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-rw-r--r--src/server.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/server.cpp b/src/server.cpp
index d5e505190..40a4f8a02 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -707,11 +707,11 @@ Server::Server(
ModConfiguration modconf(m_path_world);
m_mods = modconf.getMods();
- std::list<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
+ std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
if(!modconf.isConsistent())
{
- for(std::list<ModSpec>::iterator it = unsatisfied_mods.begin();
+ for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
it != unsatisfied_mods.end(); ++it)
{
ModSpec mod = *it;
@@ -745,7 +745,7 @@ Server::Server(
for(std::vector<ModSpec>::iterator it = m_mods.begin();
it != m_mods.end(); ++it)
load_mod_names.erase((*it).name);
- for(std::list<ModSpec>::iterator it = unsatisfied_mods.begin();
+ for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
it != unsatisfied_mods.end(); ++it)
load_mod_names.erase((*it).name);
if(!load_mod_names.empty())
@@ -2980,12 +2980,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
playersao->setWieldedItem(item);
}
- // If item has node placement prediction, always send the above
- // node to make sure the client knows what exactly happened
+ // If item has node placement prediction, always send the
+ // blocks to make sure the client knows what exactly happened
if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
RemoteClient *client = getClient(peer_id);
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
client->SetBlockNotSent(blockpos);
+ v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ if(blockpos2 != blockpos){
+ client->SetBlockNotSent(blockpos2);
+ }
}
} // action == 3
@@ -5073,6 +5077,9 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
getPlayerEffectivePrivs(player->getName()),
isSingleplayer());
+ /* Clean up old HUD elements from previous sessions */
+ player->hud.clear();
+
/* Add object to environment */
m_env->addActiveObject(playersao);