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-rw-r--r--src/serverobject.h41
1 files changed, 25 insertions, 16 deletions
diff --git a/src/serverobject.h b/src/serverobject.h
index 597eb63a8..9884eb0a1 100644
--- a/src/serverobject.h
+++ b/src/serverobject.h
@@ -44,7 +44,6 @@ Some planning
class ServerEnvironment;
struct ItemStack;
-class Player;
struct ToolCapabilities;
struct ObjectProperties;
@@ -69,24 +68,24 @@ public:
// environment
virtual bool environmentDeletes() const
{ return true; }
-
+
// Create a certain type of ServerActiveObject
static ServerActiveObject* create(ActiveObjectType type,
ServerEnvironment *env, u16 id, v3f pos,
const std::string &data);
-
+
/*
Some simple getters/setters
*/
v3f getBasePosition(){ return m_base_position; }
void setBasePosition(v3f pos){ m_base_position = pos; }
ServerEnvironment* getEnv(){ return m_env; }
-
+
/*
Some more dynamic interface
*/
-
- virtual void setPos(v3f pos)
+
+ virtual void setPos(const v3f &pos)
{ setBasePosition(pos); }
// continuous: if true, object does not stop immediately at pos
virtual void moveTo(v3f pos, bool continuous)
@@ -96,7 +95,7 @@ public:
virtual float getMinimumSavedMovement();
virtual std::string getDescription(){return "SAO";}
-
+
/*
Step object in time.
Messages added to messages are sent to client over network.
@@ -108,13 +107,13 @@ public:
packet.
*/
virtual void step(float dtime, bool send_recommended){}
-
+
/*
The return value of this is passed to the client-side object
when it is created
*/
virtual std::string getClientInitializationData(u16 protocol_version){return "";}
-
+
/*
The return value of this is passed to the server-side object
when it is created (converted from static to active - actually
@@ -131,7 +130,7 @@ public:
*/
virtual bool isStaticAllowed() const
{return true;}
-
+
// Returns tool wear
virtual int punch(v3f dir,
const ToolCapabilities *toolcap=NULL,
@@ -167,8 +166,8 @@ public:
{}
virtual void removeAttachmentChild(int child_id)
{}
- virtual std::set<int> getAttachmentChildIds()
- { return std::set<int>(); }
+ virtual UNORDERED_SET<int> getAttachmentChildIds()
+ { return UNORDERED_SET<int>(); }
virtual ObjectProperties* accessObjectProperties()
{ return NULL; }
virtual void notifyObjectPropertiesModified()
@@ -189,6 +188,15 @@ public:
{ return 0; }
virtual ItemStack getWieldedItem() const;
virtual bool setWieldedItem(const ItemStack &item);
+ inline void attachParticleSpawner(u32 id)
+ {
+ m_attached_particle_spawners.insert(id);
+ }
+ inline void detachParticleSpawner(u32 id)
+ {
+ m_attached_particle_spawners.erase(id);
+ }
+
/*
Number of players which know about this object. Object won't be
@@ -207,7 +215,7 @@ public:
- This can be set to true by anything else too.
*/
bool m_removed;
-
+
/*
This is set to true when an object should be removed from the active
object list but couldn't be removed because the id has to be
@@ -218,7 +226,7 @@ public:
list.
*/
bool m_pending_deactivation;
-
+
/*
Whether the object's static data has been stored to a block
*/
@@ -228,12 +236,12 @@ public:
a copy of the static data resides.
*/
v3s16 m_static_block;
-
+
/*
Queue of messages to be sent to the client
*/
std::queue<ActiveObjectMessage> m_messages_out;
-
+
protected:
// Used for creating objects based on type
typedef ServerActiveObject* (*Factory)
@@ -243,6 +251,7 @@ protected:
ServerEnvironment *m_env;
v3f m_base_position;
+ UNORDERED_SET<u32> m_attached_particle_spawners;
private:
// Used for creating objects based on type