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-rw-r--r--src/server.cpp601
1 files changed, 377 insertions, 224 deletions
diff --git a/src/server.cpp b/src/server.cpp
index c9d5c7129..1e8e6a5d2 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -38,7 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "profiler.h"
#include "log.h"
-#include "scripting_game.h"
+#include "scripting_server.h"
#include "nodedef.h"
#include "itemdef.h"
#include "craftdef.h"
@@ -50,11 +50,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_abm.h"
#include "content_sao.h"
#include "mods.h"
-#include "sound.h" // dummySoundManager
#include "event_manager.h"
#include "serverlist.h"
#include "util/string.h"
-#include "util/mathconstants.h"
#include "rollback.h"
#include "util/serialize.h"
#include "util/thread.h"
@@ -62,6 +60,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/base64.h"
#include "util/sha1.h"
#include "util/hex.h"
+#include "database.h"
class ClientNotFoundException : public BaseException
{
@@ -108,7 +107,8 @@ void *ServerThread::run()
} catch (con::ConnectionBindFailed &e) {
m_server->setAsyncFatalError(e.what());
} catch (LuaError &e) {
- m_server->setAsyncFatalError("Lua: " + std::string(e.what()));
+ m_server->setAsyncFatalError(
+ "ServerThread::run Lua: " + std::string(e.what()));
}
}
@@ -149,11 +149,13 @@ Server::Server(
const SubgameSpec &gamespec,
bool simple_singleplayer_mode,
bool ipv6,
+ bool dedicated,
ChatInterface *iface
):
m_path_world(path_world),
m_gamespec(gamespec),
m_simple_singleplayer_mode(simple_singleplayer_mode),
+ m_dedicated(dedicated),
m_async_fatal_error(""),
m_env(NULL),
m_con(PROTOCOL_ID,
@@ -176,11 +178,12 @@ Server::Server(
m_clients(&m_con),
m_shutdown_requested(false),
m_shutdown_ask_reconnect(false),
+ m_shutdown_timer(0.0f),
m_admin_chat(iface),
m_ignore_map_edit_events(false),
m_ignore_map_edit_events_peer_id(0),
- m_next_sound_id(0)
-
+ m_next_sound_id(0),
+ m_mod_storage_save_timer(10.0f)
{
m_liquid_transform_timer = 0.0;
m_liquid_transform_every = 1.0;
@@ -219,46 +222,12 @@ Server::Server(
std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
m_banmanager = new BanManager(ban_path);
- ModConfiguration modconf(m_path_world);
+ ServerModConfiguration modconf(m_path_world);
m_mods = modconf.getMods();
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
- if(!modconf.isConsistent()) {
- for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
- it != unsatisfied_mods.end(); ++it) {
- ModSpec mod = *it;
- errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
- for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
- dep_it != mod.unsatisfied_depends.end(); ++dep_it)
- errorstream << " \"" << *dep_it << "\"";
- errorstream << std::endl;
- }
- }
-
- Settings worldmt_settings;
- std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
- worldmt_settings.readConfigFile(worldmt.c_str());
- std::vector<std::string> names = worldmt_settings.getNames();
- std::set<std::string> load_mod_names;
- for(std::vector<std::string>::iterator it = names.begin();
- it != names.end(); ++it) {
- std::string name = *it;
- if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
- load_mod_names.insert(name.substr(9));
- }
- // complain about mods declared to be loaded, but not found
- for(std::vector<ModSpec>::iterator it = m_mods.begin();
- it != m_mods.end(); ++it)
- load_mod_names.erase((*it).name);
- for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
- it != unsatisfied_mods.end(); ++it)
- load_mod_names.erase((*it).name);
- if(!load_mod_names.empty()) {
