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-rw-r--r--src/server.h209
1 files changed, 172 insertions, 37 deletions
diff --git a/src/server.h b/src/server.h
index f997828b2..791ecdec7 100644
--- a/src/server.h
+++ b/src/server.h
@@ -1,6 +1,6 @@
/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -31,7 +31,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "utility.h"
#include "porting.h"
#include "map.h"
+#include "inventory.h"
+#include "auth.h"
+/*
+ Some random functions
+*/
+v3f findSpawnPos(ServerMap &map);
+
+/*
+ A structure containing the data needed for queueing the fetching
+ of blocks.
+*/
struct QueuedBlockEmerge
{
v3s16 pos;
@@ -240,6 +251,8 @@ public:
pending_serialization_version = SER_FMT_VER_INVALID;
m_nearest_unsent_d = 0;
m_nearest_unsent_reset_timer = 0.0;
+ m_nothing_to_send_counter = 0;
+ m_nothing_to_send_pause_timer = 0;
}
~RemoteClient()
{
@@ -284,7 +297,7 @@ public:
void PrintInfo(std::ostream &o)
{
o<<"RemoteClient "<<peer_id<<": "
- <<", m_blocks_sent.size()="<<m_blocks_sent.size()
+ <<"m_blocks_sent.size()="<<m_blocks_sent.size()
<<", m_blocks_sending.size()="<<m_blocks_sending.size()
<<", m_nearest_unsent_d="<<m_nearest_unsent_d
<<", m_excess_gotblocks="<<m_excess_gotblocks
@@ -340,9 +353,14 @@ private:
This is resetted by PrintInfo()
*/
u32 m_excess_gotblocks;
+
+ // CPU usage optimization
+ u32 m_nothing_to_send_counter;
+ float m_nothing_to_send_pause_timer;
};
-class Server : public con::PeerHandler, public MapEventReceiver
+class Server : public con::PeerHandler, public MapEventReceiver,
+ public InventoryManager
{
public:
/*
@@ -365,14 +383,21 @@ public:
core::list<PlayerInfo> getPlayerInfo();
- u32 getDayNightRatio()
+ /*u32 getDayNightRatio()
{
return time_to_daynight_ratio(m_time_of_day.get());
+ }*/
+
+ // Environment must be locked when called
+ void setTimeOfDay(u32 time)
+ {
+ m_env.setTimeOfDay(time);
+ m_time_of_day_send_timer = 0;
}
bool getShutdownRequested()
{
- return m_shutdown_requested.get();
+ return m_shutdown_requested;
}
/*
@@ -382,58 +407,132 @@ public:
*/
void onMapEditEvent(MapEditEvent *event);
+ /*
+ Shall be called with the environment and the connection locked.
+ */
+ Inventory* getInventory(InventoryContext *c, std::string id);
+ void inventoryModified(InventoryContext *c, std::string id);
+
+ // Connection must be locked when called
+ std::wstring getStatusString();
+
+ void requestShutdown(void)
+ {
+ m_shutdown_requested = true;
+ }
+
+
+ // Envlock and conlock should be locked when calling this
+ void SendMovePlayer(Player *player);
+
+ u64 getPlayerAuthPrivs(const std::string &name)
+ {
+ try{
+ return m_authmanager.getPrivs(name);
+ }
+ catch(AuthNotFoundException &e)
+ {
+ dstream<<"WARNING: Auth not found for "<<name<<std::endl;
+ return 0;
+ }
+ }
+
+ void setPlayerAuthPrivs(const std::string &name, u64 privs)
+ {
+ try{
+ return m_authmanager.setPrivs(name, privs);
+ }
+ catch(AuthNotFoundException &e)
+ {
+ dstream<<"WARNING: Auth not found for "<<name<<std::endl;
+ }
+ }
+
private:
- // Virtual methods from con::PeerHandler.
+ // con::PeerHandler implementation.
+ // These queue stuff to be processed by handlePeerChanges().
// As of now, these create and remove clients and players.
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
+ /*
+ Static send methods
+ */
+
+ static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
+ static void SendAccessDenied(con::Connection &con, u16 peer_id,
+ const std::wstring &reason);
+
+ /*
+ Non-static send methods
+ */
+
// Envlock and conlock should be locked when calling these
void SendObjectData(float dtime);
void SendPlayerInfos();
void SendInventory(u16 peer_id);
void SendChatMessage(u16 peer_id, const std::wstring &message);
void BroadcastChatMessage(const std::wstring &message);
- void sendRemoveNode(v3s16 p, u16 ignore_id=0);
- void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0);
+ void SendPlayerHP(Player *player);
+ /*
+ Send a node removal/addition event to all clients except ignore_id.
