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-rw-r--r--src/settings_translation_file.cpp198
1 files changed, 126 insertions, 72 deletions
diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp
index eea045ae3..0e38e5c73 100644
--- a/src/settings_translation_file.cpp
+++ b/src/settings_translation_file.cpp
@@ -198,7 +198,7 @@ fake_function() {
gettext("In-Game");
gettext("Basic");
gettext("VBO");
- gettext("Enable VBO");
+ gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
gettext("Fog");
gettext("Whether to fog out the end of the visible area.");
gettext("Leaves style");
@@ -239,7 +239,7 @@ fake_function() {
gettext("Path to shader directory. If no path is defined, default location will be used.");
gettext("Tone Mapping");
gettext("Filmic tone mapping");
- gettext("Enables filmic tone mapping");
+ gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed.");
gettext("Bumpmapping");
gettext("Bumpmapping");
gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack\nor need to be auto-generated.\nRequires shaders to be enabled.");
@@ -263,15 +263,18 @@ fake_function() {
gettext("Parallax occlusion bias");
gettext("Overall bias of parallax occlusion effect, usually scale/2.");
gettext("Waving Nodes");
- gettext("Waving water");
- gettext("Set to true enables waving water.\nRequires shaders to be enabled.");
- gettext("Waving water wave height");
- gettext("Waving water wavelength");
- gettext("Waving water wave speed");
+ gettext("Waving liquids");
+ gettext("Set to true to enable waving liquids (like water).\nRequires shaders to be enabled.");
+ gettext("Waving liquids wave height");
+ gettext("The maximum height of the surface of waving liquids.\n4.0 = Wave height is two nodes.\n0.0 = Wave doesn't move at all.\nDefault is 1.0 (1/2 node).\nRequires waving liquids to be enabled.");
+ gettext("Waving liquids wavelength");
+ gettext("Length of liquid waves.\nRequires waving liquids to be enabled.");
+ gettext("Waving liquids wave speed");
+ gettext("How fast liquid waves will move. Higher = faster.\nIf negative, liquid waves will move backwards.\nRequires waving liquids to be enabled.");
gettext("Waving leaves");
- gettext("Set to true enables waving leaves.\nRequires shaders to be enabled.");
+ gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled.");
gettext("Waving plants");
- gettext("Set to true enables waving plants.\nRequires shaders to be enabled.");
+ gettext("Set to true to enable waving plants.\nRequires shaders to be enabled.");
gettext("Advanced");
gettext("Arm inertia");
gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
@@ -299,18 +302,18 @@ fake_function() {
gettext("Vertical screen synchronization.");
gettext("Field of view");
gettext("Field of view in degrees.");
- gettext("Gamma");
- gettext("Adjust the gamma encoding for the light tables. Higher numbers are brighter.\nThis setting is for the client only and is ignored by the server.");
- gettext("Darkness sharpness");
- gettext("Gradient of light curve at minimum light level.");
- gettext("Lightness sharpness");
- gettext("Gradient of light curve at maximum light level.");
- gettext("Light curve mid boost");
- gettext("Strength of light curve mid-boost.");
- gettext("Light curve mid boost center");
- gettext("Center of light curve mid-boost.");
- gettext("Light curve mid boost spread");
- gettext("Spread of light curve mid-boost.\nStandard deviation of the mid-boost gaussian.");
+ gettext("Light curve gamma");
+ gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher values make middle and lower light levels brighter.\nValue '1.0' leaves the light curve unaltered.\nThis only has significant effect on daylight and artificial\nlight, it has very little effect on natural night light.");
+ gettext("Light curve low gradient");
+ gettext("Gradient of light curve at minimum light level.\nControls the contrast of the lowest light levels.");
+ gettext("Light curve high gradient");
+ gettext("Gradient of light curve at maximum light level.\nControls the contrast of the highest light levels.");
+ gettext("Light curve boost");
+ gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range of the light\ncurve that is boosted in brightness.");
+ gettext("Light curve boost center");
+ gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, 1.0 is maximum light level.");