- errorstream << "The following mods could not be found:";
- for(std::set<std::string>::iterator it = load_mod_names.begin();
- it != load_mod_names.end(); ++it)
- errorstream << " \"" << (*it) << "\"";
- errorstream << std::endl;
+ if (!modconf.isConsistent()) {
+ modconf.printUnsatisfiedModsError();
}
//lock environment
@@ -270,28 +239,25 @@ Server::Server(
// Initialize scripting
infostream<<"Server: Initializing Lua"<<std::endl;
- m_script = new GameScripting(this);
-
- std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
+ m_script = new ServerScripting(this);
- m_script->loadMod(script_path, BUILTIN_MOD_NAME);
+ m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
// Print mods
infostream << "Server: Loading mods: ";
- for(std::vector<ModSpec>::iterator i = m_mods.begin();
+ for (std::vector<ModSpec>::const_iterator i = m_mods.begin();
i != m_mods.end(); ++i) {
- const ModSpec &mod = *i;
- infostream << mod.name << " ";
+ infostream << (*i).name << " ";
}
infostream << std::endl;
// Load and run "mod" scripts
- for (std::vector<ModSpec>::iterator it = m_mods.begin();
+ for (std::vector<ModSpec>::const_iterator it = m_mods.begin();
it != m_mods.end(); ++it) {
const ModSpec &mod = *it;
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
throw ModError("Error loading mod \"" + mod.name +
"\": Mod name does not follow naming conventions: "
- "Only chararacters [a-z0-9_] are allowed.");
+ "Only characters [a-z0-9_] are allowed.");
}
std::string script_path = mod.path + DIR_DELIM + "init.lua";
infostream << " [" << padStringRight(mod.name, 12) << "] [\""
@@ -488,7 +454,7 @@ void Server::step(float dtime)
g_settings->get("kick_msg_crash"),
g_settings->getBool("ask_reconnect_on_crash"));
}
- throw ServerError(async_err);
+ throw ServerError("AsyncErr: " + async_err);
}
}
@@ -608,7 +574,7 @@ void Server::AsyncRunStep(bool initial_step)
ScopeProfiler sp(g_profiler, "Server: liquid transform");
std::map<v3s16, MapBlock*> modified_blocks;
- m_env->getMap().transformLiquids(modified_blocks);
+ m_env->getMap().transformLiquids(modified_blocks, m_env);
#if 0
/*
Update lighting
@@ -641,10 +607,10 @@ void Server::AsyncRunStep(bool initial_step)
// send masterserver announce
{
float &counter = m_masterserver_timer;
- if(!isSingleplayer() && (!counter || counter >= 300.0) &&
- g_settings->getBool("server_announce"))
- {
- ServerList::sendAnnounce(counter ? "update" : "start",
+ if (!isSingleplayer() && (!counter || counter >= 300.0) &&
+ g_settings->getBool("server_announce")) {
+ ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE :
+ ServerList::AA_START,
m_bind_addr.getPort(),
m_clients.getPlayerNames(),
m_uptime.get(),
@@ -652,7 +618,8 @@ void Server::AsyncRunStep(bool initial_step)
m_lag,
m_gamespec.id,
Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
- m_mods);
+ m_mods,
+ m_dedicated);
counter = 0.01;
}
counter += dtime;
@@ -789,6 +756,18 @@ void Server::AsyncRunStep(bool initial_step)
<< "packet size is " << pktSize << std::endl;
}
m_clients.unlock();
+
+ m_mod_storage_save_timer -= dtime;
+ if (m_mod_storage_save_timer <= 0.0f) {
+ infostream << "Saving registered mod storages." << std::endl;
+ m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
+ for (UNORDERED_MAP<std::string, ModMetadata *>::const_iterator
+ it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
+ if (it->second->isModified()) {
+ it->second->save(getModStoragePath());
+ }
+ }
+ }
}
/*
@@ -1026,6 +1005,39 @@ void Server::AsyncRunStep(bool initial_step)
m_env->saveMeta();
}
}
+
+ // Timed shutdown
