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-rw-r--r--src/server/CMakeLists.txt1
-rw-r--r--src/server/serveractiveobjectmap.cpp215
-rw-r--r--src/server/serveractiveobjectmap.h143
3 files changed, 0 insertions, 359 deletions
diff --git a/src/server/CMakeLists.txt b/src/server/CMakeLists.txt
index 98b4730b1..b892e83b3 100644
--- a/src/server/CMakeLists.txt
+++ b/src/server/CMakeLists.txt
@@ -1,4 +1,3 @@
set(server_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
- ${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobjectmap.cpp
PARENT_SCOPE)
diff --git a/src/server/serveractiveobjectmap.cpp b/src/server/serveractiveobjectmap.cpp
deleted file mode 100644
index 7c5c1c1ea..000000000
--- a/src/server/serveractiveobjectmap.cpp
+++ /dev/null
@@ -1,215 +0,0 @@
-/*
-Minetest
-Copyright (C) 2018 numZero, Lobachevsky Vitaly <numzer0@yandex.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "serveractiveobjectmap.h"
-#include <cmath>
-#include "constants.h"
-#include "log.h"
-#include "serverobject.h"
-
-static constexpr float granularity = 16.0 * BS;
-
-static v3s16 getChunkPos(const v3f &pos)
-{
- return v3s16(
- std::floor(pos.X / granularity),
- std::floor(pos.Y / granularity),
- std::floor(pos.Z / granularity));
-}
-
-static aabb3s16 calcBox(const aabb3f &cb)
-{
- return { getChunkPos(cb.MinEdge), getChunkPos(cb.MaxEdge) };
-}
-
-void ServerActiveObjectMap::addObject(ServerActiveObject *object)
-{
- aabb3f cb;
- Wrapper w;
- u16 id = object->getId();
- if (!isFreeId(id))
- throw std::logic_error("ServerActiveObjectMap::addObject: "
- "object ID in use: " + std::to_string(id));
- w.object = object;
- w.has_box = w.object->getCollisionBox(&cb);
- w.pos = getChunkPos(w.object->getBasePosition());
- if (w.has_box) {
- w.box = calcBox(cb);
- addObjectRefs(id, w.box);
- }
- addObjectRef(id, w.pos);
- objects.emplace(id, w);
-}
-
-ServerActiveObject *ServerActiveObjectMap::removeObject(u16 id)
-{
- auto pw = objects.find(id);
- if (pw == objects.end())
- return nullptr; // silently ignore non-existent object
- Wrapper w = pw->second;
- if (w.has_box)
- removeObjectRefs(id, w.box);
- removeObjectRef(id, w.pos);
- objects.erase(pw);
- return w.object;
-}
-
-void ServerActiveObjectMap::removeObject(ServerActiveObject *object)
-{
- removeObject(object->getId());
-}
-
-void ServerActiveObjectMap::updateObject(u16 id)
-{
- auto pw = objects.find(id);
- if (pw == objects.end()) {
- warningstream << "Trying to update non-existent object: " << id
- << std::endl;
- return;
- }
- Wrapper &w = pw->second;
- v3s16 pos = getChunkPos(w.object->getBasePosition());
- aabb3f cb;
- aabb3s16 box;
- bool has_box = w.object->getCollisionBox(&cb);
- if (has_box)
- box = calcBox(cb);
- if (w.has_box && has_box && w.box == box && pos == w.pos)
- return;
- if (w.has_box)
- removeObjectRefs(id, w.box);
- removeObjectRef(id, w.pos);
- w.box = box;
- w.has_box = has_box;
- if (w.has_box)
- addObjectRefs(id, w.box);
- addObjectRef(id, w.pos);
-}
-
-void ServerActiveObjectMap::updateObject(ServerActiveObject *object)
-{
- updateObject(object->getId());
-}
-
-ServerActiveObject *ServerActiveObjectMap::getObject(u16 id) const
-{
- auto pw = objects.find(id);
