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Diffstat (limited to 'src/subgame.cpp')
-rw-r--r-- | src/subgame.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/src/subgame.cpp b/src/subgame.cpp new file mode 100644 index 000000000..ed50d09a4 --- /dev/null +++ b/src/subgame.cpp @@ -0,0 +1,82 @@ +/* +Minetest-c55 +Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "subgame.h" +#include "porting.h" +#include "filesys.h" +#include "settings.h" + +SubgameSpec findSubgame(const std::string &id) +{ + if(id == "") + return SubgameSpec(); + std::string share_server = porting::path_share + DIR_DELIM + "server"; + std::string user_server = porting::path_user + DIR_DELIM + "server"; + // Find game directory + std::string game_path = + user_server + DIR_DELIM + "games" + DIR_DELIM + id; + bool user_game = true; // Game is in user's directory + if(!fs::PathExists(game_path)){ + game_path = share_server + DIR_DELIM + "games" + DIR_DELIM + id; + user_game = false; + } + if(!fs::PathExists(game_path)) + return SubgameSpec(); + // Find addon directories + std::set<std::string> addon_paths; + if(!user_game) + addon_paths.insert(share_server + DIR_DELIM + "addons" + + DIR_DELIM + id); + addon_paths.insert(user_server + DIR_DELIM + "addons" + + DIR_DELIM + id); + return SubgameSpec(id, game_path, addon_paths); +} + +std::set<std::string> getAvailableGameIds() +{ + std::set<std::string> gameids; + std::set<std::string> gamespaths; + gamespaths.insert(porting::path_share + DIR_DELIM + "server" + + DIR_DELIM + "games"); + gamespaths.insert(porting::path_user + DIR_DELIM + "server" + + DIR_DELIM + "games"); + for(std::set<std::string>::const_iterator i = gamespaths.begin(); + i != gamespaths.end(); i++){ + std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i); + for(u32 j=0; j<dirlist.size(); j++){ + if(!dirlist[j].dir) + continue; + gameids.insert(dirlist[j].name); + } + } + return gameids; +} + +std::string getWorldGameId(const std::string &world_path) +{ + std::string conf_path = world_path + DIR_DELIM + "world.mt"; + Settings conf; + bool succeeded = conf.readConfigFile(conf_path.c_str()); + if(!succeeded) + return ""; + if(!conf.exists("gameid")) + return ""; + return conf.get("gameid"); +} + |