diff options
Diffstat (limited to 'src/server/player_sao.cpp')
-rw-r--r-- | src/server/player_sao.cpp | 32 |
1 files changed, 6 insertions, 26 deletions
diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp index 110d2010d..0d31f2e0b 100644 --- a/src/server/player_sao.cpp +++ b/src/server/player_sao.cpp @@ -260,10 +260,13 @@ void PlayerSAO::step(float dtime, bool send_recommended) // otherwise it's calculated normally. // If the object gets detached this comes into effect automatically from // the last known origin. - if (isAttached()) { - v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition(); + if (auto *parent = getParent()) { + v3f pos = parent->getBasePosition(); m_last_good_position = pos; setBasePosition(pos); + + if (m_player) + m_player->setSpeed(v3f()); } if (!send_recommended) @@ -570,34 +573,11 @@ void PlayerSAO::setMaxSpeedOverride(const v3f &vel) bool PlayerSAO::checkMovementCheat() { if (m_is_singleplayer || + isAttached() || g_settings->getBool("disable_anticheat")) { m_last_good_position = m_base_position; return false; } - if (UnitSAO *parent = dynamic_cast<UnitSAO *>(getParent())) { - v3f attachment_pos; - { - int parent_id; - std::string bone; - v3f attachment_rot; - bool force_visible; - getAttachment(&parent_id, &bone, &attachment_pos, &attachment_rot, &force_visible); - } - - v3f parent_pos = parent->getBasePosition(); - f32 diff = m_base_position.getDistanceFromSQ(parent_pos) - attachment_pos.getLengthSQ(); - const f32 maxdiff = 4.0f * BS; // fair trade-off value for various latencies - - if (diff > maxdiff * maxdiff) { - setBasePosition(parent_pos); - actionstream << "Server: " << m_player->getName() - << " moved away from parent; diff=" << sqrtf(diff) / BS - << " resetting position." << std::endl; - return true; - } - // Player movement is locked to the entity. Skip further checks - return false; - } bool cheated = false; /* |