diff options
Diffstat (limited to 'src/server.h')
-rw-r--r-- | src/server.h | 111 |
1 files changed, 63 insertions, 48 deletions
diff --git a/src/server.h b/src/server.h index 43beb167a..22c7cf2bb 100644 --- a/src/server.h +++ b/src/server.h @@ -103,14 +103,14 @@ public: delete q; } } - + /* peer_id=0 adds with nobody to send to */ void addBlock(u16 peer_id, v3s16 pos, u8 flags) { DSTACK(__FUNCTION_NAME); - + JMutexAutoLock lock(m_mutex); if(peer_id != 0) @@ -130,7 +130,7 @@ public: } } } - + /* Add the block */ @@ -160,7 +160,7 @@ public: JMutexAutoLock lock(m_mutex); return m_queue.size(); } - + u32 peerItemCount(u16 peer_id) { JMutexAutoLock lock(m_mutex); @@ -238,7 +238,7 @@ struct PlayerInfo /* Used for queueing and sorting block transfers in containers - + Lower priority number means higher priority. */ struct PrioritySortedBlockTransfer @@ -303,7 +303,7 @@ struct ServerSoundParams max_hear_distance(32*BS), loop(false) {} - + v3f getPos(ServerEnvironment *env, bool *pos_exists) const; }; @@ -347,7 +347,7 @@ public: ~RemoteClient() { } - + /* Finds block that should be sent next to the client. Environment should be locked when this is called. @@ -367,7 +367,7 @@ public: { return m_blocks_sending.size(); } - + // Increments timeouts and removes timed-out blocks from list // NOTE: This doesn't fix the server-not-sending-block bug // because it is related to emerging, not sending. @@ -386,13 +386,13 @@ public: // Time from last placing or removing blocks float m_time_from_building; - + /*JMutex m_dig_mutex; float m_dig_time_remaining; // -1 = not digging s16 m_dig_tool_item; v3s16 m_dig_position;*/ - + /* List of active objects that the client knows of. Value is dummy. @@ -405,7 +405,7 @@ private: - These don't have to be sent again. - A block is cleared from here when client says it has deleted it from it's memory - + Key is position, value is dummy. No MapBlock* is stored here because the blocks can get deleted. */ @@ -413,7 +413,7 @@ private: s16 m_nearest_unsent_d; v3s16 m_last_center; float m_nearest_unsent_reset_timer; - + /* Blocks that are currently on the line. This is used for throttling the sending of blocks. @@ -432,7 +432,7 @@ private: This is resetted by PrintInfo() */ u32 m_excess_gotblocks; - + // CPU usage optimization u32 m_nothing_to_send_counter; float m_nothing_to_send_pause_timer; @@ -446,7 +446,7 @@ public: /* NOTE: Every public method should be thread-safe */ - + Server( const std::string &path_world, const std::string &path_config, @@ -477,7 +477,7 @@ public: { return m_shutdown_requested; } - + /* Shall be called with the environment locked. This is accessed by the map, which is inside the environment, @@ -503,7 +503,7 @@ public: // Envlock + conlock s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms); void stopSound(s32 handle); - + // Envlock + conlock std::set<std::string> getPlayerEffectivePrivs(const std::string &name); bool checkPriv(const std::string &name, const std::string &priv); @@ -534,26 +534,32 @@ public: { return m_con.GetPeerAddress(peer_id); } - + // Envlock and conlock should be locked when calling this void notifyPlayer(const char *name, const std::wstring msg); void notifyPlayers(const std::wstring msg); void queueBlockEmerge(v3s16 blockpos, bool allow_generate); - + // Creates or resets inventory Inventory* createDetachedInventory(const std::string &name); - + // Envlock and conlock should be locked when using Lua lua_State *getLua(){ return m_lua; } // Envlock should be locked when using the rollback manager IRollbackManager *getRollbackManager(){ return m_rollback; } + + //TODO: determine what should be locked when accessing the emerge manager + EmergeManager *getEmergeManager(){ return m_emerge; } + + BiomeDefManager *getBiomeDef(){ return m_biomedef; } + // actions: time-reversed list // Return value: success/failure bool rollbackRevertActions(const std::list<RollbackAction> &actions, std::list<std::string> *log); - + // IGameDef interface // Under envlock virtual IItemDefManager* getItemDefManager(); @@ -565,7 +571,7 @@ public: virtual ISoundManager* getSoundManager(); virtual MtEventManager* getEventManager(); virtual IRollbackReportSink* getRollbackReportSink(); - + IWritableItemDefManager* getWritableItemDefManager(); IWritableNodeDefManager* getWritableNodeDefManager(); IWritableCraftDefManager* getWritableCraftDefManager(); @@ -573,7 +579,7 @@ public: const