diff options
Diffstat (limited to 'src/server.cpp')
-rw-r--r-- | src/server.cpp | 2602 |
1 files changed, 1365 insertions, 1237 deletions
diff --git a/src/server.cpp b/src/server.cpp index 399c41b70..826350505 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -21,7 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <iostream> #include <queue> #include <algorithm> -#include "clientserver.h" +#include "network/networkprotocol.h" +#include "network/serveropcodes.h" #include "ban.h" #include "environment.h" #include "map.h" @@ -1149,12 +1150,11 @@ void Server::Receive() SharedBuffer<u8> data; u16 peer_id; u32 datasize; - try{ + try { datasize = m_con.Receive(peer_id,data); ProcessData(*data, datasize, peer_id); } - catch(con::InvalidIncomingDataException &e) - { + catch(con::InvalidIncomingDataException &e) { infostream<<"Server::Receive(): " "InvalidIncomingDataException: what()=" <<e.what()<<std::endl; @@ -1164,14 +1164,12 @@ void Server::Receive() "SerializationError: what()=" <<e.what()<<std::endl; } - catch(ClientStateError &e) - { + catch(ClientStateError &e) { errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl; DenyAccess(peer_id, L"Your client sent something server didn't expect." L"Try reconnecting or updating your client"); } - catch(con::PeerNotFoundException &e) - { + catch(con::PeerNotFoundException &e) { // Do nothing } } @@ -1197,9 +1195,8 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str())); // If failed, cancel - if((playersao == NULL) || (player == NULL)) - { - if(player && player->peer_id != 0){ + if((playersao == NULL) || (player == NULL)) { + if(player && player->peer_id != 0) { errorstream<<"Server: "<<playername<<": Failed to emerge player" <<" (player allocated to an another client)"<<std::endl; DenyAccess(peer_id, L"Another client is connected with this " @@ -1240,8 +1237,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) SendDeathscreen(peer_id, false, v3f(0,0,0)); // Note things in chat if not in simple singleplayer mode - if(!m_simple_singleplayer_mode) - { + if(!m_simple_singleplayer_mode) { // Send information about server to player in chat SendChatMessage(peer_id, getStatusString()); @@ -1271,8 +1267,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) actionstream<<player->getName() <<" joins game. List of players: "; for (std::vector<std::string>::iterator i = names.begin(); - i != names.end(); i++) - { + i != names.end(); i++) { actionstream << *i << " "; } @@ -1281,1467 +1276,1605 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) return playersao; } -void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) +void Server::handleCommand_Deprecated(ToServerPacket* pkt) { - DSTACK(__FUNCTION_NAME); - // Environment is locked first. - JMutexAutoLock envlock(m_env_mutex); + infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name + << " not supported anymore" << std::endl; +} - ScopeProfiler sp(g_profiler, "Server::ProcessData"); +void Server::handleCommand_Init(ToServerPacket* pkt) +{ + // [0] u16 TOSERVER_INIT + // [2] u8 SER_FMT_VER_HIGHEST_READ + // [3] u8[20] player_name + // [23] u8[28] password <--- can be sent without this, from old versions + + if(pkt->getSize() < 1+PLAYERNAME_SIZE) + return; + + RemoteClient* client = getClient(pkt->getPeerId(), CS_Created); std::string addr_s; - try{ - Address address = getPeerAddress(peer_id); + try { + Address address = getPeerAddress(pkt->getPeerId()); addr_s = address.serializeString(); - - // drop player if is ip is banned - if(m_banmanager->isIpBanned(addr_s)){ - std::string ban_name = m_banmanager->getBanName(addr_s); - infostream<<"Server: A banned client tried to connect from " - <<addr_s<<"; banned name was " - <<ban_name<<std::endl; - // This actually doesn't seem to transfer to the client - DenyAccess(peer_id, L"Your ip is banned. Banned name was " - +narrow_to_wide(ban_name)); - return; - } } - catch(con::PeerNotFoundException &e) - { + catch (con::PeerNotFoundException &e) { /* * no peer for this packet found * most common reason is peer timeout, e.g. peer didn't * respond for some time, your server was overloaded or * things like that. */ - infostream<<"Server::ProcessData(): Cancelling: peer " - <<peer_id<<" not found"<<std::endl; + infostream << "Server::ProcessData(): Cancelling: peer " + << pkt->getPeerId() << " not found" << std::endl; return; } - try - { - - if(datasize < 2) + // If net_proto_version is set, this client has already been handled + if(client->getState() > CS_Created) { + verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " + << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; return; + } - ToServerCommand command = (ToServerCommand)readU16(&data[0]); - - if(command == TOSERVER_INIT) - { - // [0] u16 TOSERVER_INIT - // [2] u8 SER_FMT_VER_HIGHEST_READ - // [3] u8[20] player_name - // [23] u8[28] password <--- can be sent without this, from old versions + verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id=" + << pkt->getPeerId() << ")" << std::endl; - if(datasize < 2+1+PLAYERNAME_SIZE) - return; + // Do not allow multiple players in simple singleplayer mode. + // This isn't a perfect way to do it, but will suffice for now + if(m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1){ + infostream << "Server: Not allowing another client (" << addr_s + << ") to connect in simple singleplayer mode" << std::endl; + DenyAccess(pkt->getPeerId(), L"Running in simple singleplayer mode."); + return; + } - RemoteClient* client = getClient(peer_id, CS_Created); + // First byte after command is maximum supported + // serialization version + u8 client_max; + + *pkt >> client_max; + + u8 our_max = SER_FMT_VER_HIGHEST_READ; + // Use the highest version supported by both + int deployed = std::min(client_max, our_max); + // If it's lower than the lowest supported, give up. + if(deployed < SER_FMT_CLIENT_VER_LOWEST) + deployed = SER_FMT_VER_INVALID; + + if(deployed == SER_FMT_VER_INVALID) { + actionstream << "Server: A mismatched client tried to connect from " + << addr_s << std::endl; + infostream<<"Server: Cannot negotiate serialization version with " + << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), std::wstring( + L"Your client's version is not supported.\n" + L"Server version is ") + + narrow_to_wide(minetest_version_simple) + L"." + ); + return; + } - // If net_proto_version is set, this client has already been handled - if(client->getState() > CS_Created) - { - verbosestream<<"Server: Ignoring multiple TOSERVER_INITs from " - <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl; - return; - } + client->setPendingSerializationVersion(deployed); - verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<" (peer_id=" - <<peer_id<<")"<<std::endl; + /* + Read and check network protocol version + */ - // Do not allow multiple players in simple singleplayer mode. - // This isn't a perfect way to do it, but will suffice for now - if(m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1){ - infostream<<"Server: Not allowing another client ("<<addr_s - <<") to connect in simple singleplayer mode"<<std::endl; - DenyAccess(peer_id, L"Running in simple singleplayer mode."); - return; - } + u16 min_net_proto_version = 0; + if(pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2) + min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE); + + // Use same version as minimum and maximum if maximum version field + // doesn't exist (backwards compatibility) + u16 max_net_proto_version = min_net_proto_version; + if(pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2) + max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2); + + // Start with client's maximum version + u16 net_proto_version = max_net_proto_version; + + // Figure out a working version if it is possible at all + if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN || + min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) { + // If maximum is larger than our maximum, go with our maximum + if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX) + net_proto_version = SERVER_PROTOCOL_VERSION_MAX; + // Else go with client's maximum + else + net_proto_version = max_net_proto_version; + } + + verbosestream << "Server: " << addr_s << ": Protocol version: min: " + << min_net_proto_version << ", max: " << max_net_proto_version + << ", chosen: " << net_proto_version << std::endl; + + client->net_proto_version = net_proto_version; + + if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN || + net_proto_version > SERVER_PROTOCOL_VERSION_MAX) { + actionstream << "Server: A mismatched client tried to connect from " + << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), std::wstring( + L"Your client's version is not supported.\n" + L"Server version is ") + + narrow_to_wide(minetest_version_simple) + L",\n" + + L"server's PROTOCOL_VERSION is " + + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN)) + + L"..." + + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX)) + + L", client's PROTOCOL_VERSION is " + + narrow_to_wide(itos(min_net_proto_version)) + + L"..." + + narrow_to_wide(itos(max_net_proto_version)) + ); + return; + } - // First byte after command is maximum supported - // serialization version - u8 client_max = data[2]; - u8 our_max = SER_FMT_VER_HIGHEST_READ; - // Use the highest version supported by both - int deployed = std::min(client_max, our_max); - // If it's lower than the lowest supported, give up. - if(deployed < SER_FMT_CLIENT_VER_LOWEST) - deployed = SER_FMT_VER_INVALID; - - if(deployed == SER_FMT_VER_INVALID) - { - actionstream<<"Server: A mismatched client tried to connect from " - <<addr_s<<std::endl; - infostream<<"Server: Cannot negotiate serialization version with " - <<addr_s<<std::endl; - DenyAccess(peer_id, std::wstring( + if(g_settings->getBool("strict_protocol_version_checking")) { + if(net_proto_version != LATEST_PROTOCOL_VERSION) { + actionstream << "Server: A mismatched (strict) client tried to " + << "connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), std::wstring( L"Your client's version is not supported.