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-rw-r--r--src/texture.h134
1 files changed, 0 insertions, 134 deletions
diff --git a/src/texture.h b/src/texture.h
deleted file mode 100644
index d8310789d..000000000
--- a/src/texture.h
+++ /dev/null
@@ -1,134 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef TEXTURE_HEADER
-#define TEXTURE_HEADER
-
-// This file now contains all that was here
-#include "tile.h"
-
-// TODO: Remove this
-typedef u16 textureid_t;
-
-#if 0
-
-#include "common_irrlicht.h"
-//#include "utility.h"
-#include "debug.h"
-
-/*
- All textures are given a "texture id".
- 0 = nothing (a NULL pointer texture)
-*/
-typedef u16 textureid_t;
-
-/*
- Every texture in the game can be specified by this.
-
- It exists instead of specification strings because arbitary
- texture combinations for map nodes are handled using this,
- and strings are too slow for that purpose.
-
- Plain texture pointers are not used because they don't contain
- content information by themselves. A texture can be completely
- reconstructed by just looking at this, while this also is a
- fast unique key to containers.
-*/
-
-#define TEXTURE_SPEC_TEXTURE_COUNT 4
-
-struct TextureSpec
-{
- TextureSpec()
- {
- clear();
- }
-
- TextureSpec(textureid_t id0)
- {
- clear();
- tids[0] = id0;
- }
-
- TextureSpec(textureid_t id0, textureid_t id1)
- {
- clear();
- tids[0] = id0;
- tids[1] = id1;
- }
-
- void clear()
- {
- for(u32 i=0; i<TEXTURE_SPEC_TEXTURE_COUNT; i++)
- {
- tids[i] = 0;
- }
- }
-
- bool empty() const
- {
- for(u32 i=0; i<TEXTURE_SPEC_TEXTURE_COUNT; i++)
- {
- if(tids[i] != 0)
- return false;
- }
- return true;
- }
-
- void addTid(textureid_t tid)
- {
- for(u32 i=0; i<TEXTURE_SPEC_TEXTURE_COUNT; i++)
- {
- if(tids[i] == 0)
- {
- tids[i] = tid;
- return;
- }
- }
- // Too many textures
- assert(0);
- }
-
- bool operator==(const TextureSpec &other) const
- {
- for(u32 i=0; i<TEXTURE_SPEC_TEXTURE_COUNT; i++)
- {
- if(tids[i] != other.tids[i])
- return false;
- }
- return true;
- }
-
- bool operator<(const TextureSpec &other) const
- {
- for(u32 i=0; i<TEXTURE_SPEC_TEXTURE_COUNT; i++)
- {
- if(tids[i] >= other.tids[i])
- return false;
- }
- return true;
- }
-
- // Ids of textures. They are blit on each other.
- textureid_t tids[TEXTURE_SPEC_TEXTURE_COUNT];
-};
-
-#endif
-
-#endif