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-rw-r--r--src/server.cpp78
1 files changed, 53 insertions, 25 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 71a349b08..4b54c2398 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -90,6 +90,15 @@ void *ServerThread::run()
DSTACK(FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
+ /*
+ * The real business of the server happens on the ServerThread.
+ * How this works:
+ * AsyncRunStep() runs an actual server step as soon as enough time has
+ * passed (dedicated_server_loop keeps track of that).
+ * Receive() blocks at least(!) 30ms waiting for a packet (so this loop
+ * doesn't busy wait) and will process any remaining packets.
+ */
+
m_server->AsyncRunStep(true);
while (!stopRequested()) {
@@ -100,7 +109,6 @@ void *ServerThread::run()
m_server->Receive();
- } catch (con::NoIncomingDataException &e) {
} catch (con::PeerNotFoundException &e) {
infostream<<"Server: PeerNotFoundException"<<std::endl;
} catch (ClientNotFoundException &e) {
@@ -1052,30 +1060,45 @@ void Server::Receive()
DSTACK(FUNCTION_NAME);
SharedBuffer<u8> data;
u16 peer_id;
- try {
- NetworkPacket pkt;
- m_con.Receive(&pkt);
- peer_id = pkt.getPeerId();
- ProcessData(&pkt);
- }
- catch(con::InvalidIncomingDataException &e) {
- infostream<<"Server::Receive(): "
- "InvalidIncomingDataException: what()="
- <<e.what()<<std::endl;
- }
- catch(SerializationError &e) {
- infostream<<"Server::Receive(): "
- "SerializationError: what()="
- <<e.what()<<std::endl;
- }
- catch(ClientStateError &e) {
- errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
- DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
- L"Try reconnecting or updating your client");
- }
- catch(con::PeerNotFoundException &e) {
- // Do nothing
- }
+ bool first = true;
+ NetworkPacket pkt;
+ for (;;) {
+ pkt.clear();
+ peer_id = 0;
+ try {
+ /*
+ In the first iteration *wait* for a packet, afterwards process
+ all packets that are immediately available (no waiting).
+ */
+ if (first) {
+ m_con.Receive(&pkt);
+ first = false;
+ } else {
+ if (!m_con.TryReceive(&pkt))
+ return;
+ }
+
+ peer_id = pkt.getPeerId();
+ ProcessData(&pkt);
+
+ } catch (const con::InvalidIncomingDataException &e) {
+ infostream << "Server::Receive(): InvalidIncomingDataException: what()="
+ << e.what() << std::endl;
+ } catch (const SerializationError &e) {
+ infostream << "Server::Receive(): SerializationError: what()="
+ << e.what() << std::endl;
+ } catch (const ClientStateError &e) {
+ errorstream << "ProcessData: peer=" << peer_id << " what()="
+ << e.what() << std::endl;
+ DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
+ L"Try reconnecting or updating your client");
+ } catch (const con::PeerNotFoundException &e) {
+ // Do nothing
+ } catch (const con::NoIncomingDataException &e) {
+ return;
+ }
+ }
+
}
PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
@@ -3682,6 +3705,11 @@ void dedicated_server_loop(Server &server, bool &kill)
static const float profiler_print_interval =
g_settings->getFloat("profiler_print_interval");
+ /*
+ * The dedicated server loop only does time-keeping (in Server::step) and
+ * provides a way to main.cpp to kill the server externally (bool &kill).
+ */
+
for(;;) {
// This is kind of a hack but can be done like this
// because server.step() is very light