\n" L"Server version is ") - + narrow_to_wide(minetest_version_simple) + L"." + + narrow_to_wide(minetest_version_simple) + L",\n" + + L"server's PROTOCOL_VERSION (strict) is " + + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION)) + + L", client's PROTOCOL_VERSION is " + + narrow_to_wide(itos(min_net_proto_version)) + + L"..." + + narrow_to_wide(itos(max_net_proto_version)) ); return; } + } - client->setPendingSerializationVersion(deployed); - - /* - Read and check network protocol version - */ - - u16 min_net_proto_version = 0; - if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2) - min_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]); + /* + Set up player + */ + char playername[PLAYERNAME_SIZE]; + unsigned int playername_length = 0; + for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) { + playername[playername_length] = pkt->getChar(1+playername_length); + if (pkt->getChar(1+playername_length) == 0) + break; + } - // Use same version as minimum and maximum if maximum version field - // doesn't exist (backwards compatibility) - u16 max_net_proto_version = min_net_proto_version; - if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2) - max_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2]); + if (playername_length == PLAYERNAME_SIZE) { + actionstream << "Server: Player with name exceeding max length " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), L"Name too long"); + return; + } - // Start with client's maximum version - u16 net_proto_version = max_net_proto_version; - // Figure out a working version if it is possible at all - if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN || - min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) - { - // If maximum is larger than our maximum, go with our maximum - if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX) - net_proto_version = SERVER_PROTOCOL_VERSION_MAX; - // Else go with client's maximum - else - net_proto_version = max_net_proto_version; - } + if(playername[0]=='\0') { + actionstream << "Server: Player with an empty name " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), L"Empty name"); + return; + } - verbosestream<<"Server: "<<addr_s<<": Protocol version: min: " - <<min_net_proto_version<<", max: "<<max_net_proto_version - <<", chosen: "<<net_proto_version<<std::endl; + if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) { + actionstream << "Server: Player with an invalid name " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), L"Name contains unallowed characters"); + return; + } - client->net_proto_version = net_proto_version; + if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) { + actionstream << "Server: Player with the name \"singleplayer\" " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), L"Name is not allowed"); + return; + } - if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN || - net_proto_version > SERVER_PROTOCOL_VERSION_MAX) - { - actionstream<<"Server: A mismatched client tried to connect from " - <<addr_s<<std::endl; - DenyAccess(peer_id, std::wstring( - L"Your client's version is not supported.\n" - L"Server version is ") - + narrow_to_wide(minetest_version_simple) + L",\n" - + L"server's PROTOCOL_VERSION is " - + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN)) - + L"..." - + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX)) - + L", client's PROTOCOL_VERSION is " - + narrow_to_wide(itos(min_net_proto_version)) - + L"..." - + narrow_to_wide(itos(max_net_proto_version)) - ); + { + std::string reason; + if(m_script->on_prejoinplayer(playername, addr_s, reason)) { + actionstream << "Server: Player with the name \"" << playername << "\" " + << "tried to connect from " << addr_s << " " + << "but it was disallowed for the following reason: " + << reason << std::endl; + DenyAccess(pkt->getPeerId(), narrow_to_wide(reason.c_str())); return; } + } - if(g_settings->getBool("strict_protocol_version_checking")) - { - if(net_proto_version != LATEST_PROTOCOL_VERSION) - { - actionstream<<"Server: A mismatched (strict) client tried to " - <<"connect from "<<addr_s<<std::endl; - DenyAccess(peer_id, std::wstring( - L"Your client's version is not supported.\n" - L"Server version is ") - + narrow_to_wide(minetest_version_simple) + L",\n" - + L"server's PROTOCOL_VERSION (strict) is " - + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION)) - + L", client's PROTOCOL_VERSION is " - + narrow_to_wide(itos(min_net_proto_version)) - + L"..." - + narrow_to_wide(itos(max_net_proto_version)) - ); - return; - } - } + infostream<<"Server: New connection: \""<<playername<<"\" from " + <<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl; - /* - Set up player - */ - char playername[PLAYERNAME_SIZE]; - unsigned int playername_length = 0; - for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) { - playername[playername_length] = data[3+playername_length]; - if (data[3+playername_length] == 0) - break; + // Get password + char given_password[PASSWORD_SIZE]; + if(pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) { + // old version - assume blank password + given_password[0] = 0; + } + else { + for(u32 i=0; i<PASSWORD_SIZE - 1; i++) { + given_password[i] = pkt->getChar(21 + i); } + given_password[PASSWORD_SIZE - 1] = 0; + } - if (playername_length == PLAYERNAME_SIZE) { - actionstream<<"Server: Player with name exceeding max length " - <<"tried to connect from "<<addr_s<<std::endl; - DenyAccess(peer_id, L"Name too long"); - return; - } + if(!base64_is_valid(given_password)){ + actionstream << "Server: " << playername + << " supplied invalid password hash" << std::endl; + DenyAccess(pkt->getPeerId(), L"Invalid password hash"); + return; + } + // Enforce user limit. + // Don't enforce for users that have some admin right + if(m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") && + !checkPriv(playername, "server") && + !checkPriv(playername, "ban") && + !checkPriv(playername, "privs") && + !checkPriv(playername, "password") && + playername != g_settings->get("name")) { + actionstream << "Server: " << playername << " tried to join, but there" + << " are already max_users=" + << g_settings->getU16("max_users") << " players." << std::endl; + DenyAccess(pkt->getPeerId(), L"Too many users."); + return; + } - if(playername[0]=='\0') - { - actionstream<<"Server: Player with an empty name " - <<"tried to connect from "<<addr_s<<std::endl; - DenyAccess(peer_id, L"Empty name"); - return; - } + std::string checkpwd; // Password hash to check against + bool has_auth = m_script->getAuth(playername, &checkpwd, NULL); - if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false) - { - actionstream<<"Server: Player with an invalid name " - <<"tried to connect from "<<addr_s<<std::endl; - DenyAccess(peer_id, L"Name contains unallowed characters"); + // If no authentication info exists for user, create it + if(!has_auth) { + if(!isSingleplayer() && + g_settings->getBool("disallow_empty_password") && + std::string(given_password) == "") { + actionstream << "Server: " << playername + << " supplied empty password" << std::endl; + DenyAccess(pkt->getPeerId(), L"Empty passwords are " + L"disallowed. Set a password and try again."); return; } + std::wstring raw_default_password = + narrow_to_wide(g_settings->get("default_password")); + std::string initial_password = + translatePassword(playername, raw_default_password); - if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) - { - actionstream<<"Server: Player with the name \"singleplayer\" " - <<"tried to connect from "<<addr_s<<std::endl; - DenyAccess(peer_id, L"Name is not allowed"); - return; - } + // If default_password is empty, allow any initial password + if (raw_default_password.length() == 0) + initial_password = given_password; - { - std::string reason; - if(m_script->on_prejoinplayer(playername, addr_s, reason)) - { - actionstream<<"Server: Player with the name \""<<playername<<"\" " - <<"tried to connect from "<<addr_s<<" " - <<"but it was disallowed for the following reason: " - <<reason<<std::endl; - DenyAccess(peer_id, narrow_to_wide(reason)); - return; - } - } + m_script->createAuth(playername, initial_password); + } - infostream<<"Server: New connection: \""<<playername<<"\" from " - <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl; + has_auth = m_script->getAuth(playername, &checkpwd, NULL); - // Get password - char given_password[PASSWORD_SIZE]; - if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE) - { - // old version - assume blank password - given_password[0] = 0; - } - else - { - for(u32 i=0; i<PASSWORD_SIZE-1; i++) - { - given_password[i] = data[23+i]; - } - given_password[PASSWORD_SIZE-1] = 0; - } + if(!has_auth){ + actionstream << "Server: " << playername << " cannot be authenticated" + << " (auth handler does not work?)" << std::endl; + DenyAccess(pkt->getPeerId(), L"Not allowed to login"); + return; + } - if(!base64_is_valid(given_password)){ - actionstream<<"Server: "<<playername - <<" supplied invalid password hash"<<std::endl; - DenyAccess(peer_id, L"Invalid password hash"); - return; - } + if(given_password != checkpwd) { + actionstream << "Server: " << playername << " supplied wrong password" + << std::endl; + DenyAccess(pkt->getPeerId(), L"Wrong password"); + return; + } - // Enforce user limit. - // Don't enforce for users that have some admin right - if(m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") && - !checkPriv(playername, "server") && - !checkPriv(playername, "ban") && - !checkPriv(playername, "privs") && - !checkPriv(playername, "password") && - playername != g_settings->get("name")) - { - actionstream<<"Server: "<<playername<<" tried to join, but there" - <<" are already max_users=" - <<g_settings->getU16("max_users")<<" players."<<std::endl; - DenyAccess(peer_id, L"Too many users."); - return; - } + RemotePlayer *player = + static_cast<RemotePlayer*>(m_env->getPlayer(playername)); - std::string checkpwd; // Password hash to check against - bool has_auth = m_script->getAuth(playername, &checkpwd, NULL); - - // If no authentication info exists for user, create it - if(!has_auth){ - if(!isSingleplayer() && - g_settings->getBool("disallow_empty_password") && - std::string(given_password) == ""){ - actionstream<<"Server: "<<playername - <<" supplied empty password"<<std::endl; - DenyAccess(peer_id, L"Empty passwords are " - L"disallowed. Set a password and try again."); - return; - } - std::wstring raw_default_password = - narrow_to_wide(g_settings->get("default_password")); - std::string initial_password = - translatePassword(playername, raw_default_password); + if(player && player->peer_id != 0) { + errorstream << "Server: " << playername << ": Failed to emerge player" + << " (player allocated to an another client)" << std::endl; + DenyAccess(pkt->getPeerId(), L"Another client is connected with this " + L"name. If your client closed unexpectedly, try again in " + L"a minute."); + } - // If default_password is empty, allow any initial password - if (raw_default_password.length() == 0) - initial_password = given_password; + m_clients.setPlayerName(pkt->getPeerId(), playername); - m_script->createAuth(playername, initial_password); - } + /* + Answer with a TOCLIENT_INIT + */ + { + SharedBuffer<u8> reply(2 + 1 + 6 + 8 + 4); + writeU16(&reply[0], TOCLIENT_INIT); + writeU8(&reply[2], deployed); + //send dummy pos for legacy reasons only + writeV3S16(&reply[2 + 1], floatToInt(v3f(0,0,0), BS)); + writeU64(&reply[2 + 1 + 6], m_env->getServerMap().getSeed()); + writeF1000(&reply[2 + 1 + 6 + 8], g_settings->getFloat("dedicated_server_step")); - has_auth = m_script->getAuth(playername, &checkpwd, NULL); + // Send as reliable + m_clients.send(pkt->getPeerId(), 0, reply, true); + m_clients.event(pkt->getPeerId(), CSE_Init); + } +} - if(!has_auth){ - actionstream<<"Server: "<<playername<<" cannot be authenticated" - <<" (auth handler does not work?)"