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-rw-r--r--src/settings_translation_file.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp
index ebb7ba9be..d7811bafa 100644
--- a/src/settings_translation_file.cpp
+++ b/src/settings_translation_file.cpp
@@ -1,5 +1,5 @@
// This file is automatically generated
-// It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
+// It contains a bunch of fake gettext calls, to tell xgettext about the strings in config files
// To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
fake_function() {
@@ -266,8 +266,8 @@ fake_function() {
gettext("Dynamic shadows");
gettext("Dynamic shadows");
gettext("Set to true to enable Shadow Mapping.\nRequires shaders to be enabled.");
- gettext("Shadow strength");
- gettext("Set the shadow strength.\nLower value means lighter shadows, higher value means darker shadows.");
+ gettext("Shadow strength gamma");
+ gettext("Set the shadow strength gamma.\nAdjusts the intensity of in-game dynamic shadows.\nLower value means lighter shadows, higher value means darker shadows.");
gettext("Shadow map max distance in nodes to render shadows");
gettext("Maximum distance to render shadows.");
gettext("Shadow map texture size");
@@ -395,6 +395,8 @@ fake_function() {
gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
gettext("Show entity selection boxes");
gettext("Show entity selection boxes\nA restart is required after changing this.");
+ gettext("Transparency Sorting Distance");
+ gettext("Distance in nodes at which transparency depth sorting is enabled\nUse this to limit the performance impact of transparency depth sorting");
gettext("Menus");
gettext("Clouds in menu");
gettext("Use a cloud animation for the main menu background.");