+ static const float shutdown_msg_times[] =
+ {
+ 1, 2, 3, 4, 5, 10, 15, 20, 25, 30, 45, 60, 120, 180, 300, 600, 1200, 1800, 3600
+ };
+
+ if (m_shutdown_timer > 0.0f) {
+ // Automated messages
+ if (m_shutdown_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) {
+ for (u16 i = 0; i < ARRLEN(shutdown_msg_times) - 1; i++) {
+ // If shutdown timer matches an automessage, shot it
+ if (m_shutdown_timer > shutdown_msg_times[i] &&
+ m_shutdown_timer - dtime < shutdown_msg_times[i]) {
+ std::wstringstream ws;
+
+ ws << L"*** Server shutting down in "
+ << duration_to_string(myround(m_shutdown_timer - dtime)).c_str()
+ << ".";
+
+ infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+ SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+ break;
+ }
+ }
+ }
+
+ m_shutdown_timer -= dtime;
+ if (m_shutdown_timer < 0.0f) {
+ m_shutdown_timer = 0.0f;
+ m_shutdown_requested = true;
+ }
+ }
}
void Server::Receive()
@@ -1076,8 +1088,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
}
m_clients.unlock();
- RemotePlayer *player =
- static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
+ RemotePlayer *player = m_env->getPlayer(playername.c_str());
// If failed, cancel
if ((playersao == NULL) || (player == NULL)) {
@@ -1109,18 +1120,17 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
// Send inventory
SendInventory(playersao);
- // Send HP
- SendPlayerHPOrDie(playersao);
-
- // Send Breath
- SendPlayerBreath(peer_id);
-
- // Show death screen if necessary
+ // Send HP or death screen
if (playersao->isDead())
SendDeathscreen(peer_id, false, v3f(0,0,0));
+ else
+ SendPlayerHPOrDie(playersao);
+
+ // Send Breath
+ SendPlayerBreath(playersao);
// Note things in chat if not in simple singleplayer mode
- if(!m_simple_singleplayer_mode) {
+ if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
// Send information about server to player in chat
SendChatMessage(peer_id, getStatusString());
}
@@ -1641,7 +1651,7 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
Send(&pkt);
}
else {
- m_clients.sendToAll(0, &pkt, true);
+ m_clients.sendToAll(&pkt);
}
}
@@ -1663,12 +1673,40 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
}
// Spawns a particle on peer with peer_id
-void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
+void Server::SendSpawnParticle(u16 peer_id, u16 protocol_version,
+ v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
bool collision_removal,
- bool vertical, const std::string &texture)
+ bool vertical, const std::string &texture,
+ const struct TileAnimationParams &animation, u8 glow)
{
DSTACK(FUNCTION_NAME);
+ static const float radius =
+ g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
+
+ if (peer_id == PEER_ID_INEXISTENT) {
+ std::vector<u16> clients = m_clients.getClientIDs();
+
+ for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+ RemotePlayer *player = m_env->getPlayer(*i);
+ if (!player)
+ continue;
+
+ PlayerSAO *sao = player->getPlayerSAO();
+ if (!sao)
+ continue;
+
+ // Do not send to distant clients
+ if (sao->getBasePosition().getDistanceFrom(pos * BS) > radius)
+ continue;
+
+ SendSpawnParticle(*i, player->protocol_version,
+ pos, velocity, acceleration,
+ expirationtime, size, collisiondetection,
+ collision_removal, vertical, texture, animation, glow);
+ }
+ return;
+ }
NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
@@ -1677,22 +1715,39 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
pkt.putLongString(texture);
pkt << vertical;
pkt << collision_removal;
+ // This is horrible but required (why are there two ways to serialize pkts?)
