransfer> queue;
s32 total_sending = 0;
-
- for(core::map<u16, RemoteClient*>::Iterator
- i = m_clients.getIterator();
- i.atEnd() == false; i++)
+
{
- RemoteClient *client = i.getNode()->getValue();
- assert(client->peer_id == i.getNode()->getKey());
+ ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending");
- total_sending += client->SendingCount();
-
- if(client->serialization_version == SER_FMT_VER_INVALID)
- continue;
-
- client->GetNextBlocks(this, dtime, queue);
+ for(core::map<u16, RemoteClient*>::Iterator
+ i = m_clients.getIterator();
+ i.atEnd() == false; i++)
+ {
+ RemoteClient *client = i.getNode()->getValue();
+ assert(client->peer_id == i.getNode()->getKey());
+
+ total_sending += client->SendingCount();
+
+ if(client->serialization_version == SER_FMT_VER_INVALID)
+ continue;
+
+ client->GetNextBlocks(this, dtime, queue);
+ }
}
// Sort.
@@ -3229,6 +3792,372 @@ void Server::SendBlocks(float dtime)
}
}
+/*
+ Something random
+*/
+
+void Server::UpdateCrafting(u16 peer_id)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ Player* player = m_env.getPlayer(peer_id);
+ assert(player);
+
+ /*
+ Calculate crafting stuff
+ */
+ if(g_settings.getBool("creative_mode") == false)
+ {
+ InventoryList *clist = player->inventory.getList("craft");
+ InventoryList *rlist = player->inventory.getList("craftresult");
+
+ if(rlist->getUsedSlots() == 0)
+ player->craftresult_is_preview = true;
+
+ if(rlist && player->craftresult_is_preview)
+ {
+ rlist->clearItems();
+ }
+ if(clist && rlist && player->craftresult_is_preview)
+ {
+ InventoryItem *items[9];
+ for(u16 i=0; i<9; i++)
+ {
+ items[i] = clist->getItem(i);
+ }
+
+ bool found = false;
+
+ // Wood
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
+ found = true;
+ }
+ }
+
+ // Stick
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new CraftItem("Stick", 4));
+ found = true;
+ }
+ }
+
+ // Fence
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new MaterialItem(CONTENT_FENCE, 2));
+ found = true;
+ }
+ }
+
+ // Sign
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ //rlist->addItem(new MapBlockObjectItem("Sign"));
+ rlist->addItem(new MaterialItem(CONTENT_SIGN_WALL, 1));
+ found = true;
+ }
+ }
+
+ // Torch
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
+ specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new MaterialItem(CONTENT_TORCH, 4));
+ found = true;
+ }
+ }
+
+ // Wooden pick
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("WPick", 0));
+ found = true;
+ }
+ }
+
+ // Stone pick
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("STPick", 0));
+ found = true;
+ }
+ }
+
+ // Steel pick
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("SteelPick", 0));
+ found = true;
+ }
+ }
+
+ // Mese pick
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("MesePick", 0));
+ found = true;
+ }
+ }
+
+ // Wooden shovel
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("WShovel", 0));
+ found = true;
+ }
+ }
+
+ // Stone shovel
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("STShovel", 0));
+ found = true;
+ }
+ }
+
+ // Steel shovel
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("SteelShovel", 0));
+ found = true;
+ }
+ }
+
+ // Wooden axe
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("WAxe", 0));
+ found = true;
+ }
+ }
+
+ // Stone axe
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("STAxe", 0));
+ found = true;
+ }
+ }
+
+ // Steel axe
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("SteelAxe", 0));
+ found = true;
+ }
+ }
+
+ // Wooden sword
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("WSword", 0));
+ found = true;
+ }
+ }
+
+ // Stone sword
