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-rw-r--r--src/tile.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/src/tile.cpp b/src/tile.cpp
index e676c56c4..7cad1b836 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -372,6 +372,18 @@ public:
// Update new texture pointer and texture coordinates to an
// AtlasPointer based on it's texture id
void updateAP(AtlasPointer &ap);
+
+ bool isKnownSourceImage(const std::string &name)
+ {
+ bool is_known = false;
+ bool cache_found = m_source_image_existence.get(name, &is_known);
+ if(cache_found)
+ return is_known;
+ // Not found in cache; find out if a local file exists
+ is_known = (getTexturePath(name) != "");
+ m_source_image_existence.set(name, is_known);
+ return is_known;
+ }
// Processes queued texture requests from other threads.
// Shall be called from the main thread.
@@ -400,6 +412,9 @@ private:
// This should be only accessed from the main thread
SourceImageCache m_sourcecache;
+ // Thread-safe cache of what source images are known (true = known)
+ MutexedMap<std::string, bool> m_source_image_existence;
+
// A texture id is index in this array.
// The first position contains a NULL texture.
core::array<SourceAtlasPointer> m_atlaspointer_cache;
@@ -519,15 +534,6 @@ core::dimension2d<u32> imageTransformDimension(u32 transform, core::dimension2d<
void imageTransform(u32 transform, video::IImage *src, video::IImage *dst);
/*
- Adds a new texture to the video driver and returns a pointer to it.
- This pointer should not be dropped. Any texture that was registered
- with that name before is removed (this may invalidate some ITexture
- pointers).
-*/
-video::ITexture* register_texture(video::IVideoDriver *driver,
- std::string name, video::IImage *img);
-
-/*
Generate image based on a string like "stone.png" or "[crack0".
if baseimg is NULL, it is created. Otherwise stuff is made on it.
*/
@@ -695,9 +701,11 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
" create texture \""<<name<<"\""<<std::endl;
}
- // Create texture from resulting image
if(baseimg != NULL)
- t = register_texture(driver, name, baseimg);
+ {
+ // Create texture from resulting image
+ t = driver->addTexture(name.c_str(), baseimg);
+ }
/*
Add texture to caches (add NULL textures too)
@@ -788,6 +796,7 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im
assert(get_current_thread_id() == m_main_thread);
m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
+ m_source_image_existence.set(name, true);
}
void TextureSource::rebuildImagesAndTextures()
@@ -816,7 +825,7 @@ void TextureSource::rebuildImagesAndTextures()
// Create texture from resulting image
video::ITexture *t = NULL;
if(img)
- t = register_texture(driver, sap->name, img);
+ t = driver->addTexture(sap->name.c_str(), img);
// Replace texture
sap->a.atlas = t;
@@ -1051,7 +1060,7 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
/*
Make texture
*/
- video::ITexture *t = register_texture(driver, "__main_atlas__", atlas_img);
+ video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
assert(t);
/*
@@ -1142,15 +1151,6 @@ video::IImage* generate_image_from_scratch(std::string name,
return baseimg;
}
-video::ITexture* register_texture(video::IVideoDriver *driver,
- std::string name, video::IImage *img)
-{
- video::ITexture *old_texture = driver->findTexture(name.c_str());
- if(old_texture)
- driver->removeTexture(old_texture);
- return driver->addTexture(name.c_str(), img);
-}
-
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
IrrlichtDevice *device, SourceImageCache *sourcecache)
{
@@ -1557,12 +1557,12 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
assert(img_top && img_left && img_right);
// Create textures from images
- video::ITexture *texture_top = register_texture(driver,
- imagename_top + "__temp1__", img_top);
- video::ITexture *texture_left = register_texture(driver,
- imagename_left + "__temp2__", img_left);
- video::ITexture *texture_right = register_texture(driver,
- imagename_right + "__temp3__", img_right);
+ video::ITexture *texture_top = driver->addTexture(
+ (imagename_top + "__temp__").c_str(), img_top);
+ video::ITexture *texture_left = driver->addTexture(
+ (imagename_left + "__temp__").c_str(), img_left);
+ video::ITexture *texture_right = driver->addTexture(
+ (imagename_right + "__temp__").c_str(), img_right);
assert(texture_top && texture_left && texture_right);
// Drop images