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-rw-r--r--src/server.h90
1 files changed, 59 insertions, 31 deletions
diff --git a/src/server.h b/src/server.h
index 289f09618..54330856c 100644
--- a/src/server.h
+++ b/src/server.h
@@ -382,20 +382,21 @@ public:
core::list<PlayerInfo> getPlayerInfo();
- u32 getDayNightRatio()
+ /*u32 getDayNightRatio()
{
return time_to_daynight_ratio(m_time_of_day.get());
- }
-
+ }*/
+
+ // Environment must be locked when called
void setTimeOfDay(u32 time)
{
- m_time_of_day.set(time);
+ m_env.setTimeOfDay(time);
m_time_of_day_send_timer = 0;
}
bool getShutdownRequested()
{
- return m_shutdown_requested.get();
+ return m_shutdown_requested;
}
/*
@@ -416,7 +417,7 @@ public:
void requestShutdown(void)
{
- m_shutdown_requested.set(true);
+ m_shutdown_requested = true;
}
@@ -426,7 +427,8 @@ public:
private:
- // Virtual methods from con::PeerHandler.
+ // con::PeerHandler implementation.
+ // These queue stuff to be processed by handlePeerChanges().
// As of now, these create and remove clients and players.
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
@@ -459,7 +461,7 @@ private:
void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
core::list<u16> *far_players=NULL, float far_d_nodes=100);
- // Environment and Connection must be locked when called
+ // Environment and Connection must be locked when called
void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
// Sends blocks to clients
@@ -483,22 +485,17 @@ private:
Call with env and con locked.
*/
Player *emergePlayer(const char *name, const char *password, u16 peer_id);
-
- /*
- Update water pressure.
- This also adds suitable nodes to active_nodes.
-
- environment has to be locked when calling.
- */
- /*void UpdateBlockWaterPressure(MapBlock *block,
- core::map<v3s16, MapBlock*> &modified_blocks);*/
// Locks environment and connection by its own
struct PeerChange;
void handlePeerChange(PeerChange &c);
void handlePeerChanges();
+
+ /*
+ Variables
+ */
- //float m_flowwater_timer;
+ // Some timers
float m_liquid_transform_timer;
float m_print_info_timer;
float m_objectdata_timer;
@@ -507,52 +504,83 @@ private:
// NOTE: If connection and environment are both to be locked,
// environment shall be locked first.
- JMutex m_env_mutex;
- ServerEnvironment m_env;
- JMutex m_con_mutex;
+ // Environment
+ ServerEnvironment m_env;
+ JMutex m_env_mutex;
+
+ // Connection
con::Connection m_con;
- core::map<u16, RemoteClient*> m_clients; // Behind the con mutex
-
+ JMutex m_con_mutex;
+ // Connected clients (behind the con mutex)
+ core::map<u16, RemoteClient*> m_clients;
+
+ /*
+ Threads
+ */
+
+ // A buffer for time steps
+ // step() increments and AsyncRunStep() run by m_thread reads it.
float m_step_dtime;
JMutex m_step_dtime_mutex;
+ // The server mainly operates in this thread
ServerThread m_thread;
+ // This thread fetches and generates map
EmergeThread m_emergethread;
-
+ // Queue of block coordinates to be processed by the emerge thread
BlockEmergeQueue m_emerge_queue;
- // Nodes that are destinations of flowing liquid at the moment
- //core::map<v3s16, u8> m_flow_active_nodes;
+ /*
+ Time related stuff
+ */
// 0-23999
- MutexedVariable<u32> m_time_of_day;
+ //MutexedVariable<u32> m_time_of_day;
// Used to buffer dtime for adding to m_time_of_day
float m_time_counter;
+ // Timer for sending time of day over network
float m_time_of_day_send_timer;
-
+ // Uptime of server in seconds
MutexedVariable<double> m_uptime;
+ /*
+ Peer change queue.
+ Queues stuff from peerAdded() and deletingPeer() to
+ handlePeerChanges()
+ */
enum PeerChangeType
{
PEER_ADDED,
PEER_REMOVED
};
-
struct PeerChange
{
PeerChangeType type;
u16 peer_id;
bool timeout;
};
-
Queue<PeerChange> m_peer_change_queue;
+ /*
+ Random stuff
+ */
+
+ // Map directory
std::string m_mapsavedir;
- MutexedVariable<bool> m_shutdown_requested;
+ bool m_shutdown_requested;
/*
+ Map edit event queue. Automatically receives all map edits.
+ The constructor of this class registers us to receive them through
+ onMapEditEvent
+
+ NOTE: Should these be moved to actually be members of
+ ServerEnvironment?
+ */
+
+ /*
Queue of map edits from the environment for sending to the clients
This is behind m_env_mutex
*/