+ std::ostringstream os(std::ios_base::binary);
+ animation.serialize(os, protocol_version);
+ pkt.putRawString(os.str());
+ pkt << glow;
- if (peer_id != PEER_ID_INEXISTENT) {
- Send(&pkt);
- }
- else {
- m_clients.sendToAll(0, &pkt, true);
- }
+ Send(&pkt);
}
// Adds a ParticleSpawner on peer with peer_id
-void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
+void Server::SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
+ u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
float minsize, float maxsize, bool collisiondetection, bool collision_removal,
- u16 attached_id, bool vertical, const std::string &texture, u32 id)
+ u16 attached_id, bool vertical, const std::string &texture, u32 id,
+ const struct TileAnimationParams &animation, u8 glow)
{
DSTACK(FUNCTION_NAME);
+ if (peer_id == PEER_ID_INEXISTENT) {
+ // This sucks and should be replaced:
+ std::vector<u16> clients = m_clients.getClientIDs();
+ for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+ RemotePlayer *player = m_env->getPlayer(*i);
+ if (!player)
+ continue;
+ SendAddParticleSpawner(*i, player->protocol_version,
+ amount, spawntime, minpos, maxpos,
+ minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
+ minsize, maxsize, collisiondetection, collision_removal,
+ attached_id, vertical, texture, id, animation, glow);
+ }
+ return;
+ }
NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
@@ -1705,13 +1760,13 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
pkt << id << vertical;
pkt << collision_removal;
pkt << attached_id;
+ // This is horrible but required
+ std::ostringstream os(std::ios_base::binary);
+ animation.serialize(os, protocol_version);
+ pkt.putRawString(os.str());
+ pkt << glow;
- if (peer_id != PEER_ID_INEXISTENT) {
- Send(&pkt);
- }
- else {
- m_clients.sendToAll(0, &pkt, true);
- }
+ Send(&pkt);
}
void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
@@ -1727,7 +1782,7 @@ void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
Send(&pkt);
}
else {
- m_clients.sendToAll(0, &pkt, true);
+ m_clients.sendToAll(&pkt);
}
}
@@ -1802,7 +1857,8 @@ void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
}
void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> &params)
+ const std::string &type, const std::vector<std::string> &params,
+ bool &clouds)
{
NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
pkt << bgcolor << type << (u16) params.size();
@@ -1810,6 +1866,22 @@ void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
for(size_t i=0; i<params.size(); i++)
pkt << params[i];
+ pkt << clouds;
+
+ Send(&pkt);
+}
+
+void Server::SendCloudParams(u16 peer_id, float density,
+ const video::SColor &color_bright,
+ const video::SColor &color_ambient,
+ float height,
+ float thickness,
+ const v2f &speed)
+{
+ NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id);
+ pkt << density << color_bright << color_ambient
+ << height << thickness << speed;
+
Send(&pkt);
}
@@ -1832,7 +1904,7 @@ void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
pkt << time << time_speed;
if (peer_id == PEER_ID_INEXISTENT) {
- m_clients.sendToAll(0, &pkt, true);
+ m_clients.sendToAll(&pkt);
}
else {
Send(&pkt);
@@ -1857,14 +1929,13 @@ void Server::SendPlayerHP(u16 peer_id)
playersao->m_messages_out.push(aom);
}
-void Server::SendPlayerBreath(u16 peer_id)
+void Server::SendPlayerBreath(PlayerSAO *sao)
{
DSTACK(FUNCTION_NAME);
- PlayerSAO *playersao = getPlayerSAO(peer_id);
- assert(playersao);
+ assert(sao);
- m_script->player_event(playersao, "breath_changed");
- SendBreath(peer_id, playersao->getBreath());
+ m_script->player_event(sao, "breath_changed");
+ SendBreath(sao->getPeerID(), sao->getBreath());
}
void Server::SendMovePlayer(u16 peer_id)
@@ -2018,15 +2089,23 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
m_playing_sounds[id] = ServerPlayingSound();
