aboutsummaryrefslogtreecommitdiff
path: root/src/tile.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/tile.cpp')
-rw-r--r--src/tile.cpp344
1 files changed, 228 insertions, 116 deletions
diff --git a/src/tile.cpp b/src/tile.cpp
index 8ab92d105..b0e1fbf5a 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -146,6 +146,95 @@ std::string getTexturePath(const std::string &filename)
}
/*
+ An internal variant of AtlasPointer with more data.
+ (well, more like a wrapper)
+*/
+
+struct SourceAtlasPointer
+{
+ std::string name;
+ AtlasPointer a;
+ video::IImage *atlas_img; // The source image of the atlas
+ // Integer variants of position and size
+ v2s32 intpos;
+ v2u32 intsize;
+
+ SourceAtlasPointer(
+ const std::string &name_,
+ AtlasPointer a_=AtlasPointer(0, NULL),
+ video::IImage *atlas_img_=NULL,
+ v2s32 intpos_=v2s32(0,0),
+ v2u32 intsize_=v2u32(0,0)
+ ):
+ name(name_),
+ a(a_),
+ atlas_img(atlas_img_),
+ intpos(intpos_),
+ intsize(intsize_)
+ {
+ }
+};
+
+/*
+ SourceImageCache: A cache used for storing source images.
+*/
+
+class SourceImageCache
+{
+public:
+ void insert(const std::string &name, video::IImage *img)
+ {
+ assert(img);
+ core::map<std::string, video::IImage*>::Node *n;
+ n = m_images.find(name);
+ if(n){
+ video::IImage *oldimg = n->getValue();
+ if(oldimg)
+ oldimg->drop();
+ }
+ img->grab();
+ m_images[name] = img;
+ }
+ video::IImage* get(const std::string &name)
+ {
+ core::map<std::string, video::IImage*>::Node *n;
+ n = m_images.find(name);
+ if(n)
+ return n->getValue();
+ return NULL;
+ }
+ // Primarily fetches from cache, secondarily tries to read from filesystem
+ video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device)
+ {
+ core::map<std::string, video::IImage*>::Node *n;
+ n = m_images.find(name);
+ if(n){
+ n->getValue()->grab(); // Grab for caller
+ return n->getValue();
+ }
+ video::IVideoDriver* driver = device->getVideoDriver();
+ std::string path = getTexturePath(name.c_str());
+ if(path == ""){
+ infostream<<"SourceImageCache::getOrLoad(): No path found for \""
+ <<name<<"\""<<std::endl;
+ return NULL;
+ }
+ infostream<<"SourceImageCache::getOrLoad(): Loading path \""<<path
+ <<"\""<<std::endl;
+ video::IImage *img = driver->createImageFromFile(path.c_str());
+ // Even if could not be loaded, put as NULL
+ //m_images[name] = img;
+ if(img){
+ m_images[name] = img;
+ img->grab(); // Grab for caller
+ }
+ return img;
+ }
+private:
+ core::map<std::string, video::IImage*> m_images;
+};
+
+/*
TextureSource
*/
@@ -209,9 +298,7 @@ public:
*/
u32 getTextureIdDirect(const std::string &name);
- /*
- Finds out the name of a cached texture.
- */
+ // Finds out the name of a cached texture.
std::string getTextureName(u32 id);
/*
@@ -236,29 +323,25 @@ public:
return ap.atlas;
}
- /*
- Update new texture pointer and texture coordinates to an
- AtlasPointer based on it's texture id
- */
+ // Update new texture pointer and texture coordinates to an
+ // AtlasPointer based on it's texture id
void updateAP(AtlasPointer &ap);
- /*
- Processes queued texture requests from other threads.
-
- Shall be called from the main thread.
- */
+ // Processes queued texture requests from other threads.
+ // Shall be called from the main thread.
void processQueue();
- /*
- Build the main texture atlas which contains most of the
- textures.
- */
- void buildMainAtlas(class IGameDef *gamedef);
+ // Insert an image into the cache without touching the filesystem.
+ // Shall be called from the main thread.
+ void insertSourceImage(const std::string &name, video::IImage *img);
- /*
- Insert an image into the cache without touching the filesystem.
- */
- void insertImage(const std::string &name, video::IImage *img);
+ // Rebuild images and textures from the current set of source images
+ // Shall be called from the main thread.
