diff options
Diffstat (limited to 'src/sound.h')
-rw-r--r-- | src/sound.h | 82 |
1 files changed, 51 insertions, 31 deletions
diff --git a/src/sound.h b/src/sound.h index c21401e8b..76c0d1be4 100644 --- a/src/sound.h +++ b/src/sound.h @@ -20,9 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef SOUND_HEADER #define SOUND_HEADER -#include "irrlichttypes_bloated.h" -#include <string> #include <set> +#include <string> +#include "irrlichttypes_bloated.h" class OnDemandSoundFetcher { @@ -34,68 +34,88 @@ public: struct SimpleSoundSpec { + SimpleSoundSpec(const std::string &name = "", float gain = 1.0, float fade = 0.0) + : name(name), gain(gain), fade(fade) + { + } + + bool exists() const { return name != ""; } + std::string name; float gain; - SimpleSoundSpec(std::string name="", float gain=1.0): - name(name), - gain(gain) - {} - bool exists() {return name != "";} - // Serialization intentionally left out + float fade; }; class ISoundManager { public: - virtual ~ISoundManager(){} - + virtual ~ISoundManager() {} // Multiple sounds can be loaded per name; when played, the sound // should be chosen randomly from alternatives // Return value determines success/failure - virtual bool loadSoundFile(const std::string &name, - const std::string &filepath) = 0; - virtual bool loadSoundData(const std::string &name, - const std::string &filedata) = 0; + virtual bool loadSoundFile( + const std::string &name, const std::string &filepath) = 0; + virtual bool loadSoundData( + const std::string &name, const std::string &filedata) = 0; virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0; virtual void setListenerGain(float gain) = 0; // playSound functions return -1 on failure, otherwise a handle to the // sound. If name=="", call should be ignored without error. - virtual int playSound(const std::string &name, bool loop, - float volume) = 0; - virtual int playSoundAt(const std::string &name, bool loop, - float volume, v3f pos) = 0; + virtual int playSound(const std::string &name, bool loop, float volume, + float fade = 0) = 0; + virtual int playSoundAt( + const std::string &name, bool loop, float volume, v3f pos) = 0; virtual void stopSound(int sound) = 0; virtual bool soundExists(int sound) = 0; virtual void updateSoundPosition(int sound, v3f pos) = 0; + virtual bool updateSoundGain(int id, float gain) = 0; + virtual float getSoundGain(int id) = 0; + virtual void step(float dtime) = 0; + virtual void fadeSound(int sound, float step, float gain) = 0; int playSound(const SimpleSoundSpec &spec, bool loop) - { return playSound(spec.name, loop, spec.gain); } + { + return playSound(spec.name, loop, spec.gain, spec.fade); + } int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos) - { return playSoundAt(spec.name, loop, spec.gain, pos); } + { + return playSoundAt(spec.name, loop, spec.gain, pos); + } }; -class DummySoundManager: public ISoundManager +class DummySoundManager : public ISoundManager { public: - virtual bool loadSoundFile(const std::string &name, - const std::string &filepath) {return true;} - virtual bool loadSoundData(const std::string &name, - const std::string &filedata) {return true;} + virtual bool loadSoundFile(const std::string &name, const std::string &filepath) + { + return true; + } + virtual bool loadSoundData(const std::string &name, const std::string &filedata) + { + return true; + } void updateListener(v3f pos, v3f vel, v3f at, v3f up) {} void setListenerGain(float gain) {} - int playSound(const std::string &name, bool loop, - float volume) {return 0;} - int playSoundAt(const std::string &name, bool loop, - float volume, v3f pos) {return 0;} + int playSound(const std::string &name, bool loop, float volume, float fade) + { + return 0; + } + int playSoundAt(const std::string &name, bool loop, float volume, v3f pos) + { + return 0; + } void stopSound(int sound) {} - bool soundExists(int sound) {return false;} + bool soundExists(int sound) { return false; } void updateSoundPosition(int sound, v3f pos) {} + bool updateSoundGain(int id, float gain) { return false; } + float getSoundGain(int id) { return 0; } + void step(float dtime) {} + void fadeSound(int sound, float step, float gain) {} }; // Global DummySoundManager singleton extern DummySoundManager dummySoundManager; #endif - |