+ gettext("Light curve boost spread");
+ gettext("Spread of light curve boost range.\nControls the width of the range to be boosted.\nStandard deviation of the light curve boost Gaussian.");
gettext("Texture path");
gettext("Path to texture directory. All textures are first searched from here.");
gettext("Video driver");
@@ -364,7 +367,7 @@ fake_function() {
gettext("Round minimap");
gettext("Shape of the minimap. Enabled = round, disabled = square.");
gettext("Minimap scan height");
- gettext("True = 256\nFalse = 128\nUseable to make minimap smoother on slower machines.");
+ gettext("True = 256\nFalse = 128\nUsable to make minimap smoother on slower machines.");
gettext("Colored fog");
gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
gettext("Ambient occlusion gamma");
@@ -395,21 +398,35 @@ fake_function() {
gettext("Append item name");
gettext("Append item name to tooltip.");
gettext("FreeType fonts");
- gettext("Whether FreeType fonts are used, requires FreeType support to be compiled in.");
- gettext("Font path");
- gettext("Path to TrueTypeFont or bitmap.");
- gettext("Font size");
+ gettext("Whether FreeType fonts are used, requires FreeType support to be compiled in.\nIf disabled, bitmap and XML vectors fonts are used instead.");
+ gettext("Font bold by default");
+ gettext("Font italic by default");
gettext("Font shadow");
- gettext("Font shadow offset, if 0 then shadow will not be drawn.");
+ gettext("Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.");
gettext("Font shadow alpha");
- gettext("Font shadow alpha (opaqueness, between 0 and 255).");
- gettext("Monospace font path");
+ gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
+ gettext("Font size");
+ gettext("Font size of the default font in point (pt).");
+ gettext("Regular font path");
+ gettext("Path to the default font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThe fallback font will be used if the font cannot be loaded.");
+ gettext("Bold font path");
+ gettext("Italic font path");
+ gettext("Bold and italic font path");
gettext("Monospace font size");
- gettext("Fallback font");
- gettext("This font will be used for certain languages.");
+ gettext("Font size of the monospace font in point (pt).");
+ gettext("Monospace font path");
+ gettext("Path to the monospace font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font is used for e.g. the console and profiler screen.");
+ gettext("Bold monospace font path");
+ gettext("Italic monospace font path");
+ gettext("Bold and italic monospace font path");
gettext("Fallback font size");
+ gettext("Font size of the fallback font in point (pt).");
gettext("Fallback font shadow");
+ gettext("Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.");
gettext("Fallback font shadow alpha");
+ gettext("Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.");
+ gettext("Fallback font path");
+ gettext("Path of the fallback font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font will be used for certain languages or if the default font is unavailable.");
gettext("Screenshot folder");
gettext("Path to save screenshots at.");
gettext("Screenshot format");
@@ -423,8 +440,11 @@ fake_function() {
gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
gettext("Sound");
gettext("Sound");
+ gettext("Enables the sound system.\nIf disabled, this completely disables all sounds everywhere and the in-game\nsound controls will be non-functional.\nChanging this setting requires a restart.");
gettext("Volume");
+ gettext("Volume of all sounds.\nRequires the sound system to be enabled.");
gettext("Mute sound");
+ gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
gettext("Client");
gettext("Network");
gettext("Server address");
@@ -477,7 +497,7 @@ fake_function() {
gettext("Remote media");
gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
gettext("IPv6 server");
- gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.");
+ gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.\nNeeds enable_ipv6 to be enabled.");
gettext("Advanced");
gettext("Maximum simultaneous block sends per client");
gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
@@ -572,16 +592,16 @@ fake_function() {
gettext("Jumping speed");
gettext("Initial vertical speed when jumping, in nodes per second.");
gettext("Liquid fluidity");
