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-rw-r--r--src/tile.cpp770
1 files changed, 765 insertions, 5 deletions
diff --git a/src/tile.cpp b/src/tile.cpp
index 60e9873c0..f31f83076 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -18,10 +18,770 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "tile.h"
-//#include "porting.h"
-// For IrrlichtWrapper
-//#include "main.h"
-//#include <string>
+#include "debug.h"
-// Nothing here
+TextureSource::TextureSource(IrrlichtDevice *device):
+ m_device(device),
+ m_main_atlas_image(NULL),
+ m_main_atlas_texture(NULL)
+{
+ assert(m_device);
+
+ m_atlaspointer_cache_mutex.Init();
+
+ m_main_thread = get_current_thread_id();
+
+ // Add a NULL AtlasPointer as the first index, named ""
+ m_atlaspointer_cache.push_back(SourceAtlasPointer(""));
+ m_name_to_id[""] = 0;
+
+ // Build main texture atlas
+ buildMainAtlas();
+}
+
+TextureSource::~TextureSource()
+{
+}
+
+void TextureSource::processQueue()
+{
+ /*
+ Fetch textures
+ */
+ if(m_get_texture_queue.size() > 0)
+ {
+ GetRequest<std::string, u32, u8, u8>
+ request = m_get_texture_queue.pop();
+
+ dstream<<"INFO: TextureSource::processQueue(): "
+ <<"got texture request with "
+ <<"name="<<request.key
+ <<std::endl;
+
+ GetResult<std::string, u32, u8, u8>
+ result;
+ result.key = request.key;
+ result.callers = request.callers;
+ result.item = getTextureIdDirect(request.key);
+
+ request.dest->push_back(result);
+ }
+}
+
+u32 TextureSource::getTextureId(const std::string &name)
+{
+ //dstream<<"INFO: getTextureId(): name="<<name<<std::endl;
+
+ {
+ /*
+ See if texture already exists
+ */
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+ core::map<std::string, u32>::Node *n;
+ n = m_name_to_id.find(name);
+ if(n != NULL)
+ {
+ return n->getValue();
+ }
+ }
+
+ /*
+ Get texture
+ */
+ if(get_current_thread_id() == m_main_thread)
+ {
+ return getTextureIdDirect(name);
+ }
+ else
+ {
+ dstream<<"INFO: getTextureId(): Queued: name="<<name<<std::endl;
+
+ // We're gonna ask the result to be put into here
+ ResultQueue<std::string, u32, u8, u8> result_queue;
+
+ // Throw a request in
+ m_get_texture_queue.add(name, 0, 0, &result_queue);
+
+ dstream<<"INFO: Waiting for texture from main thread, name="
+ <<name<<std::endl;
+
+ try
+ {
+ // Wait result for a second
+ GetResult<std::string, u32, u8, u8>
+ result = result_queue.pop_front(1000);
+
+ // Check that at least something worked OK
+ assert(result.key == name);
+
+ return result.item;
+ }
+ catch(ItemNotFoundException &e)
+ {
+ dstream<<"WARNING: Waiting for texture timed out."<<std::endl;
+ return 0;
+ }
+ }
+
+ dstream<<"WARNING: getTextureId(): Failed"<<std::endl;
+
+ return 0;
+}
+
+// Draw a progress bar on the image
+void make_progressbar(float value, video::IImage *image);
+
+/*
+ Generate image based on a string like "stone.png" or "[crack0".
+ if baseimg is NULL, it is created. Otherwise stuff is made on it.
+*/
+bool generate_image(std::string part_of_name, video::IImage *& baseimg,
+ video::IVideoDriver* driver);
+
+/*
+ Generates an image from a full string like
+ "stone.png^mineral_coal.png^[crack0".
+
+ This is used by buildMainAtlas().
+*/
+video::IImage* generate_image_from_scratch(std::string name,
+ video::IVideoDriver* driver);
+
+/*
+ This method generates all the textures
+*/
+u32 TextureSource::getTextureIdDirect(const std::string &name)
+{
+ dstream<<"INFO: getTextureIdDirect(): name="<<name<<std::endl;
+
+ // Empty name means texture 0
+ if(name == "")
+ {
+ dstream<<"INFO: getTextureIdDirect(): name is empty"<<std::endl;
+ return 0;
+ }
+
+ /*
+ Calling only allowed from main thread
+ */
+ if(get_current_thread_id() != m_main_thread)
+ {
+ dstream<<"ERROR: TextureSource::getTextureIdDirect() "
+ "called not from main thread"<<std::endl;
+ return 0;
+ }
+
+ /*
+ See if texture already exists
+ */
+ {
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ core::map<std::string, u32>::Node *n;
+ n = m_name_to_id.find(name);
+ if(n != NULL)
+ {
+ dstream<<"INFO: getTextureIdDirect(): name="<<name
+ <<" found in cache"<<std::endl;
+ return n->getValue();
+ }
+ }
+
+ dstream<<"INFO: getTextureIdDirect(): name="<<name
+ <<" NOT found in cache. Creating it."<<std::endl;
+
+ /*
+ Get the base image
+ */
+
+ char separator = '^';
+
+ /*
+ This is set to the id of the base image.
