diff options
Diffstat (limited to 'src/sky.cpp')
-rw-r--r-- | src/sky.cpp | 527 |
1 files changed, 268 insertions, 259 deletions
diff --git a/src/sky.cpp b/src/sky.cpp index 7757120bf..64f8cb5e7 100644 --- a/src/sky.cpp +++ b/src/sky.cpp @@ -4,37 +4,37 @@ #include "ICameraSceneNode.h" #include "S3DVertex.h" #include "client/tile.h" -#include "noise.h" // easeCurve +#include "noise.h" // easeCurve #include "profiler.h" #include "util/numeric.h" #include <cmath> #include "settings.h" -#include "camera.h" // CameraModes +#include "camera.h" // CameraModes + -//! constructor Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, ITextureSource *tsrc): scene::ISceneNode(parent, mgr, id), m_visible(true), - m_fallback_bg_color(255,255,255,255), + m_fallback_bg_color(255, 255, 255, 255), m_first_update(true), m_brightness(0.5), m_cloud_brightness(0.5), - m_bgcolor_bright_f(1,1,1,1), - m_skycolor_bright_f(1,1,1,1), - m_cloudcolor_bright_f(1,1,1,1) + m_bgcolor_bright_f(1, 1, 1, 1), + m_skycolor_bright_f(1, 1, 1, 1), + m_cloudcolor_bright_f(1, 1, 1, 1) { setAutomaticCulling(scene::EAC_OFF); - m_box.MaxEdge.set(0,0,0); - m_box.MinEdge.set(0,0,0); + m_box.MaxEdge.set(0, 0, 0); + m_box.MinEdge.set(0, 0, 0); - // create material + // Create material video::SMaterial mat; mat.Lighting = false; mat.ZBuffer = video::ECFN_NEVER; mat.ZWriteEnable = false; - mat.AntiAliasing=0; + mat.AntiAliasing = 0; mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE; mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; mat.BackfaceCulling = false; @@ -59,14 +59,15 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, m_moon_tonemap = tsrc->isKnownSourceImage("moon_tonemap.png") ? tsrc->getTexture("moon_tonemap.png") : NULL; - if (m_sun_texture){ + if (m_sun_texture) { m_materials[3] = mat; m_materials[3].setTexture(0, m_sun_texture); m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; if (m_sun_tonemap) m_materials[3].Lighting = true; } - if (m_moon_texture){ + + if (m_moon_texture) { m_materials[4] = mat; m_materials[4].setTexture(0, m_moon_texture); m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; @@ -74,11 +75,11 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, m_materials[4].Lighting = true; } - for(u32 i=0; i<SKY_STAR_COUNT; i++){ + for (u32 i = 0; i < SKY_STAR_COUNT; i++) { m_stars[i] = v3f( - myrand_range(-10000,10000), - myrand_range(-10000,10000), - myrand_range(-10000,10000) + myrand_range(-10000, 10000), + myrand_range(-10000, 10000), + myrand_range(-10000, 10000) ); m_stars[i].normalize(); } @@ -86,6 +87,7 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, m_directional_colored_fog = g_settings->getBool("directional_colored_fog"); } + void Sky::OnRegisterSceneNode() { if (IsVisible) @@ -94,10 +96,10 @@ void Sky::OnRegisterSceneNode() scene::ISceneNode::OnRegisterSceneNode(); } -//! renders the node. + void Sky::render() { - if(!m_visible) + if (!m_visible) return; video::IVideoDriver* driver = SceneManager->getVideoDriver(); @@ -108,7 +110,7 @@ void Sky::render() ScopeProfiler sp(g_profiler, "Sky::render()", SPT_AVG); - // draw perspective skybox + // Draw perspective skybox core::matrix4 translate(AbsoluteTransformation); translate.setTranslation(camera->getAbsolutePosition()); @@ -120,16 +122,15 @@ void Sky::render() driver->setTransform(video::ETS_WORLD, translate * scale); - if(m_sunlight_seen) - { + if (m_sunlight_seen) { float sunsize = 0.07; video::SColorf suncolor_f(1, 1, 0, 1); suncolor_f.r = 1; - suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7+m_time_brightness*(0.5))); - suncolor_f.b = MYMAX(0.0, m_brightness*0.95); + suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7 + m_time_brightness * 0.5)); + suncolor_f.b = MYMAX(0.0, m_brightness * 0.95); video::SColorf suncolor2_f(1, 1, 1, 1); suncolor_f.r = 1; - suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.85+m_time_brightness*(0.5))); + suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.85 + m_time_brightness * 0.5)); suncolor_f.b = MYMAX(0.0, m_brightness); float moonsize = 0.04; @@ -139,12 +140,12 @@ void Sky::render() float nightlength = 0.415; float wn = nightlength / 2; float wicked_time_of_day = 0; - if(m_time_of_day > wn && m_time_of_day < 1.0 - wn) - wicked_time_of_day = (m_time_of_day - wn)/(1.0-wn*2)*0.5 + 0.25; - else if(m_time_of_day < 0.5) + if (m_time_of_day > wn && m_time_of_day < 1.0 - wn) + wicked_time_of_day = (m_time_of_day - wn) / (1.0 - wn * 2) * 0.5 + 0.25; + else if (m_time_of_day < 0.5) wicked_time_of_day = m_time_of_day / wn * 0.25; else - wicked_time_of_day = 1.0 - ((1.0-m_time_of_day) / wn * 0.25); + wicked_time_of_day = 1.0 - ((1.0 - m_time_of_day) / wn * 0.25); /*std::cerr<<"time_of_day="<<m_time_of_day<<" -> " <<"wicked_time_of_day="<<wicked_time_of_day<<std::endl;*/ @@ -154,77 +155,78 @@ void Sky::render() video::SColor mooncolor2 = mooncolor2_f.toSColor(); // Calculate offset normalized to the X dimension of a 512x1 px tonemap - float offset=(1.0-fabs(sin((m_time_of_day - 0.5)*irr::core::PI)))*511; + float offset = (1.0 - fabs(sin((m_time_of_day - 0.5) * irr::core::PI))) * 511; - if (m_sun_tonemap){ + if (m_sun_tonemap) { u8 * texels = (u8 *)m_sun_tonemap->lock(); video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4); - video::SColor texel_color (255,texel->getRed(),texel->getGreen(), texel->getBlue()); + video::SColor texel_color (255, texel->getRed(), + texel->getGreen(), texel->getBlue()); m_sun_tonemap->unlock(); m_materials[3].EmissiveColor = texel_color; } - if (m_moon_tonemap){ + + if (m_moon_tonemap) { u8 * texels = (u8 *)m_moon_tonemap->lock(); video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4); - video::SColor texel_color (255,texel->getRed(),texel->getGreen(), texel->getBlue()); + video::SColor texel_color (255, texel->getRed(), + texel->getGreen(), texel->getBlue()); m_moon_tonemap->unlock(); m_materials[4].EmissiveColor = texel_color; } const f32 t = 1.0f; const f32 o = 0.0f; - static const u16 indices[4] = {0,1,2,3}; + static const u16 indices[4] = {0, 1, 2, 3}; video::S3DVertex vertices[4]; driver->setMaterial(m_materials[1]); - //video::SColor cloudyfogcolor(255,255,255,255); video::SColor cloudyfogcolor = m_bgcolor; - //video::SColor cloudyfogcolor = m_bgcolor.getInterpolated(m_skycolor, 0.5); - // Draw far cloudy fog thing - for(u32 j=0; j<4; j++) - { + // Draw far cloudy fog thing blended with skycolor + for (u32 j = 0; j < 4; j++) { video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45); - vertices[0] = video::S3DVertex(-1, 0.08,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( 1, 0.08,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( 1, 0.12,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-1, 0.12,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ - if(j==0) + vertices[0] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( 1, 0.12, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-1, 0.12, -1, 0, 0, 1, c, t, o); + for (u32 i = 0; i < 4; i++) { + if (j == 0) // Don't switch {} - else if(j==1) + else if (j == 1) // Switch from -Z (south) to +X (east) vertices[i].Pos.rotateXZBy(90); - else if(j==2) + else if (j == 2) // Switch from -Z (south) to -X (west) vertices[i].Pos.rotateXZBy(-90); else - // Switch from -Z (south) to -Z (north) + // Switch from -Z (south) to +Z (north) vertices[i].Pos.rotateXZBy(-180); } driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); } - for(u32 j=0; j<4; j++) - { + + // Draw far cloudy fog thing + for (u32 j = 0; j < 4; j++) { video::SColor c = cloudyfogcolor; - vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( 1, 0.08,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-1, 0.08,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ - if(j==0) + vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, o); + for (u32 i = 0; i < 4; i++) { + if (j == 0) // Don't switch {} - else if(j==1) + else if (j == 