- gettext("Decrease this to increase liquid resistence to movement.");
+ gettext("Decrease this to increase liquid resistance to movement.");
gettext("Liquid fluidity smoothing");
- gettext("Maximum liquid resistence. Controls deceleration when entering liquid at\nhigh speed.");
+ gettext("Maximum liquid resistance. Controls deceleration when entering liquid at\nhigh speed.");
gettext("Liquid sinking");
gettext("Controls sinking speed in liquid.");
gettext("Gravity");
gettext("Acceleration of gravity, in nodes per second per second.");
gettext("Advanced");
gettext("Deprecated Lua API handling");
- gettext("Handling for deprecated lua api calls:\n- legacy: (try to) mimic old behaviour (default for release).\n- log: mimic and log backtrace of deprecated call (default for debug).\n- error: abort on usage of deprecated call (suggested for mod developers).");
+ gettext("Handling for deprecated Lua API calls:\n- legacy: (try to) mimic old behaviour (default for release).\n- log: mimic and log backtrace of deprecated call (default for debug).\n- error: abort on usage of deprecated call (suggested for mod developers).");
gettext("Max. clearobjects extra blocks");
gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
gettext("Unload unused server data");
@@ -655,7 +675,7 @@ fake_function() {
gettext("Debug log file size threshold");
gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
gettext("IPv6");
- gettext("IPv6 support.");
+ gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
gettext("Advanced");
gettext("cURL timeout");
gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect if compiled with cURL.");
@@ -695,11 +715,19 @@ fake_function() {
gettext("Mapgen V5 specific flags");
gettext("Map generation attributes specific to Mapgen v5.");
gettext("Cave width");
- gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
+ gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
gettext("Large cave depth");
gettext("Y of upper limit of large caves.");
- gettext("Lava depth");
- gettext("Deprecated, define and locate cave liquids using biome definitions instead.\nY of upper limit of lava in large caves.");
+ gettext("Small cave minimum number");
+ gettext("Minimum limit of random number of small caves per mapchunk.");
+ gettext("Small cave maximum number");
+ gettext("Maximum limit of random number of small caves per mapchunk.");
+ gettext("Large cave minimum number");
+ gettext("Minimum limit of random number of large caves per mapchunk.");
+ gettext("Large cave maximum number");
+ gettext("Maximum limit of random number of large caves per mapchunk.");
+ gettext("Large cave proportion flooded");
+ gettext("Proportion of large caves that contain liquid.");
gettext("Cavern limit");
gettext("Y-level of cavern upper limit.");
gettext("Cavern taper");
@@ -767,21 +795,19 @@ fake_function() {
gettext("Mountain zero level");
gettext("Y of mountain density gradient zero level. Used to shift mountains vertically.");
gettext("Cave width");
- gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
+ gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
gettext("Large cave depth");
gettext("Y of upper limit of large caves.");
- gettext("Lava depth");
- gettext("Deprecated, define and locate cave liquids using biome definitions instead.\nY of upper limit of lava in large caves.");
- gettext("Floatland mountain density");
- gettext("Controls the density of mountain-type floatlands.\nIs a noise offset added to the 'mgv7_np_mountain' noise value.");
- gettext("Floatland mountain height");
- gettext("Typical maximum height, above and below midpoint, of floatland mountains.");
- gettext("Floatland mountain exponent");
- gettext("Alters how mountain-type floatlands taper above and below midpoint.");
- gettext("Floatland level");
- gettext("Y-level of floatland midpoint and lake surface.");
- gettext("Shadow limit");
- gettext("Y-level to which floatland shadows extend.");
+ gettext("Small cave minimum number");
+ gettext("Minimum limit of random number of small caves per mapchunk.");
+ gettext("Small cave maximum number");
+ gettext("Maximum limit of random number of small caves per mapchunk.");
+ gettext("Large cave minimum number");
+ gettext("Minimum limit of random number of large caves per mapchunk.");
+ gettext("Large cave maximum number");
+ gettext("Maximum limit of random number of large caves per mapchunk.");