<<std::endl; - DenyAccess(peer_id, L"Not allowed to login"); - return; - } +void Server::handleCommand_Init2(ToServerPacket* pkt) +{ + verbosestream << "Server: Got TOSERVER_INIT2 from " + << pkt->getPeerId() << std::endl; - if(given_password != checkpwd){ - actionstream<<"Server: "<<playername<<" supplied wrong password" - <<std::endl; - DenyAccess(peer_id, L"Wrong password"); + m_clients.event(pkt->getPeerId(), CSE_GotInit2); + u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId()); + + + ///// begin compatibility code + PlayerSAO* playersao = NULL; + if (protocol_version <= 22) { + playersao = StageTwoClientInit(pkt->getPeerId()); + + if (playersao == NULL) { + errorstream + << "TOSERVER_INIT2 stage 2 client init failed for peer " + << pkt->getPeerId() << std::endl; return; } + } + ///// end compatibility code - RemotePlayer *player = - static_cast<RemotePlayer*>(m_env->getPlayer(playername)); + /* + Send some initialization data + */ - if(player && player->peer_id != 0){ - errorstream<<"Server: "<<playername<<": Failed to emerge player" - <<" (player allocated to an another client)"<<std::endl; - DenyAccess(peer_id, L"Another client is connected with this " - L"name. If your client closed unexpectedly, try again in " - L"a minute."); - } + infostream << "Server: Sending content to " + << getPlayerName(pkt->getPeerId()) << std::endl; - m_clients.setPlayerName(peer_id,playername); + // Send player movement settings + SendMovement(pkt->getPeerId()); - /* - Answer with a TOCLIENT_INIT - */ - { - SharedBuffer<u8> reply(2+1+6+8+4); - writeU16(&reply[0], TOCLIENT_INIT); - writeU8(&reply[2], deployed); - //send dummy pos for legacy reasons only - writeV3S16(&reply[2+1], floatToInt(v3f(0,0,0), BS)); - writeU64(&reply[2+1+6], m_env->getServerMap().getSeed()); - writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step")); + // Send item definitions + SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version); - // Send as reliable - m_clients.send(peer_id, 0, reply, true); - m_clients.event(peer_id, CSE_Init); - } + // Send node definitions + SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version); - return; + m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent); + + // Send media announcement + sendMediaAnnouncement(pkt->getPeerId()); + + // Send detached inventories + sendDetachedInventories(pkt->getPeerId()); + + // Send time of day + u16 time = m_env->getTimeOfDay(); + float time_speed = g_settings->getFloat("time_speed"); + SendTimeOfDay(pkt->getPeerId(), time, time_speed); + + ///// begin compatibility code + if (protocol_version <= 22) { + m_clients.event(pkt->getPeerId(), CSE_SetClientReady); + m_script->on_joinplayer(playersao); } + ///// end compatibility code - if(command == TOSERVER_INIT2) - { + // Warnings about protocol version can be issued here + if(getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) { + SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S " + L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!"); + } +} - verbosestream<<"Server: Got TOSERVER_INIT2 from " - <<peer_id<<std::endl; +void Server::handleCommand_RequestMedia(ToServerPacket* pkt) +{ + std::list<std::string> tosend; + u16 numfiles; - m_clients.event(peer_id, CSE_GotInit2); - u16 protocol_version = m_clients.getProtocolVersion(peer_id); + *pkt >> numfiles; + infostream << "Sending " << numfiles << " files to " + << getPlayerName(pkt->getPeerId()) << std::endl; + verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl; - ///// begin compatibility code - PlayerSAO* playersao = NULL; - if (protocol_version <= 22) { - playersao = StageTwoClientInit(peer_id); + for(int i = 0; i < numfiles; i++) { + std::string name; - if (playersao == NULL) { - errorstream - << "TOSERVER_INIT2 stage 2 client init failed for peer " - << peer_id << std::endl; - return; - } - } - ///// end compatibility code + *pkt >> name; - /* - Send some initialization data - */ + tosend.push_back(name); + verbosestream << "TOSERVER_REQUEST_MEDIA: requested file " + << name << std::endl; + } - infostream<<"Server: Sending content to " - <<getPlayerName(peer_id)<<std::endl; + sendRequestedMedia(pkt->getPeerId(), tosend); +} - // Send player movement settings - SendMovement(peer_id); +void Server::handleCommand_ReceivedMedia(ToServerPacket* pkt) +{ +} - // Send item definitions - SendItemDef(peer_id, m_itemdef, protocol_version); +void Server::handleCommand_ClientReady(ToServerPacket* pkt) +{ + u16 peer_id = pkt->getPeerId(); + u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version; - // Send node definitions - SendNodeDef(peer_id, m_nodedef, protocol_version); + // clients <= protocol version 22 did not send ready message, + // they're already initialized + if (peer_proto_ver <= 22) { + infostream << "Client sent message not expected by a " + << "client using protocol version <= 22," + << "disconnecing peer_id: " << peer_id << std::endl; + m_con.DisconnectPeer(peer_id); + return; + } - m_clients.event(peer_id, CSE_SetDefinitionsSent); + PlayerSAO* playersao = StageTwoClientInit(peer_id); - // Send media announcement - sendMediaAnnouncement(peer_id); + if (playersao == NULL) { + errorstream + << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: " + << peer_id << std::endl; + m_con.DisconnectPeer(peer_id); + return; + } - // Send detached inventories - sendDetachedInventories(peer_id); - // Send time of day - u16 time = m_env->getTimeOfDay(); - float time_speed = g_settings->getFloat("time_speed"); - SendTimeOfDay(peer_id, time, time_speed); + if(pkt->getSize() < 8) { + errorstream + << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: " + << peer_id << std::endl; + m_con.DisconnectPeer(peer_id); + return; + } - ///// begin compatibility code - if (protocol_version <= 22) { - m_clients.event(peer_id, CSE_SetClientReady); - m_script->on_joinplayer(playersao); - } - ///// end compatibility code + u8 major_ver, minor_ver, patch_ver; + *pkt >> major_ver >> minor_ver >> patch_ver; - // Warnings about protocol version can be issued here - if(getClient(peer_id)->net_proto_version < LATEST_PROTOCOL_VERSION) - { - SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT'S " - L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!"); - } + m_clients.setClientVersion( + peer_id, major_ver, minor_ver, patch_ver, + std::string(pkt->getString(6),(u16) pkt->getU8(4))); + m_clients.event(peer_id, CSE_SetClientReady); + m_script->on_joinplayer(playersao); +} + +void Server::handleCommand_GotBlocks(ToServerPacket* pkt) +{ + if(pkt->getSize() < 1) return; + + /* + [0] u16 command + [2] u8 count + [3] v3s16 pos_0 + [3+6] v3s16 pos_1 + ... + */ + + u8 count; + *pkt >> count; + + RemoteClient *client = getClient(pkt->getPeerId()); + + for(u16 i=0; i<count; i++) { + if((s16)pkt->getSize() < 1 + (i + 1) * 6) + throw con::InvalidIncomingDataException + ("GOTBLOCKS length is too short"); + v3s16 p; + + *pkt >> p; + + client->GotBlock(p); } +} - u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version; - u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version; +void Server::handleCommand_PlayerPos(ToServerPacket* pkt) +{ + if(pkt->getSize() < 12 + 12 + 4 + 4) + return; - if(peer_ser_ver == SER_FMT_VER_INVALID) - { - errorstream<<"Server::ProcessData(): Cancelling: Peer" - " serialization format invalid or not initialized." - " Skipping incoming command="<<command<<std::endl; + v3s32 ps, ss; + s32 f32pitch, f32yaw; + + *pkt >> ps; + *pkt >> ss; + *pkt >> f32pitch; + *pkt >> f32yaw; + + f32 pitch = (f32)f32pitch / 100.0; + f32 yaw = (f32)f32yaw / 100.0; + u32 keyPressed = 0; + + if(pkt->getSize() >= 12 + 12 + 4 + 4 + 4) + *pkt >> keyPressed; + + v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0); + v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0); + pitch = wrapDegrees(pitch); + yaw = wrapDegrees(yaw); + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if(player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); return; } - /* Handle commands relate to client startup */ - if(command == TOSERVER_REQUEST_MEDIA) { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); + PlayerSAO *playersao = player->getPlayerSAO(); + if(playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } - std::list<std::string> tosend; - u16 numfiles = readU16(is); + player->setPosition(position); + player->setSpeed(speed); + player->setPitch(pitch); + player->setYaw(yaw); + player->keyPressed=keyPressed; + player->control.up = (bool)(keyPressed & 1); + player->control.down = (bool)(keyPressed & 2); + player->control.left = (bool)(keyPressed & 4); + player->control.right = (bool)(keyPressed & 8); + player->control.jump = (bool)(keyPressed & 16); + player->control.aux1 = (bool)(keyPressed & 32); + player->control.sneak = (bool)(keyPressed & 64); + player->control.LMB = (bool)(keyPressed & 128); + player->control.RMB = (bool)(keyPressed & 256); + + bool cheated = playersao->checkMovementCheat(); + if(cheated) { + // Call callbacks + m_script->on_cheat(playersao, "moved_too_fast"); + } +} - infostream<<"Sending "<<numfiles<<" files to " - <<getPlayerName(peer_id)<<std::endl; - verbosestream<<"TOSERVER_REQUEST_MEDIA: "<<std::endl; +void Server::handleCommand_DeletedBlocks(ToServerPacket* pkt) +{ + if(pkt->getSize() < 1) + return; - for(int i = 0; i < numfiles; i++) { - std::string name = deSerializeString(is); - tosend.push_back(name); - verbosestream<<"TOSERVER_REQUEST_MEDIA: requested file " - <<name<<std::endl; - } + /* + [0] u16 command + [2] u8 count + [3] v3s16 pos_0 + [3+6] v3s16 pos_1 + ... + */ + + u8 count; + *pkt >> count; + + RemoteClient *client = getClient(pkt->getPeerId()); + + for(u16 i=0; i<count; i++) { + if((s16)pkt->getSize() < 1 + (i + 1) * 6) + throw con::InvalidIncomingDataException + ("DELETEDBLOCKS length is too short"); + v3s16 p; + *pkt >> p; + + client->SetBlockNotSent(p); + } +} - sendRequestedMedia(peer_id, tosend); +void Server::handleCommand_InventoryAction(ToServerPacket* pkt) +{ + Player *player = m_env->getPlayer(pkt->getPeerId()); + if(player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); return; } - else if(command == TOSERVER_RECEIVED_MEDIA) { + + PlayerSAO *playersao = player->getPlayerSAO(); + if(playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + // Strip command and create a stream + std::string datastring(pkt->getString(0), pkt->getSize()); + verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring + << std::endl; + std::istringstream is(datastring, std::ios_base::binary); + // Create an action + InventoryAction *a = InventoryAction::deSerialize(is); + if(a == NULL) { + infostream << "TOSERVER_INVENTORY_ACTION: " + << "InventoryAction::deSerialize() returned NULL" + << std::endl; return; } - else if(command == TOSERVER_CLIENT_READY) { - // clients <= protocol version 22 did not send ready message, - // they're already initialized - if (peer_proto_ver <= 22) { - infostream << "Client sent message not expected by a " - << "client using protocol version <= 22," - << "disconnecing peer_id: " << peer_id << std::endl; - m_con.DisconnectPeer(peer_id); + + // If something goes wrong, this player is to blame + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); + + /* + Note: Always set inventory not sent, to repair cases + where the client made a bad prediction. + */ + + /* + Handle restrictions and special cases of the move action + */ + if(a->getType() == IACTION_MOVE) { + IMoveAction *ma = (IMoveAction*)a; + + ma->from_inv.applyCurrentPlayer(player->getName()); + ma->to_inv.applyCurrentPlayer(player->getName()); + + setInventoryModified(ma->from_inv); + setInventoryModified(ma->to_inv); + + bool from_inv_is_current_player = + (ma->from_inv.type == InventoryLocation::PLAYER) && + (ma->from_inv.name == player->getName()); + + bool to_inv_is_current_player = + (ma->to_inv.type == InventoryLocation::PLAYER) && + (ma->to_inv.name == player->getName()); + + /* + Disable moving items out of craftpreview + */ + if(ma->from_list == "craftpreview") { + infostream << "Ignoring IMoveAction from " + << (ma->from_inv.dump()) << ":" << ma->from_list + << " to " << (ma->to_inv.dump()) << ":" << ma->to_list + << " because src is " << ma->from_list << std::endl; + delete a; return; } - PlayerSAO* playersao = StageTwoClientInit(peer_id); + /* + Disable moving items into craftresult and craftpreview + */ + if(ma->to_list == "craftpreview" || ma->to_list == "craftresult") { + infostream << "Ignoring IMoveAction from " + << (ma->from_inv.dump()) << ":" << ma->from_list + << " to " << (ma->to_inv.dump()) << ":" << ma->to_list + << " because dst is " << ma->to_list << std::endl; + delete a; + return; + } - if (playersao == NULL) { - errorstream - << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: " - << peer_id << std::endl; - m_con.DisconnectPeer(peer_id); + // Disallow moving items in elsewhere than player's inventory + // if not allowed to interact + if(!checkPriv(player->getName(), "interact") && + (!from_inv_is_current_player || + !to_inv_is_current_player)) { + infostream << "Cannot move outside of player's inventory: " + << "No interact privilege" << std::endl; + delete a; return; } + } + /* + Handle restrictions and special cases of the drop action + */ + else if(a->getType() == IACTION_DROP) { + IDropAction *da = (IDropAction*)a; + da->from_inv.applyCurrentPlayer(player->getName()); - if(datasize < 2+8) { - errorstream - << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: " - << peer_id << std::endl; - m_con.DisconnectPeer(peer_id); + setInventoryModified(da->from_inv); + + /* + Disable dropping items out of craftpreview + */ + if(da->from_list == "craftpreview") { + infostream << "Ignoring IDropAction from " + << (da->from_inv.dump()) << ":" << da->from_list + << " because src is " << da->from_list << std::endl; + delete a; return; } - m_clients.setClientVersion( - peer_id, - data[2], data[3], data[4], - std::string((char*) &data[8],(u16) data[6])); + // Disallow dropping items if not allowed to interact + if(!checkPriv(player->getName(), "interact")) { + delete a; + return; + } + } + /* + Handle restrictions and special cases of the craft action + */ + else if(a->getType() == IACTION_CRAFT) { + ICraftAction *ca = (ICraftAction*)a; - m_clients.event(peer_id, CSE_SetClientReady); - m_script->on_joinplayer(playersao); + ca->craft_inv.applyCurrentPlayer(player->getName()); - } - else if(command == TOSERVER_GOTBLOCKS) - { - if(datasize < 2+1) - return; + setInventoryModified(ca->craft_inv); - /* - [0] u16 command - [2] u8 count - [3] v3s16 pos_0 - [3+6] v3s16 pos_1 - ... - */ + //bool craft_inv_is_current_player = + // (ca->craft_inv.type == InventoryLocation::PLAYER) && + // (ca->craft_inv.name == player->getName()); - u16 count = data[2]; - for(u16 i=0; i<count; i++) - { - if((s16)datasize < 2+1+(i+1)*6) - throw con::InvalidIncomingDataException - ("GOTBLOCKS length is too short"); - v3s16 p = readV3S16(&data[2+1+i*6]); - /*infostream<<"Server: GOTBLOCKS (" - <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/ - RemoteClient *client = getClient(peer_id); - client->GotBlock(p); + // Disallow crafting if not allowed to interact + if(!checkPriv(player->getName(), "interact")) { + infostream << "Cannot craft: " + << "No interact privilege" << std::endl; + delete a; + return; } - return; } - if (m_clients.getClientState(peer_id) < CS_Active) - { - if (command == TOSERVER_PLAYERPOS) return; + // Do the action + a->apply(this, playersao, this); + // Eat the action + delete a; +} - errorstream<<"Got packet command: " << command << " for peer id " - << peer_id << " but client isn't active yet. Dropping packet " - <<std::endl; - return; +void Server::handleCommand_ChatMessage(ToServerPacket* pkt) +{ + /* + u16 command + u16 length + wstring message + */ + u16 len; + *pkt >> len; + + std::wstring message; + for(u16 i=0; i<len; i++) { + u16 tmp_wchar; + *pkt >> tmp_wchar; + + message += (wchar_t)tmp_wchar; } - Player *player = m_env->getPlayer(peer_id); + Player *player = m_env->getPlayer(pkt->getPeerId()); if(player == NULL) { - errorstream<<"Server::ProcessData(): Cancelling: " - "No player for peer_id="<<peer_id - << " disconnecting peer!" <<std::endl; - m_con.DisconnectPeer(peer_id); + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); return; } - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream<<"Server::ProcessData(): Cancelling: " - "No player object for peer_id="<<peer_id - << " disconnecting peer!" <<std::endl; - m_con.DisconnectPeer(peer_id); - return; - } + // If something goes wrong, this player is to blame + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); - if(command == TOSERVER_PLAYERPOS) - { - if(datasize < 2+12+12+4+4) - return; + // Get player name of this client + std::wstring name = narrow_to_wide(player->getName()); - u32 start = 0; - v3s32 ps = readV3S32(&data[start+2]); - v3s32 ss = readV3S32(&data[start+2+12]); - f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0; - f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0; - u32 keyPressed = 0; - if(datasize >= 2+12+12+4+4+4) - keyPressed = (u32)readU32(&data[2+12+12+4+4]); - v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.); - v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.); - pitch = wrapDegrees(pitch); - yaw = wrapDegrees(yaw); - - player->setPosition(position); - player->setSpeed(speed); - player->setPitch(pitch); - player->setYaw(yaw); - player->keyPressed=keyPressed; - player->control.up = (bool)(keyPressed&1); - player->control.down = (bool)(keyPressed&2); - player->control.left = (bool)(keyPressed&4); - player->control.right = (bool)(keyPressed&8); - player->control.jump = (bool)(keyPressed&16); - player->control.aux1 = (bool)(keyPressed&32); - player->control.sneak = (bool)(keyPressed&64); - player->control.LMB = (bool)(keyPressed&128); - player->control.RMB = (bool)(keyPressed&256); - - bool cheated = playersao->checkMovementCheat(); - if(cheated){ - // Call callbacks - m_script->on_cheat(playersao, "moved_too_fast"); - } + // Run script hook + bool ate = m_script->on_chat_message(player->getName(), + wide_to_narrow(message)); + // If script ate the message, don't proceed + if(ate) + return; - /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to " - <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")" - <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/ + // Line to send to players + std::wstring line; + // Whether to send to the player that sent the line + bool send_to_sender_only = false; + + // Commands are implemented in Lua, so only catch invalid + // commands that were not "eaten" and send an error back + if(message[0] == L'/') { + message = message.substr(1); + send_to_sender_only = true; + if(message.length() == 0) + line += L"-!- Empty command"; + else + line += L"-!- Invalid command: " + str_split(message, L' ')[0]; + } + else { + if(checkPriv(player->getName(), "shout")) { + line += L"<"; + line += name; + line += L"> "; + line += message; + } else { + line += L"-!