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("STSword", 0));
+ found = true;
+ }
+ }
+
+ // Steel sword
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new ToolItem("SteelSword", 0));
+ found = true;
+ }
+ }
+
+ // Chest
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new MaterialItem(CONTENT_CHEST, 1));
+ found = true;
+ }
+ }
+
+ // Furnace
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new MaterialItem(CONTENT_FURNACE, 1));
+ found = true;
+ }
+ }
+
+ // Steel block
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new MaterialItem(CONTENT_STEEL, 1));
+ found = true;
+ }
+ }
+ }
+
+ } // if creative_mode == false
+}
RemoteClient* Server::getClient(u16 peer_id)
{
@@ -3245,8 +4174,10 @@ std::wstring Server::getStatusString()
{
std::wostringstream os(std::ios_base::binary);
os<<L"# Server: ";
+ // Version
+ os<<L"version="<<narrow_to_wide(VERSION_STRING);
// Uptime
- os<<L"uptime="<<m_uptime.get();
+ os<<L", uptime="<<m_uptime.get();
// Information about clients
os<<L", clients={";
for(core::map<u16, RemoteClient*>::Iterator
@@ -3278,14 +4209,24 @@ void setCreativeInventory(Player *player)
{
player->resetInventory();
- // Give some good picks
+ // Give some good tools
{
- InventoryItem *item = new ToolItem("STPick", 0);
+ InventoryItem *item = new ToolItem("MesePick", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
- InventoryItem *item = new ToolItem("MesePick", 0);
+ InventoryItem *item = new ToolItem("SteelPick", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("SteelAxe", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("SteelShovel", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
@@ -3293,6 +4234,40 @@ void setCreativeInventory(Player *player)
/*
Give materials
*/
+
+ // CONTENT_IGNORE-terminated list
+ u8 material_items[] = {
+ CONTENT_TORCH,
+ CONTENT_COBBLE,
+ CONTENT_MUD,
+ CONTENT_STONE,
+ CONTENT_SAND,
+ CONTENT_TREE,
+ CONTENT_LEAVES,
+ CONTENT_GLASS,
+ CONTENT_FENCE,
+ CONTENT_MESE,
+ CONTENT_WATERSOURCE,
+ CONTENT_CLOUD,
+ CONTENT_CHEST,
+ CONTENT_FURNACE,
+ CONTENT_SIGN_WALL,
+ CONTENT_IGNORE
+ };
+
+ u8 *mip = material_items;
+ for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
+ {
+ if(*mip == CONTENT_IGNORE)
+ break;
+
+ InventoryItem *item = new MaterialItem(*mip, 1);
+ player->inventory.addItem("main", item);
+
+ mip++;
+ }
+
+#if 0
assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
// add torch first
@@ -3310,16 +4285,65 @@ void setCreativeInventory(Player *player)
InventoryItem *item = new MaterialItem(i, 1);
player->inventory.addItem("main", item);
}
- // Sign
+#endif
+
+ /*// Sign
{
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
+ }*/
+}
+
+v3f findSpawnPos(ServerMap &map)
+{
+ //return v3f(50,50,50)*BS;
+
+ v2s16 nodepos;
+ s16 groundheight = 0;
+
+ // Try to find a good place a few times
+ for(s32 i=0; i<1000; i++)
+ {
+ s32 range = 1 + i;
+ // We're going to try to throw the player to this position
+ nodepos = v2s16(-range + (myrand()%(range*2)),
+ -range + (myrand()%(range*2)));
+ v2s16 sectorpos = getNodeSectorPos(nodepos);
+ // Get sector (NOTE: Don't get because it's slow)
+ //m_env.getMap().emergeSector(sectorpos);
+ // Get ground height at point (fallbacks to heightmap function)
+ groundheight = map.findGroundLevel(nodepos);
+ // Don't go underwater
+ if(groundheight < WATER_LEVEL)
+ {
+ //dstream<<"-> Underwater"<<std::endl;
+ continue;
+ }
+ // Don't go to high places
+ if(groundheight > WATER_LEVEL + 4)
+ {
+ //dstream<<"-> Underwater"<<std::endl;
+ continue;
+ }
+
+ // Found a good place
+ //dstream<<"Searched through "<<i<<" places."<<std::endl;
+ break;
}
+
+ // If no suitable place was not found, go above water at least.