ServerPlayingSound &psound = m_playing_sounds[id];
psound.params = params;
+ psound.spec = spec;
+ float gain = params.gain * spec.gain;
NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
- pkt << id << spec.name << (float) (spec.gain * params.gain)
- << (u8) params.type << pos << params.object << params.loop;
+ pkt << id << spec.name << gain
+ << (u8) params.type << pos << params.object
+ << params.loop << params.fade;
+
+ // Backwards compability
+ bool play_sound = gain > 0;
- for(std::vector<u16>::iterator i = dst_clients.begin();
+ for (std::vector<u16>::iterator i = dst_clients.begin();
i != dst_clients.end(); ++i) {
- psound.clients.insert(*i);
- m_clients.send(*i, 0, &pkt, true);
+ if (play_sound || m_clients.getProtocolVersion(*i) >= 32) {
+ psound.clients.insert(*i);
+ m_clients.send(*i, 0, &pkt, true);
+ }
}
return id;
}
@@ -2050,6 +2129,52 @@ void Server::stopSound(s32 handle)
m_playing_sounds.erase(i);
}
+void Server::fadeSound(s32 handle, float step, float gain)
+{
+ // Get sound reference
+ UNORDERED_MAP<s32, ServerPlayingSound>::iterator i =
+ m_playing_sounds.find(handle);
+ if (i == m_playing_sounds.end())
+ return;
+
+ ServerPlayingSound &psound = i->second;
+ psound.params.gain = gain;
+
+ NetworkPacket pkt(TOCLIENT_FADE_SOUND, 4);
+ pkt << handle << step << gain;
+
+ // Backwards compability
+ bool play_sound = gain > 0;
+ ServerPlayingSound compat_psound = psound;
+ compat_psound.clients.clear();
+
+ NetworkPacket compat_pkt(TOCLIENT_STOP_SOUND, 4);
+ compat_pkt << handle;
+
+ for (UNORDERED_SET<u16>::iterator it = psound.clients.begin();
+ it != psound.clients.end();) {
+ if (m_clients.getProtocolVersion(*it) >= 32) {
+ // Send as reliable
+ m_clients.send(*it, 0, &pkt, true);
+ ++it;
+ } else {
+ compat_psound.clients.insert(*it);
+ // Stop old sound
+ m_clients.send(*it, 0, &compat_pkt, true);
+ psound.clients.erase(it++);
+ }
+ }
+
+ // Remove sound reference
+ if (!play_sound || psound.clients.size() == 0)
+ m_playing_sounds.erase(i);
+
+ if (play_sound && compat_psound.clients.size() > 0) {
+ // Play new sound volume on older clients
+ playSound(compat_psound.spec, compat_psound.params);
+ }
+}
+
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
std::vector<u16> *far_players, float far_d_nodes)
{
@@ -2113,14 +2238,6 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
if (client != 0) {
pkt << p << n.param0 << n.param1 << n.param2
<< (u8) (remove_metadata ? 0 : 1);
-
- if (!remove_metadata) {
- if (client->net_proto_version <= 21) {
- // Old clients always clear metadata; fix it
- // by sending the full block again.
- client->SetBlockNotSent(getNodeBlockPos(p));
- }
- }
}
m_clients.unlock();
@@ -2154,7 +2271,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto
std::ostringstream os(std::ios_base::binary);
block->serialize(os, ver, false);
- block->serializeNetworkSpecific(os, net_proto_version);
+ block->serializeNetworkSpecific(os);
std::string s = os.str();
NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);
@@ -2494,7 +2611,7 @@ void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
const std::string &check = m_detached_inventories_player[name];
if (peer_id == PEER_ID_INEXISTENT) {
if (check == "")
- return m_clients.sendToAll(0, &pkt, true);
+ return m_clients.sendToAll(&pkt);
RemotePlayer *p = m_env->getPlayer(check.c_str());
if (p)
m_clients.send(p->peer_id, 0, &pkt, true);
@@ -2557,15 +2674,13 @@ void Server::RespawnPlayer(u16 peer_id)
playersao->setHP(PLAYER_MAX_HP);
playersao->setBreath(PLAYER_MAX_BREATH);
- SendPlayerHP(peer_id);
- SendPlayerBreath(peer_id);
-
bool repositioned = m_script->on_respawnplayer(playersao);
- if(!repositioned){
- v3f pos = findSpawnPos();
+ if (!repositioned) {
// setPos will send the new position to client
- playersao->setPos(pos);
+ playersao->setPos(findSpawnPos());
}
+
+ SendPlayerHP(peer_id);
}
