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-rw-r--r--src/tile.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/tile.h b/src/tile.h
index 29c6b69f2..f3250669e 100644
--- a/src/tile.h
+++ b/src/tile.h
@@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IrrlichtDevice.h>
#include "threads.h"
#include <string>
+#include <map>
class IGameDef;
@@ -106,6 +107,7 @@ public:
virtual bool isKnownSourceImage(const std::string &name)=0;
virtual video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams &params)=0;
+ virtual video::ITexture* getNormalTexture(const std::string &name)=0;
};
class IWritableTextureSource : public ITextureSource
@@ -127,6 +129,7 @@ public:
virtual void processQueue()=0;
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
virtual void rebuildImagesAndTextures()=0;
+ virtual video::ITexture* getNormalTexture(const std::string &name)=0;
};
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
@@ -175,11 +178,25 @@ enum MaterialType{
This fully defines the looks of a tile.
The SMaterial of a tile is constructed according to this.
*/
+struct FrameSpec
+{
+ FrameSpec():
+ texture_id(0),
+ texture(NULL),
+ normal_texture(NULL)
+ {
+ }
+ u32 texture_id;
+ video::ITexture *texture;
+ video::ITexture *normal_texture;
+};
+
struct TileSpec
{
TileSpec():
texture_id(0),
texture(NULL),
+ normal_texture(NULL),
alpha(255),
material_type(TILE_MATERIAL_BASIC),
material_flags(
@@ -243,6 +260,8 @@ struct TileSpec
u32 texture_id;
video::ITexture *texture;
+ video::ITexture *normal_texture;
+
// Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
u8 alpha;
// Material parameters
@@ -252,6 +271,8 @@ struct TileSpec
// Animation parameters
u8 animation_frame_count;
u16 animation_frame_length_ms;
+ std::map<u32, FrameSpec> frames;
+
u8 rotation;
};