- if (pw == objects.end())
- return nullptr;
- return pw->second.object;
-}
-
-std::vector<u16> ServerActiveObjectMap::getObjectsInsideRadius(v3f pos, float radius)
-{
- std::vector<u16> result;
- auto nearby = getObjectsNearBox(calcBox({pos - radius, pos + radius}));
- for (auto &id : nearby) {
- ServerActiveObject *obj = getObject(id);
- v3f objectpos = obj->getBasePosition();
- if (objectpos.getDistanceFrom(pos) > radius)
- continue;
- result.push_back(id);
- }
- return result;
-}
-
-std::vector<u16> ServerActiveObjectMap::getObjectsTouchingBox(const aabb3f &box)
-{
- std::vector<u16> result;
- auto nearby = getObjectsNearBox(calcBox(box));
- for (auto &id : nearby) {
- ServerActiveObject *obj = getObject(id);
- aabb3f cb;
- if (!obj->getCollisionBox(&cb))
- continue;
- if (!box.intersectsWithBox(cb))
- continue;
- result.push_back(id);
- }
- return result;
-}
-
-std::unordered_set<u16> ServerActiveObjectMap::getObjectsNearBox(const aabb3s16 &box)
-{
- std::unordered_set<u16> result;
- v3s16 p;
- for (p.Z = box.MinEdge.Z; p.Z <= box.MaxEdge.Z; p.Z++)
- for (p.Y = box.MinEdge.Y; p.Y <= box.MaxEdge.Y; p.Y++)
- for (p.X = box.MinEdge.X; p.X <= box.MaxEdge.X; p.X++) {
- auto bounds = refmap.equal_range(p);
- for (auto iter = bounds.first; iter != bounds.second; ++iter)
- result.insert(iter->second);
- }
- return result;
-}
-
-void ServerActiveObjectMap::addObjectRef(u16 id, v3s16 pos)
-{
- refmap.emplace(pos, id);
-}
-
-void ServerActiveObjectMap::removeObjectRef(u16 id, v3s16 pos)
-{
- auto bounds = refmap.equal_range(pos);
- for (auto iter = bounds.first; iter != bounds.second;) {
- if (iter->second == id)
- iter = refmap.erase(iter);
- else
- ++iter;
- }
-}
-
-void ServerActiveObjectMap::addObjectRefs(u16 id, const aabb3s16 &box)
-{
- v3s16 p;
- for (p.Z = box.MinEdge.Z; p.Z <= box.MaxEdge.Z; p.Z++)
- for (p.Y = box.MinEdge.Y; p.Y <= box.MaxEdge.Y; p.Y++)
- for (p.X = box.MinEdge.X; p.X <= box.MaxEdge.X; p.X++)
- addObjectRef(id, p);
-}
-
-void ServerActiveObjectMap::removeObjectRefs(u16 id, const aabb3s16 &box)
-{
- v3s16 p;
- for (p.Z = box.MinEdge.Z; p.Z <= box.MaxEdge.Z; p.Z++)
- for (p.Y = box.MinEdge.Y; p.Y <= box.MaxEdge.Y; p.Y++)
- for (p.X = box.MinEdge.X; p.X <= box.MaxEdge.X; p.X++)
- removeObjectRef(id, p);
-}
-
-bool ServerActiveObjectMap::isFreeId(u16 id)
-{
- if (id == 0)
- return false;
- return objects.find(id) == objects.end();
-}
-
-u16 ServerActiveObjectMap::getFreeId()
-{
- // try to reuse id's as late as possible
- static u16 last_used_id = 0;
- u16 startid = last_used_id;
- for (;;) {
- last_used_id++;
- if (isFreeId(last_used_id))
- return last_used_id;
- if (last_used_id == startid) // wrapped around
- return 0;
- }
-}
diff --git a/src/server/serveractiveobjectmap.h b/src/server/serveractiveobjectmap.h
deleted file mode 100644
index 60f6890bd..000000000
--- a/src/server/serveractiveobjectmap.h
+++ /dev/null
@@ -1,143 +0,0 @@
-/*
-Minetest
-Copyright (C) 2018 numZero, Lobachevsky Vitaly <numzer0@yandex.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-#include <unordered_set>
-#include <unordered_map>
-#include <vector>
-#include "irr_v3d.h"
-#include "irr_aabb3d.h"
-
-class ServerActiveObject;
-
-/*!