- You don't have permission to shout."; + send_to_sender_only = true; + } } - else if(command == TOSERVER_DELETEDBLOCKS) - { - if(datasize < 2+1) - return; + if(line != L"") + { /* - [0] u16 command - [2] u8 count - [3] v3s16 pos_0 - [3+6] v3s16 pos_1 - ... + Send the message to sender */ + if (send_to_sender_only) { + SendChatMessage(pkt->getPeerId(), line); + } + /* + Send the message to others + */ + else { + actionstream << "CHAT: " << wide_to_narrow(line)<<std::endl; - u16 count = data[2]; - for(u16 i=0; i<count; i++) - { - if((s16)datasize < 2+1+(i+1)*6) - throw con::InvalidIncomingDataException - ("DELETEDBLOCKS length is too short"); - v3s16 p = readV3S16(&data[2+1+i*6]); - /*infostream<<"Server: DELETEDBLOCKS (" - <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/ - RemoteClient *client = getClient(peer_id); - client->SetBlockNotSent(p); + std::list<u16> clients = m_clients.getClientIDs(); + + for(std::list<u16>::iterator + i = clients.begin(); + i != clients.end(); ++i) { + if (*i != pkt->getPeerId()) + SendChatMessage(*i, line); + } } } - else if(command == TOSERVER_CLICK_OBJECT) - { - infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl; +} + +void Server::handleCommand_Damage(ToServerPacket* pkt) +{ + u8 damage; + + *pkt >> damage; + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if(player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); return; } - else if(command == TOSERVER_CLICK_ACTIVEOBJECT) - { - infostream<<"Server: CLICK_ACTIVEOBJECT not supported anymore"<<std::endl; + + PlayerSAO *playersao = player->getPlayerSAO(); + if(playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); return; } - else if(command == TOSERVER_GROUND_ACTION) - { - infostream<<"Server: GROUND_ACTION not supported anymore"<<std::endl; - return; + if(g_settings->getBool("enable_damage")) { + actionstream << player->getName() << " damaged by " + << (int)damage << " hp at " << PP(player->getPosition() / BS) + << std::endl; + + playersao->setHP(playersao->getHP() - damage); + + if(playersao->getHP() == 0 && playersao->m_hp_not_sent) + DiePlayer(pkt->getPeerId()); + + if(playersao->m_hp_not_sent) + SendPlayerHP(pkt->getPeerId()); } - else if(command == TOSERVER_RELEASE) - { - infostream<<"Server: RELEASE not supported anymore"<<std::endl; - return; - } - else if(command == TOSERVER_SIGNTEXT) - { - infostream<<"Server: SIGNTEXT not supported anymore" - <<std::endl; +} + +void Server::handleCommand_Breath(ToServerPacket* pkt) +{ + u16 breath; + + *pkt >> breath; + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if(player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); return; } - else if(command == TOSERVER_SIGNNODETEXT) - { - infostream<<"Server: SIGNNODETEXT not supported anymore" - <<std::endl; + + PlayerSAO *playersao = player->getPlayerSAO(); + if(playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); return; } - else if(command == TOSERVER_INVENTORY_ACTION) - { - // Strip command and create a stream - std::string datastring((char*)&data[2], datasize-2); - verbosestream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl; - std::istringstream is(datastring, std::ios_base::binary); - // Create an action - InventoryAction *a = InventoryAction::deSerialize(is); - if(a == NULL) - { - infostream<<"TOSERVER_INVENTORY_ACTION: " - <<"InventoryAction::deSerialize() returned NULL" - <<std::endl; - return; - } - // If something goes wrong, this player is to blame - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); + playersao->setBreath(breath); + m_script->player_event(playersao,"breath_changed"); +} - /* - Note: Always set inventory not sent, to repair cases - where the client made a bad prediction. - */ +void Server::handleCommand_Password(ToServerPacket* pkt) +{ + /* + [0] u16 TOSERVER_PASSWORD + [2] u8[28] old password + [30] u8[28] new password + */ - /* - Handle restrictions and special cases of the move action - */ - if(a->getType() == IACTION_MOVE) - { - IMoveAction *ma = (IMoveAction*)a; + if(pkt->getSize() != PASSWORD_SIZE * 2) + return; - ma->from_inv.applyCurrentPlayer(player->getName()); - ma->to_inv.applyCurrentPlayer(player->getName()); + std::string oldpwd; + std::string newpwd; - setInventoryModified(ma->from_inv); - setInventoryModified(ma->to_inv); + for(u32 i=0; i<PASSWORD_SIZE - 1; i++) { + char c = pkt->getChar(i); + if(c == 0) + break; + oldpwd += c; + } - bool from_inv_is_current_player = - (ma->from_inv.type == InventoryLocation::PLAYER) && - (ma->from_inv.name == player->getName()); + for(u32 i=0; i<PASSWORD_SIZE - 1; i++) { + char c = pkt->getChar(PASSWORD_SIZE + i); + if(c == 0) + break; + newpwd += c; + } - bool to_inv_is_current_player = - (ma->to_inv.type == InventoryLocation::PLAYER) && - (ma->to_inv.name == player->getName()); + Player *player = m_env->getPlayer(pkt->getPeerId()); + if(player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } - /* - Disable moving items out of craftpreview - */ - if(ma->from_list == "craftpreview") - { - infostream<<"Ignoring IMoveAction from " - <<(ma->from_inv.dump())<<":"<<ma->from_list - <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list - <<" because src is "<<ma->from_list<<std::endl; - delete a; - return; - } + if(!base64_is_valid(newpwd)) { + infostream<<"Server: " << player->getName() << + " supplied invalid password hash" << std::endl; + // Wrong old password supplied!! + SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed."); + return; + } - /* - Disable moving items into craftresult and craftpreview - */ - if(ma->to_list == "craftpreview" || ma->to_list == "craftresult") - { - infostream<<"Ignoring IMoveAction from " - <<(ma->from_inv.dump())<<":"<<ma->from_list - <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list - <<" because dst is "<<ma->to_list<<std::endl; - delete a; - return; - } + infostream << "Server: Client requests a password change from " + << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl; - // Disallow moving items in elsewhere than player's inventory - // if not allowed to interact - if(!checkPriv(player->getName(), "interact") && - (!from_inv_is_current_player || - !to_inv_is_current_player)) - { - infostream<<"Cannot move outside of player's inventory: " - <<"No interact privilege"<<std::endl; - delete a; - return; - } - } - /* - Handle restrictions and special cases of the drop action - */ - else if(a->getType() == IACTION_DROP) - { - IDropAction *da = (IDropAction*)a; + std::string playername = player->getName(); - da->from_inv.applyCurrentPlayer(player->getName()); + std::string checkpwd; + m_script->getAuth(playername, &checkpwd, NULL); - setInventoryModified(da->from_inv); + if(oldpwd != checkpwd) { + infostream << "Server: invalid old password" << std::endl; + // Wrong old password supplied!! + SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed."); + return; + } - /* - Disable dropping items out of craftpreview - */ - if(da->from_list == "craftpreview") - { - infostream<<"Ignoring IDropAction from " - <<(da->from_inv.dump())<<":"<<da->from_list - <<" because src is "<<da->from_list<<std::endl; - delete a; - return; - } + bool success = m_script->setPassword(playername, newpwd); + if(success) { + actionstream << player->getName() << " changes password" << std::endl; + SendChatMessage(pkt->getPeerId(), L"Password change successful."); + } else { + actionstream << player->getName() << " tries to change password but " + << "it fails" << std::endl; + SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable."); + } +} - // Disallow dropping items if not allowed to interact - if(!checkPriv(player->getName(), "interact")) - { - delete a; - return; - } - } - /* - Handle restrictions and special cases of the craft action - */ - else if(a->getType() == IACTION_CRAFT) - { - ICraftAction *ca = (ICraftAction*)a; +void Server::handleCommand_PlayerItem(ToServerPacket* pkt) +{ + if (pkt->getSize() < 2) + return; - ca->craft_inv.applyCurrentPlayer(player->getName()); + Player *player = m_env->getPlayer(pkt->getPeerId()); + if(player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } - setInventoryModified(ca->craft_inv); + PlayerSAO *playersao = player->getPlayerSAO(); + if(playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } - //bool craft_inv_is_current_player = - // (ca->craft_inv.type == InventoryLocation::PLAYER) && - // (ca->craft_inv.name == player->getName()); + u16 item; - // Disallow crafting if not allowed to interact - if(!checkPriv(player->getName(), "interact")) - { - infostream<<"Cannot craft: " - <<"No interact privilege"<<std::endl; - delete a; - return; - } - } + *pkt >> item; - // Do the action - a->apply(this, playersao, this); - // Eat the action - delete a; + playersao->setWieldIndex(item); +} + +void Server::handleCommand_Respawn(ToServerPacket* pkt) +{ + Player *player = m_env->getPlayer(pkt->getPeerId()); + if(player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; } - else if(command == TOSERVER_CHAT_MESSAGE) - { - /* - u16 command - u16 length - wstring message - */ - u8 buf[6]; - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - // Read stuff - is.read((char*)buf, 2); - u16 len = readU16(buf); + if(player->hp != 0 || !g_settings->getBool("enable_damage")) + return; - std::wstring message; - for(u16 i=0; i<len; i++) - { - is.read((char*)buf, 2); - message += (wchar_t)readU16(buf); - } + RespawnPlayer(pkt->getPeerId()); - // If something goes wrong, this player is to blame - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); + actionstream<<player->getName()<<" respawns at " + <<PP(player->getPosition()/BS)<<std::endl; - // Get player name of this client - std::wstring name = narrow_to_wide(player->getName()); + // ActiveObject is added to environment in AsyncRunStep after + // the previous addition has been succesfully removed +} - // Run script hook - bool ate = m_script->on_chat_message(player->getName(), - wide_to_narrow(message)); - // If script ate the message, don't proceed - if(ate) - return; +void Server::handleCommand_Interact(ToServerPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); - // Line to send to players - std::wstring line; - // Whether to send to the player that sent the line - bool send_to_sender_only = false; + /* + [0] u16 command + [2] u8 action + [3] u16 item + [5] u32 length of the next item + [9] serialized PointedThing + actions: + 0: start digging (from undersurface) or use + 1: stop digging (all parameters ignored) + 2: digging completed + 3: place block or item (to abovesurface) + 4: use item + */ + u8 action = readU8(is); + u16 item_i = readU16(is); + std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); + PointedThing pointed; + pointed.deSerialize(tmp_is); - // Commands are implemented in Lua, so only catch invalid - // commands that were not "eaten" and send an error back - if(message[0] == L'/') - { - message = message.substr(1); - send_to_sender_only = true; - if(message.length() == 0) - line += L"-!- Empty command"; - else - line += L"-!- Invalid command: " + str_split(message, L' ')[0]; - } - else - { - if(checkPriv(player->getName(), "shout")){ - line += L"<"; - line += name; - line += L"> "; - line += message; - } else { - line += L"-!