@@ -2761,59 +2876,49 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:") + name);
- // Line to send
- std::wstring line;
- // Whether to send line to the player that sent the message, or to all players
- bool broadcast_line = true;
-
- // Run script hook
- bool ate = m_script->on_chat_message(name,
- wide_to_utf8(wmessage));
- // If script ate the message, don't proceed
- if (ate)
- return L"";
-
if (player) {
switch (player->canSendChatMessage()) {
case RPLAYER_CHATRESULT_FLOODING: {
std::wstringstream ws;
ws << L"You cannot send more messages. You are limited to "
- << g_settings->getFloat("chat_message_limit_per_10sec")
- << L" messages per 10 seconds.";
+ << g_settings->getFloat("chat_message_limit_per_10sec")
+ << L" messages per 10 seconds.";
return ws.str();
}
case RPLAYER_CHATRESULT_KICK:
- DenyAccess_Legacy(player->peer_id, L"You have been kicked due to message flooding.");
+ DenyAccess_Legacy(player->peer_id,
+ L"You have been kicked due to message flooding.");
return L"";
- case RPLAYER_CHATRESULT_OK: break;
- default: FATAL_ERROR("Unhandled chat filtering result found.");
+ case RPLAYER_CHATRESULT_OK:
+ break;
+ default:
+ FATAL_ERROR("Unhandled chat filtering result found.");
}
}
- if (m_max_chatmessage_length > 0 && wmessage.length() > m_max_chatmessage_length) {
+ if (m_max_chatmessage_length > 0
+ && wmessage.length() > m_max_chatmessage_length) {
return L"Your message exceed the maximum chat message limit set on the server. "
- L"It was refused. Send a shorter message";
+ L"It was refused. Send a shorter message";
}
- // Commands are implemented in Lua, so only catch invalid
- // commands that were not "eaten" and send an error back
- if (wmessage[0] == L'/') {
- std::wstring wcmd = wmessage.substr(1);
+ // Run script hook, exit if script ate the chat message
+ if (m_script->on_chat_message(name, wide_to_utf8(wmessage)))
+ return L"";
+
+ // Line to send
+ std::wstring line;
+ // Whether to send line to the player that sent the message, or to all players
+ bool broadcast_line = true;
+
+ if (check_shout_priv && !checkPriv(name, "shout")) {
+ line += L"-!- You don't have permission to shout.";
broadcast_line = false;
- if (wcmd.length() == 0)
- line += L"-!- Empty command";
- else
- line += L"-!- Invalid command: " + str_split(wcmd, L' ')[0];
} else {
- if (check_shout_priv && !checkPriv(name, "shout")) {
- line += L"-!- You don't have permission to shout.";
- broadcast_line = false;
- } else {
- line += L"<";
- line += wname;
- line += L"> ";
- line += wmessage;
- }
+ line += L"<";
+ line += wname;
+ line += L"> ";
+ line += wmessage;
}
/*
@@ -2829,7 +2934,15 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
std::vector<u16> clients = m_clients.getClientIDs();
+ /*
+ Send the message back to the inital sender
+ if they are using protocol version >= 29
+ */
+
u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
+ if (player && player->protocol_version >= 29)
+ peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
+
for (u16 i = 0; i < clients.size(); i++) {
u16 cid = clients[i];
if (cid != peer_id_to_avoid_sending)
@@ -3130,13 +3243,30 @@ bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
}
bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> &params)
+ const std::string &type, const std::vector<std::string> &params,
+ bool &clouds)
+{
+ if (!player)
+ return false;
+
+ player->setSky(bgcolor, type, params, clouds);
+ SendSetSky(player->peer_id, bgcolor, type, params, clouds);
+ return true;
+}
+
+bool Server::setClouds(RemotePlayer *player, float density,
+ const video::SColor &color_bright,
+ const video::SColor &color_ambient,
+ float height,
+ float thickness,
+ const v2f &speed)
{
if (!player)
return false;
- player->setSky(bgcolor, type, params);
- SendSetSky(player->peer_id, bgcolor, type, params);
+ SendCloudParams(player->peer_id, density,
