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Diffstat (limited to 'src/serverremoteplayer.cpp')
-rw-r--r-- | src/serverremoteplayer.cpp | 301 |
1 files changed, 301 insertions, 0 deletions
diff --git a/src/serverremoteplayer.cpp b/src/serverremoteplayer.cpp new file mode 100644 index 000000000..f2bb85c92 --- /dev/null +++ b/src/serverremoteplayer.cpp @@ -0,0 +1,301 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "serverremoteplayer.h" +#include "main.h" // For g_settings +#include "settings.h" +#include "log.h" +#include "gamedef.h" +#include "tooldef.h" +#include "environment.h" +#include "materials.h" + +ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env): + Player(env->getGameDef()), + ServerActiveObject(env, v3f(0,0,0)), + m_last_good_position(0,0,0), + m_last_good_position_age(0), + m_additional_items(), + m_inventory_not_sent(false), + m_hp_not_sent(false), + m_respawn_active(false), + m_is_in_environment(false), + m_position_not_sent(false) +{ +} +ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_, + const char *name_): + Player(env->getGameDef()), + ServerActiveObject(env, pos_), + m_inventory_not_sent(false), + m_hp_not_sent(false), + m_is_in_environment(false), + m_position_not_sent(false) +{ + setPosition(pos_); + peer_id = peer_id_; + updateName(name_); +} +ServerRemotePlayer::~ServerRemotePlayer() +{ + clearAddToInventoryLater(); +} + +void ServerRemotePlayer::setPosition(const v3f &position) +{ + Player::setPosition(position); + ServerActiveObject::setBasePosition(position); + m_position_not_sent = true; +} + +InventoryItem* ServerRemotePlayer::getWieldedItem() +{ + InventoryList *list = inventory.getList("main"); + if (list) + return list->getItem(m_selected_item); + return NULL; +} + +/* ServerActiveObject interface */ + +void ServerRemotePlayer::addedToEnvironment() +{ + assert(!m_is_in_environment); + m_is_in_environment = true; +} + +void ServerRemotePlayer::removingFromEnvironment() +{ + assert(m_is_in_environment); + m_is_in_environment = false; +} + +bool ServerRemotePlayer::unlimitedTransferDistance() const +{ + return true; +} + +void ServerRemotePlayer::step(float dtime, bool send_recommended) +{ + if(send_recommended == false) + return; + + if(m_position_not_sent) + { + m_position_not_sent = false; + + std::ostringstream os(std::ios::binary); + // command (0 = update position) + writeU8(os, 0); + // pos + writeV3F1000(os, getPosition()); + // yaw + writeF1000(os, getYaw()); + // create message and add to list + ActiveObjectMessage aom(getId(), false, os.str()); + m_messages_out.push_back(aom); + } +} + +std::string ServerRemotePlayer::getClientInitializationData() +{ + std::ostringstream os(std::ios::binary); + // version + writeU8(os, 0); + // name + os<<serializeString(getName()); + // pos + writeV3F1000(os, getPosition()); + // yaw + writeF1000(os, getYaw()); + return os.str(); +} + +std::string ServerRemotePlayer::getStaticData() +{ + assert(0); + return ""; +} + +void ServerRemotePlayer::punch(ServerActiveObject *puncher, + float time_from_last_punch) +{ + if(!puncher) + return; + + // "Material" properties of a player + MaterialProperties mp; + mp.diggability = DIGGABLE_NORMAL; + mp.crackiness = -1.0; + mp.cuttability = 1.0; + + ToolDiggingProperties tp; + puncher->getWieldDiggingProperties(&tp); + + HittingProperties hitprop = getHittingProperties(&mp, &tp, + time_from_last_punch); + + infostream<<"1. getHP()="<<getHP()<<std::endl; + setHP(getHP() - hitprop.hp); + infostream<<"2. getHP()="<<getHP()<<std::endl; + puncher->damageWieldedItem(hitprop.wear); +} + +void