diff options
Diffstat (limited to 'src/server.h')
-rw-r--r-- | src/server.h | 152 |
1 files changed, 94 insertions, 58 deletions
diff --git a/src/server.h b/src/server.h index 3d6b00d99..d16230967 100644 --- a/src/server.h +++ b/src/server.h @@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef SERVER_HEADER #define SERVER_HEADER -#include "connection.h" +#include "network/connection.h" #include "irr_v3d.h" #include "map.h" #include "hud.h" @@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/thread.h" #include "environment.h" #include "clientiface.h" +#include "network/networkpacket.h" #include <string> #include <list> #include <map> @@ -62,11 +63,6 @@ enum ClientDeletionReason { CDR_DENY }; -/* - Some random functions -*/ -v3f findSpawnPos(ServerMap &map); - class MapEditEventIgnorer { public: @@ -187,7 +183,42 @@ public: void AsyncRunStep(bool initial_step=false); void Receive(); PlayerSAO* StageTwoClientInit(u16 peer_id); - void ProcessData(u8 *data, u32 datasize, u16 peer_id); + + /* + * Command Handlers + */ + + void handleCommand(NetworkPacket* pkt); + + void handleCommand_Null(NetworkPacket* pkt) {}; + void handleCommand_Deprecated(NetworkPacket* pkt); + void handleCommand_Init(NetworkPacket* pkt); + void handleCommand_Init_Legacy(NetworkPacket* pkt); + void handleCommand_Init2(NetworkPacket* pkt); + void handleCommand_RequestMedia(NetworkPacket* pkt); + void handleCommand_ReceivedMedia(NetworkPacket* pkt); + void handleCommand_ClientReady(NetworkPacket* pkt); + void handleCommand_GotBlocks(NetworkPacket* pkt); + void handleCommand_PlayerPos(NetworkPacket* pkt); + void handleCommand_DeletedBlocks(NetworkPacket* pkt); + void handleCommand_InventoryAction(NetworkPacket* pkt); + void handleCommand_ChatMessage(NetworkPacket* pkt); + void handleCommand_Damage(NetworkPacket* pkt); + void handleCommand_Breath(NetworkPacket* pkt); + void handleCommand_Password(NetworkPacket* pkt); + void handleCommand_PlayerItem(NetworkPacket* pkt); + void handleCommand_Respawn(NetworkPacket* pkt); + void handleCommand_Interact(NetworkPacket* pkt); + void handleCommand_RemovedSounds(NetworkPacket* pkt); + void handleCommand_NodeMetaFields(NetworkPacket* pkt); + void handleCommand_InventoryFields(NetworkPacket* pkt); + void handleCommand_FirstSrp(NetworkPacket* pkt); + void handleCommand_SrpBytesA(NetworkPacket* pkt); + void handleCommand_SrpBytesM(NetworkPacket* pkt); + + void ProcessData(NetworkPacket *pkt); + + void Send(NetworkPacket* pkt); // Environment must be locked when called void setTimeOfDay(u32 time); @@ -203,7 +234,7 @@ public: Shall be called with the environment and the connection locked. */ Inventory* getInventory(const InventoryLocation &loc); - void setInventoryModified(const InventoryLocation &loc); + void setInventoryModified(const InventoryLocation &loc, bool playerSend = true); // Connection must be locked when called std::wstring getStatusString(); @@ -213,8 +244,13 @@ public: { return m_shutdown_requested; } // request server to shutdown - inline void requestShutdown(void) - { m_shutdown_requested = true; } + inline void requestShutdown() { m_shutdown_requested = true; } + void requestShutdown(const std::string &msg, bool reconnect) + { + m_shutdown_requested = true; + m_shutdown_msg = msg; + m_shutdown_ask_reconnect = reconnect; + } // Returns -1 if failed, sound handle on success // Envlock @@ -233,34 +269,21 @@ public: void notifyPlayer(const char *name, const std::wstring &msg); void notifyPlayers(const std::wstring &msg); - void spawnParticle(const char *playername, + void spawnParticle(const std::string &playername, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, - bool collisiondetection, bool vertical, std::string texture); + bool collisiondetection, bool vertical, const std::string &texture); - void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration, - float expirationtime, float size, - bool collisiondetection, bool vertical, std::string texture); - - u32 addParticleSpawner(const char *playername, - u16 amount, float spawntime, + u32 addParticleSpawner(u16 amount, float spawntime, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, - bool collisiondetection, bool