- * The class to speed up collision tests.
- *
- * @note It stores any objects but only those that has valid collision box
- * (`physical` Lua entities) are actually processed.
- * @note It uses world coordinate units, i.e. node size is always BS.
- */
-struct ServerActiveObjectMap
-{
- struct Wrapper
- {
- ServerActiveObject *object;
- aabb3s16 box;
- v3s16 pos;
- bool has_box;
- };
-
- /*!
- * Adds object to the map. It must have valid ID.
- *
- * If an object with the same ID already exists in the map,
- * std::logic_error is thrown.
- */
- void addObject(ServerActiveObject *object);
-
- /*!
- * Removes object from the map. The pointer must be valid.
- * See `removeObject(u16)` for details.
- */
- void removeObject(ServerActiveObject *object);
-
- /*!
- * Removes object from the map.
- *
- * If the object is not found, the call is ignored.
- * The function never throws, unless the underlying container throws.
- */
- ServerActiveObject *removeObject(u16 id);
-
- /*!
- * Updates object metadata stored in the map.
- * See `updateObject(u16)` for details.
- */
- void updateObject(ServerActiveObject *object);
-
- /*!
- * Updates object metadata stored in the map.
- *
- * The metadata includes (approximate) absolute collision box and
- * its existence (`physical` property for Lua entities).
- * This function must be called after each change of these properties,
- * including each object movement.
- */
- void updateObject(u16 id);
-
- /*!
- * Returns the object with given ID, if any.
- * Returns NULL otherwise.
- */
- ServerActiveObject *getObject(u16 id) const;
-
- /*!
- * Checks if the given ID is free and valid (i.e. non-zero).
- */
- bool isFreeId(u16 id);
-
- /*!
- * Returns a free ID, if any. Returns 0 in the case of failure.
- *
- * @note This function doesn't reserve the ID; it remains free until
- * an object with that ID is added.
- * @note This function tries to reclaim freed IDs as late as possible.
- * However, there is no guarantee.
- */
- u16 getFreeId();
-
- /*!
- * Returns a list of objects whose base position is at distance less
- * than @p radius from @p pos.
- *
- * @note Due to inexact nature of floating-point computations, it is
- * undefined whether an object lying exactly at the boundary is included
- * in the list or not.
- */
- std::vector<u16> getObjectsInsideRadius(v3f pos, float radius);
-
- /*!
- * Returns a list of objects whose collision box intersects with @p box
- *
- * @note Due to inexact nature of floating-point computations, it is
- * undefined whether an object lying exactly at the boundary is included
- * in the list or not.
- */
- std::vector<u16> getObjectsTouchingBox(const aabb3f &box);
-
- /*!
- * Returns count of objects in the map.
- */
- std::size_t size() const { return objects.size(); }
-
- /*!
- * Returns reference to the underlying container.
- */
- const std::unordered_map<u16, Wrapper> &getObjects() const { return objects; }
-
-private:
- void addObjectRef(u16 id, v3s16 pos);
- void removeObjectRef(u16 id, v3s16 pos);
- void addObjectRefs(u16 id, const aabb3s16 &box);
- void removeObjectRefs(u16 id, const aabb3s16 &box);
- std::unordered_set<u16> getObjectsNearBox(const aabb3s16 &box);
-
- std::unordered_map<u16, Wrapper> objects;
- std::unordered_multimap<v3s16, u16> refmap;
-};