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-rw-r--r--src/server.h152
1 files changed, 94 insertions, 58 deletions
diff --git a/src/server.h b/src/server.h
index 3d6b00d99..d16230967 100644
--- a/src/server.h
+++ b/src/server.h
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef SERVER_HEADER
#define SERVER_HEADER
-#include "connection.h"
+#include "network/connection.h"
#include "irr_v3d.h"
#include "map.h"
#include "hud.h"
@@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/thread.h"
#include "environment.h"
#include "clientiface.h"
+#include "network/networkpacket.h"
#include <string>
#include <list>
#include <map>
@@ -62,11 +63,6 @@ enum ClientDeletionReason {
CDR_DENY
};
-/*
- Some random functions
-*/
-v3f findSpawnPos(ServerMap &map);
-
class MapEditEventIgnorer
{
public:
@@ -187,7 +183,42 @@ public:
void AsyncRunStep(bool initial_step=false);
void Receive();
PlayerSAO* StageTwoClientInit(u16 peer_id);
- void ProcessData(u8 *data, u32 datasize, u16 peer_id);
+
+ /*
+ * Command Handlers
+ */
+
+ void handleCommand(NetworkPacket* pkt);
+
+ void handleCommand_Null(NetworkPacket* pkt) {};
+ void handleCommand_Deprecated(NetworkPacket* pkt);
+ void handleCommand_Init(NetworkPacket* pkt);
+ void handleCommand_Init_Legacy(NetworkPacket* pkt);
+ void handleCommand_Init2(NetworkPacket* pkt);
+ void handleCommand_RequestMedia(NetworkPacket* pkt);
+ void handleCommand_ReceivedMedia(NetworkPacket* pkt);
+ void handleCommand_ClientReady(NetworkPacket* pkt);
+ void handleCommand_GotBlocks(NetworkPacket* pkt);
+ void handleCommand_PlayerPos(NetworkPacket* pkt);
+ void handleCommand_DeletedBlocks(NetworkPacket* pkt);
+ void handleCommand_InventoryAction(NetworkPacket* pkt);
+ void handleCommand_ChatMessage(NetworkPacket* pkt);
+ void handleCommand_Damage(NetworkPacket* pkt);
+ void handleCommand_Breath(NetworkPacket* pkt);
+ void handleCommand_Password(NetworkPacket* pkt);
+ void handleCommand_PlayerItem(NetworkPacket* pkt);
+ void handleCommand_Respawn(NetworkPacket* pkt);
+ void handleCommand_Interact(NetworkPacket* pkt);
+ void handleCommand_RemovedSounds(NetworkPacket* pkt);
+ void handleCommand_NodeMetaFields(NetworkPacket* pkt);
+ void handleCommand_InventoryFields(NetworkPacket* pkt);
+ void handleCommand_FirstSrp(NetworkPacket* pkt);
+ void handleCommand_SrpBytesA(NetworkPacket* pkt);
+ void handleCommand_SrpBytesM(NetworkPacket* pkt);
+
+ void ProcessData(NetworkPacket *pkt);
+
+ void Send(NetworkPacket* pkt);
// Environment must be locked when called
void setTimeOfDay(u32 time);
@@ -203,7 +234,7 @@ public:
Shall be called with the environment and the connection locked.
