diff options
Diffstat (limited to 'src/sky.cpp')
-rw-r--r-- | src/sky.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/sky.cpp b/src/sky.cpp index 211a2dcdc..b739fe1ad 100644 --- a/src/sky.cpp +++ b/src/sky.cpp @@ -85,6 +85,8 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, } m_directional_colored_fog = g_settings->getBool("directional_colored_fog"); + + m_clouds_enabled = true; } @@ -534,8 +536,10 @@ void Sky::update(float time_of_day, float time_brightness, video::SColorf skycolor_bright_dawn_f = video::SColor(255, 180, 186, 250); video::SColorf skycolor_bright_night_f = video::SColor(255, 0, 107, 255); - video::SColorf cloudcolor_bright_normal_f = video::SColor(255, 240, 240, 255); - video::SColorf cloudcolor_bright_dawn_f = video::SColor(255, 255, 223, 191); + // pure white: becomes "diffuse light component" for clouds + video::SColorf cloudcolor_bright_normal_f = video::SColor(255, 255, 255, 255); + // dawn-factoring version of pure white (note: R is above 1.0) + video::SColorf cloudcolor_bright_dawn_f(255.0f/240.0f, 223.0f/240.0f, 191.0f/255.0f); float cloud_color_change_fraction = 0.95; if (sunlight_seen) { @@ -605,7 +609,7 @@ void Sky::update(float time_of_day, float time_brightness, ); // Horizon coloring based on sun and moon direction during sunset and sunrise - video::SColor pointcolor = video::SColor(255, 255, 255, m_bgcolor.getAlpha()); + video::SColor pointcolor = video::SColor(m_bgcolor.getAlpha(), 255, 255, 255); if (m_directional_colored_fog) { if (m_horizon_blend() != 0) { // Calculate hemisphere value from yaw, (inverted in third person front view) |