- You don't have permission to shout."; - send_to_sender_only = true; - } - } + verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item=" + << item_i << ", pointed=" << pointed.dump() << std::endl; - if(line != L"") - { - /* - Send the message to sender - */ - if (send_to_sender_only) - { - SendChatMessage(peer_id, line); - } - /* - Send the message to others - */ - else - { - actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl; + Player *player = m_env->getPlayer(pkt->getPeerId()); + if(player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } - std::list<u16> clients = m_clients.getClientIDs(); + PlayerSAO *playersao = player->getPlayerSAO(); + if(playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } - for(std::list<u16>::iterator - i = clients.begin(); - i != clients.end(); ++i) - { - if (*i != peer_id) - SendChatMessage(*i, line); - } - } - } + if(player->hp == 0) { + verbosestream << "TOSERVER_INTERACT: " << player->getName() + << " tried to interact, but is dead!" << std::endl; + return; } - else if(command == TOSERVER_DAMAGE) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - u8 damage = readU8(is); - if(g_settings->getBool("enable_damage")) - { - actionstream<<player->getName()<<" damaged by " - <<(int)damage<<" hp at "<<PP(player->getPosition()/BS) - <<std::endl; + v3f player_pos = playersao->getLastGoodPosition(); - playersao->setHP(playersao->getHP() - damage); + // Update wielded item + playersao->setWieldIndex(item_i); - if(playersao->getHP() == 0 && playersao->m_hp_not_sent) - DiePlayer(peer_id); + // Get pointed to node (undefined if not POINTEDTYPE_NODE) + v3s16 p_under = pointed.node_undersurface; + v3s16 p_above = pointed.node_abovesurface; - if(playersao->m_hp_not_sent) - SendPlayerHP(peer_id); + // Get pointed to object (NULL if not POINTEDTYPE_OBJECT) + ServerActiveObject *pointed_object = NULL; + if(pointed.type == POINTEDTHING_OBJECT) { + pointed_object = m_env->getActiveObject(pointed.object_id); + if(pointed_object == NULL) { + verbosestream << "TOSERVER_INTERACT: " + "pointed object is NULL" << std::endl; + return; } + } - else if(command == TOSERVER_BREATH) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - u16 breath = readU16(is); - playersao->setBreath(breath); - m_script->player_event(playersao,"breath_changed"); + + v3f pointed_pos_under = player_pos; + v3f pointed_pos_above = player_pos; + if(pointed.type == POINTEDTHING_NODE) { + pointed_pos_under = intToFloat(p_under, BS); + pointed_pos_above = intToFloat(p_above, BS); + } + else if(pointed.type == POINTEDTHING_OBJECT) { + pointed_pos_under = pointed_object->getBasePosition(); + pointed_pos_above = pointed_pos_under; } - else if(command == TOSERVER_PASSWORD) - { - /* - [0] u16 TOSERVER_PASSWORD - [2] u8[28] old password - [30] u8[28] new password - */ - if(datasize != 2+PASSWORD_SIZE*2) + /* + Check that target is reasonably close + (only when digging or placing things) + */ + if(action == 0 || action == 2 || action == 3) { + float d = player_pos.getDistanceFrom(pointed_pos_under); + float max_d = BS * 14; // Just some large enough value + if(d > max_d) { + actionstream << "Player " << player->getName() + << " tried to access " << pointed.dump() + << " from too far: " + << "d=" << d <<", max_d=" << max_d + << ". ignoring." << std::endl; + // Re-send block to revert change on client-side + RemoteClient *client = getClient(pkt->getPeerId()); + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + client->SetBlockNotSent(blockpos); + // Call callbacks + m_script->on_cheat(playersao, "interacted_too_far"); + // Do nothing else return; - /*char password[PASSWORD_SIZE]; - for(u32 i=0; i<PASSWORD_SIZE-1; i++) - password[i] = data[2+i]; - password[PASSWORD_SIZE-1] = 0;*/ - std::string oldpwd; - for(u32 i=0; i<PASSWORD_SIZE-1; i++) - { - char c = data[2+i]; - if(c == 0) - break; - oldpwd += c; - } - std::string newpwd; - for(u32 i=0; i<PASSWORD_SIZE-1; i++) - { - char c = data[2+PASSWORD_SIZE+i]; - if(c == 0) - break; - newpwd += c; } + } - if(!base64_is_valid(newpwd)){ - infostream<<"Server: "<<player->getName()<<" supplied invalid password hash"<<std::endl; - // Wrong old password supplied!! - SendChatMessage(peer_id, L"Invalid new password hash supplied. Password NOT changed."); - return; + /* + Make sure the player is allowed to do it + */ + if(!checkPriv(player->getName(), "interact")) { + actionstream<<player->getName()<<" attempted to interact with " + <<pointed.dump()<<" without 'interact' privilege" + <<std::endl; + // Re-send block to revert change on client-side + RemoteClient *client = getClient(pkt->getPeerId()); + // Digging completed -> under + if(action == 2) { + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + client->SetBlockNotSent(blockpos); + } + // Placement -> above + if(action == 3) { + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); + client->SetBlockNotSent(blockpos); } + return; + } - infostream<<"Server: Client requests a password change from " - <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl; + /* + If something goes wrong, this player is to blame + */ + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); - std::string playername = player->getName(); + /* + 0: start digging or punch object + */ + if(action == 0) { + if(pointed.type == POINTEDTHING_NODE) { + /* + NOTE: This can be used in the future to check if + somebody is cheating, by checking the timing. + */ + MapNode n(CONTENT_IGNORE); + bool pos_ok; + n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); + if (pos_ok) + n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); - std::string checkpwd; - m_script->getAuth(playername, &checkpwd, NULL); + if (!pos_ok) { + infostream << "Server: Not punching: Node not found." + << " Adding block to emerge queue." + << std::endl; + m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); + } - if(oldpwd != checkpwd) - { - infostream<<"Server: invalid old password"<<std::endl; - // Wrong old password supplied!! - SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed."); - return; + if(n.getContent() != CONTENT_IGNORE) + m_script->node_on_punch(p_under, n, playersao, pointed); + // Cheat prevention + playersao->noCheatDigStart(p_under); } + else if(pointed.type == POINTEDTHING_OBJECT) { + // Skip if object has been removed + if(pointed_object->m_removed) + return; - bool success = m_script->setPassword(playername, newpwd); - if(success){ - actionstream<<player->getName()<<" changes password"<<std::endl; - SendChatMessage(peer_id, L"Password change successful."); - } else { - actionstream<<player->getName()<<" tries to change password but " - <<"it fails"<<std::endl; - SendChatMessage(peer_id, L"Password change failed or inavailable."); + actionstream<<player->getName()<<" punches object " + <<pointed.object_id<<": " + <<pointed_object->getDescription()<<std::endl; + + ItemStack punchitem = playersao->getWieldedItem(); + ToolCapabilities toolcap = + punchitem.getToolCapabilities(m_itemdef); + v3f dir = (pointed_object->getBasePosition() - + (player->getPosition() + player->getEyeOffset()) + ).normalize(); + float time_from_last_punch = + playersao->resetTimeFromLastPunch(); + pointed_object->punch(dir, &toolcap, playersao, + time_from_last_punch); } - } - else if(command == TOSERVER_PLAYERITEM) - { - if (datasize < 2+2) - return; - u16 item = readU16(&data[2]); - playersao->setWieldIndex(item); - } - else if(command == TOSERVER_RESPAWN) - { - if(player->hp != 0 || !g_settings->getBool("enable_damage")) - return; + } // action == 0 - RespawnPlayer(peer_id); + /* + 1: stop digging + */ + else if(action == 1) { + } // action == 1 - actionstream<<player->getName()<<" respawns at " - <<PP(player->getPosition()/BS)<<std::endl; + /* + 2: Digging completed + */ + else if(action == 2) { + // Only digging of nodes + if(pointed.type == POINTEDTHING_NODE) { + bool pos_ok; + MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); + if (!pos_ok) { + infostream << "Server: Not finishing digging: Node not found." + << " Adding block to emerge queue." + << std::endl; + m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); + } - // ActiveObject is added to environment in AsyncRunStep after - // the previous addition has been succesfully removed - } - else if(command == TOSERVER_INTERACT) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); + /* Cheat prevention */ + bool is_valid_dig = true; + if(!isSingleplayer() && !g_settings->getBool("disable_anticheat")) { + v3s16 nocheat_p = playersao->getNoCheatDigPos(); + float nocheat_t = playersao->getNoCheatDigTime(); + playersao->noCheatDigEnd(); + // If player didn't start digging this, ignore dig + if(nocheat_p != p_under) { + infostream << "Server: NoCheat: " << player->getName() + << " started digging " + << PP(nocheat_p) << " and completed digging " + << PP(p_under) << "; not digging." << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "finished_unknown_dig"); + } + // Get player's wielded item + ItemStack playeritem; + InventoryList *mlist = playersao->getInventory()->getList("main"); + if(mlist != NULL) + playeritem = mlist->getItem(playersao->getWieldIndex()); + ToolCapabilities playeritem_toolcap = + playeritem.getToolCapabilities(m_itemdef); + // Get diggability and expected digging time + DigParams params = getDigParams(m_nodedef->get(n).groups, + &playeritem_toolcap); + // If can't dig, try hand + if(!params.diggable) { + const ItemDefinition &hand = m_itemdef->get(""); + const ToolCapabilities *tp = hand.tool_capabilities; + if(tp) + params = getDigParams(m_nodedef->get(n).groups, tp); + } + // If can't dig, ignore dig + if(!params.diggable) { + infostream << "Server: NoCheat: " << player->getName() + << " completed digging " << PP(p_under) + << ", which is not diggable with tool. not digging." + << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "dug_unbreakable"); + } + // Check digging time + // If already invalidated, we don't have to + if(!is_valid_dig) { + // Well not our problem then + } + // Clean and long dig + else if(params.time > 2.0 && nocheat_t * 1.2 > params.time) { + // All is good, but grab time from pool; don't care if + // it's actually available + playersao->getDigPool().grab(params.time); + } + // Short or laggy dig + // Try getting the time from pool + else if(playersao->getDigPool().grab(params.time)) { + // All is good + } + // Dig not possible + else { + infostream << "Server: NoCheat: " << player->getName() + << " completed digging " << PP(p_under) + << "too fast; not digging." << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "dug_too_fast"); + } + } - /* - [0] u16 command - [2] u8 action - [3] u16 item - [5] u32 length of the next item - [9] serialized PointedThing - actions: - 0: start digging (from undersurface) or use - 1: stop digging (all parameters ignored) - 2: digging completed - 3: place block or item (to abovesurface) - 4: use item - */ - u8 action = readU8(is); - u16 item_i = readU16(is); - std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); - PointedThing pointed; - pointed.deSerialize(tmp_is); + /* Actually dig node */ - verbosestream<<"TOSERVER_INTERACT: action="<<(int)action<<", item=" - <<item_i<<", pointed="<<pointed.dump()<<std::endl; + if(is_valid_dig && n.getContent() != CONTENT_IGNORE) + m_script->node_on_dig(p_under, n, playersao); - if(player->hp == 0) - { - verbosestream<<"TOSERVER_INTERACT: "<<player->getName() - <<" tried to interact, but is dead!"