*/
Inventory* getInventory(const InventoryLocation &loc);
- void setInventoryModified(const InventoryLocation &loc);
+ void setInventoryModified(const InventoryLocation &loc, bool playerSend = true);
// Connection must be locked when called
std::wstring getStatusString();
@@ -213,8 +244,13 @@ public:
{ return m_shutdown_requested; }
// request server to shutdown
- inline void requestShutdown(void)
- { m_shutdown_requested = true; }
+ inline void requestShutdown() { m_shutdown_requested = true; }
+ void requestShutdown(const std::string &msg, bool reconnect)
+ {
+ m_shutdown_requested = true;
+ m_shutdown_msg = msg;
+ m_shutdown_ask_reconnect = reconnect;
+ }
// Returns -1 if failed, sound handle on success
// Envlock
@@ -233,34 +269,21 @@ public:
void notifyPlayer(const char *name, const std::wstring &msg);
void notifyPlayers(const std::wstring &msg);
- void spawnParticle(const char *playername,
+ void spawnParticle(const std::string &playername,
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
- bool collisiondetection, bool vertical, std::string texture);
+ bool collisiondetection, bool vertical, const std::string &texture);
- void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
- float expirationtime, float size,
- bool collisiondetection, bool vertical, std::string texture);
-
- u32 addParticleSpawner(const char *playername,
- u16 amount, float spawntime,
+ u32 addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
- bool collisiondetection, bool vertical, std::string texture);
+ bool collisiondetection, bool vertical, const std::string &texture,
+ const std::string &playername);
- u32 addParticleSpawnerAll(u16 amount, float spawntime,
- v3f minpos, v3f maxpos,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection, bool vertical, std::string texture);
-
- void deleteParticleSpawner(const char *playername, u32 id);
- void deleteParticleSpawnerAll(u32 id);
+ void deleteParticleSpawner(const std::string &playername, u32 id);
// Creates or resets inventory
Inventory* createDetachedInventory(const std::string &name);
@@ -268,9 +291,6 @@ public:
// Envlock and conlock should be locked when using scriptapi
GameScripting *getScriptIface(){ return m_script; }
- //TODO: determine what (if anything) should be locked to access EmergeManager
- EmergeManager *getEmergeManager(){ return m_emerge; }
-
// actions: time-reversed list
// Return value: success/failure
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
@@ -288,16 +308,16 @@ public:
virtual MtEventManager* getEventManager();
virtual scene::ISceneManager* getSceneManager();
virtual IRollbackManager *getRollbackManager() { return m_rollback; }
-
+ virtual EmergeManager *getEmergeManager() { return m_emerge; }
IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
- const ModSpec* getModSpec(const std::string &modname);
- void getModNames(std::list<std::string> &modlist);
+ const ModSpec* getModSpec(const std::string &modname) const;
+ void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
- inline std::string getWorldPath()
+ inline std::string getWorldPath() const
{ return m_path_world; }
inline bool isSingleplayer()
@@ -309,24 +329,27 @@ public:
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
Map & getMap() { return m_env->getMap(); }
ServerEnvironment & getEnv() { return *m_env; }
-
+
u32 hudAdd(Player *player, HudElement *element);
bool hudRemove(Player *player, u32 id);
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
bool hudSetFlags(Player *player, u32 flags, u32 mask);
bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
+ s32 hudGetHotbarItemcount(Player *player);
void hudSetHotbarImage(Player *player, std::string name);
+ std::string hudGetHotbarImage(Player *player);
void hudSetHotbarSelectedImage(Player *player, std::string name);
+ std::string hudGetHotbarSelectedImage(Player *player);
inline Address getPeerAddress(u16 peer_id)
{ return m_con.GetPeerAddress(peer_id); }
-
+
bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed);
bool setPlayerEyeOffset(Player *player, v3f first, v3f third);
bool setSky(Player *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params);
-
+
bool overrideDayNightRatio(Player *player, bool do_override,
float brightness);
@@ -334,12 +357,22 @@ public:
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
- void DenyAccess(u16 peer_id, const std::wstring &reason);
+ void DenySudoAccess(u16 peer_id);
+ void DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
+ const std::string &str_reason = "", bool reconnect = false);
+ void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason="");
+ void acceptAuth(u16 peer_id, bool forSudoMode);
+ void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason);
bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval);
bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
std::string* vers_string);
+ void SendPlayerHPOrDie(PlayerSAO *player);
+ void SendPlayerBreath(u16 peer_id);
+ void SendInventory(PlayerSAO* playerSAO);
+ void SendMovePlayer(u16 peer_id);
+
// Bind address
Address m_bind_addr;
@@ -351,7 +384,9 @@ private:
void SendMovement(u16 peer_id);
void SendHP(u16 peer_id, u8 hp);
void SendBreath(u16 peer_id, u16 breath);
- void SendAccessDenied(u16 peer_id,const std::wstring &reason);
+ void SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
+ const std::string &custom_reason, bool reconnect = false);
+ void SendAccessDenied_Legacy(u16 peer_id, const std::wstring &reason);
void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version);
@@ -359,13 +394,11 @@ private:
/* mark blocks not sent for all clients */
void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
- // Envlock and conlock should be locked when calling these
- void SendInventory(u16 peer_id);
+
void SendChatMessage(u16 peer_id, const std::wstring &message);
void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
void SendPlayerHP(u16 peer_id);
- void SendPlayerBreath(u16 peer_id);
- void SendMovePlayer(u16 peer_id);
+
void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
void SendEyeOffset(u16 peer_id, v3f first, v3f third);
void SendPlayerPrivileges(u16 peer_id);
@@ -379,7 +412,7 @@ private:
void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params);
void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);
-
+
/*
Send a node removal/addition event to all clients except ignore_id.
