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-rw-r--r--src/tile.cpp227
1 files changed, 205 insertions, 22 deletions
diff --git a/src/tile.cpp b/src/tile.cpp
index c9a36918a..17ec51614 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -32,6 +32,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/thread.h"
#include "util/numeric.h"
+#ifdef __ANDROID__
+#include <GLES/gl.h>
+#endif
+
/*
A cache from texture name to texture path
*/
@@ -702,6 +706,9 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
if(baseimg != NULL)
{
+#ifdef __ANDROID__
+ baseimg = Align2Npot2(baseimg, driver);
+#endif
// Create texture from resulting image
t = driver->addTexture(name.c_str(), baseimg);
baseimg->drop();
@@ -790,11 +797,17 @@ void TextureSource::rebuildImagesAndTextures()
JMutexAutoLock lock(m_textureinfo_cache_mutex);
video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver != 0);
// Recreate textures
for(u32 i=0; i<m_textureinfo_cache.size(); i++){
TextureInfo *ti = &m_textureinfo_cache[i];
video::IImage *img = generateImageFromScratch(ti->name);
+#ifdef __ANDROID__
+ img = Align2Npot2(img,driver);
+ assert(img->getDimension().Height == npot2(img->getDimension().Height));
+ assert(img->getDimension().Width == npot2(img->getDimension().Width));
+#endif
// Create texture from resulting image
video::ITexture *t = NULL;
if(img) {
@@ -816,6 +829,126 @@ video::ITexture* TextureSource::generateTextureFromMesh(
video::IVideoDriver *driver = m_device->getVideoDriver();
assert(driver);
+#ifdef __ANDROID__
+ const GLubyte* renderstr = glGetString(GL_RENDERER);
+ std::string renderer((char*) renderstr);
+
+ // use no render to texture hack
+ if (
+ (renderer.find("Adreno") != std::string::npos) ||
+ (renderer.find("Mali") != std::string::npos) ||
+ (renderer.find("Immersion") != std::string::npos) ||
+ (renderer.find("Tegra") != std::string::npos) ||
+ g_settings->getBool("inventory_image_hack")
+ ) {
+ // Get a scene manager
+ scene::ISceneManager *smgr_main = m_device->getSceneManager();
+ assert(smgr_main);
+ scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
+ assert(smgr);
+
+ const float scaling = 0.2;
+
+ scene::IMeshSceneNode* meshnode =
+ smgr->addMeshSceneNode(params.mesh, NULL,
+ -1, v3f(0,0,0), v3f(0,0,0),
+ v3f(1.0 * scaling,1.0 * scaling,1.0 * scaling), true);
+ meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
+ meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
+ meshnode->setMaterialFlag(video::EMF_TRILINEAR_FILTER, m_setting_trilinear_filter);
+ meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, m_setting_bilinear_filter);
+ meshnode->setMaterialFlag(video::EMF_ANISOTROPIC_FILTER, m_setting_anisotropic_filter);
+
+ scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
+ params.camera_position, params.camera_lookat);
+ // second parameter of setProjectionMatrix (isOrthogonal) is ignored
+ camera->setProjectionMatrix(params.camera_projection_matrix, false);
+
+ smgr->setAmbientLight(params.ambient_light);
+ smgr->addLightSceneNode(0,
+ params.light_position,
+ params.light_color,
+ params.light_radius*scaling);
+
+ core::dimension2d<u32> screen = driver->getScreenSize();
+
+ // Render scene
+ driver->beginScene(true, true, video::SColor(0,0,0,0));
+ driver->clearZBuffer();
+ smgr->drawAll();
+
+ core::dimension2d<u32> partsize(screen.Width * scaling,screen.Height * scaling);
+
+ irr::video::IImage* rawImage =
+ driver->createImage(irr::video::ECF_A8R8G8B8, partsize);
+
+ u8* pixels = static_cast<u8*>(rawImage->lock());
+ if (!pixels)
+ {
+ rawImage->drop();
+ return NULL;
+ }
+
+ core::rect<s32> source(
+ screen.Width /2 - (screen.Width * (scaling / 2)),
+ screen.Height/2 - (screen.Height * (scaling / 2)),
+ screen.Width /2 + (screen.Width * (scaling / 2)),
+ screen.Height/2 + (screen.Height * (scaling / 2))
+ );
+
+ glReadPixels(source.UpperLeftCorner.X, source.UpperLeftCorner.Y,
+ partsize.Width, partsize.Height, GL_RGBA,
+ GL_UNSIGNED_BYTE, pixels);
+
+ driver->endScene();
+
+ // Drop scene manager
+ smgr->drop();
+
+ unsigned int pixelcount = partsize.Width*partsize.Height;
+
+ u8* runptr = pixels;
+ for (unsigned int i=0; i < pixelcount; i++) {
+
+ u8 B = *runptr;
+ u8 G = *(runptr+1);
+ u8 R = *(runptr+2);
+ u8 A = *(runptr+3);
+
+ //BGRA -> RGBA
+ *runptr = R;
+ runptr ++;
+ *runptr = G;
+ runptr ++;
+ *runptr = B;
+ runptr ++;
+ *runptr = A;
+ runptr ++;
+ }
+
+ video::IImage* inventory_image =
+ driver->createImage(irr::video::ECF_A8R8G8B8, params.dim);
+
+ rawImage->copyToScaling(inventory_image);
+ rawImage->drop();
+
+ video::ITexture *rtt = driver->addTexture(params.rtt_texture_name.c_str(), inventory_image);
+ inventory_image->drop();