+ Additionally, if far_players!=NULL, players further away than
+ far_d_nodes are ignored and their peer_ids are added to far_players
+ */
+ // Envlock and conlock should be locked when calling these
+ void sendRemoveNode(v3s16 p, u16 ignore_id=0,
+ core::list<u16> *far_players=NULL, float far_d_nodes=100);
+ void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
+ core::list<u16> *far_players=NULL, float far_d_nodes=100);
+ void setBlockNotSent(v3s16 p);
- // Environment and Connection must be locked when called
+ // Environment and Connection must be locked when called
void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
- // Sends blocks to clients
+ // Sends blocks to clients (locks env and con on its own)
void SendBlocks(float dtime);
+
+ /*
+ Something random
+ */
+
+ void UpdateCrafting(u16 peer_id);
// When called, connection mutex should be locked
RemoteClient* getClient(u16 peer_id);
- // Connection must be locked when called
- std::wstring getStatusString();
-
+ // When called, environment mutex should be locked
+ std::string getPlayerName(u16 peer_id)
+ {
+ Player *player = m_env.getPlayer(peer_id);
+ if(player == NULL)
+ return "[id="+itos(peer_id);
+ return player->getName();
+ }
+
/*
Get a player from memory or creates one.
If player is already connected, return NULL
+ The password is not checked here - it is only used to
+ set the password if a new player is created.
Call with env and con locked.
*/
- Player *emergePlayer(const char *name, const char *password,
- u16 peer_id);
-
- /*
- Update water pressure.
- This also adds suitable nodes to active_nodes.
-
- environment has to be locked when calling.
- */
- /*void UpdateBlockWaterPressure(MapBlock *block,
- core::map<v3s16, MapBlock*> &modified_blocks);*/
+ Player *emergePlayer(const char *name, const char *password, u16 peer_id);
// Locks environment and connection by its own
struct PeerChange;
void handlePeerChange(PeerChange &c);
void handlePeerChanges();
+
+ u64 getPlayerPrivs(Player *player);
+
+ /*
+ Variables
+ */
- //float m_flowwater_timer;
+ // Some timers
float m_liquid_transform_timer;
float m_print_info_timer;
float m_objectdata_timer;
@@ -442,52 +541,86 @@ private:
// NOTE: If connection and environment are both to be locked,
// environment shall be locked first.
- JMutex m_env_mutex;
- ServerEnvironment m_env;
- JMutex m_con_mutex;
+ // Environment
+ ServerEnvironment m_env;
+ JMutex m_env_mutex;
+
+ // Connection
con::Connection m_con;
- core::map<u16, RemoteClient*> m_clients; // Behind the con mutex
+ JMutex m_con_mutex;
+ // Connected clients (behind the con mutex)
+ core::map<u16, RemoteClient*> m_clients;
+ // User authentication
+ AuthManager m_authmanager;
+
+ /*
+ Threads
+ */
+
+ // A buffer for time steps
+ // step() increments and AsyncRunStep() run by m_thread reads it.
float m_step_dtime;
JMutex m_step_dtime_mutex;
+ // The server mainly operates in this thread
ServerThread m_thread;
+ // This thread fetches and generates map
EmergeThread m_emergethread;
-
+ // Queue of block coordinates to be processed by the emerge thread
BlockEmergeQueue m_emerge_queue;
- // Nodes that are destinations of flowing liquid at the moment
- //core::map<v3s16, u8> m_flow_active_nodes;
+ /*
+ Time related stuff
+ */
// 0-23999
- MutexedVariable<u32> m_time_of_day;
+ //MutexedVariable<u32> m_time_of_day;
// Used to buffer dtime for adding to m_time_of_day
float m_time_counter;
+ // Timer for sending time of day over network
float m_time_of_day_send_timer;
-
+ // Uptime of server in seconds
MutexedVariable<double> m_uptime;
+ /*
+ Peer change queue.
+ Queues stuff from peerAdded() and deletingPeer() to
+ handlePeerChanges()
+ */
enum PeerChangeType
{
PEER_ADDED,
PEER_REMOVED
};
-
struct PeerChange
{
PeerChangeType type;
u16 peer_id;
bool timeout;
};
-
Queue<PeerChange> m_peer_change_queue;
+ /*
+ Random stuff
+ */
+
+ // Map directory
std::string m_mapsavedir;
- MutexedVariable<bool> m_shutdown_requested;
+ bool m_shutdown_requested;
/*
+ Map edit event queue. Automatically receives all map edits.
+ The constructor of this class registers us to receive them through
+ onMapEditEvent
+
+ NOTE: Should these be moved to actually be members of
+ ServerEnvironment?
+ */
+
+ /*
Queue of map edits from the environment for sending to the clients
This is behind m_env_mutex
*/
@@ -505,6 +638,8 @@ private:
*/
u16 m_ignore_map_edit_events_peer_id;
+ Profiler *m_profiler;
+
friend class EmergeThread;
friend class RemoteClient;
};