+ If left 0, there is no base image and a completely new image
+ is made.
+ */
+ u32 base_image_id = 0;
+
+ // Find last meta separator in name
+ s32 last_separator_position = -1;
+ for(s32 i=name.size()-1; i>=0; i--)
+ {
+ if(name[i] == separator)
+ {
+ last_separator_position = i;
+ break;
+ }
+ }
+ /*
+ If separator was found, construct the base name and make the
+ base image using a recursive call
+ */
+ std::string base_image_name;
+ if(last_separator_position != -1)
+ {
+ // Construct base name
+ base_image_name = name.substr(0, last_separator_position);
+ dstream<<"INFO: getTextureIdDirect(): Calling itself recursively"
+ " to get base image, name="<<base_image_name<<std::endl;
+ base_image_id = getTextureIdDirect(base_image_name);
+ }
+
+ dstream<<"base_image_id="<<base_image_id<<std::endl;
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver);
+
+ video::ITexture *t = NULL;
+
+ /*
+ An image will be built from files and then converted into a texture.
+ */
+ video::IImage *baseimg = NULL;
+
+ // If a base image was found, copy it to baseimg
+ if(base_image_id != 0)
+ {
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id];
+
+ video::IImage *image = ap.atlas_img;
+
+ core::dimension2d<u32> dim = ap.intsize;
+
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ core::position2d<s32> pos_to(0,0);
+ core::position2d<s32> pos_from = ap.intpos;
+
+ image->copyTo(
+ baseimg, // target
+ v2s32(0,0), // position in target
+ core::rect<s32>(pos_from, dim) // from
+ );
+
+ dstream<<"INFO: getTextureIdDirect(): Loaded \""
+ <<base_image_name<<"\" from image cache"
+ <<std::endl;
+ }
+
+ /*
+ Parse out the last part of the name of the image and act
+ according to it
+ */
+
+ std::string last_part_of_name = name.substr(last_separator_position+1);
+ dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
+
+ // Generate image according to part of name
+ if(generate_image(last_part_of_name, baseimg, driver) == false)
+ {
+ dstream<<"INFO: getTextureIdDirect(): "
+ "failed to generate \""<<last_part_of_name<<"\""
+ <<std::endl;
+ return 0;
+ }
+
+ // If no resulting image, return NULL
+ if(baseimg == NULL)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): baseimg is NULL (attempted to"
+ " create texture \""<<name<<"\""<<std::endl;
+ return 0;
+ }
+
+ // Create texture from resulting image
+ t = driver->addTexture(name.c_str(), baseimg);
+
+ // If no texture
+ if(t == NULL)
+ return 0;
+
+ /*
+ Add texture to caches
+ */
+
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ u32 id = m_atlaspointer_cache.size();
+ AtlasPointer ap(id);
+ ap.atlas = t;
+ ap.pos = v2f(0,0);
+ ap.size = v2f(1,1);
+ ap.tiled = 0;
+ SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg->getDimension());
+ m_atlaspointer_cache.push_back(nap);
+ m_name_to_id.insert(name, id);
+
+ dstream<<"INFO: getTextureIdDirect(): name="<<name
+ <<": succesfully returning id="<<id<<std::endl;
+
+ return id;
+}
+
+std::string TextureSource::getTextureName(u32 id)
+{
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ if(id >= m_atlaspointer_cache.size())
+ {
+ dstream<<"WARNING: TextureSource::getTextureName(): id="<<id
+ <<" >= m_atlaspointer_cache.size()="
+ <<m_atlaspointer_cache.size()<<std::endl;
+ return "";
+ }
+
+ return m_atlaspointer_cache[id].name;
+}
+
+
+AtlasPointer TextureSource::getTexture(u32 id)
+{
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ if(id >= m_atlaspointer_cache.size())
+ return AtlasPointer(0, NULL);
+
+ return m_atlaspointer_cache[id].a;
+}
+
+void TextureSource::buildMainAtlas()
+{
+ dstream<<"TextureSource::buildMainAtlas()"<<std::endl;
+
+ //return; // Disable (for testing)
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver);
+
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ // Create an image of the right size
+ core::dimension2d<u32> atlas_dim(1024,1024);
+ video::IImage *atlas_img =
+ driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
+
+ /*
+ A list of stuff to add. This should contain as much of the
+ stuff shown in game as possible, to minimize texture changes.
