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-rw-r--r--src/serverobject.h215
1 files changed, 157 insertions, 58 deletions
diff --git a/src/serverobject.h b/src/serverobject.h
index 557d9b618..955969819 100644
--- a/src/serverobject.h
+++ b/src/serverobject.h
@@ -32,40 +32,54 @@ Some planning
* Server environment adds an active object, which gets the id 1
* The active object list is scanned for each client once in a while,
and it finds out what objects have been added that are not known
- by the client yet. This scan is initiated by the server and the
- result ends up directly to the server.
+ by the client yet. This scan is initiated by the Server class and
+ the result ends up directly to the server.
* A network packet is created with the info and sent to the client.
+* Environment converts objects to static data and static data to
+ objects, based on how close players are to them.
*/
class ServerEnvironment;
+class InventoryItem;
class ServerActiveObject : public ActiveObject
{
public:
- ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos=v3f(0,0,0));
+ /*
+ NOTE: m_env can be NULL, but step() isn't called if it is.
+ Prototypes are used that way.
+ */
+ ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos);
virtual ~ServerActiveObject();
- v3f getBasePosition()
- {
- return m_base_position;
- }
+ // Create a certain type of ServerActiveObject
+ static ServerActiveObject* create(u8 type,
+ ServerEnvironment *env, u16 id, v3f pos,
+ const std::string &data);
+ /*
+ Some simple getters/setters
+ */
+ v3f getBasePosition()
+ {return m_base_position;}
void setBasePosition(v3f pos)
- {
- m_base_position = pos;
- }
-
+ {m_base_position = pos;}
ServerEnvironment* getEnv()
- {
- return m_env;
- }
+ {return m_env;}
/*
Step object in time.
Messages added to messages are sent to client over network.
+
+ send_recommended:
+ True at around 5-10 times a second, same for all objects.
+ This is used to let objects send most of the data at the
+ same time so that the data can be combined in a single
+ packet.
*/
- virtual void step(float dtime, Queue<ActiveObjectMessage> &messages){}
+ virtual void step(float dtime, Queue<ActiveObjectMessage> &messages,
+ bool send_recommended){}
/*
The return value of this is passed to the client-side object
@@ -75,28 +89,74 @@ public:
/*
The return value of this is passed to the server-side object
- when it is loaded from disk or from a static object
+ when it is created (converted from static to active - actually
+ the data is the static form)
+ */
+ virtual std::string getStaticData(){return "";}
+
+ /*
+ Item that the player gets when this object is picked up.
+ If NULL, object cannot be picked up.
*/
- virtual std::string getServerInitializationData(){return "";}
+ virtual InventoryItem* createPickedUpItem(){return NULL;}
/*
- This takes the return value of getServerInitializationData
+ If the object doesn't return an item, this will be called.
+ Return value is tool wear.
*/
- virtual void initialize(const std::string &data){}
+ virtual u16 punch(const std::string &toolname){return 0;}
- // Number of players which know about this object
+ /*
+ Number of players which know about this object. Object won't be
+ deleted until this is 0 to keep the id preserved for the right
+ object.
+ */
u16 m_known_by_count;
+
/*
- Whether this object is to be removed when nobody knows about
- it anymore.
- Removal is delayed to preserve the id for the time during which
- it could be confused to some other object by some client.
+ - Whether this object is to be removed when nobody knows about
+ it anymore.
+ - Removal is delayed to preserve the id for the time during which
+ it could be confused to some other object by some client.
+ - This is set to true by the step() method when the object wants
+ to be deleted.
+ - This can be set to true by anything else too.
*/
bool m_removed;
+ /*
+ This is set to true when a block should be removed from the active
+ object list but couldn't be removed because the id has to be
+ reserved for some client.
+
+ The environment checks this periodically. If this is true and also
+ m_known_by_count is true,
+ */
+ bool m_pending_deactivation;
+
+ /*
+ Whether the object's static data has been stored to a block
+ */
+ bool m_static_exists;
+ /*
+ The block from which the object was loaded from, and in which
+ a copy of the static data resides.