+ void rebuildImagesAndTextures();
+
+ // Build the main texture atlas which contains most of the
+ // textures.
+ void buildMainAtlas(class IGameDef *gamedef);
private:
@@ -267,6 +350,10 @@ private:
// The irrlicht device
IrrlichtDevice *m_device;
+ // Cache of source images
+ // This should be only accessed from the main thread
+ SourceImageCache m_sourcecache;
+
// A texture id is index in this array.
// The first position contains a NULL texture.
core::array<SourceAtlasPointer> m_atlaspointer_cache;
@@ -376,7 +463,7 @@ void make_progressbar(float value, video::IImage *image);
if baseimg is NULL, it is created. Otherwise stuff is made on it.
*/
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
- IrrlichtDevice *device);
+ IrrlichtDevice *device, SourceImageCache *sourcecache);
/*
Generates an image from a full string like
@@ -385,7 +472,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
This is used by buildMainAtlas().
*/
video::IImage* generate_image_from_scratch(std::string name,
- IrrlichtDevice *device);
+ IrrlichtDevice *device, SourceImageCache *sourcecache);
/*
This method generates all the textures
@@ -525,7 +612,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
//infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
- if(generate_image(last_part_of_name, baseimg, m_device) == false)
+ if(!generate_image(last_part_of_name, baseimg, m_device, &m_sourcecache))
{
infostream<<"getTextureIdDirect(): "
"failed to generate \""<<last_part_of_name<<"\""
@@ -627,6 +714,91 @@ void TextureSource::processQueue()
}
}
+void TextureSource::insertSourceImage(const std::string &name, video::IImage *img)
+{
+ infostream<<"TextureSource::insertSourceImage(): name="<<name<<std::endl;
+
+ assert(get_current_thread_id() == m_main_thread);
+
+ m_sourcecache.insert(name, img);
+
+#if 0
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver);
+
+ // Create texture
+ video::ITexture *t = driver->addTexture(name.c_str(), img);
+
+ bool reuse_old_id = false;
+ u32 id = m_atlaspointer_cache.size();
+ // Check old id without fetching a texture
+ core::map<std::string, u32>::Node *n;
+ n = m_name_to_id.find(name);
+ // If it exists, we will replace the old definition
+ if(n){
+ id = n->getValue();
+ reuse_old_id = true;
+ }
+
+ // Create AtlasPointer
+ AtlasPointer ap(id);
+ ap.atlas = t;
+ ap.pos = v2f(0,0);
+ ap.size = v2f(1,1);
+ ap.tiled = 0;
+ core::dimension2d<u32> dim = img->getDimension();
+
+ // Create SourceAtlasPointer and add to containers
+ SourceAtlasPointer nap(name, ap, img, v2s32(0,0), dim);
+ if(reuse_old_id)
+ m_atlaspointer_cache[id] = nap;
+ else
+ m_atlaspointer_cache.push_back(nap);
+ m_name_to_id[name] = id;
+#endif
+}
+
+void TextureSource::rebuildImagesAndTextures()
+{
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ /*// Oh well... just clear everything, they'll load sometime.