1) // Switch from -Z (south) to +X (east) vertices[i].Pos.rotateXZBy(90); - else if(j==2) + else if (j == 2) // Switch from -Z (south) to -X (west) vertices[i].Pos.rotateXZBy(-90); else - // Switch from -Z (south) to -Z (north) + // Switch from -Z (south) to +Z (north) vertices[i].Pos.rotateXZBy(-180); } driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); @@ -232,20 +234,21 @@ void Sky::render() driver->setMaterial(m_materials[2]); + // Draw sunrise/sunset horizon glow texture (textures/base/pack/sunrisebg.png) { float mid1 = 0.25; - float mid = (wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1)); + float mid = wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1); float a_ = 1.0 - fabs(wicked_time_of_day - mid) * 35.0; float a = easeCurve(MYMAX(0, MYMIN(1, a_))); //std::cerr<<"a_="<<a_<<" a="<<a<<std::endl; - video::SColor c(255,255,255,255); + video::SColor c(255, 255, 255, 255); float y = -(1.0 - a) * 0.22; - vertices[0] = video::S3DVertex(-1,-0.05+y,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( 1,-0.05+y,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( 1, 0.2+y,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-1, 0.2+y,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ - if(wicked_time_of_day < 0.5) + vertices[0] = video::S3DVertex(-1, -0.05 + y, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( 1, -0.05 + y, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( 1, 0.2 + y, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-1, 0.2 + y, -1, 0, 0, 1, c, t, o); + for (u32 i = 0; i < 4; i++) { + if (wicked_time_of_day < 0.5) // Switch from -Z (south) to +X (east) vertices[i].Pos.rotateXZBy(90); else @@ -256,17 +259,17 @@ void Sky::render() } // Draw sun - if(wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85){ - if (!m_sun_texture){ + if (wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85) { + if (!m_sun_texture) { driver->setMaterial(m_materials[1]); float d = sunsize * 1.7; video::SColor c = suncolor; - c.setAlpha(0.05*255); - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ + c.setAlpha(0.05 * 255); + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); + for (u32 i = 0; i < 4; i++) { // Switch from -Z (south) to +X (east) vertices[i].Pos.rotateXZBy(90); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); @@ -275,12 +278,12 @@ void Sky::render() d = sunsize * 1.2; c = suncolor; - c.setAlpha(0.15*255); - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ + c.setAlpha(0.15 * 255); + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); + for (u32 i = 0; i < 4; i++) { // Switch from -Z (south) to +X (east) vertices[i].Pos.rotateXZBy(90); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); @@ -288,11 +291,11 @@ void Sky::render() driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); d = sunsize; - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor, t, o); - for(u32 i=0; i<4; i++){ + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, suncolor, t, t); + vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, suncolor, o, t); + vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, suncolor, o, o); + vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, suncolor, t, o); + for (u32 i = 0; i < 4; i++) { // Switch from -Z (south) to +X (east) vertices[i].Pos.rotateXZBy(90); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); @@ -300,11 +303,11 @@ void Sky::render() driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); d = sunsize * 0.7; - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor2, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor2, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor2, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor2, t, o); - for(u32 i=0; i<4; i++){ + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, suncolor2, t, t); + vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, suncolor2, o, t); + vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, suncolor2, o, o); + vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, suncolor2, t, o); + for (u32 i = 0; i < 4; i++) { // Switch from -Z (south) to +X (east) vertices[i].Pos.rotateXZBy(90); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); @@ -315,14 +318,14 @@ void Sky::render() float d = sunsize * 1.7; video::SColor c; if (m_sun_tonemap) - c = video::SColor (0,0,0,0); + c = video::SColor (0, 0, 0, 0); else - c = video::SColor (255,255,255,255); - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ + c = video::SColor (255, 255, 255, 255); + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); + for(u32 i = 0; i < 4; i++) { // Switch from -Z (south) to +X (east) vertices[i].Pos.rotateXZBy(90); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); @@ -332,18 +335,17 @@ void Sky::render() } // Draw moon - if(wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7) - { - if (!m_moon_texture){ + if (wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7) { + if (!m_moon_texture) { driver->setMaterial(m_materials[1]); float d = moonsize * 1.9; video::SColor c = mooncolor; - c.setAlpha(0.05*255); - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ + c.setAlpha(0.05 * 255); + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); + for (u32 i = 0; i < 4; i++) { // Switch from -Z (south) to -X (west) vertices[i].Pos.rotateXZBy(-90); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); @@ -352,12 +354,12 @@ void Sky::render() d = moonsize * 1.3; c = mooncolor; - c.setAlpha(0.15*255); - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ + c.setAlpha(0.15 * 255); + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); + for (u32 i = 0; i < 4; i++) { // Switch from -Z (south) to -X (west) vertices[i].Pos.rotateXZBy(-90); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); @@ -365,11 +367,11 @@ void Sky::render() driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); d = moonsize; - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, mooncolor, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, mooncolor, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, mooncolor, t, o); - for(u32 i=0; i<4; i++){ + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor, t, t); + vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, mooncolor, o, t); + vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, mooncolor, o, o); + vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, mooncolor, t, o); + for (u32 i = 0; i < 4; i++) { // Switch from -Z (south) to -X (west) vertices[i].Pos.rotateXZBy(-90); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); @@ -377,11 +379,11 @@ void Sky::render() driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); float d2 = moonsize * 0.6; - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor2, t, t); - vertices[1] = video::S3DVertex( d2,-d,-1, 0,0,1, mooncolor2, o, t); - vertices[2] = video::S3DVertex( d2, d2,-1, 0,0,1, mooncolor2, o, o); - vertices[3] = video::S3DVertex(-d, d2,-1, 0,0,1, mooncolor2, t, o); - for(u32 i=0; i<4; i++){ + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor2, t, t); + vertices[1] = video::S3DVertex( d2,-d, -1, 0, 0, 1, mooncolor2, o, t); + vertices[2] = video::S3DVertex( d2, d2, -1, 0, 0, 1, mooncolor2, o, o); + vertices[3] = video::S3DVertex(-d, d2, -1, 0, 0, 1, mooncolor2, t, o); + for (u32 i = 0; i < 4; i++) { // Switch from -Z (south) to -X (west) vertices[i].Pos.rotateXZBy(-90); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); @@ -392,14 +394,14 @@ void Sky::render() float d = moonsize * 1.9; video::SColor c; if (m_moon_tonemap) - c = video::SColor (0,0,0,0); + c = video::SColor (0, 0, 0, 0); else - c = video::SColor (255,255,255,255); - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ + c = video::SColor (255, 255, 255, 255); + vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o); + for (u32 i = 0; i < 4; i++) { // Switch from -Z (south) to -X (west) vertices[i].Pos.rotateXZBy(-90); vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); @@ -408,64 +410,63 @@ void Sky::render() } } - // Stars + // Draw stars driver->setMaterial(m_materials[1]); - do{ + do { float starbrightness = MYMAX(0, MYMIN(1, - (0.285 - fabs(wicked_time_of_day < 0.5 ? - wicked_time_of_day : (1.0 - wicked_time_of_day))) * 10)); + (0.285 - fabs(wicked_time_of_day < 0.5 ? + wicked_time_of_day : (1.0 - wicked_time_of_day))) * 10)); float f = starbrightness; float d = 0.007; - video::SColor starcolor(255, f*90,f*90,f*90); - if(starcolor.getBlue() < m_skycolor.getBlue()) + video::SColor starcolor(255, f * 90, f * 90, f * 90); + if (starcolor.getBlue() < m_skycolor.getBlue()) break; - u16 indices[SKY_STAR_COUNT*4]; - video::S3DVertex vertices[SKY_STAR_COUNT*4]; - for(u32 i=0; i<SKY_STAR_COUNT; i++){ - indices[i*4+0] = i*4+0; - indices[i*4+1] = i*4+1; - indices[i*4+2] = i*4+2; - indices[i*4+3] = i*4+3; + u16 indices[SKY_STAR_COUNT * 4]; + video::S3DVertex vertices[SKY_STAR_COUNT * 4]; + for (u32 i = 0; i < SKY_STAR_COUNT; i++) { + indices[i * 4 + 0] = i * 4 + 0; + indices[i * 4 + 1] = i * 4 + 1; + indices[i * 4 + 2] = i * 4 + 2; + indices[i * 4 + 3] = i * 4 + 3; v3f p = m_stars[i]; core::CMatrix4<f32> a; - a.buildRotateFromTo(v3f(0,1,0), v3f(d,1+d/2,0)); + a.buildRotateFromTo(v3f(0, 1, 0), v3f(d, 1 + d / 2, 0)); v3f p1 = p; a.rotateVect(p1); - a.buildRotateFromTo(v3f(0,1,0), v3f(d,1,d)); + a.buildRotateFromTo(v3f(0, 1, 0), v3f(d, 1, d)); v3f p2 = p; a.rotateVect(p2); - a.buildRotateFromTo(v3f(0,1,0), v3f(0,1-d/2,d)); + a.buildRotateFromTo(v3f(0, 1, 0), v3f(0, 1 - d / 2, d)); v3f p3 = p; a.rotateVect(p3); p.rotateXYBy(wicked_time_of_day * 360 - 90); p1.rotateXYBy(wicked_time_of_day * 360 - 90); p2.rotateXYBy(wicked_time_of_day * 360 - 90); p3.rotateXYBy(wicked_time_of_day * 360 - 90); - vertices[i*4+0].Pos = p; - vertices[i*4+0].Color = starcolor; - vertices[i*4+1].Pos = p1; - vertices[i*4+1].Color = starcolor; - vertices[i*4+2].Pos = p2; - vertices[i*4+2].Color = starcolor; - vertices[i*4+3].Pos = p3; - vertices[i*4+3].Color = starcolor; + vertices[i * 4 + 0].Pos = p; + vertices[i * 4 + 0].Color = starcolor; + vertices[i * 4 + 1].Pos = p1; + vertices[i * 4 + 1].Color = starcolor; + vertices[i * 4 + 2].Pos = p2; + vertices[i * 4 + 2].Color = starcolor; + vertices[i * 4 + 3].Pos = p3; + vertices[i * 4 + 3].Color = starcolor; } - driver->drawVertexPrimitiveList(vertices, SKY_STAR_COUNT*4, - indices, SKY_STAR_COUNT, video::EVT_STANDARD, - scene::EPT_QUADS, video::EIT_16BIT); - }while(0); + driver->drawVertexPrimitiveList(vertices, SKY_STAR_COUNT * 4, + indices, SKY_STAR_COUNT, video::EVT_STANDARD, + scene::EPT_QUADS, video::EIT_16BIT); + } while(0); - for(u32 j=0; j<2; j++) - { - //video::SColor c = m_skycolor; + // Draw far cloudy fog thing below east and west horizons + for (u32 j = 0; j < 2; j++) { video::SColor c = cloudyfogcolor; - vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( 1,-0.02,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-1,-0.02,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ - //if(wicked_time_of_day < 0.5) - if(j==0) + vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t); + vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t); + vertices[2] = video::S3DVertex( 1, -0.02, -1, 0, 0, 1, c, o, o); + vertices[3] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, c, t, o); + for (u32 i = 0; i < 4; i++) { + //if (wicked_time_of_day < 0.5) + if (j == 0) // Switch from -Z (south) to +X (east) vertices[i].Pos.rotateXZBy(90); else @@ -477,20 +478,21 @@ void Sky::render() } } + void Sky::update(float time_of_day, float time_brightness, float direct_brightness, bool sunlight_seen, CameraMode cam_mode, float yaw, float pitch) { // Stabilize initial brightness and color values by flooding updates - if(m_first_update){ + if (m_first_update) { /*dstream<<"First update with time_of_day="<<time_of_day <<" time_brightness="<<time_brightness <<" direct_brightness="<<direct_brightness <<" sunlight_seen="<<sunlight_seen<<std::endl;*/ m_first_update = false; - for(u32 i=0; i<100; i++){ + for (u32 i = 0; i < 100; i++) { update(time_of_day, time_brightness, direct_brightness, - sunlight_seen, cam_mode, yaw, pitch); + sunlight_seen, cam_mode, yaw, pitch); } return; } @@ -501,43 +503,42 @@ void Sky::update(float time_of_day, float time_brightness, bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.35); - //video::SColorf bgcolor_bright_normal_f(170./255,200./255,230./255, 1.0); - video::SColorf bgcolor_bright_normal_f(155./255,193./255,240./255, 1.0); - video::SColorf bgcolor_bright_indoor_f(100./255,100./255,100./255, 1.0); - //video::SColorf bgcolor_bright_dawn_f(0.666,200./255*0.7,230./255*0.5,1.0); - //video::SColorf bgcolor_bright_dawn_f(0.666,0.549,0.220,1.0); - //video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.0, 1.0); - //video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.2,1.0); - video::SColorf bgcolor_bright_dawn_f - (155./255*1.2,193./255,240./255, 1.0); - video::SColorf bgcolor_bright_night_f - (64./255, 144./255, 255./255, 1.0); - - video::SColorf skycolor_bright_normal_f = - video::SColor(255, 140, 186, 250); - video::SColorf skycolor_bright_dawn_f = - video::SColor(255, 180, 186, 250); - video::SColorf skycolor_bright_night_f = - video::SColor(255, 0, 107, 255); + /* + Development colours + + video::SColorf bgcolor_bright_normal_f(170. / 255, 200. / 255, 230. / 255, 1.0); + video::SColorf bgcolor_bright_dawn_f(0.666, 200. / 255 * 0.7, 230. / 255 * 0.5, 1.0); + video::SColorf bgcolor_bright_dawn_f(0.666, 0.549, 0.220, 1.0); + video::SColorf bgcolor_bright_dawn_f(0.666 * 1.2, 0.549 * 1.0, 0.220 * 1.0, 1.0); + video::SColorf bgcolor_bright_dawn_f(0.666 * 1.2, 0.549 * 1.0, 0.220 * 1.2, 1.0); + + video::SColorf cloudcolor_bright_dawn_f(1.0, 0.591, 0.4); + video::SColorf cloudcolor_bright_dawn_f(1.0, 0.65, 0.44); + video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5); + */ + + video::SColorf bgcolor_bright_normal_f = video::SColor(255, 155, 193, 240); + video::SColorf bgcolor_bright_indoor_f = video::SColor(255, 100, 100, 100); + video::SColorf bgcolor_bright_dawn_f = video::SColor(255, 186, 193, 240); + video::SColorf bgcolor_bright_night_f = video::SColor(255, 64, 144, 255); + + video::SColorf skycolor_bright_normal_f = video::SColor(255, 140, 186, 250); + video::SColorf skycolor_bright_dawn_f = video::SColor(255, 180, 186, 250); + video::SColorf skycolor_bright_night_f = video::SColor(255, 0, 107, 255); - video::SColorf cloudcolor_bright_normal_f = - video::SColor(255, 240,240,255); - //video::SColorf cloudcolor_bright_dawn_f(1.0, 0.591, 0.4); - //video::SColorf cloudcolor_bright_dawn_f(1.0, 0.65, 0.44); - //video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5); - video::SColorf cloudcolor_bright_dawn_f(1.0, 0.875, 0.75); + video::SColorf cloudcolor_bright_normal_f = video::SColor(255, 240, 240, 255); + video::SColorf cloudcolor_bright_dawn_f = video::SColor(255, 255, 223, 191); float cloud_color_change_fraction = 0.95; - if(sunlight_seen){ - if(fabs(time_brightness - m_brightness) < 0.2){ + if (sunlight_seen) { + if (fabs(time_brightness - m_brightness) < 0.2) { m_brightness = m_brightness * 0.95 + time_brightness * 0.05; } else { m_brightness = m_brightness * 0.80 + time_brightness * 0.20; cloud_color_change_fraction = 0.0; } - } - else{ - if(direct_brightness < m_brightness) + } else { + if (direct_brightness < m_brightness) m_brightness = m_brightness * 0.95 + direct_brightness * 0.05; else m_brightness = m_brightness * 0.98 + direct_brightness * 0.02; @@ -545,37 +546,37 @@ void Sky::update(float time_of_day, float time_brightness, m_clouds_visible = true; float color_change_fraction = 0.98; - if(sunlight_seen){ - if(is_dawn){ + if (sunlight_seen) { + if (is_dawn) { // Dawn