vertical, std::string texture); + bool collisiondetection, bool vertical, const std::string &texture, + const std::string &playername); - u32 addParticleSpawnerAll(u16 amount, float spawntime, - v3f minpos, v3f maxpos, - v3f minvel, v3f maxvel, - v3f minacc, v3f maxacc, - float minexptime, float maxexptime, - float minsize, float maxsize, - bool collisiondetection, bool vertical, std::string texture); - - void deleteParticleSpawner(const char *playername, u32 id); - void deleteParticleSpawnerAll(u32 id); + void deleteParticleSpawner(const std::string &playername, u32 id); // Creates or resets inventory Inventory* createDetachedInventory(const std::string &name); @@ -268,9 +291,6 @@ public: // Envlock and conlock should be locked when using scriptapi GameScripting *getScriptIface(){ return m_script; } - //TODO: determine what (if anything) should be locked to access EmergeManager - EmergeManager *getEmergeManager(){ return m_emerge; } - // actions: time-reversed list // Return value: success/failure bool rollbackRevertActions(const std::list<RollbackAction> &actions, @@ -288,16 +308,16 @@ public: virtual MtEventManager* getEventManager(); virtual scene::ISceneManager* getSceneManager(); virtual IRollbackManager *getRollbackManager() { return m_rollback; } - + virtual EmergeManager *getEmergeManager() { return m_emerge; } IWritableItemDefManager* getWritableItemDefManager(); IWritableNodeDefManager* getWritableNodeDefManager(); IWritableCraftDefManager* getWritableCraftDefManager(); - const ModSpec* getModSpec(const std::string &modname); - void getModNames(std::list<std::string> &modlist); + const ModSpec* getModSpec(const std::string &modname) const; + void getModNames(std::vector<std::string> &modlist); std::string getBuiltinLuaPath(); - inline std::string getWorldPath() + inline std::string getWorldPath() const { return m_path_world; } inline bool isSingleplayer() @@ -309,24 +329,27 @@ public: bool showFormspec(const char *name, const std::string &formspec, const std::string &formname); Map & getMap() { return m_env->getMap(); } ServerEnvironment & getEnv() { return *m_env; } - + u32 hudAdd(Player *player, HudElement *element); bool hudRemove(Player *player, u32 id); bool hudChange(Player *player, u32 id, HudElementStat stat, void *value); bool hudSetFlags(Player *player, u32 flags, u32 mask); bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount); + s32 hudGetHotbarItemcount(Player *player); void hudSetHotbarImage(Player *player, std::string name); + std::string hudGetHotbarImage(Player *player); void hudSetHotbarSelectedImage(Player *player, std::string name); + std::string hudGetHotbarSelectedImage(Player *player); inline Address getPeerAddress(u16 peer_id) { return m_con.GetPeerAddress(peer_id); } - + bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed); bool setPlayerEyeOffset(Player *player, v3f first, v3f third); bool setSky(Player *player, const video::SColor &bgcolor, const std::string &type, const std::vector<std::string> ¶ms); - + bool overrideDayNightRatio(Player *player, bool do_override, float brightness); @@ -334,12 +357,22 @@ public: void peerAdded(con::Peer *peer); void deletingPeer(con::Peer *peer, bool timeout); - void DenyAccess(u16 peer_id, const std::wstring &reason); + void DenySudoAccess(u16 peer_id); + void DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason, + const std::string &str_reason = "", bool reconnect = false); + void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason=""); + void acceptAuth(u16 peer_id, bool forSudoMode); + void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason); bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval); bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime, u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch, std::string* vers_string); + void SendPlayerHPOrDie(PlayerSAO *player); + void SendPlayerBreath(u16 peer_id); + void SendInventory(PlayerSAO* playerSAO); + void SendMovePlayer(u16 peer_id); + // Bind address Address m_bind_addr; @@ -351,7 +384,9 @@ private: void SendMovement(u16 peer_id); void SendHP(u16 peer_id, u8 hp); void SendBreath(u16 peer_id, u16 breath); - void