+ gettext("Large cave proportion flooded");
+ gettext("Proportion of large caves that contain liquid.");
gettext("Cavern limit");
gettext("Y-level of cavern upper limit.");
gettext("Cavern taper");
@@ -807,10 +833,6 @@ fake_function() {
gettext("Variation of maximum mountain height (in nodes).");
gettext("Ridge underwater noise");
gettext("Defines large-scale river channel structure.");
- gettext("Floatland base noise");
- gettext("Defines areas of floatland smooth terrain.\nSmooth floatlands occur when noise > 0.");
- gettext("Floatland base height noise");
- gettext("Variation of hill height and lake depth on floatland smooth terrain.");
gettext("Mountain noise");
gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
gettext("Ridge noise");
@@ -835,11 +857,19 @@ fake_function() {
gettext("River valley width");
gettext("Defines the width of the river valley.");
gettext("Cave width");
- gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
+ gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
gettext("Large cave depth");
gettext("Y of upper limit of large caves.");
- gettext("Lava depth");
- gettext("Deprecated, define and locate cave liquids using biome definitions instead.\nY of upper limit of lava in large caves.");
+ gettext("Small cave minimum number");
+ gettext("Minimum limit of random number of small caves per mapchunk.");
+ gettext("Small cave maximum number");
+ gettext("Maximum limit of random number of small caves per mapchunk.");
+ gettext("Large cave minimum number");
+ gettext("Minimum limit of random number of large caves per mapchunk.");
+ gettext("Large cave maximum number");
+ gettext("Maximum limit of random number of large caves per mapchunk.");
+ gettext("Large cave proportion flooded");
+ gettext("Proportion of large caves that contain liquid.");
gettext("Cavern limit");
gettext("Y-level of cavern upper limit.");
gettext("Cavern taper");
@@ -887,15 +917,23 @@ fake_function() {
gettext("3D noise that determines number of dungeons per mapchunk.");
gettext("Mapgen Flat");
gettext("Mapgen Flat specific flags");
- gettext("Map generation attributes specific to Mapgen flat.\nOccasional lakes and hills can be added to the flat world.");
+ gettext("Map generation attributes specific to Mapgen Flat.\nOccasional lakes and hills can be added to the flat world.");
gettext("Ground level");
gettext("Y of flat ground.");
gettext("Large cave depth");
gettext("Y of upper limit of large caves.");
- gettext("Lava depth");
- gettext("Deprecated, define and locate cave liquids using biome definitions instead.\nY of upper limit of lava in large caves.");
+ gettext("Small cave minimum number");
+ gettext("Minimum limit of random number of small caves per mapchunk.");
+ gettext("Small cave maximum number");
+ gettext("Maximum limit of random number of small caves per mapchunk.");
+ gettext("Large cave minimum number");
+ gettext("Minimum limit of random number of large caves per mapchunk.");
+ gettext("Large cave maximum number");
+ gettext("Maximum limit of random number of large caves per mapchunk.");
+ gettext("Large cave proportion flooded");
+ gettext("Proportion of large caves that contain liquid.");
gettext("Cave width");
- gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
+ gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
gettext("Lake threshold");
gettext("Terrain noise threshold for lakes.\nControls proportion of world area covered by lakes.\nAdjust towards 0.0 for a larger proportion.");
gettext("Lake steepness");
@@ -921,25 +959,33 @@ fake_function() {
gettext("3D noise that determines number of dungeons per mapchunk.");
gettext("Mapgen Fractal");
gettext("Mapgen Fractal specific flags");
- gettext("Map generation attributes specific to Mapgen flat.\n'terrain' enables the generation of non-fractal terrain:\nocean, islands and underground.");
+ gettext("Map generation attributes specific to Mapgen Fractal.\n'terrain' enables the generation of non-fractal terrain:\nocean, islands and underground.");
gettext("Cave width");
- gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
+ gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
gettext("Large cave depth");
gettext("Y of upper limit of large caves.");
- gettext("Lava depth");