m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated( - bgcolor_bright_dawn_f, color_change_fraction); + bgcolor_bright_dawn_f, color_change_fraction); m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated( - skycolor_bright_dawn_f, color_change_fraction); + skycolor_bright_dawn_f, color_change_fraction); m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated( - cloudcolor_bright_dawn_f, color_change_fraction); + cloudcolor_bright_dawn_f, color_change_fraction); } else { - if (time_brightness < 0.07) { // Night sky + if (time_brightness < 0.07) { // Night m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated( - bgcolor_bright_night_f, color_change_fraction); + bgcolor_bright_night_f, color_change_fraction); m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated( - skycolor_bright_night_f, color_change_fraction); - } else { // Daytime sky + skycolor_bright_night_f, color_change_fraction); + } else { // Day m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated( - bgcolor_bright_normal_f, color_change_fraction); + bgcolor_bright_normal_f, color_change_fraction); m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated( - skycolor_bright_normal_f, color_change_fraction); + skycolor_bright_normal_f, color_change_fraction); } m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated( - cloudcolor_bright_normal_f, color_change_fraction); + cloudcolor_bright_normal_f, color_change_fraction); } } else { m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated( - bgcolor_bright_indoor_f, color_change_fraction); + bgcolor_bright_indoor_f, color_change_fraction); m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated( - bgcolor_bright_indoor_f, color_change_fraction); + bgcolor_bright_indoor_f, color_change_fraction); m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated( - cloudcolor_bright_normal_f, color_change_fraction); + cloudcolor_bright_normal_f, color_change_fraction); m_clouds_visible = false; } @@ -584,63 +585,71 @@ void Sky::update(float time_of_day, float time_brightness, 255, bgcolor_bright.getRed() * m_brightness, bgcolor_bright.getGreen() * m_brightness, - bgcolor_bright.getBlue() * m_brightness); + bgcolor_bright.getBlue() * m_brightness + ); video::SColor skycolor_bright = m_skycolor_bright_f.toSColor(); m_skycolor = video::SColor( 255, skycolor_bright.getRed() * m_brightness, skycolor_bright.getGreen() * m_brightness, - skycolor_bright.getBlue() * m_brightness); + skycolor_bright.getBlue() * m_brightness + ); // Horizon coloring based on sun and moon direction during sunset and sunrise video::SColor pointcolor = video::SColor(255, 255, 255, m_bgcolor.getAlpha()); if (m_directional_colored_fog) { - if (m_horizon_blend() != 0) - { - // calculate hemisphere value from yaw, (inverted in third person front view) + if (m_horizon_blend() != 0) { + // Calculate hemisphere value from yaw, (inverted in third person front view) s8 dir_factor = 1; if (cam_mode > CAMERA_MODE_THIRD) dir_factor = -1; - f32 pointcolor_blend = wrapDegrees_0_360( yaw*dir_factor + 90); + f32 pointcolor_blend = wrapDegrees_0_360(yaw * dir_factor + 90); if (pointcolor_blend > 180) pointcolor_blend = 360 - pointcolor_blend; pointcolor_blend /= 180; - // bound view angle to determine where transition starts and ends - pointcolor_blend = rangelim(1 - pointcolor_blend * 1.375, 0, 1 / 1.375) * 1.375; - // combine the colors when looking up or down, otherwise turning looks weird - pointcolor_blend += (0.5 - pointcolor_blend) * (1 - MYMIN((90 - std::abs(pitch)) / 90 * 1.5, 1)); - // invert direction to match where the sun and moon are rising + // Bound view angle to determine where transition starts and ends + pointcolor_blend = rangelim(1 - pointcolor_blend * 1.375, 0, 1 / 1.375) * + 1.375; + // Combine the colors when looking up or down, otherwise turning looks weird + pointcolor_blend += (0.5 - pointcolor_blend) * + (1 - MYMIN((90 - std::fabs(pitch)) / 90 * 1.5, 1)); + // Invert direction to match where