Additionally, if far_players!=NULL, players further away than
@@ -387,9 +420,9 @@ private:
*/
// Envlock and conlock should be locked when calling these
void sendRemoveNode(v3s16 p, u16 ignore_id=0,
- std::list<u16> *far_players=NULL, float far_d_nodes=100);
+ std::vector<u16> *far_players=NULL, float far_d_nodes=100);
void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
- std::list<u16> *far_players=NULL, float far_d_nodes=100,
+ std::vector<u16> *far_players=NULL, float far_d_nodes=100,
bool remove_metadata=true);
void setBlockNotSent(v3s16 p);
@@ -402,7 +435,7 @@ private:
void fillMediaCache();
void sendMediaAnnouncement(u16 peer_id);
void sendRequestedMedia(u16 peer_id,
- const std::list<std::string> &tosend);
+ const std::vector<std::string> &tosend);
void sendDetachedInventory(const std::string &name, u16 peer_id);
void sendDetachedInventories(u16 peer_id);
@@ -424,6 +457,8 @@ private:
float expirationtime, float size,
bool collisiondetection, bool vertical, std::string texture);
+ u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
+ void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
/*
Something random
*/
@@ -431,7 +466,9 @@ private:
void DiePlayer(u16 peer_id);
void RespawnPlayer(u16 peer_id);
void DeleteClient(u16 peer_id, ClientDeletionReason reason);
- void UpdateCrafting(u16 peer_id);
+ void UpdateCrafting(Player *player);
+
+ v3f findSpawnPos();
// When called, connection mutex should be locked
RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
@@ -448,7 +485,7 @@ private:
Call with env and con locked.
*/
- PlayerSAO *emergePlayer(const char *name, u16 peer_id);
+ PlayerSAO *emergePlayer(const char *name, u16 peer_id, u16 proto_version);
void handlePeerChanges();
@@ -547,16 +584,15 @@ private:
Queues stuff from peerAdded() and deletingPeer() to
handlePeerChanges()
*/
- Queue<con::PeerChange> m_peer_change_queue;
+ std::queue<con::PeerChange> m_peer_change_queue;
/*
Random stuff
*/
- // Mod parent directory paths
- std::list<std::string> m_modspaths;
-
bool m_shutdown_requested;
+ std::string m_shutdown_msg;
+ bool m_shutdown_ask_reconnect;
/*
Map edit event queue. Automatically receives all map edits.
@@ -571,7 +607,7 @@ private:
Queue of map edits from the environment for sending to the clients
This is behind m_env_mutex
*/
- Queue<MapEditEvent*> m_unsent_map_edit_queue;
+ std::queue<MapEditEvent*> m_unsent_map_edit_queue;
/*
Set to true when the server itself is modifying the map and does
all sending of information by itself.
@@ -616,9 +652,9 @@ private:
/*
Runs a simple dedicated server loop.
- Shuts down when run is set to false.
+ Shuts down when kill is set to true.
*/
-void dedicated_server_loop(Server &server, bool &run);
+void dedicated_server_loop(Server &server, bool &kill);
#endif