diff options
Diffstat (limited to 'src/subgame.cpp')
-rw-r--r-- | src/subgame.cpp | 52 |
1 files changed, 29 insertions, 23 deletions
diff --git a/src/subgame.cpp b/src/subgame.cpp index f736a78c6..7e9a0b368 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "filesys.h" #include "settings.h" #include "log.h" -#include "strfnd.h" +#include "util/strfnd.h" #include "defaultsettings.h" // for override_default_settings #include "mapgen.h" // for MapgenParams #include "util/string.h" @@ -63,15 +63,10 @@ struct GameFindPath {} }; -Strfnd getSubgamePathEnv() { - std::string sp; +std::string getSubgamePathEnv() +{ char *subgame_path = getenv("MINETEST_SUBGAME_PATH"); - - if(subgame_path) { - sp = std::string(subgame_path); - } - - return Strfnd(sp); + return subgame_path ? std::string(subgame_path) : ""; } SubgameSpec findSubgame(const std::string &id) @@ -82,10 +77,10 @@ SubgameSpec findSubgame(const std::string &id) std::string user = porting::path_user; std::vector<GameFindPath> find_paths; - Strfnd search_paths = getSubgamePathEnv(); + Strfnd search_paths(getSubgamePathEnv()); - while(!search_paths.atend()) { - std::string path = search_paths.next(":"); + while (!search_paths.at_end()) { + std::string path = search_paths.next(PATH_DELIM); find_paths.push_back(GameFindPath( path + DIR_DELIM + id, false)); find_paths.push_back(GameFindPath( @@ -156,14 +151,13 @@ std::set<std::string> getAvailableGameIds() gamespaths.insert(porting::path_share + DIR_DELIM + "games"); gamespaths.insert(porting::path_user + DIR_DELIM + "games"); - Strfnd search_paths = getSubgamePathEnv(); + Strfnd search_paths(getSubgamePathEnv()); - while(!search_paths.atend()) { - gamespaths.insert(search_paths.next(":")); - } + while (!search_paths.at_end()) + gamespaths.insert(search_paths.next(PATH_DELIM)); - for(std::set<std::string>::const_iterator i = gamespaths.begin(); - i != gamespaths.end(); i++){ + for (std::set<std::string>::const_iterator i = gamespaths.begin(); + i != gamespaths.end(); ++i){ std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i); for(u32 j=0; j<dirlist.size(); j++){ if(!dirlist[j].dir) @@ -189,7 +183,7 @@ std::vector<SubgameSpec> getAvailableGames() std::vector<SubgameSpec> specs; std::set<std::string> gameids = getAvailableGameIds(); for(std::set<std::string>::const_iterator i = gameids.begin(); - i != gameids.end(); i++) + i != gameids.end(); ++i) specs.push_back(findSubgame(*i)); return specs; } @@ -223,15 +217,27 @@ std::string getWorldGameId(const std::string &world_path, bool can_be_legacy) return conf.get("gameid"); } +std::string getWorldPathEnv() +{ + char *world_path = getenv("MINETEST_WORLD_PATH"); + return world_path ? std::string(world_path) : ""; +} + std::vector<WorldSpec> getAvailableWorlds() { std::vector<WorldSpec> worlds; std::set<std::string> worldspaths; + + Strfnd search_paths(getWorldPathEnv()); + + while (!search_paths.at_end()) + worldspaths.insert(search_paths.next(PATH_DELIM)); + worldspaths.insert(porting::path_user + DIR_DELIM + "worlds"); - infostream<<"Searching worlds..."<<std::endl; - for(std::set<std::string>::const_iterator i = worldspaths.begin(); - i != worldspaths.end(); i++){ - infostream<<" In "<<(*i)<<": "<<std::endl; + infostream << "Searching worlds..." << std::endl; + for (std::set<std::string>::const_iterator i = worldspaths.begin(); + i != worldspaths.end(); ++i) { + infostream << " In " << (*i) << ": " <<std::endl; std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i); for(u32 j=0; j<dirvector.size(); j++){ if(!dirvector[j].dir) |