+ */
+
+ core::array<std::string> sourcelist;
+
+ sourcelist.push_back("stone.png");
+ sourcelist.push_back("mud.png");
+ sourcelist.push_back("sand.png");
+ sourcelist.push_back("grass.png");
+ sourcelist.push_back("mud.png");
+ sourcelist.push_back("tree.png");
+ sourcelist.push_back("tree_top.png");
+ sourcelist.push_back("water.png");
+ sourcelist.push_back("leaves.png");
+ sourcelist.push_back("mud.png^grass_side.png");
+
+ sourcelist.push_back("stone.png^mineral_coal.png");
+ sourcelist.push_back("stone.png^mineral_iron.png");
+ sourcelist.push_back("mud.png^mineral_coal.png");
+ sourcelist.push_back("mud.png^mineral_iron.png");
+ sourcelist.push_back("sand.png^mineral_coal.png");
+ sourcelist.push_back("sand.png^mineral_iron.png");
+
+ /*
+ First pass: generate almost everything
+ */
+ core::position2d<s32> pos_in_atlas(0,0);
+ for(u32 i=0; i<sourcelist.size(); i++)
+ {
+ std::string name = sourcelist[i];
+
+ /*video::IImage *img = driver->createImageFromFile(
+ porting::getDataPath(name.c_str()).c_str());
+ if(img == NULL)
+ continue;
+
+ core::dimension2d<u32> dim = img->getDimension();
+ // Make a copy with the right color format
+ video::IImage *img2 =
+ driver->createImage(video::ECF_A8R8G8B8, dim);
+ img->copyTo(img2);
+ img->drop();*/
+
+ // Generate image by name
+ video::IImage *img2 = generate_image_from_scratch(name, driver);
+ core::dimension2d<u32> dim = img2->getDimension();
+
+ // Tile it a few times in the X direction
+ u16 xwise_tiling = 16;
+ for(u32 j=0; j<xwise_tiling; j++)
+ {
+ // Copy the copy to the atlas
+ img2->copyToWithAlpha(atlas_img,
+ pos_in_atlas + v2s32(j*dim.Width,0),
+ core::rect<s32>(v2s32(0,0), dim),
+ video::SColor(255,255,255,255),
+ NULL);
+ }
+
+ img2->drop();
+
+ /*
+ Add texture to caches
+ */
+
+ // Get next id
+ u32 id = m_atlaspointer_cache.size();
+
+ // Create AtlasPointer
+ AtlasPointer ap(id);
+ ap.atlas = NULL; // Set on the second pass
+ ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width,
+ (float)pos_in_atlas.Y/(float)atlas_dim.Height);
+ ap.size = v2f((float)dim.Width/(float)atlas_dim.Width,
+ (float)dim.Width/(float)atlas_dim.Height);
+ ap.tiled = xwise_tiling;
+
+ // Create SourceAtlasPointer and add to containers
+ SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
+ m_atlaspointer_cache.push_back(nap);
+ m_name_to_id.insert(name, id);
+
+ // Increment position
+ pos_in_atlas.Y += dim.Height;
+ }
+
+ /*
+ Make texture
+ */
+ video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
+ assert(t);
+
+ /*
+ Second pass: set texture pointer in generated AtlasPointers
+ */
+ for(u32 i=0; i<sourcelist.size(); i++)
+ {
+ std::string name = sourcelist[i];
+ u32 id = m_name_to_id[name];
+ m_atlaspointer_cache[id].a.atlas = t;
+ }
+
+ /*
+ Write image to file so that it can be inspected
+ */
+ driver->writeImageToFile(atlas_img,
+ porting::getDataPath("main_atlas.png").c_str());
+}
+
+video::IImage* generate_image_from_scratch(std::string name,
+ video::IVideoDriver* driver)
+{
+ dstream<<"INFO: generate_image_from_scratch(): "
+ "name="<<name<<std::endl;
+
+ /*
+ Get the base image
+ */
+
+ video::IImage *baseimg = NULL;
+
+ char separator = '^';
+
+ // Find last meta separator in name
+ s32 last_separator_position = -1;
+ for(s32 i=name.size()-1; i>=0; i--)
+ {
+ if(name[i] == separator)
+ {
+ last_separator_position = i;
+ break;
+ }
+ }
+
+ /*dstream<<"INFO: generate_image_from_scratch(): "
+ <<"last_separator_position="<<last_separator_position
+ <<std::endl;*/
+
+ /*
+ If separator was found, construct the base name and make the
+ base image using a recursive call
+ */
+ std::string base_image_name;