<<std::endl; - return; + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + RemoteClient *client = getClient(pkt->getPeerId()); + // Send unusual result (that is, node not being removed) + if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) { + // Re-send block to revert change on client-side + client->SetBlockNotSent(blockpos); + } + else { + client->ResendBlockIfOnWire(blockpos); + } } + } // action == 2 - v3f player_pos = playersao->getLastGoodPosition(); + /* + 3: place block or right-click object + */ + else if(action == 3) { + ItemStack item = playersao->getWieldedItem(); - // Update wielded item - playersao->setWieldIndex(item_i); + // Reset build time counter + if(pointed.type == POINTEDTHING_NODE && + item.getDefinition(m_itemdef).type == ITEM_NODE) + getClient(pkt->getPeerId())->m_time_from_building = 0.0; - // Get pointed to node (undefined if not POINTEDTYPE_NODE) - v3s16 p_under = pointed.node_undersurface; - v3s16 p_above = pointed.node_abovesurface; + if(pointed.type == POINTEDTHING_OBJECT) { + // Right click object - // Get pointed to object (NULL if not POINTEDTYPE_OBJECT) - ServerActiveObject *pointed_object = NULL; - if(pointed.type == POINTEDTHING_OBJECT) - { - pointed_object = m_env->getActiveObject(pointed.object_id); - if(pointed_object == NULL) - { - verbosestream<<"TOSERVER_INTERACT: " - "pointed object is NULL"<<std::endl; + // Skip if object has been removed + if(pointed_object->m_removed) return; - } - } + actionstream << player->getName() << " right-clicks object " + << pointed.object_id << ": " + << pointed_object->getDescription() << std::endl; - v3f pointed_pos_under = player_pos; - v3f pointed_pos_above = player_pos; - if(pointed.type == POINTEDTHING_NODE) - { - pointed_pos_under = intToFloat(p_under, BS); - pointed_pos_above = intToFloat(p_above, BS); - } - else if(pointed.type == POINTEDTHING_OBJECT) - { - pointed_pos_under = pointed_object->getBasePosition(); - pointed_pos_above = pointed_pos_under; + // Do stuff + pointed_object->rightClick(playersao); } + else if(m_script->item_OnPlace( + item, playersao, pointed)) { + // Placement was handled in lua - /* - Check that target is reasonably close - (only when digging or placing things) - */ - if(action == 0 || action == 2 || action == 3) - { - float d = player_pos.getDistanceFrom(pointed_pos_under); - float max_d = BS * 14; // Just some large enough value - if(d > max_d){ - actionstream<<"Player "<<player->getName() - <<" tried to access "<<pointed.dump() - <<" from too far: " - <<"d="<<d<<", max_d="<<max_d - <<". ignoring."<<std::endl; - // Re-send block to revert change on client-side - RemoteClient *client = getClient(peer_id); - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - client->SetBlockNotSent(blockpos); - // Call callbacks - m_script->on_cheat(playersao, "interacted_too_far"); - // Do nothing else - return; - } + // Apply returned ItemStack + playersao->setWieldedItem(item); } - /* - Make sure the player is allowed to do it - */ - if(!checkPriv(player->getName(), "interact")) - { - actionstream<<player->getName()<<" attempted to interact with " - <<pointed.dump()<<" without 'interact' privilege" - <<std::endl; - // Re-send block to revert change on client-side - RemoteClient *client = getClient(peer_id); - // Digging completed -> under - if(action == 2){ - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - client->SetBlockNotSent(blockpos); + // If item has node placement prediction, always send the + // blocks to make sure the client knows what exactly happened + RemoteClient *client = getClient(pkt->getPeerId()); + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); + v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + if(item.getDefinition(m_itemdef).node_placement_prediction != "") { + client->SetBlockNotSent(blockpos); + if(blockpos2 != blockpos) { + client->SetBlockNotSent(blockpos2); } - // Placement -> above - if(action == 3){ - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); - client->SetBlockNotSent(blockpos); + } + else { + client->ResendBlockIfOnWire(blockpos); + if(blockpos2 != blockpos) { + client->ResendBlockIfOnWire(blockpos2); } - return; } + } // action == 3 - /* - If something goes wrong, this player is to blame - */ - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); + /* + 4: use + */ + else if(action == 4) { + ItemStack item = playersao->getWieldedItem(); - /* - 0: start digging or punch object - */ - if(action == 0) - { - if(pointed.type == POINTEDTHING_NODE) - { - /* - NOTE: This can be used in the future to check if - somebody is cheating, by checking the timing. - */ - MapNode n(CONTENT_IGNORE); - bool pos_ok; - n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); - if (pos_ok) - n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); - - if (!pos_ok) { - infostream<<"Server: Not punching: Node not found." - <<" Adding block to emerge queue." - <<std::endl; - m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false); - } + actionstream << player->getName() << " uses " << item.name + << ", pointing at " << pointed.dump() << std::endl; - if(n.getContent() != CONTENT_IGNORE) - m_script->node_on_punch(p_under, n, playersao, pointed); - // Cheat prevention - playersao->noCheatDigStart(p_under); - } - else if(pointed.type == POINTEDTHING_OBJECT) - { - // Skip if object has been removed - if(pointed_object->m_removed) - return; - - actionstream<<player->getName()<<" punches object " - <<pointed.object_id<<": " - <<pointed_object->getDescription()<<std::endl; - - ItemStack punchitem = playersao->getWieldedItem(); - ToolCapabilities toolcap = - punchitem.getToolCapabilities(m_itemdef); - v3f dir = (pointed_object->getBasePosition() - - (player->getPosition() + player->getEyeOffset()) - ).normalize(); - float time_from_last_punch = - playersao->resetTimeFromLastPunch(); - pointed_object->punch(dir, &toolcap, playersao, - time_from_last_punch); - } + if(m_script->item_OnUse( + item, playersao, pointed)) { + // Apply returned ItemStack + playersao->setWieldedItem(item); + } - } // action == 0 + } // action == 4 - /* - 1: stop digging - */ - else if(action == 1) - { - } // action == 1 - /* - 2: Digging completed - */ - else if(action == 2) - { - // Only digging of nodes - if(pointed.type == POINTEDTHING_NODE) - { - bool pos_ok; - MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); - if (!pos_ok) { - infostream << "Server: Not finishing digging: Node not found." - << " Adding block to emerge queue." - << std::endl; - m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false); - } + /* + Catch invalid actions + */ + else { + infostream << "WARNING: Server: Invalid action " + << action << std::endl; + } +} - /* Cheat prevention */ - bool is_valid_dig = true; - if(!isSingleplayer() && !g_settings->getBool("disable_anticheat")) - { - v3s16 nocheat_p = playersao->getNoCheatDigPos(); - float nocheat_t = playersao->getNoCheatDigTime(); - playersao->noCheatDigEnd(); - // If player didn't start digging this, ignore dig - if(nocheat_p != p_under){ - infostream<<"Server: NoCheat: "<<player->getName() - <<" started digging " - <<PP(nocheat_p)<<" and completed digging " - <<PP(p_under)<<"; not digging."<<std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "finished_unknown_dig"); - } - // Get player's wielded item - ItemStack playeritem; - InventoryList *mlist = playersao->getInventory()->getList("main"); - if(mlist != NULL) - playeritem = mlist->getItem(playersao->getWieldIndex()); - ToolCapabilities playeritem_toolcap = - playeritem.getToolCapabilities(m_itemdef); - // Get diggability and expected digging time - DigParams params = getDigParams(m_nodedef->get(n).groups, - &playeritem_toolcap); - // If can't dig, try hand - if(!params.diggable){ - const ItemDefinition &hand = m_itemdef->get(""); - const ToolCapabilities *tp = hand.tool_capabilities; - if(tp) - params = getDigParams(m_nodedef->get(n).groups, tp); - } - // If can't dig, ignore dig - if(!params.diggable){ - infostream<<"Server: NoCheat: "<<player->getName() - <<" completed digging "<<PP(p_under) - <<", which is not diggable with tool. not digging." - <<std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "dug_unbreakable"); - } - // Check digging time - // If already invalidated, we don't have to - if(!is_valid_dig){ - // Well not our problem then - } - // Clean and long dig - else if(params.time > 2.0 && nocheat_t * 1.2 > params.time){ - // All is good, but grab time from pool; don't care if - // it's actually available - playersao->getDigPool().grab(params.time); - } - // Short or laggy dig - // Try getting the time from pool - else if(playersao->getDigPool().grab(params.time)){ - // All is good - } - // Dig not possible - else{ - infostream<<"Server: NoCheat: "<<player->getName() - <<" completed digging "<<PP(p_under) - <<"too fast; not digging."