diff options
Diffstat (limited to 'src/sky.h')
-rw-r--r-- | src/sky.h | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/src/sky.h b/src/sky.h deleted file mode 100644 index b66a4990f..000000000 --- a/src/sky.h +++ /dev/null @@ -1,148 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include <ISceneNode.h> -#include "camera.h" -#include "irrlichttypes_extrabloated.h" - -#pragma once - -#define SKY_MATERIAL_COUNT 5 -#define SKY_STAR_COUNT 200 - -class ITextureSource; - -// Skybox, rendered with zbuffer turned off, before all other nodes. -class Sky : public scene::ISceneNode -{ -public: - //! constructor - Sky(s32 id, ITextureSource *tsrc); - - virtual void OnRegisterSceneNode(); - - //! renders the node. - virtual void render(); - - virtual const aabb3f &getBoundingBox() const { return m_box; } - - // Used by Irrlicht for optimizing rendering - virtual video::SMaterial &getMaterial(u32 i) { return m_materials[i]; } - - // Used by Irrlicht for optimizing rendering - virtual u32 getMaterialCount() const { return SKY_MATERIAL_COUNT; } - - void update(float m_time_of_day, float time_brightness, float direct_brightness, - bool sunlight_seen, CameraMode cam_mode, float yaw, float pitch); - - float getBrightness() { return m_brightness; } - - const video::SColor &getBgColor() const - { - return m_visible ? m_bgcolor : m_fallback_bg_color; - } - - const video::SColor &getSkyColor() const - { - return m_visible ? m_skycolor : m_fallback_bg_color; - } - - bool getCloudsVisible() const { return m_clouds_visible && m_clouds_enabled; } - const video::SColorf &getCloudColor() const { return m_cloudcolor_f; } - - void setVisible(bool visible) { m_visible = visible; } - // Set only from set_sky API - void setCloudsEnabled(bool clouds_enabled) { m_clouds_enabled = clouds_enabled; } - void setFallbackBgColor(const video::SColor &fallback_bg_color) - { - m_fallback_bg_color = fallback_bg_color; - } - void overrideColors(const video::SColor &bgcolor, const video::SColor &skycolor) - { - m_bgcolor = bgcolor; - m_skycolor = skycolor; - } - void setBodiesVisible(bool visible) { m_bodies_visible = visible; } - -private: - aabb3f m_box; - video::SMaterial m_materials[SKY_MATERIAL_COUNT]; - - // How much sun & moon transition should affect horizon color - float m_horizon_blend() - { - if (!m_sunlight_seen) - return 0; - float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2 - : m_time_of_day * 2; - - if (x <= 0.3) - return 0; - if (x <= 0.4) // when the sun and moon are aligned - return (x - 0.3) * 10; - if (x <= 0.5) - return (0.5 - x) * 10; - return 0; - } - - // Mix two colors by a given amount - video::SColor m_mix_scolor(video::SColor col1, video::SColor col2, f32 factor) - { - video::SColor result = video::SColor( - col1.getAlpha() * (1 - factor) + col2.getAlpha() * factor, - col1.getRed() * (1 - factor) + col2.getRed() * factor, - col1.getGreen() * (1 - factor) + col2.getGreen() * factor, - col1.getBlue() * (1 - factor) + col2.getBlue() * factor); - return result; - } - video::SColorf m_mix_scolorf(video::SColorf col1, video::SColorf col2, f32 factor) - { - video::SColorf result = - video::SColorf(col1.r * (1 - factor) + col2.r * factor, - col1.g * (1 - factor) + col2.g * factor, - col1.b * (1 - factor) + col2.b * factor, - col1.a * (1 - factor) + col2.a * factor); - return result; - } - - bool m_visible = true; - // Used when m_visible=false - video::SColor m_fallback_bg_color = video::SColor(255, 255, 255, 255); - bool m_first_update = true; - float m_time_of_day; - float m_time_brightness; - bool m_sunlight_seen; - float m_brightness = 0.5f; - float m_cloud_brightness = 0.5f; - bool m_clouds_visible; // Whether clouds are disabled due to player underground - bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API - bool m_directional_colored_fog; - bool m_bodies_visible = true; // sun, moon, stars - video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); - video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); - video::SColorf m_cloudcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); - video::SColor m_bgcolor; - video::SColor m_skycolor; - video::SColorf m_cloudcolor_f; - v3f m_stars[SKY_STAR_COUNT]; - video::ITexture *m_sun_texture; - video::ITexture *m_moon_texture; - video::ITexture *m_sun_tonemap; - video::ITexture *m_moon_tonemap; -}; |