+ if(last_separator_position != -1)
+ {
+ // Construct base name
+ base_image_name = name.substr(0, last_separator_position);
+ dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
+ " to get base image, name="<<base_image_name<<std::endl;
+ baseimg = generate_image_from_scratch(base_image_name, driver);
+ }
+
+ /*
+ Parse out the last part of the name of the image and act
+ according to it
+ */
+
+ std::string last_part_of_name = name.substr(last_separator_position+1);
+ dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
+
+ // Generate image according to part of name
+ if(generate_image(last_part_of_name, baseimg, driver) == false)
+ {
+ dstream<<"INFO: generate_image_from_scratch(): "
+ "failed to generate \""<<last_part_of_name<<"\""
+ <<std::endl;
+ return NULL;
+ }
+
+ return baseimg;
+}
+
+bool generate_image(std::string part_of_name, video::IImage *& baseimg,
+ video::IVideoDriver* driver)
+{
+ // Stuff starting with [ are special commands
+ if(part_of_name[0] != '[')
+ {
+ // A normal texture; load it from a file
+ std::string path = porting::getDataPath(part_of_name.c_str());
+ dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
+ <<"\""<<std::endl;
+
+ video::IImage *image = driver->createImageFromFile(path.c_str());
+
+ if(image == NULL)
+ {
+ dstream<<"WARNING: Could not load image \""<<part_of_name
+ <<"\" from path \""<<path<<"\""
+ <<" while building texture"<<std::endl;
+ return false;
+ }
+
+ // If base image is NULL, load as base.
+ if(baseimg == NULL)
+ {
+ dstream<<"INFO: Setting "<<part_of_name<<" as base"<<std::endl;
+ /*
+ Copy it this way to get an alpha channel.
+ Otherwise images with alpha cannot be blitted on
+ images that don't have alpha in the original file.
+ */
+ core::dimension2d<u32> dim = image->getDimension();
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+ image->copyTo(baseimg);
+ image->drop();
+ }
+ // Else blit on base.
+ else
+ {
+ dstream<<"INFO: Blitting "<<part_of_name<<" on base"<<std::endl;
+ // Size of the copied area
+ core::dimension2d<u32> dim = image->getDimension();
+ //core::dimension2d<u32> dim(16,16);
+ // Position to copy the blitted to in the base image
+ core::position2d<s32> pos_to(0,0);
+ // Position to copy the blitted from in the blitted image
+ core::position2d<s32> pos_from(0,0);
+ // Blit
+ image->copyToWithAlpha(baseimg, pos_to,
+ core::rect<s32>(pos_from, dim),
+ video::SColor(255,255,255,255),
+ NULL);
+ // Drop image
+ image->drop();
+ }
+ }
+ else
+ {
+ // A special texture modification
+
+ dstream<<"INFO: getTextureIdDirect(): generating special "
+ <<"modification \""<<part_of_name<<"\""
+ <<std::endl;
+
+ if(part_of_name.substr(0,6) == "[crack")
+ {
+ if(baseimg == NULL)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
+ <<"for part_of_name="<<part_of_name
+ <<", cancelling."<<std::endl;
+ return false;
+ }
+
+ u16 progression = stoi(part_of_name.substr(6));
+ // Size of the base image
+ core::dimension2d<u32> dim_base = baseimg->getDimension();
+ // Crack will be drawn at this size
+ u32 cracksize = 16;
+ // Size of the crack image
+ core::dimension2d<u32> dim_crack(cracksize,cracksize);
+ // Position to copy the crack from in the crack image
+ core::position2d<s32> pos_other(0, 16 * progression);
+
+ video::IImage *crackimage = driver->createImageFromFile(
+ porting::getDataPath("crack.png").c_str());
+
+ if(crackimage)
+ {
+ /*crackimage->copyToWithAlpha(baseimg, v2s32(0,0),
+ core::rect<s32>(pos_other, dim_base),
+ video::SColor(255,255,255,255),
+ NULL);*/
+
+ for(u32 y0=0; y0<dim_base.Height/dim_crack.Height; y0++)
+ for(u32 x0=0; x0<dim_base.Width/dim_crack.Width; x0++)
+ {