+ m_atlaspointer_cache.clear();
+ m_name_to_id.clear();*/
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+
+ // Remove source images from textures to disable inheriting textures
+ // from existing textures
+ /*for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
+ SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
+ sap->atlas_img->drop();
+ sap->atlas_img = NULL;
+ }*/
+
+ // Recreate textures
+ for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
+ SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
+ video::IImage *img =
+ generate_image_from_scratch(sap->name, m_device, &m_sourcecache);
+ // Create texture from resulting image
+ video::ITexture *t = NULL;
+ if(img)
+ t = driver->addTexture(sap->name.c_str(), img);
+
+ // Replace texture
+ sap->a.atlas = t;
+ sap->a.pos = v2f(0,0);
+ sap->a.size = v2f(1,1);
+ sap->a.tiled = 0;
+ sap->atlas_img = img;
+ sap->intpos = v2s32(0,0);
+ sap->intsize = img->getDimension();
+ }
+}
+
void TextureSource::buildMainAtlas(class IGameDef *gamedef)
{
assert(gamedef->tsrc() == this);
@@ -711,20 +883,9 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
{
std::string name = i.getNode()->getKey();
- /*video::IImage *img = driver->createImageFromFile(
- getTexturePath(name.c_str()).c_str());
- if(img == NULL)
- continue;
-
- core::dimension2d<u32> dim = img->getDimension();
- // Make a copy with the right color format
- video::IImage *img2 =
- driver->createImage(video::ECF_A8R8G8B8, dim);
- img->copyTo(img2);
- img->drop();*/
-
// Generate image by name
- video::IImage *img2 = generate_image_from_scratch(name, m_device);
+ video::IImage *img2 = generate_image_from_scratch(name, m_device,
+ &m_sourcecache);
if(img2 == NULL)
{
infostream<<"TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
@@ -810,9 +971,9 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
if(n){
id = n->getValue();
reuse_old_id = true;
+ infostream<<"TextureSource::buildMainAtlas(): "
+ <<"Replacing old AtlasPointer"<<std::endl;
}
- infostream<<"TextureSource::buildMainAtlas(): "
- <<"Replacing old AtlasPointer"<<std::endl;
// Create AtlasPointer
AtlasPointer ap(id);
@@ -867,48 +1028,8 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
driver->writeImageToFile(atlas_img, atlaspath.c_str());*/
}
-void TextureSource::insertImage(const std::string &name, video::IImage *img)
-{
- infostream<<"TextureSource::insertImage(): name="<<name<<std::endl;
-
- JMutexAutoLock lock(m_atlaspointer_cache_mutex);
-
- video::IVideoDriver* driver = m_device->getVideoDriver();
- assert(driver);
-
- // Create texture
- video::ITexture *t = driver->addTexture(name.c_str(), img);
-
- bool reuse_old_id = false;
- u32 id = m_atlaspointer_cache.size();
- // Check old id without fetching a texture
- core::map<std::string, u32>::Node *n;
- n = m_name_to_id.find(name);
- // If it exists, we will replace the old definition
- if(n){
- id = n->getValue();
- reuse_old_id = true;
- }
-
- // Create AtlasPointer
- AtlasPointer ap(id);
- ap.atlas = t;
- ap.pos = v2f(0,0);
- ap.size = v2f(1,1);
- ap.tiled = 0;
- core::dimension2d<u32> dim = img->getDimension();
-
- // Create SourceAtlasPointer and add to containers
- SourceAtlasPointer nap(name, ap, img, v2s32(0,0), dim);
- if(reuse_old_id)
- m_atlaspointer_cache[id] = nap;
- else
- m_atlaspointer_cache.push_back(nap);
- m_name_to_id[name] = id;
-}
-
video::IImage* generate_image_from_scratch(std::string name,
- IrrlichtDevice *device)
+ IrrlichtDevice *device, SourceImageCache *sourcecache)
{
/*infostream<<"generate_image_from_scratch(): "
"\""<<name<<"\""<<std::endl;*/
@@ -951,7 +1072,8 @@ video::IImage* generate_image_from_scratch(std::string name,
/*infostream<<"generate_image_from_scratch(): Calling itself recursively"
" to get base image of \""<<name<<"\" = \""
<<base_image_name<<"\""<<std::endl;*/
- baseimg = generate_image_from_scratch(base_image_name, device);
+ baseimg = generate_image_from_scratch(base_image_name, device,
+ sourcecache);
}
/*
@@ -963,7 +1085,7 @@ video::IImage* generate_image_from_scratch(std::string name,
//infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
- if(generate_image(last_part_of_name, baseimg, device) == false)
+ if(!generate_image(last_part_of_name, baseimg, device, sourcecache))
{
infostream<<"generate_image_from_scratch(): "
"failed to generate \""<<last_part_of_name<<"\""
@@ -975,7 +1097,7 @@ video::IImage* generate_image_from_scratch(std::string name,
}
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
- IrrlichtDevice *device)
+ IrrlichtDevice *device, SourceImageCache *sourcecache)
{
video::IVideoDriver* driver = device->getVideoDriver();
assert(driver);
@@ -983,18 +1105,12 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
// Stuff starting with [ are special commands
if(part_of_name[0] != '[')
{
- // A normal texture; load it from a file
- std::string path = getTexturePath(part_of_name.c_str());
- /*infostream<<"generate_image(): Loading path \""<<path
- <<"\""<<std::endl;*/
-
- video::IImage *image = driver->createImageFromFile(path.c_str());
+ video::IImage *image = sourcecache->getOrLoad(part_of_name, device);
if(image == NULL)
{
infostream<<"generate_image(): Could not load image \""
- <<part_of_name<<"\" from path \""<<path<<"\""
- <<" while building texture"<<std::endl;
+ <<part_of_name<<"\""<<" while building texture"<<std::endl;
//return false;
@@ -1099,8 +1215,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
It is an image with a number of cracking stages
horizontally tiled.