+ color_bright, color_ambient, height,
+ thickness, speed);
return true;
}
@@ -3160,23 +3290,25 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
collisiondetection, bool collision_removal,
- bool vertical, const std::string &texture)
+ bool vertical, const std::string &texture,
+ const struct TileAnimationParams &animation, u8 glow)
{
// m_env will be NULL if the server is initializing
if (!m_env)
return;
- u16 peer_id = PEER_ID_INEXISTENT;
+ u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
if (playername != "") {
RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return;
peer_id = player->peer_id;
+ proto_ver = player->protocol_version;
}
- SendSpawnParticle(peer_id, pos, velocity, acceleration,
+ SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
expirationtime, size, collisiondetection,
- collision_removal, vertical, texture);
+ collision_removal, vertical, texture, animation, glow);
}
u32 Server::addParticleSpawner(u16 amount, float spawntime,
@@ -3184,18 +3316,20 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
float minexptime, float maxexptime, float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
ServerActiveObject *attached, bool vertical, const std::string &texture,
- const std::string &playername)
+ const std::string &playername, const struct TileAnimationParams &animation,
+ u8 glow)
{
// m_env will be NULL if the server is initializing
if (!m_env)
return -1;
- u16 peer_id = PEER_ID_INEXISTENT;
+ u16 peer_id = PEER_ID_INEXISTENT, proto_ver = 0;
if (playername != "") {
RemotePlayer *player = m_env->getPlayer(playername.c_str());
if (!player)
return -1;
peer_id = player->peer_id;
+ proto_ver = player->protocol_version;
}
u16 attached_id = attached ? attached->getId() : 0;
@@ -3206,11 +3340,11 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
else
id = m_env->addParticleSpawner(spawntime, attached_id);
- SendAddParticleSpawner(peer_id, amount, spawntime,
+ SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
collisiondetection, collision_removal, attached_id, vertical,
- texture, id);
+ texture, id, animation, glow);
return id;
}
@@ -3313,29 +3447,12 @@ ICraftDefManager *Server::getCraftDefManager()
{
return m_craftdef;
}
-ITextureSource *Server::getTextureSource()
-{
- return NULL;
-}
-IShaderSource *Server::getShaderSource()
-{
- return NULL;
-}
-scene::ISceneManager *Server::getSceneManager()
-{
- return NULL;
-}
u16 Server::allocateUnknownNodeId(const std::string &name)
{
return m_nodedef->allocateDummy(name);
}
-ISoundManager *Server::getSoundManager()
-{
- return &dummySoundManager;
-}
-
MtEventManager *Server::getEventManager()
{
return m_event;
@@ -3379,6 +3496,11 @@ std::string Server::getBuiltinLuaPath()
return porting::path_share + DIR_DELIM + "builtin";
}
+std::string Server::getModStoragePath() const
+{
+ return m_path_world + DIR_DELIM + "mod_storage";
+}
+
v3f Server::findSpawnPos()
{
ServerMap &map = m_env->getServerMap();
@@ -3394,8 +3516,8 @@ v3f Server::findSpawnPos()
s32 range = 1 + i;
// We're going to try to throw the player to this position
v2s16 nodepos2d = v2s16(
- -range + (myrand() % (range * 2)),
- -range + (myrand() % (range * 2)));
+ -range + (myrand() % (range * 2)),
+ -range + (myrand() % (range * 2)));
// Get spawn level at point
s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
@@ -3429,10 +3551,45 @@ v3f Server::findSpawnPos()
return nodeposf;
}
-PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
+void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
{
- bool newplayer = false;
+ m_shutdown_timer = delay;
+ m_shutdown_msg = msg;
+ m_shutdown_ask_reconnect = reconnect;
+
+ if (delay == 0.0f) {
+ // No delay, shutdown immediately
+ m_shutdown_requested = true;
+ // only print to the infostream, a chat message saying
+ // "Server Shutting Down" is sent when the server destructs.