SendAccessDenied(u16 peer_id,const std::wstring &reason); + void SendAccessDenied(u16 peer_id, AccessDeniedCode reason, + const std::string &custom_reason, bool reconnect = false); + void SendAccessDenied_Legacy(u16 peer_id, const std::wstring &reason); void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target); void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version); void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version); @@ -359,13 +394,11 @@ private: /* mark blocks not sent for all clients */ void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block); - // Envlock and conlock should be locked when calling these - void SendInventory(u16 peer_id); + void SendChatMessage(u16 peer_id, const std::wstring &message); void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed); void SendPlayerHP(u16 peer_id); - void SendPlayerBreath(u16 peer_id); - void SendMovePlayer(u16 peer_id); + void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed); void SendEyeOffset(u16 peer_id, v3f first, v3f third); void SendPlayerPrivileges(u16 peer_id); @@ -379,7 +412,7 @@ private: void SendSetSky(u16 peer_id, const video::SColor &bgcolor, const std::string &type, const std::vector<std::string> ¶ms); void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio); - + /* Send a node removal/addition event to all clients except ignore_id. Additionally, if far_players!=NULL, players further away than @@ -387,9 +420,9 @@ private: */ // Envlock and conlock should be locked when calling these void sendRemoveNode(v3s16 p, u16 ignore_id=0, - std::list<u16> *far_players=NULL, float far_d_nodes=100); + std::vector<u16> *far_players=NULL, float far_d_nodes=100); void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0, - std::list<u16> *far_players=NULL, float far_d_nodes=100, + std::vector<u16> *far_players=NULL, float far_d_nodes=100, bool remove_metadata=true); void setBlockNotSent(v3s16 p); @@ -402,7 +435,7 @@ private: void fillMediaCache(); void sendMediaAnnouncement(u16 peer_id); void sendRequestedMedia(u16 peer_id, - const std::list<std::string> &tosend); + const std::vector<std::string> &tosend); void sendDetachedInventory(const std::string &name, u16 peer_id); void sendDetachedInventories(u16 peer_id); @@ -424,6 +457,8 @@ private: float expirationtime, float size, bool collisiondetection, bool vertical, std::string texture); + u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas); + void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true); /* Something random */ @@ -431,7 +466,9 @@ private: void DiePlayer(u16 peer_id); void RespawnPlayer(u16 peer_id); void DeleteClient(u16 peer_id, ClientDeletionReason reason); - void UpdateCrafting(u16 peer_id); + void UpdateCrafting(Player *player); + + v3f findSpawnPos(); // When called, connection mutex should be locked RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active); @@ -448,7 +485,7 @@ private: Call with env and con locked. */ - PlayerSAO *emergePlayer(const char *name, u16 peer_id); + PlayerSAO *emergePlayer(const char *name, u16 peer_id, u16 proto_version); void handlePeerChanges(); @@ -547,16 +584,15 @@ private: Queues stuff from peerAdded() and deletingPeer() to handlePeerChanges() */ - Queue<con::PeerChange> m_peer_change_queue; + std::queue<con::PeerChange> m_peer_change_queue; /* Random stuff */ - // Mod parent directory paths - std::list<std::string> m_modspaths; - bool m_shutdown_requested; + std::string m_shutdown_msg; + bool m_shutdown_ask_reconnect; /* Map edit event queue. Automatically receives all map edits. @@ -571,7 +607,7 @@ private: Queue of map edits from the environment for sending to the clients This is behind m_env_mutex */ - Queue<MapEditEvent*> m_unsent_map_edit_queue; + std::queue<MapEditEvent*> m_unsent_map_edit_queue; /* Set to true when the server itself is modifying the map and does all sending of information by itself. @@ -616,9 +652,9 @@ private: /* Runs a simple dedicated server loop. - Shuts down when run is set to false. + Shuts down when kill is set to true. */ -void dedicated_server_loop(Server &server, bool &run); +void dedicated_server_loop(Server &server, bool &kill); #endif |