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Diffstat (limited to 'src/serverobject.h')
-rw-r--r-- | src/serverobject.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/serverobject.h b/src/serverobject.h new file mode 100644 index 000000000..d0866b4c3 --- /dev/null +++ b/src/serverobject.h @@ -0,0 +1,87 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef SERVEROBJECT_HEADER +#define SERVEROBJECT_HEADER + +#include "common_irrlicht.h" +#include "activeobject.h" +#include "utility.h" + +/* + +Some planning +------------- + +* Server environment adds an active object, which gets the id 1 +* The active object list is scanned for each client once in a while, + and it finds out what objects have been added that are not known + by the client yet. This scan is initiated by the server and the + result ends up directly to the server. +* A network packet is created with the info and sent to the client. + +*/ + +class ServerActiveObject : public ActiveObject +{ +public: + ServerActiveObject(u16 id, v3f pos=v3f(0,0,0)); + virtual ~ServerActiveObject(); + + v3f getBasePosition() + { + return m_base_position; + } + + /* + Step object in time. + Messages added to messages are sent to client over network. + */ + virtual void step(float dtime, Queue<ActiveObjectMessage> &messages){} + + // Number of players which know about this one + u16 m_known_by_count; + /* + Whether this object is to be removed when nobody knows about + it anymore. + Removal is delayed to preserve the id for the time during which + it could be confused to some other object by some client. + */ + bool m_removed; + +protected: + v3f m_base_position; +}; + +class TestSAO : public ServerActiveObject +{ +public: + TestSAO(u16 id, v3f pos); + u8 getType() const + { + return ACTIVEOBJECT_TYPE_TEST; + } + void step(float dtime, Queue<ActiveObjectMessage> &messages); +private: + float m_timer1; + float m_age; +}; + +#endif + |