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-rw-r--r--src/shader.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shader.cpp b/src/shader.cpp
index 7e4f40810..e441883fb 100644
--- a/src/shader.cpp
+++ b/src/shader.cpp
@@ -328,7 +328,7 @@ private:
// The first position contains a dummy shader.
std::vector<ShaderInfo> m_shaderinfo_cache;
// The former container is behind this mutex
- JMutex m_shaderinfo_cache_mutex;
+ Mutex m_shaderinfo_cache_mutex;
// Queued shader fetches (to be processed by the main thread)
RequestQueue<std::string, u32, u8, u8> m_get_shader_queue;
@@ -469,7 +469,7 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name,
Add shader to caches (add dummy shaders too)
*/
- JMutexAutoLock lock(m_shaderinfo_cache_mutex);
+ MutexAutoLock lock(m_shaderinfo_cache_mutex);
u32 id = m_shaderinfo_cache.size();
m_shaderinfo_cache.push_back(info);
@@ -483,7 +483,7 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name,
ShaderInfo ShaderSource::getShaderInfo(u32 id)
{
- JMutexAutoLock lock(m_shaderinfo_cache_mutex);
+ MutexAutoLock lock(m_shaderinfo_cache_mutex);
if(id >= m_shaderinfo_cache.size())
return ShaderInfo();
@@ -511,7 +511,7 @@ void ShaderSource::insertSourceShader(const std::string &name_of_shader,
void ShaderSource::rebuildShaders()
{
- JMutexAutoLock lock(m_shaderinfo_cache_mutex);
+ MutexAutoLock lock(m_shaderinfo_cache_mutex);
/*// Oh well... just clear everything, they'll load sometime.
m_shaderinfo_cache.clear();