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Diffstat (limited to 'src/shader.cpp')
-rw-r--r--src/shader.cpp70
1 files changed, 66 insertions, 4 deletions
diff --git a/src/shader.cpp b/src/shader.cpp
index ba0b8600a..9e1a51f23 100644
--- a/src/shader.cpp
+++ b/src/shader.cpp
@@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "EShaderTypes.h"
#include "log.h"
#include "gamedef.h"
+#include "strfnd.h" // trim()
/*
A cache from shader name to shader path
@@ -171,10 +172,24 @@ private:
ShaderCallback: Sets constants that can be used in shaders
*/
+class IShaderConstantSetterRegistry
+{
+public:
+ virtual ~IShaderConstantSetterRegistry(){};
+ virtual void onSetConstants(video::IMaterialRendererServices *services,
+ bool is_highlevel, const std::string &name) = 0;
+};
+
class ShaderCallback : public video::IShaderConstantSetCallBack
{
+ IShaderConstantSetterRegistry *m_scsr;
+ std::string m_name;
+
public:
- ShaderCallback(IrrlichtDevice *device): m_device(device) {}
+ ShaderCallback(IShaderConstantSetterRegistry *scsr, const std::string &name):
+ m_scsr(scsr),
+ m_name(name)
+ {}
~ShaderCallback() {}
virtual void OnSetConstants(video::IMaterialRendererServices *services, s32 userData)
@@ -184,6 +199,28 @@ public:
bool is_highlevel = userData;
+ m_scsr->onSetConstants(services, is_highlevel, m_name);
+ }
+};
+
+/*
+ MainShaderConstantSetter: Set basic constants required for almost everything
+*/
+
+class MainShaderConstantSetter : public IShaderConstantSetter
+{
+public:
+ MainShaderConstantSetter(IrrlichtDevice *device):
+ m_device(device)
+ {}
+ ~MainShaderConstantSetter() {}
+
+ virtual void onSetConstants(video::IMaterialRendererServices *services,
+ bool is_highlevel)
+ {
+ video::IVideoDriver *driver = services->getVideoDriver();
+ assert(driver);
+
// set inverted world matrix
core::matrix4 invWorld = driver->getTransform(video::ETS_WORLD);
invWorld.makeInverse();
@@ -219,7 +256,7 @@ private:
ShaderSource
*/
-class ShaderSource : public IWritableShaderSource
+class ShaderSource : public IWritableShaderSource, public IShaderConstantSetterRegistry
{
public:
ShaderSource(IrrlichtDevice *device);
@@ -272,6 +309,14 @@ public:
// Shall be called from the main thread.
void rebuildShaders();
+ void addGlobalConstantSetter(IShaderConstantSetter *setter)
+ {
+ m_global_setters.push_back(setter);
+ }
+
+ void onSetConstants(video::IMaterialRendererServices *services,
+ bool is_highlevel, const std::string &name);
+
private:
// The id of the thread that is allowed to use irrlicht directly
@@ -295,6 +340,10 @@ private:
// Queued shader fetches (to be processed by the main thread)
RequestQueue<std::string, u32, u8, u8> m_get_shader_queue;
+
+ // Global constant setters
+ // TODO: Delete these in the destructor
+ core::array<IShaderConstantSetter*> m_global_setters;
};
IWritableShaderSource* createShaderSource(IrrlichtDevice *device)
@@ -322,7 +371,7 @@ ShaderSource::ShaderSource(IrrlichtDevice *device):
{
assert(m_device);
- m_shader_callback = new ShaderCallback(device);
+ m_shader_callback = new ShaderCallback(this, "default");
m_shaderinfo_cache_mutex.Init();
@@ -331,6 +380,9 @@ ShaderSource::ShaderSource(IrrlichtDevice *device):
// Add a dummy ShaderInfo as the first index, named ""
m_shaderinfo_cache.push_back(ShaderInfo());
m_name_to_id[""] = 0;
+
+ // Add main global constant setter
+ addGlobalConstantSetter(new MainShaderConstantSetter(device));
}
ShaderSource::~ShaderSource()
@@ -531,6 +583,15 @@ void ShaderSource::rebuildShaders()
m_shader_callback, &m_sourcecache);
}
}
+
+void ShaderSource::onSetConstants(video::IMaterialRendererServices *services,
+ bool is_highlevel, const std::string &name)
+{
+ for(u32 i=0; i<m_global_setters.size(); i++){
+ IShaderConstantSetter *setter = m_global_setters[i];
+ setter->onSetConstants(services, is_highlevel);
+ }
+}
ShaderInfo generate_shader(std::string name, IrrlichtDevice *device,
video::IShaderConstantSetCallBack *callback,
@@ -546,7 +607,8 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device,
/*
Get the base material
*/
- std::string base_material_name = sourcecache->getOrLoad(name, "base.txt");
+ std::string base_material_name =
+ trim(sourcecache->getOrLoad(name, "base.txt"));
for(s32 i = 0; video::sBuiltInMaterialTypeNames[i] != 0; i++){
if(video::sBuiltInMaterialTypeNames[i] == base_material_name){
shaderinfo.material = (video::E_MATERIAL_TYPE) i;