- gettext("Deprecated, define and locate cave liquids using biome definitions instead.\nY of upper limit of lava in large caves.");
+ gettext("Small cave minimum number");
+ gettext("Minimum limit of random number of small caves per mapchunk.");
+ gettext("Small cave maximum number");
+ gettext("Maximum limit of random number of small caves per mapchunk.");
+ gettext("Large cave minimum number");
+ gettext("Minimum limit of random number of large caves per mapchunk.");
+ gettext("Large cave maximum number");
+ gettext("Maximum limit of random number of large caves per mapchunk.");
+ gettext("Large cave proportion flooded");
+ gettext("Proportion of large caves that contain liquid.");
gettext("Dungeon minimum Y");
gettext("Lower Y limit of dungeons.");
gettext("Dungeon maximum Y");
gettext("Upper Y limit of dungeons.");
gettext("Fractal type");
- gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" mandelbrot set.\n2 = 4D \"Roundy\" julia set.\n3 = 4D \"Squarry\" mandelbrot set.\n4 = 4D \"Squarry\" julia set.\n5 = 4D \"Mandy Cousin\" mandelbrot set.\n6 = 4D \"Mandy Cousin\" julia set.\n7 = 4D \"Variation\" mandelbrot set.\n8 = 4D \"Variation\" julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" julia set.\n11 = 3D \"Christmas Tree\" mandelbrot set.\n12 = 3D \"Christmas Tree\" julia set.\n13 = 3D \"Mandelbulb\" mandelbrot set.\n14 = 3D \"Mandelbulb\" julia set.\n15 = 3D \"Cosine Mandelbulb\" mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" julia set.\n17 = 4D \"Mandelbulb\" mandelbrot set.\n18 = 4D \"Mandelbulb\" julia set.");
+ gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" Mandelbrot set.\n2 = 4D \"Roundy\" Julia set.\n3 = 4D \"Squarry\" Mandelbrot set.\n4 = 4D \"Squarry\" Julia set.\n5 = 4D \"Mandy Cousin\" Mandelbrot set.\n6 = 4D \"Mandy Cousin\" Julia set.\n7 = 4D \"Variation\" Mandelbrot set.\n8 = 4D \"Variation\" Julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n11 = 3D \"Christmas Tree\" Mandelbrot set.\n12 = 3D \"Christmas Tree\" Julia set.\n13 = 3D \"Mandelbulb\" Mandelbrot set.\n14 = 3D \"Mandelbulb\" Julia set.\n15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" Julia set.\n17 = 4D \"Mandelbulb\" Mandelbrot set.\n18 = 4D \"Mandelbulb\" Julia set.");
gettext("Iterations");
gettext("Iterations of the recursive function.\nIncreasing this increases the amount of fine detail, but also\nincreases processing load.\nAt iterations = 20 this mapgen has a similar load to mapgen V7.");
gettext("Scale");
gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
gettext("Offset");
- gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan be used to move a desired point to (0, 0) to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
+ gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan be used to move a desired point to (0, 0) to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for Mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
gettext("Slice w");
gettext("W coordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
gettext("Julia x");
@@ -968,8 +1014,16 @@ fake_function() {
gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
gettext("Large cave depth");
gettext("Depth below which you'll find large caves.");
- gettext("Lava depth");
- gettext("Deprecated, define and locate cave liquids using biome definitions instead.\nY of upper limit of lava in large caves.");
+ gettext("Small cave minimum number");
+ gettext("Minimum limit of random number of small caves per mapchunk.");
+ gettext("Small cave maximum number");
+ gettext("Maximum limit of random number of small caves per mapchunk.");
+ gettext("Large cave minimum number");
+ gettext("Minimum limit of random number of large caves per mapchunk.");
+ gettext("Large cave maximum number");
+ gettext("Maximum limit of random number of large caves per mapchunk.");
+ gettext("Large cave proportion flooded");
+ gettext("Proportion of large caves that contain liquid.");
gettext("Cavern upper limit");
gettext("Depth below which you'll find giant caverns.");
gettext("Cavern taper");
@@ -981,7 +1035,7 @@ fake_function() {
gettext("River size");
gettext("How wide to make rivers.");
gettext("Cave width");
- gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
+ gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
gettext("Dungeon minimum Y");
gettext("Lower Y limit of dungeons.");
gettext("Dungeon maximum Y");