ModSpec* getModSpec(const std::string &modname); void getModNames(core::list<std::string> &modlist); std::string getBuiltinLuaPath(); - + std::string getWorldPath(){ return m_path_world; } bool isSingleplayer(){ return m_simple_singleplayer_mode; } @@ -591,11 +597,12 @@ private: // As of now, these create and remove clients and players. void peerAdded(con::Peer *peer); void deletingPeer(con::Peer *peer, bool timeout); - + /* Static send methods */ - + + static void SendMovement(con::Connection &con, u16 peer_id); static void SendHP(con::Connection &con, u16 peer_id, u8 hp); static void SendAccessDenied(con::Connection &con, u16 peer_id, const std::wstring &reason); @@ -605,7 +612,7 @@ private: IItemDefManager *itemdef); static void SendNodeDef(con::Connection &con, u16 peer_id, INodeDefManager *nodedef, u16 protocol_version); - + /* Non-static send methods. Conlock should be always used. @@ -633,18 +640,18 @@ private: void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0, core::list<u16> *far_players=NULL, float far_d_nodes=100); void setBlockNotSent(v3s16 p); - + // Environment and Connection must be locked when called void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver); - + // Sends blocks to clients (locks env and con on its own) void SendBlocks(float dtime); - + void fillMediaCache(); void sendMediaAnnouncement(u16 peer_id); void sendRequestedMedia(u16 peer_id, const core::list<MediaRequest> &tosend); - + void sendDetachedInventory(const std::string &name, u16 peer_id); void sendDetachedInventoryToAll(const std::string &name); void sendDetachedInventories(u16 peer_id); @@ -652,15 +659,15 @@ private: /* Something random */ - + void DiePlayer(u16 peer_id); void RespawnPlayer(u16 peer_id); - + void UpdateCrafting(u16 peer_id); - + // When called, connection mutex should be locked RemoteClient* getClient(u16 peer_id); - + // When called, environment mutex should be locked std::string getPlayerName(u16 peer_id) { @@ -687,7 +694,7 @@ private: Call with env and con locked. */ PlayerSAO *emergePlayer(const char *name, u16 peer_id); - + // Locks environment and connection by its own struct PeerChange; void handlePeerChange(PeerChange &c); @@ -696,7 +703,7 @@ private: /* Variables */ - + // World directory std::string m_path_world; // Path to user's configuration file ("" = no configuration file) @@ -709,27 +716,29 @@ private: // Thread can set; step() will throw as ServerError MutexedVariable<std::string> m_async_fatal_error; - + // Some timers float m_liquid_transform_timer; float m_print_info_timer; + float m_masterserver_timer; float m_objectdata_timer; float m_emergethread_trigger_timer; float m_savemap_timer; IntervalLimiter m_map_timer_and_unload_interval; - + // NOTE: If connection and environment are both to be locked, // environment shall be locked first. // Environment ServerEnvironment *m_env; JMutex m_env_mutex; - + // Connection con::Connection m_con; JMutex m_con_mutex; // Connected clients (behind the con mutex) core::map<u16, RemoteClient*> m_clients; + u16 m_clients_number; //for announcing masterserver // Bann checking BanManager m_banmanager; @@ -739,29 +748,35 @@ private: bool m_rollback_sink_enabled; bool m_enable_rollback_recording; // Updated once in a while + // Emerge manager + EmergeManager *m_emerge; + + // Biome Definition Manager + BiomeDefManager *m_biomedef; + // Scripting // Envlock and conlock should be locked when using Lua lua_State *m_lua; // Item definition manager IWritableItemDefManager *m_itemdef; - + // Node definition manager IWritableNodeDefManager *m_nodedef; - + // Craft definition manager IWritableCraftDefManager *m_craftdef; - + // Event manager EventManager *m_event; - + // Mods - core::list<ModSpec> m_mods; - + std::vector<ModSpec> m_mods; + /* Threads */ - + // A buffer for time steps // step() increments and AsyncRunStep() run by m_thread reads it. float m_step_dtime; @@ -773,7 +788,7 @@ private: EmergeThread m_emergethread; // Queue of block coordinates to be processed by the emerge thread BlockEmergeQueue m_emerge_queue; - + /* Time related stuff */ @@ -782,7 +797,7 @@ private: float m_time_of_day_send_timer; // Uptime of server in seconds MutexedVariable<double> m_uptime; - + /* Peer change queue. Queues stuff from peerAdded() and deletingPeer() to @@ -804,7 +819,7 @@ private: /* Random stuff */ - + // Mod parent directory paths core::list<std::string> m_modspaths; |