+ // Position to copy the crack to in the base image
+ core::position2d<s32> pos_base(x0*cracksize, y0*cracksize);
+ crackimage->copyToWithAlpha(baseimg, pos_base,
+ core::rect<s32>(pos_other, dim_crack),
+ video::SColor(255,255,255,255),
+ NULL);
+ }
+
+ crackimage->drop();
+ }
+ }
+ else if(part_of_name.substr(0,8) == "[combine")
+ {
+ // "[combine:16x128:0,0=stone.png:0,16=grass.png"
+ Strfnd sf(part_of_name);
+ sf.next(":");
+ u32 w0 = stoi(sf.next("x"));
+ u32 h0 = stoi(sf.next(":"));
+ dstream<<"INFO: combined w="<<w0<<" h="<<h0<<std::endl;
+ core::dimension2d<u32> dim(w0,h0);
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+ while(sf.atend() == false)
+ {
+ u32 x = stoi(sf.next(","));
+ u32 y = stoi(sf.next("="));
+ std::string filename = sf.next(":");
+ dstream<<"INFO: Adding \""<<filename
+ <<"\" to combined ("<<x<<","<<y<<")"
+ <<std::endl;
+ video::IImage *img = driver->createImageFromFile(
+ porting::getDataPath(filename.c_str()).c_str());
+ if(img)
+ {
+ core::dimension2d<u32> dim = img->getDimension();
+ dstream<<"INFO: Size "<<dim.Width
+ <<"x"<<dim.Height<<std::endl;
+ core::position2d<s32> pos_base(x, y);
+ video::IImage *img2 =
+ driver->createImage(video::ECF_A8R8G8B8, dim);
+ img->copyTo(img2);
+ img->drop();
+ img2->copyToWithAlpha(baseimg, pos_base,
+ core::rect<s32>(v2s32(0,0), dim),
+ video::SColor(255,255,255,255),
+ NULL);
+ img2->drop();
+ }
+ else
+ {
+ dstream<<"WARNING: img==NULL"<<std::endl;
+ }
+ }
+ }
+ else if(part_of_name.substr(0,12) == "[progressbar")
+ {
+ if(baseimg == NULL)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
+ <<"for part_of_name="<<part_of_name
+ <<", cancelling."<<std::endl;
+ return false;
+ }
+
+ float value = stof(part_of_name.substr(12));
+ make_progressbar(value, baseimg);
+ }
+ // "[noalpha:filename.png"
+ // Use an image without it's alpha channel
+ else if(part_of_name.substr(0,8) == "[noalpha")
+ {
+ if(baseimg != NULL)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
+ <<"for part_of_name="<<part_of_name
+ <<", cancelling."<<std::endl;
+ return false;
+ }
+
+ std::string filename = part_of_name.substr(9);
+
+ std::string path = porting::getDataPath(filename.c_str());
+
+ dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
+ <<"\""<<std::endl;
+
+ video::IImage *image = driver->createImageFromFile(path.c_str());
+
+ if(image == NULL)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): Loading path \""
+ <<path<<"\" failed"<<std::endl;
+ }
+ else
+ {
+ core::dimension2d<u32> dim = image->getDimension();
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ // Set alpha to full
+ for(u32 y=0; y<dim.Height; y++)
+ for(u32 x=0; x<dim.Width; x++)
+ {
+ video::SColor c = image->getPixel(x,y);
+ c.setAlpha(255);
+ image->setPixel(x,y,c);
+ }
+ // Blit
+ image->copyTo(baseimg);
+
+ image->drop();
+ }
+ }
+ else
+ {
+ dstream<<"WARNING: getTextureIdDirect(): Invalid "
+ " modification: \""<<part_of_name<<"\""<<std::endl;
+ }
+ }
+
+ return true;
+}
+
+void make_progressbar(float value, video::IImage *image)
+{
+ if(image == NULL)
+ return;
+
+ core::dimension2d<u32> size = image->getDimension();
+
+ u32 barheight = 1;
+ u32 barpad_x = 1;
+ u32 barpad_y = 1;
+ u32 barwidth = size.Width - barpad_x*2;
+ v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
+
+ u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
+
+ video::SColor active(255,255,0,0);
+ video::SColor inactive(255,0,0,0);
+ for(u32 x0=0; x0<barwidth; x0++)
+ {
+ video::SColor *c;
+ if(x0 < barvalue_i)
+ c = &active;
+ else
+ c = &inactive;
+ u32 x = x0 + barpos.X;
+ for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
+ {
+ image->setPixel(x,y, *c);
+ }
+ }
+}