the sun and moon are rising if (m_time_of_day > 0.5) pointcolor_blend = 1 - pointcolor_blend; - // horizon colors of sun and moon + // Horizon colors of sun and moon f32 pointcolor_light = rangelim(m_time_brightness * 3, 0.2, 1); video::SColorf pointcolor_sun_f(1, 1, 1, 1); - if (m_sun_tonemap) - { - pointcolor_sun_f.r = pointcolor_light * (float)m_materials[3].EmissiveColor.getRed() / 255; - pointcolor_sun_f.b = pointcolor_light * (float)m_materials[3].EmissiveColor.getBlue() / 255; - pointcolor_sun_f.g = pointcolor_light * (float)m_materials[3].EmissiveColor.getGreen() / 255; - } - else - { + if (m_sun_tonemap) { + pointcolor_sun_f.r = pointcolor_light * + (float)m_materials[3].EmissiveColor.getRed() / 255; + pointcolor_sun_f.b = pointcolor_light * + (float)m_materials[3].EmissiveColor.getBlue() / 255; + pointcolor_sun_f.g = pointcolor_light * + (float)m_materials[3].EmissiveColor.getGreen() / 255; + } else { pointcolor_sun_f.r = pointcolor_light * 1; - pointcolor_sun_f.b = pointcolor_light * (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75); - pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625); + pointcolor_sun_f.b = pointcolor_light * + (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75); + pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625); } - video::SColorf pointcolor_moon_f(0.5 * pointcolor_light, 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1); - if (m_moon_tonemap) - { - pointcolor_moon_f.r = pointcolor_light * (float)m_materials[4].EmissiveColor.getRed() / 255; - pointcolor_moon_f.b = pointcolor_light * (float)m_materials[4].EmissiveColor.getBlue() / 255; - pointcolor_moon_f.g = pointcolor_light * (float)m_materials[4].EmissiveColor.getGreen() / 255; + video::SColorf pointcolor_moon_f(0.5 * pointcolor_light, + 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1); + if (m_moon_tonemap) { + pointcolor_moon_f.r = pointcolor_light * + (float)m_materials[4].EmissiveColor.getRed() / 255; + pointcolor_moon_f.b = pointcolor_light * + (float)m_materials[4].EmissiveColor.getBlue() / 255; + pointcolor_moon_f.g = pointcolor_light * + (float)m_materials[4].EmissiveColor.getGreen() / 255; } video::SColor pointcolor_sun = pointcolor_sun_f.toSColor(); video::SColor pointcolor_moon = pointcolor_moon_f.toSColor(); - // calculate the blend color + // Calculate the blend color pointcolor = m_mix_scolor(pointcolor_moon, pointcolor_sun, pointcolor_blend); } m_bgcolor = m_mix_scolor(m_bgcolor, pointcolor, m_horizon_blend() * 0.5); @@ -648,29 +657,29 @@ void Sky::update(float time_of_day, float time_brightness, } float cloud_direct_brightness = 0; - if(sunlight_seen) { + if (sunlight_seen) { if (!m_directional_colored_fog) { cloud_direct_brightness = time_brightness; - if(time_brightness >= 0.2 && time_brightness < 0.7) + if (time_brightness >= 0.2 && time_brightness < 0.7) cloud_direct_brightness *= 1.3; - } - else { - cloud_direct_brightness = MYMIN(m_horizon_blend() * 0.15 + m_time_brightness, 1); + } else { + cloud_direct_brightness = MYMIN(m_horizon_blend() * 0.15 + + m_time_brightness, 1); } } else { cloud_direct_brightness = direct_brightness; } + m_cloud_brightness = m_cloud_brightness * cloud_color_change_fraction + - cloud_direct_brightness * (1.0 - cloud_color_change_fraction); + cloud_direct_brightness * (1.0 - cloud_color_change_fraction); m_cloudcolor_f = video::SColorf( - m_cloudcolor_bright_f.r * m_cloud_brightness, - m_cloudcolor_bright_f.g * m_cloud_brightness, - m_cloudcolor_bright_f.b * m_cloud_brightness, - 1.0); + m_cloudcolor_bright_f.r * m_cloud_brightness, + m_cloudcolor_bright_f.g * m_cloud_brightness, + m_cloudcolor_bright_f.b * m_cloud_brightness, + 1.0 + ); if (m_directional_colored_fog) { - m_cloudcolor_f = m_mix_scolorf(m_cloudcolor_f, video::SColorf(pointcolor), m_horizon_blend() * 0.25); + m_cloudcolor_f = m_mix_scolorf(m_cloudcolor_f, + video::SColorf(pointcolor), m_horizon_blend() * 0.25); } - } - - |