+ infostream << "*** Immediate Server shutdown requested." << std::endl;
+ } else if (delay < 0.0f && m_shutdown_timer > 0.0f) {
+ // Negative delay, cancel shutdown if requested
+ m_shutdown_timer = 0.0f;
+ m_shutdown_msg = "";
+ m_shutdown_ask_reconnect = false;
+ m_shutdown_requested = false;
+ std::wstringstream ws;
+
+ ws << L"*** Server shutdown canceled.";
+
+ infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+ SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+ } else if (delay > 0.0f) {
+ // Positive delay, tell the clients when the server will shut down
+ std::wstringstream ws;
+
+ ws << L"*** Server shutting down in "
+ << duration_to_string(myround(m_shutdown_timer)).c_str()
+ << ".";
+
+ infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
+ SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+ }
+}
+PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version)
+{
/*
Try to get an existing player
*/
@@ -3453,44 +3610,18 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
return NULL;
}
- // Create a new player active object
- PlayerSAO *playersao = new PlayerSAO(m_env, peer_id, isSingleplayer());
- player = m_env->loadPlayer(name, playersao);
-
- // Create player if it doesn't exist
if (!player) {
- newplayer = true;
- player = new RemotePlayer(name, this->idef());
- // Set player position
- infostream<<"Server: Finding spawn place for player \""
- <<name<<"\""<<std::endl;
- playersao->setBasePosition(findSpawnPos());
-
- // Make sure the player is saved
- player->setModified(true);
-
- // Add player to environment
- m_env->addPlayer(player);
- } else {
- // If the player exists, ensure that they respawn inside legal bounds
- // This fixes an assert crash when the player can't be added
- // to the environment
- if (objectpos_over_limit(playersao->getBasePosition())) {
- actionstream << "Respawn position for player \""
- << name << "\" outside limits, resetting" << std::endl;
- playersao->setBasePosition(findSpawnPos());
- }
+ player = new RemotePlayer(name, idef());
}
- playersao->initialize(player, getPlayerEffectivePrivs(player->getName()));
-
- player->protocol_version = proto_version;
+ bool newplayer = false;
- /* Clean up old HUD elements from previous sessions */
- player->clearHud();
+ // Load player
+ PlayerSAO *playersao = m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer());
- /* Add object to environment */
- m_env->addActiveObject(playersao);
+ // Complete init with server parts
+ playersao->finalize(player, getPlayerEffectivePrivs(player->getName()));
+ player->protocol_version = proto_version;
/* Run scripts */
if (newplayer) {
@@ -3500,6 +3631,28 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
return playersao;
}
+bool Server::registerModStorage(ModMetadata *storage)
+{
+ if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
+ errorstream << "Unable to register same mod storage twice. Storage name: "
+ << storage->getModName() << std::endl;
+ return false;
+ }
+
+ m_mod_storages[storage->getModName()] = storage;
+ return true;
+}
+
+void Server::unregisterModStorage(const std::string &name)
+{
+ UNORDERED_MAP<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
+ if (it != m_mod_storages.end()) {
+ // Save unconditionaly on unregistration
+ it->second->save(getModStoragePath());
+ m_mod_storages.erase(name);
+ }
+}
+
void dedicated_server_loop(Server &server, bool &kill)
{
DSTACK(FUNCTION_NAME);
@@ -3521,15 +3674,8 @@ void dedicated_server_loop(Server &server, bool &kill)
}
server.step(steplen);
- if(server.getShutdownRequested() || kill)
- {
- infostream<<"Dedicated server quitting"<<std::endl;
-#if USE_CURL
- if(g_settings->getBool("server_announce"))
- ServerList::sendAnnounce("delete", server.m_bind_addr.getPort());
-#endif
+ if (server.getShutdownRequested() || kill)
break;
- }
/*
Profiler
@@ -3543,4 +3689,11 @@ void dedicated_server_loop(Server &server, bool &kill)
}
}
}
+
+ infostream << "Dedicated server quitting" << std::endl;
+#if USE_CURL
+ if (g_settings->getBool("server_announce"))
+ ServerList::sendAnnounce(ServerList::AA_DELETE,
+ server.m_bind_addr.getPort());
+#endif
}