+ if(groundheight < WATER_LEVEL)
+ groundheight = WATER_LEVEL;
+
+ return intToFloat(v3s16(
+ nodepos.X,
+ groundheight + 2,
+ nodepos.Y
+ ), BS);
}
-Player *Server::emergePlayer(const char *name, const char *password,
- u16 peer_id)
+Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
{
/*
Try to get an existing player
@@ -3365,6 +4389,10 @@ Player *Server::emergePlayer(const char *name, const char *password,
//player->peer_id = PEER_ID_INEXISTENT;
player->peer_id = peer_id;
player->updateName(name);
+ m_authmanager.add(name);
+ m_authmanager.setPassword(name, password);
+ m_authmanager.setPrivs(name,
+ stringToPrivs(g_settings.get("default_privs")));
/*
Set player position
@@ -3373,87 +4401,9 @@ Player *Server::emergePlayer(const char *name, const char *password,
dstream<<"Server: Finding spawn place for player \""
<<player->getName()<<"\""<<std::endl;
- v2s16 nodepos;
-#if 0
- player->setPosition(intToFloat(v3s16(
- 0,
- 45, //64,
- 0
- ), BS));
-#endif
-#if 1
- s16 groundheight = 0;
-#if 1
- // Try to find a good place a few times
- for(s32 i=0; i<500; i++)
- {
- s32 range = 1 + i;
- // We're going to try to throw the player to this position
- nodepos = v2s16(-range + (myrand()%(range*2)),
- -range + (myrand()%(range*2)));
- v2s16 sectorpos = getNodeSectorPos(nodepos);
- /*
- Ignore position if it is near a chunk edge.
- Otherwise it would cause excessive loading time at
- initial generation
- */
- {
- if(m_env.getServerMap().sector_to_chunk(sectorpos+v2s16(1,1))
- != m_env.getServerMap().sector_to_chunk(sectorpos+v2s16(-1,-1)))
- continue;
- }
- // Get sector
- m_env.getMap().emergeSector(sectorpos);
- // Get ground height at point
- groundheight = m_env.getServerMap().findGroundLevel(nodepos);
- // Don't go underwater
- if(groundheight < WATER_LEVEL)
- {
- //dstream<<"-> Underwater"<<std::endl;
- continue;
- }
-#if 0 // Doesn't work, generating blocks is a bit too complicated for doing here
- // Get block at point
- v3s16 nodepos3d;
- nodepos3d = v3s16(nodepos.X, groundheight+1, nodepos.Y);
- v3s16 blockpos = getNodeBlockPos(nodepos3d);
- ((ServerMap*)(&m_env.getMap()))->emergeBlock(blockpos);
- // Don't go inside ground
- try{
- /*v3s16 footpos(nodepos.X, groundheight+1, nodepos.Y);
- v3s16 headpos(nodepos.X, groundheight+2, nodepos.Y);*/
- v3s16 footpos = nodepos3d + v3s16(0,0,0);
- v3s16 headpos = nodepos3d + v3s16(0,1,0);
- if(m_env.getMap().getNode(footpos).d != CONTENT_AIR
- || m_env.getMap().getNode(headpos).d != CONTENT_AIR)
- {
- dstream<<"-> Inside ground"<<std::endl;
- // In ground
- continue;
- }
- }catch(InvalidPositionException &e)
- {
- dstream<<"-> Invalid position"<<std::endl;
- // Ignore invalid position
- continue;
- }
-#endif
- // Found a good place
- dstream<<"Searched through "<<i<<" places."<<std::endl;
- break;
- }
-#endif
-
- // If no suitable place was not found, go above water at least.