+
+ if (rtt == NULL) {
+ errorstream << "TextureSource::generateTextureFromMesh(): failed to recreate texture from image: " << params.rtt_texture_name << std::endl;
+ return NULL;
+ }
+
+ driver->makeColorKeyTexture(rtt, v2s32(0,0));
+
+ if(params.delete_texture_on_shutdown)
+ m_texture_trash.push_back(rtt);
+
+ return rtt;
+ }
+#endif
+
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
static bool warned = false;
@@ -840,7 +973,12 @@ video::ITexture* TextureSource::generateTextureFromMesh(
}
// Set render target
- driver->setRenderTarget(rtt, false, true, video::SColor(0,0,0,0));
+ if (!driver->setRenderTarget(rtt, false, true, video::SColor(0,0,0,0))) {
+ driver->removeTexture(rtt);
+ errorstream<<"TextureSource::generateTextureFromMesh(): "
+ <<"failed to set render target"<<std::endl;
+ return NULL;
+ }
// Get a scene manager
scene::ISceneManager *smgr_main = m_device->getSceneManager();
@@ -848,7 +986,9 @@ video::ITexture* TextureSource::generateTextureFromMesh(
scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
assert(smgr);
- scene::IMeshSceneNode* meshnode = smgr->addMeshSceneNode(params.mesh, NULL, -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
+ scene::IMeshSceneNode* meshnode =
+ smgr->addMeshSceneNode(params.mesh, NULL,
+ -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
meshnode->setMaterialFlag(video::EMF_TRILINEAR_FILTER, m_setting_trilinear_filter);
@@ -871,11 +1011,6 @@ video::ITexture* TextureSource::generateTextureFromMesh(
smgr->drawAll();
driver->endScene();
- // NOTE: The scene nodes should not be dropped, otherwise
- // smgr->drop() segfaults
- /*cube->drop();
- camera->drop();
- light->drop();*/
// Drop scene manager
smgr->drop();
@@ -938,6 +1073,57 @@ video::IImage* TextureSource::generateImageFromScratch(std::string name)
return baseimg;
}
+#ifdef __ANDROID__
+#include <GLES/gl.h>
+/**
+ * Check and align image to npot2 if required by hardware
+ * @param image image to check for npot2 alignment
+ * @param driver driver to use for image operations
+ * @return image or copy of image aligned to npot2
+ */
+video::IImage * Align2Npot2(video::IImage * image,
+ video::IVideoDriver* driver)
+{
+ if(image == NULL) {
+ return image;
+ }
+
+ core::dimension2d<u32> dim = image->getDimension();
+
+ std::string extensions = (char*) glGetString(GL_EXTENSIONS);
+ if (extensions.find("GL_OES_texture_npot") != std::string::npos) {
+ return image;
+ }
+
+ unsigned int height = npot2(dim.Height);
+ unsigned int width = npot2(dim.Width);
+
+ if ((dim.Height == height) &&
+ (dim.Width == width)) {
+ return image;
+ }
+
+ if (dim.Height > height) {
+ height *= 2;
+ }
+
+ if (dim.Width > width) {
+ width *= 2;
+ }
+
+ video::IImage *targetimage =
+ driver->createImage(video::ECF_A8R8G8B8,
+ core::dimension2d<u32>(width, height));
+
+ if (targetimage != NULL) {
+ image->copyToScaling(targetimage);
+ }
+ image->drop();
+ return targetimage;
+}
+
+#endif
+
bool TextureSource::generateImage(std::string part_of_name, video::IImage *& baseimg)
{
video::IVideoDriver* driver = m_device->getVideoDriver();
@@ -947,21 +1133,9 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
if(part_of_name.size() == 0 || part_of_name[0] != '[')
{
video::IImage *image = m_sourcecache.getOrLoad(part_of_name, m_device);
-
- if (image != NULL) {
- if (!driver->queryFeature(irr::video::EVDF_TEXTURE_NPOT)) {
- core::dimension2d<u32> dim = image->getDimension();
-
-
- if ((dim.Height %2 != 0) ||
- (dim.Width %2 != 0)) {
- infostream << "TextureSource::generateImage "
- << part_of_name << " size npot2 x=" << dim.Width
- << " y=" << dim.Height << std::endl;
- }
- }
- }
-
+#ifdef __ANDROID__
+ image = Align2Npot2(image,driver);
+#endif
if (image == NULL) {
if (part_of_name != "") {
if (part_of_name.find("_normal.png") == std::string::npos){
@@ -1284,7 +1458,16 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
video::IImage *img_right =
generateImageFromScratch(imagename_right);
assert(img_top && img_left && img_right);
+#ifdef __ANDROID__
+ assert(img_top->getDimension().Height == npot2(img_top->getDimension().Height));
+ assert(img_top->getDimension().Width == npot2(img_top->getDimension().Width));
+
+ assert(img_left->getDimension().Height == npot2(img_left->getDimension().Height));
+ assert(img_left->getDimension().Width == npot2(img_left->getDimension().Width));
+ assert(img_right->getDimension().Height == npot2(img_right->getDimension().Height));
+ assert(img_right->getDimension().Width == npot2(img_right->getDimension().Width));
+#endif
// Create textures from images
video::ITexture *texture_top = driver->addTexture(
(imagename_top + "__temp__").c_str(), img_top);