ServerRemotePlayer::rightClick(ServerActiveObject *clicker) +{ +} + +void ServerRemotePlayer::setPos(v3f pos) +{ + setPosition(pos); + // Movement caused by this command is always valid + m_last_good_position = pos; + m_last_good_position_age = 0; +} +void ServerRemotePlayer::moveTo(v3f pos, bool continuous) +{ + setPosition(pos); + // Movement caused by this command is always valid + m_last_good_position = pos; + m_last_good_position_age = 0; +} + +void ServerRemotePlayer::getWieldDiggingProperties(ToolDiggingProperties *dst) +{ + IGameDef *gamedef = m_env->getGameDef(); + IToolDefManager *tdef = gamedef->tdef(); + + InventoryItem *item = getWieldedItem(); + if(item == NULL || std::string(item->getName()) != "ToolItem"){ + *dst = ToolDiggingProperties(); + return; + } + ToolItem *titem = (ToolItem*)item; + *dst = tdef->getDiggingProperties(titem->getToolName()); +} + +void ServerRemotePlayer::damageWieldedItem(u16 amount) +{ + infostream<<"Damaging "<<getName()<<"'s wielded item for amount=" + <<amount<<std::endl; + InventoryList *list = inventory.getList("main"); + if(!list) + return; + InventoryItem *item = list->getItem(m_selected_item); + if(item && (std::string)item->getName() == "ToolItem"){ + ToolItem *titem = (ToolItem*)item; + bool weared_out = titem->addWear(amount); + if(weared_out) + list->deleteItem(m_selected_item); + } +} +bool ServerRemotePlayer::addToInventory(InventoryItem *item) +{ + infostream<<"Adding "<<item->getName()<<" into "<<getName() + <<"'s inventory"<<std::endl; + + InventoryList *ilist = inventory.getList("main"); + if(ilist == NULL) + return false; + + // In creative mode, just delete the item + if(g_settings->getBool("creative_mode")){ + return false; + } + + // Skip if inventory has no free space + if(ilist->roomForItem(item) == false) + { + infostream<<"Player inventory has no free space"<<std::endl; + return false; + } + + // Add to inventory + InventoryItem *leftover = ilist->addItem(item); + assert(!leftover); + + m_inventory_not_sent = true; + + return true; +} +void ServerRemotePlayer::addToInventoryLater(InventoryItem *item) +{ + infostream<<"Adding (later) "<<item->getName()<<" into "<<getName() + <<"'s inventory"<<std::endl; + m_additional_items.push_back(item); +} +void ServerRemotePlayer::clearAddToInventoryLater() +{ + for (std::vector<InventoryItem*>::iterator + i = m_additional_items.begin(); + i != m_additional_items.end(); i++) + { + delete *i; + } + m_additional_items.clear(); +} +void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index) +{ + InventoryList *ilist = inventory.getList("main"); + if(ilist == NULL) + { + clearAddToInventoryLater(); + return; + } + + // In creative mode, just delete the items + if(g_settings->getBool("creative_mode")) + { + clearAddToInventoryLater(); + return; + } + + for (std::vector<InventoryItem*>::iterator + i = m_additional_items.begin(); + i != m_additional_items.end(); i++) + { + InventoryItem *item = *i; + InventoryItem *leftover = item; + leftover = ilist->addItem(preferred_index, leftover); + leftover = ilist->addItem(leftover); + delete leftover; + } + m_additional_items.clear(); + m_inventory_not_sent = true; +} +void ServerRemotePlayer::setHP(s16 hp_) +{ + s16 oldhp = hp; + + // FIXME: don't hardcode maximum HP, make configurable per object + if(hp_ < 0) + hp_ = 0; + else if(hp_ > 20) + hp_ = 20; + hp = hp_; + + if(hp != oldhp) + m_hp_not_sent = true; +} +s16 ServerRemotePlayer::getHP() +{ + return hp; +} + + |