+ */
+ v3s16 m_static_block;
+
protected:
+ // Used for creating objects based on type
+ typedef ServerActiveObject* (*Factory)
+ (ServerEnvironment *env, u16 id, v3f pos,
+ const std::string &data);
+ static void registerType(u16 type, Factory f);
+
ServerEnvironment *m_env;
v3f m_base_position;
+
+private:
+ // Used for creating objects based on type
+ static core::map<u16, Factory> m_types;
};
class TestSAO : public ServerActiveObject
@@ -104,51 +164,90 @@ class TestSAO : public ServerActiveObject
public:
TestSAO(ServerEnvironment *env, u16 id, v3f pos);
u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_TEST;
- }
- void step(float dtime, Queue<ActiveObjectMessage> &messages);
+ {return ACTIVEOBJECT_TYPE_TEST;}
+ static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
+ const std::string &data);
+ void step(float dtime, Queue<ActiveObjectMessage> &messages,
+ bool send_recommended);
private:
float m_timer1;
float m_age;
};
-extern "C"{
-#include "lua.h"
-#include "lualib.h"
-#include "lauxlib.h"
-}
-
-class LuaSAO : public ServerActiveObject
+class ItemSAO : public ServerActiveObject
{
public:
- LuaSAO(ServerEnvironment *env, u16 id, v3f pos);
- virtual ~LuaSAO();
-
+ ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
+ const std::string inventorystring);
u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_LUA;
- }
-
- virtual std::string getClientInitializationData();
- virtual std::string getServerInitializationData();
-
- void initializeFromNothing(const std::string &script_name);
- void initializeFromSave(const std::string &data);
-
- void loadScripts(const std::string &script_name);
-
- void step(float dtime, Queue<ActiveObjectMessage> &messages);
+ {return ACTIVEOBJECT_TYPE_ITEM;}
+ static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
+ const std::string &data);
+ void step(float dtime, Queue<ActiveObjectMessage> &messages,
+ bool send_recommended);
+ std::string getClientInitializationData();
+ std::string getStaticData();
+ InventoryItem* createInventoryItem();
+ InventoryItem* createPickedUpItem(){return createInventoryItem();}
+private:
+ std::string m_inventorystring;
+ v3f m_speed_f;
+ v3f m_last_sent_position;
+ IntervalLimiter m_move_interval;
+};
- /*
- Stuff available for usage for the lua callbacks
- */
- // This is moved onwards at the end of step()
- Queue<ActiveObjectMessage> m_message_queue;
+class RatSAO : public ServerActiveObject
+{
+public:
+ RatSAO(ServerEnvironment *env, u16 id, v3f pos);
+ u8 getType() const
+ {return ACTIVEOBJECT_TYPE_RAT;}
+ static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
+ const std::string &data);
+ void step(float dtime, Queue<ActiveObjectMessage> &messages,
+ bool send_recommended);
+ std::string getClientInitializationData();
+ std::string getStaticData();
+ InventoryItem* createPickedUpItem();
+private:
+ bool m_is_active;
+ IntervalLimiter m_inactive_interval;
+ v3f m_speed_f;
+ v3f m_oldpos;
+ v3f m_last_sent_position;
+ float m_yaw;
+ float m_counter1;
+ float m_counter2;
+ float m_age;
+ bool m_touching_ground;
+};
+class Oerkki1SAO : public ServerActiveObject
+{
+public:
+ Oerkki1SAO(ServerEnvironment *env, u16 id, v3f pos);
+ u8 getType() const
+ {return ACTIVEOBJECT_TYPE_OERKKI1;}
+ static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
+ const std::string &data);
+ void step(float dtime, Queue<ActiveObjectMessage> &messages,
+ bool send_recommended);
+ std::string getClientInitializationData();
+ std::string getStaticData();
+ InventoryItem* createPickedUpItem(){return NULL;}
+ u16 punch(const std::string &toolname);
private:
- lua_State* L;
- std::string m_script_name;
+ bool m_is_active;
+ IntervalLimiter m_inactive_interval;
+ v3f m_speed_f;
+ v3f m_oldpos;
+ v3f m_last_sent_position;
+ float m_yaw;
+ float m_counter1;
+ float m_counter2;
+ float m_age;
+ bool m_touching_ground;
+ u8 m_hp;
};
#endif