<<std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "dug_too_fast"); - } - } +void Server::handleCommand_RemovedSounds(ToServerPacket* pkt) +{ + u16 num; + *pkt >> num; + for(int k=0; k<num; k++) { + s32 id; - /* Actually dig node */ + *pkt >> id; - if(is_valid_dig && n.getContent() != CONTENT_IGNORE) - m_script->node_on_dig(p_under, n, playersao); + std::map<s32, ServerPlayingSound>::iterator i = + m_playing_sounds.find(id); - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - RemoteClient *client = getClient(peer_id); - // Send unusual result (that is, node not being removed) - if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) - { - // Re-send block to revert change on client-side - client->SetBlockNotSent(blockpos); - } - else { - client->ResendBlockIfOnWire(blockpos); - } - } - } // action == 2 + if(i == m_playing_sounds.end()) + continue; - /* - 3: place block or right-click object - */ - else if(action == 3) - { - ItemStack item = playersao->getWieldedItem(); + ServerPlayingSound &psound = i->second; + psound.clients.erase(pkt->getPeerId()); + if(psound.clients.empty()) + m_playing_sounds.erase(i++); + } +} - // Reset build time counter - if(pointed.type == POINTEDTHING_NODE && - item.getDefinition(m_itemdef).type == ITEM_NODE) - getClient(peer_id)->m_time_from_building = 0.0; +void Server::handleCommand_NodeMetaFields(ToServerPacket* pkt) +{ + v3s16 p; + std::string formname; + u16 num; - if(pointed.type == POINTEDTHING_OBJECT) - { - // Right click object + *pkt >> p >> formname >> num; - // Skip if object has been removed - if(pointed_object->m_removed) - return; + std::map<std::string, std::string> fields; + for(int k=0; k<num; k++) { + std::string fieldname; + *pkt >> fieldname; + fields[fieldname] = pkt->readLongString(); + } - actionstream<<player->getName()<<" right-clicks object " - <<pointed.object_id<<": " - <<pointed_object->getDescription()<<std::endl; + Player *player = m_env->getPlayer(pkt->getPeerId()); + if(player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } - // Do stuff - pointed_object->rightClick(playersao); - } - else if(m_script->item_OnPlace( - item, playersao, pointed)) - { - // Placement was handled in lua + PlayerSAO *playersao = player->getPlayerSAO(); + if(playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } - // Apply returned ItemStack - playersao->setWieldedItem(item); - } + // If something goes wrong, this player is to blame + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); - // If item has node placement prediction, always send the - // blocks to make sure the client knows what exactly happened - RemoteClient *client = getClient(peer_id); - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); - v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - if(item.getDefinition(m_itemdef).node_placement_prediction != "") { - client->SetBlockNotSent(blockpos); - if(blockpos2 != blockpos) { - client->SetBlockNotSent(blockpos2); - } - } - else { - client->ResendBlockIfOnWire(blockpos); - if(blockpos2 != blockpos) { - client->ResendBlockIfOnWire(blockpos2); - } - } - } // action == 3 + // Check the target node for rollback data; leave others unnoticed + RollbackNode rn_old(&m_env->getMap(), p, this); - /* - 4: use - */ - else if(action == 4) - { - ItemStack item = playersao->getWieldedItem(); + m_script->node_on_receive_fields(p, formname, fields, playersao); - actionstream<<player->getName()<<" uses "<<item.name - <<", pointing at "<<pointed.dump()<<std::endl; + // Report rollback data + RollbackNode rn_new(&m_env->getMap(), p, this); + if(rollback() && rn_new != rn_old){ + RollbackAction action; + action.setSetNode(p, rn_old, rn_new); + rollback()->reportAction(action); + } +} - if(m_script->item_OnUse( - item, playersao, pointed)) - { - // Apply returned ItemStack - playersao->setWieldedItem(item); - } +void Server::handleCommand_InventoryFields(ToServerPacket* pkt) +{ + std::string formname; + u16 num; - } // action == 4 + *pkt >> formname >> num; + std::map<std::string, std::string> fields; + for(int k=0; k<num; k++) { + std::string fieldname; + *pkt >> fieldname; + fields[fieldname] = pkt->readLongString(); + } - /* - Catch invalid actions - */ - else - { - infostream<<"WARNING: Server: Invalid action " - <<action<<std::endl; - } + Player *player = m_env->getPlayer(pkt->getPeerId()); + if(player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; } - else if(command == TOSERVER_REMOVED_SOUNDS) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - int num = readU16(is); - for(int k=0; k<num; k++){ - s32 id = readS32(is); - std::map<s32, ServerPlayingSound>::iterator i = - m_playing_sounds.find(id); - if(i == m_playing_sounds.end()) - continue; - ServerPlayingSound &psound = i->second; - psound.clients.erase(peer_id); - if(psound.clients.empty()) - m_playing_sounds.erase(i++); + + PlayerSAO *playersao = player->getPlayerSAO(); + if(playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + m_script->on_playerReceiveFields(playersao, formname, fields); +} + +inline void Server::handleCommand(ToServerPacket* pkt) +{ + const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()]; + (this->*opHandle.handler)(pkt); +} + +void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) +{ + DSTACK(__FUNCTION_NAME); + // Environment is locked first. + JMutexAutoLock envlock(m_env_mutex); + + ScopeProfiler sp(g_profiler, "Server::ProcessData"); + + try { + Address address = getPeerAddress(peer_id); + std::string addr_s = address.serializeString(); + + if(m_banmanager->isIpBanned(addr_s)) { + std::string ban_name = m_banmanager->getBanName(addr_s); + infostream << "Server: A banned client tried to connect from " + << addr_s << "; banned name was " + << ban_name << std::endl; + // This actually doesn't seem to transfer to the client + DenyAccess(peer_id, L"Your ip is banned. Banned name was " + + narrow_to_wide(ban_name)); + return; } } - else if(command == TOSERVER_NODEMETA_FIELDS) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - v3s16 p = readV3S16(is); - std::string formname = deSerializeString(is); - int num = readU16(is); - std::map<std::string, std::string> fields; - for(int k=0; k<num; k++){ - std::string fieldname = deSerializeString(is); - std::string fieldvalue = deSerializeLongString(is); - fields[fieldname] = fieldvalue; + catch(con::PeerNotFoundException &e) { + /* + * no peer for this packet found + * most common reason is peer timeout, e.g. peer didn't + * respond for some time, your server was overloaded or + * things like that. + */ + infostream << "Server::ProcessData(): Cancelling: peer " + << peer_id << " not found" << std::endl; + return; + } + + try { + if(datasize < 2) + return; + + ToServerPacket* pkt = new ToServerPacket(data, datasize, peer_id); + + ToServerCommand command = pkt->getCommand(); + + // Command must be handled into ToServerCommandHandler + if (command >= TOSERVER_NUM_MSG_TYPES) { + infostream << "Server: Ignoring unknown command " + << command << std::endl; } - // If something goes wrong, this player is to blame - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); + if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) { + handleCommand(pkt); + delete pkt; + return; + } - // Check the target node for rollback data; leave others unnoticed - RollbackNode rn_old(&m_env->getMap(), p, this); + u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version; - m_script->node_on_receive_fields(p, formname, fields,playersao); + if(peer_ser_ver == SER_FMT_VER_INVALID) { + errorstream << "Server::ProcessData(): Cancelling: Peer" + " serialization format invalid or not initialized." + " Skipping incoming command=" << command << std::endl; - // Report rollback data - RollbackNode rn_new(&m_env->getMap(), p, this); - if(rollback() && rn_new != rn_old){ - RollbackAction action; - action.setSetNode(p, rn_old, rn_new); - rollback()->reportAction(action); + delete pkt; + return; } - } - else if(command == TOSERVER_INVENTORY_FIELDS) - { - std::string datastring((char*)&data[2], datasize-2); - std::istringstream is(datastring, std::ios_base::binary); - - std::string formname = deSerializeString(is); - int num = readU16(is); - std::map<std::string, std::string> fields; - for(int k=0; k<num; k++){ - std::string fieldname = deSerializeString(is); - std::string fieldvalue = deSerializeLongString(is); - fields[fieldname] = fieldvalue; + + /* Handle commands related to client startup */ + if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) { + handleCommand(pkt); + delete pkt; + return; } - m_script->on_playerReceiveFields(playersao, formname, fields); - } - else - { - infostream<<"Server::ProcessData(): Ignoring " - "unknown command "<<command<<std::endl; - } + if (m_clients.getClientState(peer_id) < CS_Active) { + if (command == TOSERVER_PLAYERPOS) return; + + errorstream << "Got packet command: " << command << " for peer id " + << peer_id << " but client isn't active yet. Dropping packet " + << std::endl; + + delete pkt; + return; + } + + handleCommand(pkt); + delete pkt; - } //try - catch(SendFailedException &e) - { - errorstream<<"Server::ProcessData(): SendFailedException: " - <<"what="<<e.what() - <<std::endl; + } + catch(SendFailedException &e) { + errorstream << "Server::ProcessData(): SendFailedException: " + << "what=" << e.what() + << std::endl; } } @@ -2753,7 +2886,6 @@ void Server::setTimeOfDay(u32 time) void Server::onMapEditEvent(MapEditEvent *event) { - //infostream<<"Server::onMapEditEvent()"<<std::endl; if(m_ignore_map_edit_events) return; if(m_ignore_map_edit_events_area.contains(event->getArea())) @@ -2764,13 +2896,10 @@ void Server::onMapEditEvent(MapEditEvent *event) Inventory* Server::getInventory(const InventoryLocation &loc) { - switch(loc.type){ + switch (loc.type) { case InventoryLocation::UNDEFINED: - {} - break; case InventoryLocation::CURRENT_PLAYER: - {} - break; + break; case InventoryLocation::PLAYER: { Player *player = m_env->getPlayer(loc.name.c_str()); @@ -2781,7 +2910,7 @@ Inventory* Server::getInventory(const InventoryLocation &loc) return NULL; return playersao->getInventory(); } - break; + break; case InventoryLocation::NODEMETA: { NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p); @@ -2789,14 +2918,14 @@ Inventory* Server::getInventory(const InventoryLocation &loc) return NULL; return meta->getInventory(); } - break; + break; case InventoryLocation::DETACHED: { if(m_detached_inventories.count(loc.name) == 0) return NULL; return m_detached_inventories[loc.name]; } - break; + break; default: assert(0); } @@ -2806,8 +2935,7 @@ void Server::setInventoryModified(const InventoryLocation &loc) { switch(loc.type){ case InventoryLocation::UNDEFINED: - {} - break; + break; case InventoryLocation::PLAYER: { Player *player = m_env->getPlayer(loc.name.c_str()); @@ -2819,7 +2947,7 @@ void Server::setInventoryModified(const InventoryLocation &loc) playersao->m_inventory_not_sent = true; playersao->m_wielded_item_not_sent = true; } - break; + break; case InventoryLocation::NODEMETA: { v3s16 blockpos = getNodeBlockPos(loc.p); @@ -2830,12 +2958,12 @@ void Server::setInventoryModified(const InventoryLocation &loc) setBlockNotSent(blockpos); } - break; + break; case InventoryLocation::DETACHED: { sendDetachedInventory(loc.name,PEER_ID_INEXISTENT); } - break; + break; default: assert(0); } |