- if(groundheight < WATER_LEVEL)
- groundheight = WATER_LEVEL;
+ v3f pos = findSpawnPos(m_env.getServerMap());
- player->setPosition(intToFloat(v3s16(
- nodepos.X,
- groundheight + 1,
- nodepos.Y
- ), BS));
-#endif
+ player->setPosition(pos);
/*
Add player to environment
@@ -3469,13 +4419,33 @@ Player *Server::emergePlayer(const char *name, const char *password,
{
setCreativeInventory(player);
}
- else
+ else if(g_settings.getBool("give_initial_stuff"))
{
- /*{
- InventoryItem *item = new ToolItem("WPick", 32000);
+ {
+ InventoryItem *item = new ToolItem("SteelPick", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
- }*/
+ }
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("SteelAxe", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("SteelShovel", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
/*{
InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
void* r = player->inventory.addItem("main", item);
@@ -3506,13 +4476,7 @@ Player *Server::emergePlayer(const char *name, const char *password,
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}*/
- /*// Give some lights
- {
- InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }
- // and some signs
+ /*// and some signs
for(u16 i=0; i<4; i++)
{
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
@@ -3532,30 +4496,6 @@ Player *Server::emergePlayer(const char *name, const char *password,
} // create new player
}
-#if 0
-void Server::UpdateBlockWaterPressure(MapBlock *block,
- core::map<v3s16, MapBlock*> &modified_blocks)
-{
- MapVoxelManipulator v(&m_env.getMap());
- v.m_disable_water_climb =
- g_settings.getBool("disable_water_climb");
-
- VoxelArea area(block->getPosRelative(),
- block->getPosRelative() + v3s16(1,1,1)*(MAP_BLOCKSIZE-1));
-
- try
- {
- v.updateAreaWaterPressure(area, m_flow_active_nodes);
- }
- catch(ProcessingLimitException &e)
- {
- dstream<<"Processing limit reached (1)"<<std::endl;
- }
-
- v.blitBack(modified_blocks);
-}
-#endif
-
void Server::handlePeerChange(PeerChange &c)
{
JMutexAutoLock envlock(m_env_mutex);
@@ -3591,6 +4531,23 @@ void Server::handlePeerChange(PeerChange &c)
// The client should exist
assert(n != NULL);
+ /*
+ Mark objects to be not known by the client
+ */
+ RemoteClient *client = n->getValue();
+ // Handle objects
+ for(core::map<u16, bool>::Iterator
+ i = client->m_known_objects.getIterator();
+ i.atEnd()==false; i++)
+ {
+ // Get object
+ u16 id = i.getNode()->getKey();
+ ServerActiveObject* obj = m_env.getActiveObject(id);
+
+ if(obj && obj->m_known_by_count > 0)
+ obj->m_known_by_count--;
+ }
+
// Collect information about leaving in chat
std::wstring message;
{
@@ -3649,29 +4606,69 @@ void Server::handlePeerChanges()
}
}
+u64 Server::getPlayerPrivs(Player *player)
+{
+ if(player==NULL)
+ return 0;
+ std::string playername = player->getName();
+ // Local player gets all privileges regardless of
+ // what's set on their account.
+ if(g_settings.get("name") == playername)
+ {
+ return PRIV_ALL;
+ }
+ else
+ {
+ return getPlayerAuthPrivs(playername);
+ }
+}
+
void dedicated_server_loop(Server &server, bool &kill)
{
DSTACK(__FUNCTION_NAME);
- std::cout<<DTIME<<std::endl;
- std::cout<<"========================"<<std::endl;
- std::cout<<"Running dedicated server"<<std::endl;
- std::cout<<"========================"<<std::endl;
- std::cout<<std::endl;
+ dstream<<DTIME<<std::endl;
+ dstream<<"========================"<<std::endl;
+ dstream<<"Running dedicated server"<<std::endl;
+ dstream<<"========================"<<std::endl;
+ dstream<<std::endl;
+
+ IntervalLimiter m_profiler_interval;
for(;;)
{
// This is kind of a hack but can be done like this
// because server.step() is very light
- sleep_ms(30);
+ {
+ ScopeProfiler sp(&g_profiler, "dedicated server sleep");
+ sleep_ms(30);
+ }
server.step(0.030);
if(server.getShutdownRequested() || kill)
{
- std::cout<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
+ dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
break;
}
+ /*
+ Profiler
+ */
+ float profiler_print_interval =
+ g_settings.getFloat("profiler_print_interval");
+ if(profiler_print_interval != 0)
+ {
+ if(m_profiler_interval.step(0.030, profiler_print_interval))
+ {
+ dstream<<"Profiler:"<<std::endl;
+ g_profiler.print(dstream);
+ g_profiler.clear();
+ }
+ }
+
+ /*
+ Player info
+ */
static int counter = 0;
counter--;
if(counter <= 0)
@@ -3684,10 +4681,10 @@ void dedicated_server_loop(Server &server, bool &kill)
u32 sum = PIChecksum(list);
if(sum != sum_old)
{
- std::cout<<DTIME<<"Player info:"<<std::endl;
+ dstream<<DTIME<<"Player info:"<<std::endl;
for(i=list.begin(); i!=list.end(); i++)
{
- i->PrintLine(&std::cout);
+ i->PrintLine(&dstream);
}
}
sum_old = sum;