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-rw-r--r--src/shader.h28
1 files changed, 17 insertions, 11 deletions
diff --git a/src/shader.h b/src/shader.h
index 579cef635..811f33080 100644
--- a/src/shader.h
+++ b/src/shader.h
@@ -46,9 +46,15 @@ std::string getShaderPath(const std::string &name_of_shader,
struct ShaderInfo
{
std::string name;
+ video::E_MATERIAL_TYPE base_material;
video::E_MATERIAL_TYPE material;
+ u8 drawtype;
+ u8 material_type;
+ s32 user_data;
- ShaderInfo(): name(""), material(video::EMT_SOLID) {}
+ ShaderInfo(): name(""), base_material(video::EMT_SOLID),
+ material(video::EMT_SOLID),
+ drawtype(0), material_type(0) {}
virtual ~ShaderInfo() {}
};
@@ -77,11 +83,11 @@ class IShaderSource
public:
IShaderSource(){}
virtual ~IShaderSource(){}
- virtual u32 getShaderId(const std::string &name){return 0;}
- virtual u32 getShaderIdDirect(const std::string &name){return 0;}
- virtual std::string getShaderName(u32 id){return "";}
- virtual ShaderInfo getShader(u32 id){return ShaderInfo();}
- virtual ShaderInfo getShader(const std::string &name){return ShaderInfo();}
+ virtual u32 getShaderIdDirect(const std::string &name,
+ const u8 material_type, const u8 drawtype){return 0;}
+ virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}
+ virtual u32 getShader(const std::string &name,
+ const u8 material_type, const u8 drawtype){return 0;}
};
class IWritableShaderSource : public IShaderSource
@@ -89,11 +95,11 @@ class IWritableShaderSource : public IShaderSource
public:
IWritableShaderSource(){}
virtual ~IWritableShaderSource(){}
- virtual u32 getShaderId(const std::string &name){return 0;}
- virtual u32 getShaderIdDirect(const std::string &name){return 0;}
- virtual std::string getShaderName(u32 id){return "";}
- virtual ShaderInfo getShader(u32 id){return ShaderInfo();}
- virtual ShaderInfo getShader(const std::string &name){return ShaderInfo();}
+ virtual u32 getShaderIdDirect(const std::string &name,
+ const u8 material_type, const u8 drawtype){return 0;}
+ virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}
+ virtual u32 getShader(const std::string &name,
+ const u8 material_type, const u8 drawtype){return 0;}
virtual void processQueue()=0;
virtual void insertSourceShader(const std::string &name_of_shader,