*/
- video::IImage *img_crack = driver->createImageFromFile(
- getTexturePath("crack.png").c_str());
+ video::IImage *img_crack = sourcecache->getOrLoad("crack.png", device);
if(img_crack)
{
@@ -1186,8 +1301,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
infostream<<"Adding \""<<filename
<<"\" to combined ("<<x<<","<<y<<")"
<<std::endl;
- video::IImage *img = driver->createImageFromFile(
- getTexturePath(filename.c_str()).c_str());
+ video::IImage *img = sourcecache->getOrLoad(filename, device);
if(img)
{
core::dimension2d<u32> dim = img->getDimension();
@@ -1248,10 +1362,10 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
std::string path = getTexturePath(filename.c_str());
- infostream<<"generate_image(): Loading path \""<<path
+ infostream<<"generate_image(): Loading file \""<<filename
<<"\""<<std::endl;
- video::IImage *image = driver->createImageFromFile(path.c_str());
+ video::IImage *image = sourcecache->getOrLoad(filename, device);
if(image == NULL)
{
@@ -1297,17 +1411,15 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
u32 b1 = stoi(sf.next(":"));
std::string filename = sf.next("");
- std::string path = getTexturePath(filename.c_str());
-
- infostream<<"generate_image(): Loading path \""<<path
+ infostream<<"generate_image(): Loading file \""<<filename
<<"\""<<std::endl;
- video::IImage *image = driver->createImageFromFile(path.c_str());
+ video::IImage *image = sourcecache->getOrLoad(filename, device);
if(image == NULL)
{
- infostream<<"generate_image(): Loading path \""
- <<path<<"\" failed"<<std::endl;
+ infostream<<"generate_image(): Loading file \""
+ <<filename<<"\" failed"<<std::endl;
}
else
{
@@ -1356,17 +1468,15 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
u32 b2 = stoi(sf.next(":"));
std::string filename = sf.next("");
- std::string path = getTexturePath(filename.c_str());
-
- infostream<<"generate_image(): Loading path \""<<path
+ infostream<<"generate_image(): Loading filename \""<<filename
<<"\""<<std::endl;
- video::IImage *image = driver->createImageFromFile(path.c_str());
+ video::IImage *image = sourcecache->getOrLoad(filename, device);
if(image == NULL)
{
- infostream<<"generate_image(): Loading path \""
- <<path<<"\" failed"<<std::endl;
+ infostream<<"generate_image(): Loading file \""
+ <<filename<<"\" failed"<<std::endl;
}
else
{
@@ -1419,14 +1529,14 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
std::string imagename_right = sf.next("{");
#if 1
- //TODO
+ // TODO: Create cube with different textures on different sides
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
infostream<<"generate_image(): EVDF_RENDER_TO_TARGET"
" not supported. Creating fallback image"<<std::endl;
baseimg = generate_image_from_scratch(
- imagename_top, device);
+ imagename_top, device, sourcecache);
return true;
}
@@ -1437,14 +1547,15 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
// Generate images for the faces of the cube
video::IImage *img_top = generate_image_from_scratch(
- imagename_top, device);
+ imagename_top, device, sourcecache);
video::IImage *img_left = generate_image_from_scratch(
- imagename_left, device);
+ imagename_left, device, sourcecache);
video::IImage *img_right = generate_image_from_scratch(
- imagename_right, device);
+ imagename_right, device, sourcecache);
assert(img_top && img_left && img_right);
- // TODO: Create textures from images
+ // Create textures from images
+ // TODO: Use them all
video::ITexture *texture_top = driver->addTexture(
(imagename_top + "__temp__").c_str(), img_top);
assert(texture_top);
@@ -1515,7 +1626,8 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
// Unset render target
driver->setRenderTarget(0, true, true, 0);
- //TODO: Free textures of images
+ // Free textures of images
+ // TODO: When all are used, free them all
driver->removeTexture(texture_top);
// Create image of render target